print( f"Got message \"{message.content}\" from user {message.author.name}#{message.author.discriminator} in the channel #{message.channel.name} ({str(message.channel.id)})" ) if message.content.startswith("bundes"): params = message.content.split(" ")[1:] if len(params) > 0 and params[0] == "indian": if len(params) > 1 and params[1] == "start": core.start_process(indian_poker.program) else: if not core.is_process_running(indian_poker.program): await message.channel.send( "Process 'indian poker' hasn't been started") await message.channel.send( "pssst... *bundes indian start* <-- use this") bundes_program = core.Program(puid="bundes", on_message=bundes_on_message) @client.event async def on_ready(): await core.start_process(bundes_program) await core.start_process(message_transfer.program) core.init(client) print('We have logged in as {0.user}'.format(client)) client.run('ODE2MTg4NTA2MzcyMTc3OTgy.YD3Uxw.ppjwIuPVSfwLFDf16K8njY_Dh7I')
return replace(game, players=[player]) async def process(pid, message, client): game = core.read_memory(pid, "game") if not game: game = Game("not started", []) core.write_memory(pid, "game", game) if message.content.startswith("bundes indian"): params = message.content.split(" ")[2:] if len(params) > 0 and params[0] == "start": if game.state != "not started": await message.channel.send( "No, no, no. Only one game at a time. I'm sorry.") await message.channel.send( "There's already another game going on or waiting for players. Try again next time." ) return g1 = replace(game, state="waiting") g2 = register_player(g1, message.author) core.write_memory(PID, "game", g2) await message.channel.send("Let's freaking go!") await message.channel.send( "Type `bundes indian join` to join the game!") program = core.Program(puid="indian", on_message=process)
return if not params[0].isdigit(): await message.channel.send("You made an oopsie! Invalid channel ID format.") return channel_id = int(params[0]) target_channel = client.get_channel(channel_id) if not target_channel: await message.channel.send("Sorry, I can't find the channel \:(") return if len(params) < 2 and len(message.attachments) == 0: await message.channel.send("Dude, I can't send an empty message!") return msg_to_send = " ".join(params[1:]) msg_to_send = process_message(msg_to_send, target_channel, client) if len(message.attachments) > 0: msg_to_send = msg_to_send + "\n" + message.attachments[0].url await target_channel.send(msg_to_send) program = core.Program( puid = "transfer", on_message = process )
message = reaction.message if user == opted_user and isinstance(message.channel, discord.DMChannel) \ or message.channel == target_channel and user != client.user: corresponding_source_messages = [ m for m in messages if m.source_message == message ] corresponding_delivered_messages = [ m for m in messages if m.delivered_message == message ] for m in corresponding_source_messages: await m.delivered_message.remove_reaction(reaction, client.user) for m in corresponding_delivered_messages: await m.source_message.remove_reaction(reaction, client.user) async def on_reaction_clear(pid, client, message, reactions): pass async def on_reaction_clear_emoji(pid, client, reaction): pass program = core.Program( puid = puid, on_process_start = on_process_start, on_process_end = on_process_end, on_message = on_message, on_message_edit = on_message_edit, on_message_delete = on_message_delete, on_reaction_add = on_reaction_add, on_reaction_remove = on_reaction_remove # on_reaction_clear = on_reaction_clear, # on_reaction_clear_emoji = on_reaction_clear_emoji )
def __init__(self, bytecodes): self.p = core.Program() for b in bytecodes: self.p.add(b)
import core program = core.Program( puid = "asdf" on_message = on_message on_reaction = on_reaction ) async def on_message(pid, message, client): if core.in_memory(pid, "test1"): test1 = core.read_memory(pid, "test1") core.write_global_memory() core.load_saved() pass