def test_add_transition_to_memory_when_new_transitionStack_is_started(self): fsm = FSM(1) fsm.memory = {1: [['a']], 2 : [['b', 'c'], ['d']]} fsm.add_transition_to_memory_old('e', 2, True, dummy_action) print fsm.memory self.assertEqual(fsm.memory.get(2), [['b', 'c'], ['d'], deque(['e'])]) self.assertEqual(fsm.memory.get(1), [['a']])
def test_add_fsm_to_state_when_memory_is_empty(self): fsm = FSM(1) nested_fsm = FSM('1_1') fsm.add_fsm_to_memory(1, nested_fsm) print "test_add_fsm_to_state_when_memory_is_empty: %s" % fsm.memory self.assertEqual(fsm.memory.get(1), [nested_fsm])
def test_get_transition_from_memory_when_there_is_a_match(self): fsm = FSM(1) first_fsm = self.get_test_fsm() fsm.memory = {1: [first_fsm]} (_, _, next_state) = fsm.get_transition('a', 1) self.assertEqual(next_state, 1) self.assertEqual(fsm.memory.get(1), [first_fsm])
def test_get_transition_from_memory_when_there_is_match(self): fsm = FSM(1) fsm.memory = {1: [['a']], 2 : [['b', 'c'], ['d']]} (action, next_state) = fsm.get_transition('b', '2') self.assertEqual(next_state,2) (action, next_state) = fsm.get_transition('d', 2) self.assertEqual(next_state,2)
def test_get_normal_transition_when_there_is_a_match(self): fsm = FSM(1) fsm.state_transitions = {('b', 1): (None, None, 2)} first_fsm = self.get_test_fsm() fsm.memory = {2: [first_fsm]} (_, _, next_state) = fsm.get_transition('b', 1) self.assertEqual(next_state, 2) self.assertEqual(fsm.memory.get(2), [first_fsm])
def test_add_fsm_to_state_that_is_already_in_memory(self): fsm = FSM(1) first_fsm = self.get_test_fsm() fsm.memory = {1: [first_fsm]} second_fsm = self.get_test_fsm() fsm.add_fsm_to_memory(1, second_fsm) print "test_add_fsm_to_state_that_is_already_in_memory%s" % fsm.memory self.assertEqual(len(fsm.memory), 1) self.assertEqual(fsm.memory.get(1), [first_fsm, second_fsm])
def test_get_transition_from_memory_when_there_is_match(self): fsm = FSM(1) fsm.memory = {1: [deque(['a'])], 2 : [deque(['b', 'c']), deque(['d'])]} (_, next_state) = fsm.get_transition_old('b', 2) self.assertEqual(next_state,2) self.assertEqual(fsm.memory, {1: [deque(['a'])], 2 : [deque(['c']), deque(['d'])]}) (_, next_state) = fsm.get_transition_old('d', 2) self.assertEqual(next_state,2)
def test_add_fsm_to_state_that_is_not_in_memory_and_memory_is_not_empty( self): fsm = FSM(1) first_fsm = self.get_test_fsm() fsm.memory = {1: [first_fsm]} second_fsm = self.get_test_fsm() fsm.add_fsm_to_memory(2, second_fsm) print 'test_add_fsm_to_state_that_is_not_in_memory_and_memory_is_not_empty: %s' % fsm.memory self.assertEqual(len(fsm.memory), 2) self.assertEqual(fsm.memory.get(1), [first_fsm]) self.assertEqual(fsm.memory.get(1), [second_fsm])
def __init__(self, parent= None): self.current_state = 1 self.fsm = FSM(self.current_state) self.processing_par_state = False self.start_new_par_branch = False self.state_gen = generate_ints() # Choice States self.choice_start_state = -1 self.choice_end_state = -1 # Recursion states self.recursions_states = {} self.parent = parentFSM def move_current_state(self, value = None): if value is None: self.current_state = self.state_gen.next() else: self.current_state = value return self.current_state def get_current_state(self): return self.current_state def add_transition(self, transition): elif self.current_fsm.parent is not None: self.fsm.add_nested_transition(transition, self.parent.get_current_state() self.get_current_state(), checkMessages, self.move_current_state()) else:
def __init__(self, input, state=None, *args, **kwargs): if state is None: state = RecognizerSharedState() super(BuildFSM, self).__init__(input, state, *args, **kwargs) self.memory = [] self.current_state = 1 self.fsm = FSM(self.current_state) self.processing_par_state = False self.start_new_par_branch = False self.state_gen = generate_ints() # Choice States self.choice_start_state = -1 self.choice_end_state = -1 # Recursion states self.recursions_states = {}
def __init__(self, parent= None): self.state_gen = generate_ints() self.current_state = self.state_gen.next() if (parent is not None): self.parent = parent self.fsm = FSM(format_state_name(self.current_state, self.parent.get_current_state())) self.set_interrupt_transition = self.parent.set_interrupt_transition self.top_parent = parent.top_parent else: self.fsm = FSM(self.current_state) self.top_parent = self self.set_interrupt_transition = False self.start_new_par_branch = False # Choice States self.choice_start_state = [] self.choice_end_state = [] # Recursion states self.recursions_states = {} self.parent = parent
def test_get_normal_transition_when_there_is_no_match_but_such_transition_exist( self): fsm = FSM(1) #fsm.state_transitions = {('b', 1):(None, 2)} first_fsm = FSM('1_1') first_fsm.state_transitions = { ('a', '1_1'): (None, None, '1_2'), (fsm.END_PAR_TRANSITION, '1_2'): (None, None, 2) } fsm.memory = {2: [first_fsm]} (_, _, next_state) = fsm.get_transition('a', 2) print "test_get_normal_transition_when_there_is_no_match_but_such_transition_exist:%s" % fsm.memory self.assertEqual(fsm.memory, {2: []}) self.assertEqual(next_state, 2)
def test_nested_transition_for_first_time(self): # Test set_up fsm = FSM(1) nested_fsm = FSM('1_1') fsm.memory = {1: [nested_fsm]} # build test data testData = self.get_test_fsm() fsm.add_nested_transition('a', 1, '1_1', '1_2', None, None) print "test_nested_transition_for_first_time: %s" % fsm.memory self.assertEqual(fsm.memory.get(1), [testData])
def get_test_fsm(self): # build test data testData = FSM('1_1') testData.state_transitions = {('a', '1_1'): (None, None, '1_2')} return testData
def test_add_transition_to_memory_old_when_attach_to_existing_transitionStack(self): fsm = FSM(1) fsm.memory = {1: [['a']], 2 : [['b', 'c'], ['d']]} fsm.add_transition_to_memory_old('e', 2, False, dummy_action) print fsm.memory self.assertEqual(fsm.memory.get(2), [['b', 'c'], ['d', 'e']])
def test_add_transition_to_memory_for_first_time_when_newTransitionStack_set_to_False(self): fsm = FSM(1) fsm.add_transition_to_memory_old('a', 1, False, dummy_action) print fsm.memory self.assertEqual(fsm.memory.get(1), toDeque([['a']]))
def test_get_normal_transition_when_there_is_no_match(self): fsm = FSM(1) fsm.state_transitions = {('b', 1): (None, None, 2)} first_fsm = self.get_test_fsm() fsm.memory = {2: [first_fsm]} self.assertRaises(ExceptionFSM, fsm.get_transition, 'c', 1)
class FSMBuilderState(object): def __init__(self, parent= None): self.state_gen = generate_ints() self.current_state = self.state_gen.next() if (parent is not None): self.parent = parent self.fsm = FSM(format_state_name(self.current_state, self.parent.get_current_state())) self.set_interrupt_transition = self.parent.set_interrupt_transition self.top_parent = parent.top_parent else: self.fsm = FSM(self.current_state) self.top_parent = self self.set_interrupt_transition = False self.start_new_par_branch = False # Choice States self.choice_start_state = [] self.choice_end_state = [] # Recursion states self.recursions_states = {} self.parent = parent def format_state_name(self, state): if self.parent is not None: return "%s_%s" %(self.parent.get_current_state(), state) else: return state def move_current_state(self, value = None): if value is None: self.current_state = self.state_gen.next() else: self.current_state = value return self.current_state def get_current_state(self): return self.current_state def add_transition(self, transition, assertion = None, transition_context = None): if assertion is not None: preprocess_assertion = Assertion.create(assertion) else: preprocess_assertion = assertion if self.parent is not None: suffix = self.parent.get_current_state() self.parent.fsm.add_nested_transition(transition, self.parent.get_current_state(), format_state_name(self.get_current_state(), suffix), format_state_name(self.move_current_state(), suffix), preprocess_assertion, transition_context) else: self.fsm.add_transition(transition, self.get_current_state(), self.move_current_state(), preprocess_assertion, transition_context) # We are in interrup block and want to set the first transition that occur as interrupt_transition # This is a global try catch. We assume that do wraps the whole program if self.set_interrupt_transition: self.set_interrupt_transition = False self.fsm.add_interrupt_transition(transition, self.interrupt_start_state)
class BuildFSM(TreeParser): grammarFileName = "src/BuildFSM.g" antlr_version = version_str_to_tuple("3.1.3 Mar 18, 2009 10:09:25") antlr_version_str = "3.1.3 Mar 18, 2009 10:09:25" tokenNames = tokenNames def __init__(self, input, state=None, *args, **kwargs): if state is None: state = RecognizerSharedState() super(BuildFSM, self).__init__(input, state, *args, **kwargs) self.memory = [] self.current_state = 1 self.fsm = FSM(self.current_state) self.processing_par_state = False self.start_new_par_branch = False self.state_gen = generate_ints() # Choice States self.choice_start_state = -1 self.choice_end_state = -1 # Recursion states self.recursions_states = {} def move_current_state(self, value=None): if value is None: self.current_state = self.state_gen.next() else: self.current_state = value return self.current_state def get_current_state(self): return self.current_state def add_transition(self, transition): if self.processing_par_state: self.fsm.add_transition_to_memory(transition, self.get_current_state(), self.start_new_par_branch, checkMessages) else: self.fsm.add_transition(transition, self.get_current_state(), checkMessages, self.move_current_state()) # $ANTLR start "description" # src/BuildFSM.g:62:1: description : ^( PROTOCOL ( activityDef )+ ) ; def description(self, ): try: try: # src/BuildFSM.g:62:12: ( ^( PROTOCOL ( activityDef )+ ) ) # src/BuildFSM.g:62:14: ^( PROTOCOL ( activityDef )+ ) pass self.match(self.input, PROTOCOL, self.FOLLOW_PROTOCOL_in_description57) self.match(self.input, DOWN, None) # src/BuildFSM.g:62:25: ( activityDef )+ cnt1 = 0 while True: #loop1 alt1 = 2 LA1_0 = self.input.LA(1) if ((RESV <= LA1_0 <= SEND) or (RECLABEL <= LA1_0 <= PARALLEL) or LA1_0 == 39 or (42 <= LA1_0 <= 43)): alt1 = 1 if alt1 == 1: # src/BuildFSM.g:62:25: activityDef pass self._state.following.append( self.FOLLOW_activityDef_in_description59) self.activityDef() self._state.following.pop() else: if cnt1 >= 1: break #loop1 eee = EarlyExitException(1, self.input) raise eee cnt1 += 1 self.match(self.input, UP, None) #action start print "ProtocolDefinition" #action end except RecognitionException, re: self.reportError(re) self.recover(self.input, re) finally: pass return # $ANTLR end "description" # $ANTLR start "activityDef" # src/BuildFSM.g:63:1: activityDef : ( ^( RESV rlabel= ID (rtype= ID )* role= ID ) | ^( SEND slabel= ID (stype= ID )* role= ID ) | ^( 'choice' ( ^( BRANCH ( activityDef )+ ) )+ ) | ^( PARALLEL ( ^( BRANCH ( activityDef )+ ) )+ ) | ^( 'repeat' ( ^( BRANCH ( activityDef )+ ) ) ) | ^( 'rec' label= ID ( ^( BRANCH ( activityDef )+ ) ) ) | ^( 'RECLABEL' labelID= ID ) ); def activityDef(self, ): rlabel = None rtype = None role = None slabel = None stype = None label = None labelID = None try: try: # src/BuildFSM.g:63:12: ( ^( RESV rlabel= ID (rtype= ID )* role= ID ) | ^( SEND slabel= ID (stype= ID )* role= ID ) | ^( 'choice' ( ^( BRANCH ( activityDef )+ ) )+ ) | ^( PARALLEL ( ^( BRANCH ( activityDef )+ ) )+ ) | ^( 'repeat' ( ^( BRANCH ( activityDef )+ ) ) ) | ^( 'rec' label= ID ( ^( BRANCH ( activityDef )+ ) ) ) | ^( 'RECLABEL' labelID= ID ) ) alt10 = 7 LA10 = self.input.LA(1) if LA10 == RESV: alt10 = 1 elif LA10 == SEND: alt10 = 2 elif LA10 == 39: alt10 = 3 elif LA10 == PARALLEL: alt10 = 4 elif LA10 == 42: alt10 = 5 elif LA10 == 43: alt10 = 6 elif LA10 == RECLABEL: alt10 = 7 else: nvae = NoViableAltException("", 10, 0, self.input) raise nvae if alt10 == 1: # src/BuildFSM.g:64:4: ^( RESV rlabel= ID (rtype= ID )* role= ID ) pass self.match(self.input, RESV, self.FOLLOW_RESV_in_activityDef73) self.match(self.input, DOWN, None) rlabel = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef79) #action start #check this comments self.memory.append('resv' + rlabel.text) #action end # src/BuildFSM.g:66:48: (rtype= ID )* while True: #loop2 alt2 = 2 LA2_0 = self.input.LA(1) if (LA2_0 == ID): LA2_1 = self.input.LA(2) if (LA2_1 == ID): alt2 = 1 if alt2 == 1: # src/BuildFSM.g:66:50: rtype= ID pass rtype = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef93) #action start self.memory.append(rtype.text) #action end else: break #loop2 role = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef103) self.match(self.input, UP, None) #action start self.add_transition( TransitionFactory.create(LocalType.RESV, rlabel, role)) #action end elif alt10 == 2: # src/BuildFSM.g:69:4: ^( SEND slabel= ID (stype= ID )* role= ID ) pass self.match(self.input, SEND, self.FOLLOW_SEND_in_activityDef117) self.match(self.input, DOWN, None) slabel = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef123) #action start self.memory.append('send' + slabel.text) #action end # src/BuildFSM.g:69:67: (stype= ID )* while True: #loop3 alt3 = 2 LA3_0 = self.input.LA(1) if (LA3_0 == ID): LA3_1 = self.input.LA(2) if (LA3_1 == ID): alt3 = 1 if alt3 == 1: # src/BuildFSM.g:69:69: stype= ID pass stype = self.match( self.input, ID, self.FOLLOW_ID_in_activityDef133) #action start self.memory.append(stype.text) #action end else: break #loop3 role = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef143) self.match(self.input, UP, None) #action start self.add_transition( TransitionFactory.create(LocalType.SEND, slabel, role)) #action end elif alt10 == 3: # src/BuildFSM.g:72:3: ^( 'choice' ( ^( BRANCH ( activityDef )+ ) )+ ) pass self.match(self.input, 39, self.FOLLOW_39_in_activityDef158) #action start self.memory.append('enter choice state') self.choice_start_state = self.get_current_state() self.choice_end_state = self.state_gen.next() #action end self.match(self.input, DOWN, None) # src/BuildFSM.g:77:2: ( ^( BRANCH ( activityDef )+ ) )+ cnt5 = 0 while True: #loop5 alt5 = 2 LA5_0 = self.input.LA(1) if (LA5_0 == BRANCH): alt5 = 1 if alt5 == 1: # src/BuildFSM.g:77:3: ^( BRANCH ( activityDef )+ ) pass self.match(self.input, BRANCH, self.FOLLOW_BRANCH_in_activityDef168) #action start self.memory.append( 'enter choice branch and save the current state' ) self.move_current_state(self.choice_start_state) #action end self.match(self.input, DOWN, None) # src/BuildFSM.g:81:4: ( activityDef )+ cnt4 = 0 while True: #loop4 alt4 = 2 LA4_0 = self.input.LA(1) if ((RESV <= LA4_0 <= SEND) or (RECLABEL <= LA4_0 <= PARALLEL) or LA4_0 == 39 or (42 <= LA4_0 <= 43)): alt4 = 1 if alt4 == 1: # src/BuildFSM.g:81:4: activityDef pass self._state.following.append( self. FOLLOW_activityDef_in_activityDef174) self.activityDef() self._state.following.pop() else: if cnt4 >= 1: break #loop4 eee = EarlyExitException(4, self.input) raise eee cnt4 += 1 self.match(self.input, UP, None) #action start self.memory.append( 'exit choice branch and set the current state to the end state for the choice' ) self.fsm.add_transition(self.fsm.EMPTY_TRANSITION, self.get_current_state(), nothing, self.choice_end_state) #action end else: if cnt5 >= 1: break #loop5 eee = EarlyExitException(5, self.input) raise eee cnt5 += 1 self.match(self.input, UP, None) #action start self.memory.append( 'set the current state to be equal to the end state for the choice' ) self.move_current_state(self.choice_end_state) #action end elif alt10 == 4: # src/BuildFSM.g:91:4: ^( PARALLEL ( ^( BRANCH ( activityDef )+ ) )+ ) pass self.match(self.input, PARALLEL, self.FOLLOW_PARALLEL_in_activityDef193) #action start self.memory.append('enter parallel state') self.processing_par_state = True #action end self.match(self.input, DOWN, None) # src/BuildFSM.g:96:2: ( ^( BRANCH ( activityDef )+ ) )+ cnt7 = 0 while True: #loop7 alt7 = 2 LA7_0 = self.input.LA(1) if (LA7_0 == BRANCH): alt7 = 1 if alt7 == 1: # src/BuildFSM.g:96:3: ^( BRANCH ( activityDef )+ ) pass self.match(self.input, BRANCH, self.FOLLOW_BRANCH_in_activityDef210) #action start self.memory.append('enter parallel branch') self.start_new_par_branch = True #action end self.match(self.input, DOWN, None) # src/BuildFSM.g:101:2: ( activityDef )+ cnt6 = 0 while True: #loop6 alt6 = 2 LA6_0 = self.input.LA(1) if ((RESV <= LA6_0 <= SEND) or (RECLABEL <= LA6_0 <= PARALLEL) or LA6_0 == 39 or (42 <= LA6_0 <= 43)): alt6 = 1 if alt6 == 1: # src/BuildFSM.g:101:3: activityDef pass self._state.following.append( self. FOLLOW_activityDef_in_activityDef219) self.activityDef() self._state.following.pop() #action start self.start_new_branch = False #action end else: if cnt6 >= 1: break #loop6 eee = EarlyExitException(6, self.input) raise eee cnt6 += 1 self.match(self.input, UP, None) #action start self.memory.append('exit parallel branch') self.start_new_par_branch = True #action end else: if cnt7 >= 1: break #loop7 eee = EarlyExitException(7, self.input) raise eee cnt7 += 1 self.match(self.input, UP, None) #action start self.memory.append('exit parallel state') self.processing_par_state = False self.fsm.add_transition(self.fsm.EMPTY_TRANSITION, self.get_current_state(), nothing, self.move_current_state()) #action end elif alt10 == 5: # src/BuildFSM.g:110:3: ^( 'repeat' ( ^( BRANCH ( activityDef )+ ) ) ) pass self.match(self.input, 42, self.FOLLOW_42_in_activityDef242) #action start self.memory.append('enter repeat state') #action end self.match(self.input, DOWN, None) # src/BuildFSM.g:112:2: ( ^( BRANCH ( activityDef )+ ) ) # src/BuildFSM.g:112:3: ^( BRANCH ( activityDef )+ ) pass self.match(self.input, BRANCH, self.FOLLOW_BRANCH_in_activityDef251) self.match(self.input, DOWN, None) # src/BuildFSM.g:112:12: ( activityDef )+ cnt8 = 0 while True: #loop8 alt8 = 2 LA8_0 = self.input.LA(1) if ((RESV <= LA8_0 <= SEND) or (RECLABEL <= LA8_0 <= PARALLEL) or LA8_0 == 39 or (42 <= LA8_0 <= 43)): alt8 = 1 if alt8 == 1: # src/BuildFSM.g:112:13: activityDef pass self._state.following.append( self.FOLLOW_activityDef_in_activityDef254) self.activityDef() self._state.following.pop() #action start self.memory.append('repeat statement') #action end else: if cnt8 >= 1: break #loop8 eee = EarlyExitException(8, self.input) raise eee cnt8 += 1 self.match(self.input, UP, None) self.match(self.input, UP, None) #action start self.memory.append('exit repeat state') #action end elif alt10 == 6: # src/BuildFSM.g:115:10: ^( 'rec' label= ID ( ^( BRANCH ( activityDef )+ ) ) ) pass self.match(self.input, 43, self.FOLLOW_43_in_activityDef278) self.match(self.input, DOWN, None) label = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef284) #action start self.memory.append('enter rec state ' + label.text) self.recursions_states.setdefault(label.text, self.get_current_state()) #action end # src/BuildFSM.g:119:2: ( ^( BRANCH ( activityDef )+ ) ) # src/BuildFSM.g:119:3: ^( BRANCH ( activityDef )+ ) pass self.match(self.input, BRANCH, self.FOLLOW_BRANCH_in_activityDef300) self.match(self.input, DOWN, None) # src/BuildFSM.g:119:12: ( activityDef )+ cnt9 = 0 while True: #loop9 alt9 = 2 LA9_0 = self.input.LA(1) if ((RESV <= LA9_0 <= SEND) or (RECLABEL <= LA9_0 <= PARALLEL) or LA9_0 == 39 or (42 <= LA9_0 <= 43)): alt9 = 1 if alt9 == 1: # src/BuildFSM.g:119:13: activityDef pass self._state.following.append( self.FOLLOW_activityDef_in_activityDef303) self.activityDef() self._state.following.pop() #action start self.memory.append('rec statement') #action end else: if cnt9 >= 1: break #loop9 eee = EarlyExitException(9, self.input) raise eee cnt9 += 1 self.match(self.input, UP, None) self.match(self.input, UP, None) #action start self.memory.append('exit rec state ' + label.text) #action end elif alt10 == 7: # src/BuildFSM.g:122:3: ^( 'RECLABEL' labelID= ID ) pass self.match(self.input, RECLABEL, self.FOLLOW_RECLABEL_in_activityDef321) self.match(self.input, DOWN, None) labelID = self.match(self.input, ID, self.FOLLOW_ID_in_activityDef328) #action start self.memory.append('repeat rec again ' + labelID.text) self.fsm.copy_transitions( self.recursions_states[labelID.text], self.get_current_state()) #action end self.match(self.input, UP, None) except RecognitionException, re: self.reportError(re) self.recover(self.input, re) finally: pass return # $ANTLR end "activityDef" # $ANTLR start "roleName" # src/BuildFSM.g:127:1: roleName : ID ; def roleName(self, ): try: try: # src/BuildFSM.g:127:9: ( ID ) # src/BuildFSM.g:127:11: ID pass self.match(self.input, ID, self.FOLLOW_ID_in_roleName339) except RecognitionException, re: self.reportError(re) self.recover(self.input, re) finally: pass return # $ANTLR end "roleName" # $ANTLR start "labelName" # src/BuildFSM.g:128:1: labelName : ID ; def labelName(self, ): try: try: # src/BuildFSM.g:128:10: ( ID ) # src/BuildFSM.g:128:12: ID pass self.match(self.input, ID, self.FOLLOW_ID_in_labelName345) except RecognitionException, re: self.reportError(re) self.recover(self.input, re) finally: pass return # $ANTLR end "labelName" # $ANTLR start "roleDef" # src/BuildFSM.g:129:1: roleDef : ID ; def roleDef(self, ): try: try: # src/BuildFSM.g:129:8: ( ID ) # src/BuildFSM.g:129:10: ID pass self.match(self.input, ID, self.FOLLOW_ID_in_roleDef351) except RecognitionException, re: self.reportError(re) self.recover(self.input, re) finally: pass return # $ANTLR end "roleDef" # Delegated rules FOLLOW_PROTOCOL_in_description57 = frozenset([2]) FOLLOW_activityDef_in_description59 = frozenset( [3, 10, 11, 14, 15, 39, 42, 43]) FOLLOW_RESV_in_activityDef73 = frozenset([2]) FOLLOW_ID_in_activityDef79 = frozenset([18]) FOLLOW_ID_in_activityDef93 = frozenset([18]) FOLLOW_ID_in_activityDef103 = frozenset([3]) FOLLOW_SEND_in_activityDef117 = frozenset([2]) FOLLOW_ID_in_activityDef123 = frozenset([18]) FOLLOW_ID_in_activityDef133 = frozenset([18]) FOLLOW_ID_in_activityDef143 = frozenset([3]) FOLLOW_39_in_activityDef158 = frozenset([2]) FOLLOW_BRANCH_in_activityDef168 = frozenset([2]) FOLLOW_activityDef_in_activityDef174 = frozenset( [3, 10, 11, 14, 15, 39, 42, 43]) FOLLOW_PARALLEL_in_activityDef193 = frozenset([2]) FOLLOW_BRANCH_in_activityDef210 = frozenset([2]) FOLLOW_activityDef_in_activityDef219 = frozenset( [3, 10, 11, 14, 15, 39, 42, 43]) FOLLOW_42_in_activityDef242 = frozenset([2]) FOLLOW_BRANCH_in_activityDef251 = frozenset([2]) FOLLOW_activityDef_in_activityDef254 = frozenset( [3, 10, 11, 14, 15, 39, 42, 43]) FOLLOW_43_in_activityDef278 = frozenset([2]) FOLLOW_ID_in_activityDef284 = frozenset([12]) FOLLOW_BRANCH_in_activityDef300 = frozenset([2]) FOLLOW_activityDef_in_activityDef303 = frozenset( [3, 10, 11, 14, 15, 39, 42, 43]) FOLLOW_RECLABEL_in_activityDef321 = frozenset([2]) FOLLOW_ID_in_activityDef328 = frozenset([3]) FOLLOW_ID_in_roleName339 = frozenset([1]) FOLLOW_ID_in_labelName345 = frozenset([1]) FOLLOW_ID_in_roleDef351 = frozenset([1])