player1.player_cards(screen, True) select_card_to_remove(player1, (mouse_x, mouse_y)) else: musik_removed = True else: # jeżeli tura w db zgadza się z twoim numerem odpalana jest funkcja gry if who_playing == game.get_ownership(): screen.blit(text_render_player_one_turn, (350, 500)) check_if_oponnent_card(player2) select_card(player1, (mouse_x, mouse_y)) check_selected_card(player2, player1) player1.remove_from_player(player1.selected_card) if player1.selected_card: # 4 + game.get_ownership() // czyli 1 lub dwa, da nam to karte gracza 1 lub 2 game.change_card_owner(4 + game.get_ownership(), player1.selected_card.card_id) game.set_game_info(3, 3 - game.get_ownership()) # wyświetlanie kart if player2.selected_card: play_oponnent_card(screen, player2) if player1.selected_card: play_selected_card(screen, player1) if get_player_turn() == (3 - game.get_ownership()): screen.blit(text_render_player_two_turn, (350, 100)) player1.player_cards(screen, True) player2.player_cards(screen, False) player_scores(screen, player1, player2) if player1.selected_card is not None and player2.selected_card is not None:
# markery 3, 4 oznaczają licytacje if 3 <= who_playing < 5: auction() # właściwa runda if who_playing == 1 or who_playing == 2: screen.fill((0, 122, 30)) if game.get_ownership() == 1: if get_player_turn() == 1: screen.blit(text_render_player_one_turn, (350, 500)) check_if_oponnent_card(player2) select_card(player1, mouse_x, mouse_y) check_selected_card(player2, player1) player1.remove_from_player(player1.selected_card) if player1.selected_card: game.change_card_owner(5, player1.selected_card.card_id) set_game_info(player1, 2) if player2.selected_card: play_oponnent_card(screen, player2) if player1.selected_card: play_selected_card(screen, player1) if get_player_turn() == 2: screen.blit(text_render_player_two_turn, (350, 100)) player1.player_cards(screen, True) player2.player_cards(screen, False) if game.get_ownership() == 2: if get_player_turn() == 2: screen.blit(text_render_player_one_turn, (350, 500)) check_if_oponnent_card(player1) select_card(player2, mouse_x, mouse_y) check_selected_card(player1, player2)