Exemplo n.º 1
0
class World:

    def __init__(self,width=500,height=400,color="white",title="Simulated World"):
        self._canvas = Canvas(width,height,color,title)
        self._canvas.setAutoRefresh(False)
        self._star = None
        self._controller = None
        self._timestamp = 0

    def getWidth(self):
        return self._canvas.getWidth()

    def getHeight(self):
        return self._canvas.getHeight()

    def setController(self,controller):
        self._controller = controller
        
    def getGravity(self):
        if self._controller:
            return self._controller.getGravity()
        else:
            return 0.0

    def getStar(self):
        return self._star

    def _setStar(self,star):
        if (self._star):
            self._canvas.remove(star)
        self._star = star
        star.setDepth(0)
        self._canvas.add(star)
        self._canvas.refresh()

    def add(self,updatable):
        try:
            updatable.advance        # note this is not a call, just a check to see if advance exists
        except:
            raise StandardError, "You may only add objects which support an appropriate 'advance' method"
        self._timestamp += 1
        updatable.setDepth(self._timestamp)
        self._canvas.add(updatable)
        self._canvas.refresh()

    def remove(self, obj):
        self._canvas.remove(obj)
               
    def numObj(self):
        return len(self._canvas.getContents())
    
    def _mainloop(self):

        more = True
        while more:
#            global debug
#            if debug:
#                print "within world's mainloop"
            objects = self._canvas.getContents()   # latest list of objects
            for obj in objects:
                obj.advance(self)
            self._canvas.refresh()
            if self._controller:
                more = self._controller.processDelay(self)