def save_func(return_func=None): game.clr_cmd() if return_func == None: return_func = script.mainflow.main_func game.pline() game.pl('游戏存储目录:' + game.savedir) game.pl() def savehere(save_file_name): game.pl('save: ' + save_file_path) game.save(save_file_name) save_func(return_func) for i in range(0, 11): save_file_name = 'save' + str(i) save_file_path = game.savedir + '\\' + save_file_name + '.save' # 此处修改显示信息 if os.path.exists(save_file_path): file_str = '[{:0>2}]'.format(i) + " " + save_file_path else: file_str = '[{:0>2}]'.format(i) + " ----" game.pcmd(file_str, i, savehere, arg=(save_file_name, )) game.pl() game.pl() game.pcmd('[99] 返回', 99, return_func) game.askfor_order()
def main_func(): game.clr_cmd() game.pl() game.pline() game.pl('主神名称:' + game.data['主神名称']) import script.play_cfg script.play_cfg.display_traget() game.pline('--') import script.play game.pcmd('[101] 开始试炼', 101, script.play.init_play) game.p(' ') import script.play_cfg game.pcmd('[102] 试炼设置', 102, script.play_cfg.play_config) game.pl() import script.people game.pcmd('[103] 人物管理', 103, script.people.people_manager) game.p(' ') import script.group game.pcmd('[104] 队伍管理', 104, script.group.group_manager) game.p(' ') import script.world game.pcmd('[105] 世界管理', 105, script.world.world_manager) game.pl() game.pcmd('[111] 保存游戏', 111, lib.save_func, arg=(main_func, )) game.p(' ') game.pcmd('[112] 读取游戏', 112, lib.load_func, arg=(main_func, main_func))
def main_play(): global tgroup, tworld, tscene game.clr_cmd() game.pline() string = game.align('剧情进度:', 14) + lib.value_bar(tworld.当前进度, tworld.data['剧情容量']) string += game.align('下一剧情:' + tscene.名称, 30, 'right') game.pl(string) for p in tgroup.所有人物: prefix = p.姓名 + '|体力:' prefix = game.align(prefix, 14) game.pl(prefix + lib.value_bar(p.当前体力, p.体力上限)) string = '----------------------------------' + '设置剧情 ' + ': ' + tscene.名称 + ' --------------------------------' game.pl(string, style='title') game.call_event('设置剧情_' + tscene.名称, arg=(tscene.data, )) string = '---------------------------------------------------------------------------------------' game.pl(string, style='title') def begin_scene(): global tscene game.call_event('进行剧情_' + tworld.当前剧情['名称'], arg=(tgroup, tworld, tscene)) tworld.下一剧情() if tworld.当前进度 <= tworld.data['剧情容量']: tscene = Target_scene(tworld.当前剧情) main_play() if tworld.当前进度 <= tworld.data['剧情容量']: game.pcmd('[100] 开始剧情', 100, begin_scene) else: game.p('[100] 开始剧情', style='grey') game.pl() game.pcmd('[999] 结束试炼', 999, main_func)
def load_func(return_func=None): game.clr_cmd() if return_func == None: return_func = script.mainflow.main_func game.pl('读取游戏:' + game.savedir) game.pline() def loadhere(load_file_name): game.pl('load: ' + load_file_name) game.load(load_file_name) script.mainflow.main_func() def loadnodata(load_file_name): game.pl(load_file_name + ": 没有数据") game.askfor_order(print_order=False) for i in range(0, 11): load_file_name = 'save' + str(i) load_file_path = game.savedir + '\\' + load_file_name + '.save' # 此处修改显示信息 if os.path.exists(load_file_path): file_str = '[{:0>2}]'.format(i) + " " + load_file_path game.pcmd(file_str, i, loadhere, arg=(load_file_name, )) else: file_str = '[{:0>2}]'.format(i) + " ----" game.pcmd(file_str, i, loadnodata, arg=(load_file_name, )) game.pl() game.pl() game.pcmd('[99] 返回', 99, return_func) game.askfor_order()
def load_func(return_func, next_func): game.clr_cmd() game.pl('读取游戏:' + game.savedir) game.pline() def loadhere(load_file_name): game.pl('load: ' + load_file_name) game.load(load_file_name) next_func() def loadnodata(load_file_name): game.pl(load_file_name + ": 没有数据") for i in range(0, 11): load_file_name = 'save' + str(i) load_file_path = game.savedir + '\\' + load_file_name + '.save' # 此处修改显示信息 if os.path.exists(load_file_path): file_str = '[{:0>2}]'.format(i) + " " + load_file_path game.pcmd(file_str, i, loadhere, arg=(load_file_name, )) else: file_str = '[{:0>2}]'.format(i) + " ----" game.pcmd(file_str, i, loadnodata, arg=(load_file_name, )) game.pl() game.pl() game.pcmd('[99] 返回', 99, return_func)
def people_manager(): game.clr_cmd() game.pline() dispaly_people_list(askfor_order_atend=False) game.pcmd('[001] 召唤人物', 1, summon_people) game.pl() game.pcmd('[099] 退出管理', 99, script.mainflow.main_func) game.askfor_order()
def world_manager(): game.clr_cmd() game.pline() display_world_list() game.pcmd('[001] 创造世界', 1, create_world) game.pl() game.pcmd('[099] 退出管理', 99, main_func) game.askfor_order()
def group_manager(): game.clr_cmd() game.pline() display_group_list() game.pcmd('[001] 新建队伍', 1, create_group) game.pl() game.pcmd('[099] 退出管理', 99, main_func) game.askfor_order()
def open_func(): game.pl('pyera贪吃蛇游戏加载中') map_size = game.data['map']['map_size'] game.pl('地图大小设置为 ' + str(map_size)) game.pline() game.pcmd('[001] 读取游戏', 1, lib.load_func, arg=(open_func, main_func)) game.pl() game.pcmd('[002] 开始游戏', 2, newgame_func)
def play_config(): game.clr_cmd() game.pline() display_traget() game.pline('--') game.pcmd('[001] 改变试炼队伍', 1, change_target_group) game.p(' ') game.pcmd('[002] 改变试炼世界', 2, change_target_world) game.pl() game.pcmd('[099] 退出管理', 99, main_func) game.askfor_order()
def display_people(people): def print_title(title): string = '□' + title + '□' + '-------------------------------------------------------------------------------' game.pl(string, style='title') def print_numattr(node, attrs, display_room, pre_fix=' '): string = '' for attr in attrs: temp = attr + ':' + pre_fix + str(node[attr]) + ' ' string += game.align(temp, display_room) game.pl(string) def print_talent(node, attrs, pre_fix=' '): for attr in attrs: temp_value = ['[' + iter_var + ']' for iter_var in node[attr]] temp = attr + ':' + pre_fix + ''.join(temp_value) game.pl(temp) game.pline() game.pl('姓名:' + people['姓名']) print_title('属性') attrs = ["体力上限", "物资补给", "神秘能源", "认同程度", "因果点数", "因果碎片"] print_numattr(people['属性'], attrs, 15) print_title('经验') attrs = ["近战经验", "远战经验", "科技经验", "神秘经验"] print_numattr(people['经验'], attrs, 15) print_title('能力') attrs = ['见闻', '社交', '科技', '神秘'] print_numattr(people['能力'], attrs, 15) attrs = ['近战', '远战', '基因锁'] print_numattr(people['能力'], attrs, 15) print_title('刻印') attrs = people['刻印'].keys() print_numattr(people['刻印'], attrs, 15, ' LV') print_title('素质') attrs = ['性征', '性格', '倾向', '技能', '体质', '天赋'] print_talent(people['素质'], attrs) print_title('背景') attrs = ['职业'] print_talent(people['背景'], attrs) print_title('装备') attrs = ['装备一', '装备二'] print_numattr(people['装备'], attrs, 30) attrs = ['装备三', '装备四'] print_numattr(people['装备'], attrs, 30)
def newgame_func(): game.pl() game.pline() game.pl('请输入主神名称:') name = game.askfor_str() game.data['主神名称'] = name game.pl('主神名称为:' + str(name)) game.pl('是否接受?') ans = lib.yes_or_no() if ans == True: main_func() if ans == False: newgame_func()
def group_control(g): import script.people game.clr_cmd() game.pline() string = '----------------------------------' + '队伍配置' + '---------------------------------------------' game.pl(string, style='title') string = '队伍名称: ' + g['队伍名称'] game.pl(string) for i in range(0, 6): def add_people_here(people, i=i): clean_people(people) add_people_to_group(g, people, i) group_control(g) def cancel_people_here(i=i): g['队伍队员'][i] = {} group_control(g) num_cmd = (i + 1) * 10 game.pcmd('[0' + str(i + 1) + '1]设置', num_cmd + 1, script.people.dispaly_people_list, arg=add_people_here) game.p(' ') game.pcmd('[0' + str(i + 1) + '2]清空', num_cmd + 2, cancel_people_here) string = ' 队员 ' + str(i + 1) + ': ' if g['队伍队员'][i] == {}: string += '无' else: string += g['队伍队员'][i]['姓名'] game.p(string + '\n') string = '---------------------------------------------------------------------------------------' game.pl(string, style='title') def add_people(people): clean_people(people) add_people_to_group(g, people) group_control(g) game.pcmd('[001] 添加队员', 1, script.people.dispaly_people_list, arg=add_people) game.pl() game.pcmd('[099] 返回列表', 99, group_manager) game.askfor_order()
def open_func(*args): game.pline() game.pl('pyera 启动中,准备游戏') game.def_style('notice', foreground='#DCE441') game.def_style('title', foreground='#E1FFFF') if not '人物列表' in game.data: game.data['人物列表'] = [] if not '世界列表' in game.data: game.data['世界列表'] = [] if not '队伍列表' in game.data: game.data['队伍列表'] = [] import script.play_cfg script.play_cfg.init() game.pl(f'pyera 启动中,准备完成') test() open_menu()
def open_menu(): # game.pline() # game.pcmd('[001] 开始游戏', 1, newgame_func) # game.pl() # game.pcmd('[002] 读取游戏', 2, saveload.load_func, arg=(open_menu,)) # game.askfor_order() game.clr_cmd() game.pline() game.pcmd('[001] 开始游戏', 1) game.pl() game.pcmd('[002] 读取游戏', 2) @game.set_deal_cmd_func_deco def deal_func(order): if order == 1: newgame_func() if order == 2: lib.load_func(open_menu, main_func)
def main_func(): # 新界面准备 game.clr_cmd() game.pline() # 画图 draw_map() def create_func(direction_name): def func(): global direction direction = direction_name next_step() return func # 状态显示 game.pline('--') game.pl('分数:') # 绘制命令按钮 game.pline('--') game.pcmd('[1] 左 ', 1, create_func('zuo')) game.pcmd('[2] 上 ', 2, create_func('shang')) game.pcmd('[3] 右 ', 3, create_func('you')) game.pl() game.p(' ') game.pcmd('[4] 下 ', 4, create_func('xia')) game.pl('\n') game.pcmd('[5] 存储游戏 ', 5, lib.save_func, arg=main_func) game.pcmd('[6] 读取游戏 ', 6, lib.load_func, arg=(main_func, main_func))
def display_world(w): game.clr_cmd() game.pline() game.set_default_flow(display_world, arg=(w,)) string = '----------------------------------' + '设置世界' + '---------------------------------------------' game.pl(string, style='title') string = game.align('ID', 4) + game.align('世界类型', 15) + game.align('剧情容量', 15) + game.align('构建点数', 15) game.pl(string) string = game.align(w['ID'], 4) + game.align(w['世界名称'], 15) \ + game.align(w['剧情容量'], 15) + game.align(w['构建点数'], 15) game.pl(string) game.pl('------------------------------------') game.call_event('设置世界_' + w['世界名称'], arg=(w,)) for scene_num in range(0, w['剧情容量']): s = w['剧情列表'][scene_num] string = '----------------------------------' + '设置剧情 ' + str(scene_num) + ' :' + s[ '名称'] + ' --------------------------------' game.pl(string, style='title') game.call_event('设置剧情_' + s['名称'], arg=(s,)) string = '---------------------------------------------------------------------------------------' game.pl(string, style='title') game.pcmd('[099] 退出管理', 99, world_manager)
def main_play(): global tgroup, tworld, tscene game.clr_cmd() game.pline() string = '剧情容量:' + lib.value_bar(tworld.当前进度, tworld.data['剧情容量']) string += game.align(' 下一剧情:' + tscene.名称, 40, 'right') game.pl(string) for p in tgroup.peoplelist: prefix = '人物体力(' + p.姓名 + '):' prefix = game.align(prefix, 20) game.pl(prefix + lib.value_bar(p.当前体力, p.体力上限)) game.pline('--', 'notice') def begin_scene(): game.call_event('进行剧情_' + tworld.当前剧情['名称'], arg=(tgroup, tworld, tscene)) main_play() game.pcmd('[100] 开始剧情', 100, begin_scene) game.pl() game.pcmd('[101] 调整剧情', 101, lambda: "break") game.pl() game.pcmd('[999] 结束试炼', 999, main_func) game.askfor_order()