Exemplo n.º 1
0
def _hero_change(hero_id, **kwargs):
    hero = Hero(hero_id)
    hero.save_cache()

    update_hero_notify(
        hero.char_id,
        [hero,]
    )
Exemplo n.º 2
0
def _char_level_up(char_id, new_level, **kwargs):
    heros_dict = char_heros_dict(char_id)

    achievement = Achievement(char_id)
    achievement.trig(18, new_level)

    heros = []
    for hid in heros_dict.keys():
        h = Hero(hid)
        h.save_cache()
        heros.append(h)

    update_hero_notify(char_id, heros)

    activity_stage = ActivityStage(char_id)
    activity_stage.check(new_level)
Exemplo n.º 3
0
def _char_level_up(char_id, new_level, **kwargs):
    heros_dict = char_heros_dict(char_id)

    achievement = Achievement(char_id)
    achievement.trig(18, new_level)

    heros = []
    for hid in heros_dict.keys():
        h = Hero(hid)
        h.save_cache()
        heros.append(h)

    update_hero_notify(char_id, heros)

    activity_stage = ActivityStage(char_id)
    activity_stage.check(new_level)
Exemplo n.º 4
0
def _all_hero_changed(char_id):
    heros = char_heros_obj(char_id)
    update_hero_notify(char_id, heros)
Exemplo n.º 5
0
def _all_hero_changed(char_id):
    heros = char_heros_obj(char_id)
    update_hero_notify(char_id, heros)