Exemplo n.º 1
0
    def displayOutput(self, display):
        display.fill((34, 177, 76))
        display.blit(data.getResource("credits_player.png"), (data.config.WIDTH * 0.4 - 380, data.config.HEIGHT * 0.55 - 264))
        display.blit(data.getResource("credits_dog.png"), (data.config.WIDTH * 0.7 - 200, data.config.HEIGHT * 0.6))

        graphics.drawText(display, data.translate("credits"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.1, size=50, formatting="center")

        graphics.drawText(display, data.translate("students"), data.config.WIDTH * 0.7 - 400, data.config.HEIGHT * 0.25, size=30)
        graphics.drawText(display, "Victor Andrade", data.config.WIDTH * 0.7 - 100, data.config.HEIGHT * 0.25, size=20)

        graphics.drawText(display, "Marianne Linhares", data.config.WIDTH * 0.7 - 100, data.config.HEIGHT * 0.29, size=20)

        graphics.drawText(display, data.translate("professors"), data.config.WIDTH * 0.7 - 400, data.config.HEIGHT * 0.36 + 20, size=30)
        graphics.drawText(display, "Dalton Serey", data.config.WIDTH * 0.7 - 25, data.config.HEIGHT * 0.36 + 20, size=20)
        graphics.drawText(display, "Jorge Figueiredo", data.config.WIDTH * 0.7 - 25, data.config.HEIGHT * 0.40 + 20, size=20)

        graphics.drawText(display, data.translate("monitor"), data.config.WIDTH * 0.7 - 400 , data.config.HEIGHT * 0.47 + 40, size=30)
        graphics.drawText(display, "Kl�udio Medeiros".decode("cp437"), data.config.WIDTH * 0.7 - 120, data.config.HEIGHT * 0.47 + 40, size=20)

        self.credits_list.draw(display)

        if self.fadin > 0:
            blackness = pygame.Surface((data.config.WIDTH, data.config.HEIGHT))
            blackness.set_alpha(self.fadin, pygame.RLEACCEL)

            display.blit(blackness, (0, 0))
            self.fadin -= 4
Exemplo n.º 2
0
def test_translate_np():
    # Simulate a piece matrix of length 100 timesteps and test if translate
    # shifts the matrix down and up correctly across the note axis
    rand_matrix = np.random.rand(100 * 78 * 2).reshape(100, 78, 2)
    translated_matrix = data.translate(rand_matrix, direction="up")
    assert translated_matrix[0][1:] == rand_matrix[0][:-1]

    translated_matrix_d = data.translate(rand_matrix, direction="down")
    assert translated_matrix_d[0][:-1] == rand_matrix[0][1:]
Exemplo n.º 3
0
    def displayOutput(self, display):
        display.blit(self.shadow, (0, 0))
        self.menu_list.draw(display)

        graphics.drawText(display, data.translate("return"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.3, size=20 , formatting="center")
        graphics.drawText(display, data.translate("help"), data.config.WIDTH * 0.3, data.config.HEIGHT * 0.5, size=20 , formatting="center")
        graphics.drawText(display, data.translate("configurations"), data.config.WIDTH * 0.7, data.config.HEIGHT * 0.5, size=20 , formatting="center")
        graphics.drawText(display, data.translate("exit"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.7, size=20 , formatting="center")
        graphics.drawText(display, data.translate("pause"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.5, size=40 , color=0xFFFFFF, formatting="center")
Exemplo n.º 4
0
    def displayOutput(self, display):
        self.buff.fill((64 - self.transitionTimer / 2, 0, 0))
        self.buff.set_alpha(self.transitionTimer * 2 + 1, pygame.RLEACCEL)

        self.menu_list.draw(self.buff)

        graphics.drawText(self.buff, "Game Over", data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4, size=40 , color=0xFFFFFF, formatting="center")

        graphics.drawText(self.buff, data.translate("menu"), data.config.WIDTH * 0.3, data.config.HEIGHT * 0.7, size=20 , formatting="center")
        graphics.drawText(self.buff, data.translate("submit"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.7 - 15, size=20, formatting="center")
        graphics.drawText(self.buff, data.translate("score"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.7 + 15, size=20, formatting="center")
        graphics.drawText(self.buff, data.translate("restart"), data.config.WIDTH * 0.7, data.config.HEIGHT * 0.7, size=20 , formatting="center")

        display.blit(self.buff, (0, 0))
        self.transitionTimer = min(self.transitionTimer + 1, 128)
def write_predictions(netG,
                      inv_charmap,
                      batches_per_file,
                      num_files,
                      batch_size=100000):
    print(
        f"Generating {batch_size * batches_per_file * num_files} passwords...")
    t_total = datetime.datetime.now()
    for i in range(1, num_files + 1):
        t = datetime.datetime.now()
        print(f"File {i}")
        print("\tGenerating output...")
        preds = []
        for _ in range(batches_per_file):
            preds.append(
                netG(torch.randn(batch_size, 128).to(device=device)).argmax(
                    dim=2))  #max 100k fits in memory
        list_of_preds = torch.stack(preds).reshape((-1, 10)).cpu().tolist()
        del preds
        print("\tTranslating output...")
        translated_preds = translate(list_of_preds, inv_charmap)

        del list_of_preds
        print("\tWriting output...")
        with open(
                f"Predictions/predfile_{i}_{batch_size*batches_per_file}.txt",
                'w+') as f:
            for pred in translated_preds:
                f.write(pred + "\n")
        print(f"\t{datetime.datetime.now() - t}")
        del translated_preds
    print(f"\tTotal: {datetime.datetime.now() - t_total}")
Exemplo n.º 6
0
    def displayOutput(self, display):
        textColor = 0xF0F0F0

        buf = pygame.Surface((data.config.WIDTH, data.config.HEIGHT))
        if self.transitionTimer < 1080:
            buf.set_alpha(5 * abs((self.transitionTimer + 180) % 360 - 180), pygame.RLEACCEL)

        if self.transitionTimer < 360:
            buf.blit(data.getResource("bob.png")[28], (data.config.WIDTH * 0.4 - 48, data.config.HEIGHT * 0.6 - 48))
            buf.blit(data.getResource("dog.png")[3], (data.config.WIDTH * 0.6 - 26, data.config.HEIGHT * 0.6 - 24))
            graphics.drawText(buf, data.translate("intro1"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4, color=textColor, size=20, formatting="center")
            graphics.drawText(buf, data.translate("intro2"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4 + 50, color=textColor, size=20, formatting="center")

        elif self.transitionTimer < 720:
            buf.blit(data.getResource("bob.png")[24], (data.config.WIDTH * 0.4 - 48, data.config.HEIGHT * 0.7 - 48))
            buf.blit(data.getResource("cage.png")[0], (data.config.WIDTH * 0.6 + 37, data.config.HEIGHT * 0.7 - 6))
            buf.blit(data.getResource("neighbour.png")[1], (data.config.WIDTH * 0.6 - 40, data.config.HEIGHT * 0.7 - 92))
            graphics.drawText(buf, data.translate("intro3"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4, color=textColor, size=20, formatting="center")
            graphics.drawText(buf, data.translate("intro4"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4 + 50, color=textColor, size=20, formatting="center")
            graphics.drawText(buf, data.translate("intro5"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4 + 100, color=textColor, size=20, formatting="center")

        elif self.transitionTimer < 1080:
            buf.blit(data.getResource("bob.png")[0], (data.config.WIDTH * 0.5 - 48, data.config.HEIGHT * 0.45 - 48))
            graphics.drawText(buf, data.translate("intro6"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.6, color=textColor, size=20, formatting="center")

        elif ((self.transitionTimer - 1002) / 16) % 4:
            graphics.drawText(buf, data.translate("press"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.5, color=textColor, size=20, formatting="center")

        display.blit(buf, (0, 0))
Exemplo n.º 7
0
    def displayOutput(self, display, offset=(0, 0)):

        if self.transitionTimer < 128:
            buf = pygame.Surface((200 + data.config.WIDTH * 0.3, 100), pygame.SRCALPHA)

            self.winButtons.draw(buf, (data.config.WIDTH * 0.35 - 100, data.config.HEIGHT * 0.4 - 50))

            graphics.drawText(buf, data.translate("submit"), 100, 50 - 15, size=20, formatting="center")
            graphics.drawText(buf, data.translate("score"), 100, 50 + 15, size=20, formatting="center")
            graphics.drawText(buf, data.translate("exit"), 100 + data.config.WIDTH * 0.3, 50, size=20, formatting="center")

            buf.fill((255, 255, 255, 255 - self.transitionTimer * 2), special_flags=pygame.BLEND_RGBA_MULT)
            display.blit(buf, (data.config.WIDTH * 0.35 - 100, data.config.HEIGHT * 0.4 - 50))
            self.transitionTimer += 2

        elif self.transitionTimer < 256:
            buf = display.copy()

            self.menu_list.draw(buf)

            graphics.drawText(buf, data.translate("name"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4, size=40, color=self.color, formatting="center")
            graphics.drawText(buf, data.translate("submit"), data.config.WIDTH * 0.5 + 225, data.config.HEIGHT * 0.55, size=20 , formatting="center")

            buf.set_alpha(2 * self.transitionTimer - 256, pygame.RLEACCEL)
            display.blit(buf, (0, 0))
            self.transitionTimer += 2

        else:
            self.menu_list.draw(display)

            graphics.drawText(display, data.translate("name"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.4, size=40, color=self.color, formatting="center")
            graphics.drawText(display, data.translate("submit"), data.config.WIDTH * 0.5 + 225, data.config.HEIGHT * 0.55, size=20 , formatting="center")
Exemplo n.º 8
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    def displayOutput(self, display):
        display.fill(0x101010)
        display.blit(data.getResource("ranking.png"), (data.config.WIDTH * 0.5 - 350 - 8, data.config.HEIGHT * 0.55 - 272))

        self.ranking_list.draw(display)

        purple = 0x7018cb
        buff = display.copy()

        if len(self.list) == 0:
            graphics.drawText(buff, data.translate("empty"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.55, size=30, color=0x303030, formatting="center")

        for i in range(0, len(self.list)):

            y = data.config.HEIGHT * 0.55 - 218 + i * 110 - self.ranking_list.getSliderValue(1) * max(0, len(self.list) - 5) * 110 / 1000

            buff.blit(data.getResource("ranking_pos.png"), (data.config.WIDTH * 0.5 - 350, y - 46))
            buff.blit(data.getResource("ranking_slot.png"), (data.config.WIDTH * 0.5 - 240, y - 46))
            buff.blit(data.getResource("ranking_score.png"), (data.config.WIDTH * 0.5 + 160, y - 46))

            if data.config.HEIGHT * 0.55 - 276 < y < data.config.HEIGHT * 0.55 + 272 + 15:
                graphics.drawText(buff, str(i + 1), data.config.WIDTH * 0.5 - 300, y, size=30, color=purple, formatting="center")
                graphics.drawText(buff, self.list[i][0], data.config.WIDTH * 0.5 - 228, y, size=20, color=purple)
                graphics.drawText(buff, "%4d" % self.list[i][1], data.config.WIDTH * 0.5 + 160 + 100, y, size=20, color=purple, formatting="center")

        display.blit(buff, (data.config.WIDTH * 0.5 - 350, data.config.HEIGHT * 0.55 - 268), ((data.config.WIDTH * 0.5 - 350, data.config.HEIGHT * 0.55 - 268), (710, 540)))

        display.blit(data.getResource("separator.png"), (data.config.WIDTH * 0.5 - 350 - 8, data.config.HEIGHT * 0.55 - 276))
        display.blit(data.getResource("separator.png"), (data.config.WIDTH * 0.5 - 350 - 8, data.config.HEIGHT * 0.55 + 272))

        if self.fadin > 0:
            blackness = pygame.Surface((data.config.WIDTH, data.config.HEIGHT))
            blackness.set_alpha(self.fadin, pygame.RLEACCEL)

            display.blit(blackness, (0, 0))
            self.fadin -= 4

        graphics.drawText(display, data.translate("ranking"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.1, size=40, color=0xffffff, formatting="center")
Exemplo n.º 9
0
    def displayOutput(self, display):
        display.blit(data.getResource("backyard.png"), (data.config.WIDTH * 0.5 - 960, data.config.HEIGHT * 0.85 - 1080 + 162))
        display.blit(data.getResource("logo.png"), (data.config.WIDTH * 0.5 - 461, data.config.HEIGHT * 0.05))
        self.menu_list.draw(display)

        graphics.drawText(display, data.translate("start"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.6, size=20 , formatting="center")
        graphics.drawText(display, data.translate("help"), data.config.WIDTH * 0.1, data.config.HEIGHT * 0.9, size=20 , formatting="center")
        graphics.drawText(display, data.translate("ranking"), data.config.WIDTH * 0.3, data.config.HEIGHT * 0.9, size=20 , formatting="center")
        graphics.drawText(display, data.translate("configurations"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.9, size=20 , formatting="center")
        graphics.drawText(display, data.translate("credits"), data.config.WIDTH * 0.7, data.config.HEIGHT * 0.9, size=20 , formatting="center")
        graphics.drawText(display, data.translate("exit"), data.config.WIDTH * 0.9, data.config.HEIGHT * 0.9, size=20 , formatting="center")

        if self.fadin > 0:
            blackness = pygame.Surface((data.config.WIDTH, data.config.HEIGHT))
            blackness.set_alpha(self.fadin, pygame.RLEACCEL)

            display.blit(blackness, (0, 0))
            self.fadin -= 4
Exemplo n.º 10
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    def displayOutput(self, display):

        if self.transitionTimer >= 128:
            self.buttons.draw(display)

            graphics.drawText(display, data.translate("submit"), data.config.WIDTH * 0.35, data.config.HEIGHT * 0.4 - 15, size=20, formatting="center")
            graphics.drawText(display, data.translate("score"), data.config.WIDTH * 0.35, data.config.HEIGHT * 0.4 + 15, size=20, formatting="center")
            graphics.drawText(display, data.translate("exit"), data.config.WIDTH * 0.65, data.config.HEIGHT * 0.4, size=20, formatting="center")

        else:
            buf = pygame.Surface((200 + data.config.WIDTH * 0.3, 100), pygame.SRCALPHA)

            self.buttons.draw(buf, (data.config.WIDTH * 0.35 - 100, data.config.HEIGHT * 0.4 - 50))

            graphics.drawText(buf, data.translate("submit"), 100, 50 - 15, size=20, formatting="center")
            graphics.drawText(buf, data.translate("score"), 100, 50 + 15, size=20, formatting="center")
            graphics.drawText(buf, data.translate("exit"), 100 + data.config.WIDTH * 0.3, 50, size=20, formatting="center")

            buf.fill((255, 255, 255, self.transitionTimer * 2), special_flags=pygame.BLEND_RGBA_MULT)
            display.blit(buf, (data.config.WIDTH * 0.35 - 100, data.config.HEIGHT * 0.4 - 50))
            self.transitionTimer += 2
Exemplo n.º 11
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import pygame
import screen
import keyboard
import graphics
import data

pygame.mixer.pre_init(buffer=1024)
pygame.init()

pygame.mixer.set_num_channels(16)

data.loadConfig()
data.loadLanguage()

pygame.display.set_icon(pygame.image.load("icon.png"))
pygame.display.set_caption(data.translate("caption"))
resolution = data.config.WIDTH, data.config.HEIGHT

if data.config.FULLSCREEN:
    display = pygame.display.set_mode(resolution, pygame.FULLSCREEN)
else: display = pygame.display.set_mode(resolution)

data.loadResources()
graphics.userInterface.cursor.init()

clock = pygame.time.Clock()
screen = screen.Introduction()

def repaint():
    display.fill(0x000000)
    screen.displayOutput(display)
Exemplo n.º 12
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def eval_dataset(config, valid_data, vocab, model, sess):
    model_preds = []
    ground_truths = []
    memories = []
    questions = []
    commonsense = []

    total_eval_loss = []

    batch_obj = enumerate(valid_data.get_batches(config.batch_size,
        shuffle=False, pad_to_full_batch=True))
    
    if config.show_eval_progress:
        batch_obj = tqdm(batch_obj)

    for i,eval_batches in batch_obj:
        is_training = False

        if config.sample != -1 and i > config.sample:
            break

        ground_truths.extend(map(
            lambda item: [item['answer1'], item['answer2']],
            eval_batches))
        memories.extend(map(lambda item: item['summary'],
            eval_batches))
        questions.extend(map(lambda item: item['ques'],
            eval_batches))
        if config.load_commonsense:
            commonsense.extend(map(lambda item: item['commonsense'],
                eval_batches))


        fd = model.encode(eval_batches, is_training)
        oovs = model.get_batch_oov()

        eval_loss, preds = model.eval(sess, fd)

        model_preds.extend(map(lambda p: translate(p, vocab, oovs),
            preds))

        total_eval_loss.append(eval_loss)

    model_preds = model_preds[:valid_data.num_examples]
    ground_truths = ground_truths[:valid_data.num_examples]

    eval_loss = avg(total_eval_loss)

    bleu1, bleu4, meteor, rouge, cider,\
        bleu1_scores, bleu4_scores, meteor_scores, rouge_scores, cider_scores =\
            eval_set(model_preds, ground_truths)

    if config.to_print_nums == -1:
        to_print_indices = range(len(model_preds))

    else:
        to_print_indices = random.sample(range(len(model_preds)),
            config.to_print_nums)

    for idx in to_print_indices:
        print("Data %d" % idx)
        print("Summary: ", " ".join(memories[idx]))
        if config.load_commonsense:
            print("Commonsense: ")
            for path in commonsense[idx]:
                for concept in path:
                    print (concept, "->", )
                print ("")
        print("Question: ", " ".join(questions[idx]))
        print("Answer1: ", " ".join(ground_truths[idx][0]))
        print("Answer2: ", " ".join(ground_truths[idx][1]))
        print("Predicted: ", " ".join(model_preds[idx]))
        print("Bleu1: %.3f, Bleu4: %.3f, Rouge-L: %.3f, Meteor: %.3f, CIDEr: %.3f" %
                (bleu1_scores[idx], bleu4_scores[idx], rouge_scores[idx],
                    meteor_scores[idx], cider_scores[idx]))

        print ("")
        print("=" * 80)
        print ("")

    return bleu1, bleu4, meteor, rouge, cider, eval_loss, model_preds
Exemplo n.º 13
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    def displayOutput(self, display):
        textColor = 0x161616
        menuNum = 3

        if self.origin is not screen.Menu:
            display.blit(self.shadow, (0, 0))
            textColor = 0xE0E0E0
            menuNum = 2
        else: display.fill((0, 90, 150))

        if self.image % menuNum == 0:
            display.blit(data.getResource("help_esc.png"), (data.config.WIDTH * 0.4 - 200, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("help_Z.png"), (data.config.WIDTH * 0.4 - 200, data.config.HEIGHT * 0.25 + 80))
            display.blit(data.getResource("help_X.png"), (data.config.WIDTH * 0.4 - 200, data.config.HEIGHT * 0.25 + 80 * 2))
            display.blit(data.getResource("help_C.png"), (data.config.WIDTH * 0.4 - 200, data.config.HEIGHT * 0.25 + 80 * 3))

            display.blit(data.getResource("help_up.png"), (data.config.WIDTH * 0.6 - 100, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("help_down.png"), (data.config.WIDTH * 0.6 - 100, data.config.HEIGHT * 0.25 + 80))
            display.blit(data.getResource("help_left.png"), (data.config.WIDTH * 0.6 - 100, data.config.HEIGHT * 0.25 + 80 * 2))
            display.blit(data.getResource("help_right.png"), (data.config.WIDTH * 0.6 - 20, data.config.HEIGHT * 0.25 + 80 * 2))

            graphics.drawText(display, data.translate("controls"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.1, color=textColor, size=40, formatting="center")

            graphics.drawText(display, data.translate("pause"), data.config.WIDTH * 0.4 - 120, data.config.HEIGHT * 0.25 + 20, color=textColor, size=20)
            graphics.drawText(display, data.translate("jump"), data.config.WIDTH * 0.4 - 120, data.config.HEIGHT * 0.25 + 80 + 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("attack"), data.config.WIDTH * 0.4 - 120, data.config.HEIGHT * 0.25 + 80 * 2 + 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("use item"), data.config.WIDTH * 0.4 - 120, data.config.HEIGHT * 0.25 + 80 * 3 + 25, color=textColor, size=20)

            graphics.drawText(display, data.translate("open"), data.config.WIDTH * 0.6 - 20, data.config.HEIGHT * 0.25 + 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("crouch"), data.config.WIDTH * 0.6 - 20, data.config.HEIGHT * 0.25 + 80 + 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("move"), data.config.WIDTH * 0.6 + 60, data.config.HEIGHT * 0.25 + 80 * 2 + 25, color=textColor, size=20)

            graphics.drawText(display, data.translate("jump higher"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.65 + 60, color=textColor, size=18, formatting="center")

        elif self.image % menuNum == 1:
            display.blit(data.getResource("items.png")[0], (data.config.WIDTH * 0.6 + 150, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[1], (data.config.WIDTH * 0.6 + 150 - 48, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[2], (data.config.WIDTH * 0.6 + 150 - 48 * 2, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[3], (data.config.WIDTH * 0.6 + 150 - 48 * 3, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[4], (data.config.WIDTH * 0.6 + 150 - 48 * 4, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[5], (data.config.WIDTH * 0.6 + 150 - 48 * 5, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[6], (data.config.WIDTH * 0.6 + 150 - 48 * 6, data.config.HEIGHT * 0.25))
            display.blit(data.getResource("items.png")[7], (data.config.WIDTH * 0.6 + 150 - 48 * 7, data.config.HEIGHT * 0.25))

            display.blit(data.getResource("items.png")[8], (data.config.WIDTH * 0.6 + 150, data.config.HEIGHT * 0.25 + 80))
            display.blit(data.getResource("items.png")[9], (data.config.WIDTH * 0.6 + 150 - 48, data.config.HEIGHT * 0.25 + 80))

            display.blit(data.getResource("items.png")[16], (data.config.WIDTH * 0.6 + 150, data.config.HEIGHT * 0.25 + 80 * 2))
            display.blit(data.getResource("items.png")[17], (data.config.WIDTH * 0.6 + 150 - 48, data.config.HEIGHT * 0.25 + 80 * 2))
            display.blit(data.getResource("items.png")[18], (data.config.WIDTH * 0.6 + 150 - 48 * 2, data.config.HEIGHT * 0.25 + 80 * 2))

            display.blit(data.getResource("items.png")[11], (data.config.WIDTH * 0.6 + 150, data.config.HEIGHT * 0.25 + 80 * 3))
            display.blit(data.getResource("chest.png")[0], (data.config.WIDTH * 0.3 - 200, data.config.HEIGHT * 0.55 - 120))

            graphics.drawText(display, data.translate("items"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.1, size=40, color=textColor, formatting="center")

            graphics.drawText(display, data.translate("chest1"), data.config.WIDTH * 0.3 - 250, data.config.HEIGHT * 0.55, color=textColor, size=20)
            graphics.drawText(display, data.translate("chest2"), data.config.WIDTH * 0.3 - 250, data.config.HEIGHT * 0.55 + 50, color=textColor, size=20)
            graphics.drawText(display, data.translate("chest3"), data.config.WIDTH * 0.3 - 250, data.config.HEIGHT * 0.55 + 100, color=textColor, size=20)
            graphics.drawText(display, data.translate("chest4"), data.config.WIDTH * 0.3 - 250, data.config.HEIGHT * 0.55 + 150, color=textColor, size=15)
            graphics.drawText(display, data.translate("food"), data.config.WIDTH * 0.6 + 150 + 80, data.config.HEIGHT * 0.25 + 24, color=textColor, size=20)
            graphics.drawText(display, data.translate("potions"), data.config.WIDTH * 0.6 + 150 + 80, data.config.HEIGHT * 0.25 + 80 + 24, color=textColor, size=20)
            graphics.drawText(display, data.translate("weapons"), data.config.WIDTH * 0.6 + 150 + 80, data.config.HEIGHT * 0.25 + 80 * 2 + 24, color=textColor, size=20)
            graphics.drawText(display, data.translate("bomb"), data.config.WIDTH * 0.6 + 150 + 80, data.config.HEIGHT * 0.25 + 80 * 3 + 24, color=textColor, size=20)

        elif self.image % menuNum == 2:
            graphics.drawText(display, data.translate("test"), data.config.WIDTH * 0.5, data.config.HEIGHT * 0.1, size=40, color=textColor, formatting="center")

            graphics.drawText(display, data.translate("test1"), data.config.WIDTH * 0.5 - 320, data.config.HEIGHT * 0.62 - 75, color=textColor, size=20)
            graphics.drawText(display, data.translate("test2"), data.config.WIDTH * 0.5 - 320, data.config.HEIGHT * 0.62 - 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("test3"), data.config.WIDTH * 0.5 - 320, data.config.HEIGHT * 0.62 + 25, color=textColor, size=20)
            graphics.drawText(display, data.translate("test4"), data.config.WIDTH * 0.5 - 320, data.config.HEIGHT * 0.62 + 75, color=textColor, size=20)


        self.help_list.draw(display)
def predict_many(netGs, inv_charmap, num_samples=5):
    latent_noise = torch.randn(num_samples, 128).to(device=device)
    return [
        translate(netG(latent_noise).argmax(dim=2), inv_charmap)
        for netG in netGs
    ]
def predict_one(netG, inv_charmap, num_samples):
    latent_noise = torch.randn(num_samples, 128).to(device=device)
    return translate(netG(latent_noise).argmax(dim=2), inv_charmap)
Exemplo n.º 16
0
def training_loop(lines, charmap, inv_charmap, dataloader, args):
    lambda_ = args['lambda_']
    n_critic_iters_per_generator_iter = args[
        'n_critic_iters_per_generator_iter']
    batch_size = args['batch_size']
    lr = args['lr']
    adam_beta1 = args['adam_beta1']
    adam_beta2 = args['adam_beta2']
    iterations = args['iterations']
    continue_training = args['continue_training']
    netG_checkpoint = args['netG_checkpoint']
    netD_checkpoint = args['netD_checkpoint']

    netG = Generator(charmap).to(device=device)
    netD = Discriminator(charmap).to(device=device)

    train = dataloader(lines, batch_size)

    if continue_training:  #if continuing from checkpoint
        netG.load_state_dict(torch.load(netG_checkpoint))
        netD.load_state_dict(torch.load(netD_checkpoint))
        start_iter = int(netG_checkpoint.split(":")[0].split("-")[-1][:-2])
        for _ in range(start_iter):
            next(train)
            pass
        print(f"Model loaded, starting at {start_iter}...")
    else:
        start_iter = 1

    optimG = optim.Adam(netG.parameters(),
                        lr=lr,
                        betas=(adam_beta1, adam_beta2))
    optimD = optim.Adam(netD.parameters(),
                        lr=lr,
                        betas=(adam_beta1, adam_beta2))

    # start actual training loop
    for iteration in range(start_iter, iterations + 1):
        for p in netD.parameters():
            p.requires_grad = True

        for i in range(n_critic_iters_per_generator_iter
                       ):  #discrim trains 10 times for gen's 1
            real_inputs_discrete = next(train)
            real_data = F.one_hot(real_inputs_discrete,
                                  num_classes=len(charmap)).float()  #x
            latent_variable = torch.randn(batch_size,
                                          128).to(device=device)  #z
            alpha = torch.rand(batch_size, 1, 1).to(device=device)  #epsilon

            fake_data = netG(latent_variable)  #x_tilde

            interpolates = alpha * real_data + (
                (1 - alpha) * fake_data)  #x_hat
            interpolates = interpolates.clone().detach().requires_grad_(
                True)  #x_hat
            discrim_interpolates = netD(interpolates)  #D_w(x_hat)
            gradients = autograd.grad(
                outputs=discrim_interpolates,
                inputs=interpolates,  #grad D_w(x_hat)
                grad_outputs=torch.ones(
                    discrim_interpolates.size()).to(device=device),
                create_graph=True,
                retain_graph=True,
                only_inputs=True)[0]  #doesn't populate grad attributes

            gradient_penalty = (
                (gradients.norm(2, dim=1) - 1)**2).mean() * lambda_

            disc_real = netD(real_data).mean()  #D_w(x)
            disc_fake = netD(fake_data).mean()  #D_w(x_tilde)

            loss = disc_fake - disc_real + gradient_penalty  #L
            loss.backward()
            optimD.step()
            netD.zero_grad()

        for p in netD.parameters():
            p.requires_grad = False  # to avoid computation
        netG.zero_grad()

        latent_variable = torch.randn(batch_size, 128).to(device=device)  #z
        fake_data = netG(latent_variable)
        G = -netD(fake_data).mean()
        G.backward()
        optimG.step()

        if iteration % 1000 == 0 or iteration == 1:
            print(f"iterations {iteration}")
            real_translation = translate(
                real_inputs_discrete[:10].cpu().numpy(), inv_charmap)
            fake_translation = translate(
                fake_data[:10].detach().cpu().numpy().argmax(axis=2),
                inv_charmap)
            print(f"\tFake: {fake_translation}\n\tReal: {real_translation}")
            time = datetime.datetime.now(
                tz=datetime.timezone(datetime.timedelta(
                    hours=-5))).strftime("%I:%M:%S%p_%m-%d-%y")
            torch.save(
                netG.state_dict(),
                f"/home/nvijayakumar/gcp-gan/Checkpoints/netG-{iteration}{time}"
            )
            torch.save(
                netD.state_dict(),
                f"/home/nvijayakumar/gcp-gan/Checkpoints/netD-{iteration}{time}"
            )