Exemplo n.º 1
0
 def setup(self):
     Logger.log_debug("Cockroach AI")
     self.item.get_tank().subscribe(self.item.get_settings().getint('events', 'lights_on'), "light_detected", self)
     self.item.get_tank().subscribe(self.item.get_settings().getint('events', 'lights_off'), "safe", self)
     self.LIGHT_TOLERANCE = self.item.get_settings().getint('cockroach', 'light_tolerance')
     self.LIGHT_COMMENTS = self.item.get_settings().get('cockroach', 'thoughts_light').split('||')
     self.COLLISION_INERCE = self.item.get_settings().getint('cockroach', 'direction_lock_duration')
     self.THOUGHTS_LIGHT = self.item.get_settings().get('cockroach', 'thoughts_light').split('||')
     self.item.get_tank().subscribe(pygame.KEYDOWN, "key_down", self)
     self.direction_lock = 0
     random.seed()
 def setup(self):
     Logger.log_debug("Cockroach manual control")
     self.item.get_tank().subscribe(pygame.KEYDOWN, "key_down", self)
Exemplo n.º 3
0
 def set_status(self, status):
     if self.status is None or self.status != status:
         self.status = status
         Logger.log_debug("Status: " + status)
Exemplo n.º 4
0
 def toggle_direction(self):
     Logger.log_debug("Changed direction")
     if self.direction == Cockroach.RIGHT:
         self.set_direction(Cockroach.LEFT)
     else:
         self.set_direction(Cockroach.RIGHT)
Exemplo n.º 5
0
 def update_direction_lock(self):
     self.direction_lock = self.direction_lock - self.item.SPEED
     if self.direction_lock < 0:
         Logger.log_debug("Direction unlocked") 
Exemplo n.º 6
0
 def lock_direction(self):
     Logger.log_debug("Direction locked")
     self.direction_lock = self.COLLISION_INERCE