Exemplo n.º 1
0
def secondary_loop():
    global _last_traceback, _fatal_error

    #It takes 0.6ms when with the editor. (Without tile replacing)
    try:
        if _fatal_error: return

        #Set scene
        if module.change_scene_frame == True:
            if module.change_scene_dynamic == True:
                dynamic.loadScene(None, None)
            else:
                utils.setScene(None)
            return

        else:
            if module.scene_behavior.paused == False:
                module.scene_behavior.update()
                module.scene_behavior.baseUpdate()
            if not module.scene_behavior: return  #When removing the scene
            for b in module.scene_behavior.behaviors:
                if b.paused == False: b.update()
                if not module.scene_behavior: return  #When removing the scene
    except:
        if not module.scene_behavior: return
        module.scene_behavior.paused = True
        s = traceback.format_exc()
        if s != _last_traceback:
            utils.debug("Error during runtime. Scene behavior suspended!")
            print(s)
            _fatal_error = True
        _last_traceback = s

    #It takes about 0.3ms (As much as the main loop)
    listen_list = [
        x for x in module.listen_input_list
        if x._immuse_keyboard == True and x.scene == module.scene_game
    ]
    for x in module.listen_input_list:
        x._immuse_keyboard = x.use_keyboard
    event._key_event_loop(listen_list)
    module.window.secondary_update()
Exemplo n.º 2
0
def secondary_loop():
	global _last_traceback, _fatal_error

	#It takes 0.6ms when with the editor. (Without tile replacing)
	try:
		if _fatal_error: return
		
		#Set scene
		if module.change_scene_frame == True:
			if module.change_scene_dynamic == True: dynamic.loadScene(None, None)
			else: utils.setScene(None)
			return
		
		else:
			if module.scene_behavior.paused == False:
				module.scene_behavior.update()
				module.scene_behavior.baseUpdate()
			if not module.scene_behavior: return #When removing the scene
			for b in module.scene_behavior.behaviors:
				if b.paused == False: b.update()
				if not module.scene_behavior: return #When removing the scene
	except:
		if not module.scene_behavior: return
		module.scene_behavior.paused = True
		s = traceback.format_exc()
		if s != _last_traceback:
			utils.debug("Error during runtime. Scene behavior suspended!")
			print(s)
			_fatal_error = True
		_last_traceback = s

	#It takes about 0.3ms (As much as the main loop)
	listen_list = [x for x in module.listen_input_list if x._immuse_keyboard == True and x.scene == module.scene_game]
	for x in module.listen_input_list: x._immuse_keyboard = x.use_keyboard
	event._key_event_loop(listen_list)
	module.window.secondary_update()
Exemplo n.º 3
0
	def startGame(self):
		dynamic.loadScene("scene/intro.blend", "Intro")
Exemplo n.º 4
0
 def startGame(self):
     dynamic.loadScene("scene/intro.blend", "Intro")