Exemplo n.º 1
0
RawSource = '''
#include <engine/message.h>
#include "protocol.h"
'''

Enums = [
    Enum("EMOTE", Emotes),
    Enum("POWERUP", Powerups),
    Enum("EMOTICON", Emoticons),
    Enum("AUTHED", Authed),
    Enum("ENTITYCLASS", EntityClasses),
]

Flags = [
    Flags("PLAYERFLAG", PlayerFlags),
    Flags("GAMEFLAG", GameFlags),
    Flags("GAMESTATEFLAG", GameStateFlags),
    Flags("CHARACTERFLAG", CharacterFlags),
    Flags("GAMEINFOFLAG", GameInfoFlags),
    Flags("GAMEINFOFLAG2", GameInfoFlags2),
    Flags("EXPLAYERFLAG", ExPlayerFlags),
    Flags("PROJECTILEFLAG", ProjectileFlags),
]

Objects = [
    NetObject("PlayerInput", [
        NetIntAny("m_Direction"),
        NetIntAny("m_TargetX"),
        NetIntAny("m_TargetY"),
        NetIntAny("m_Jump"),
Exemplo n.º 2
0
RawSource = '''
#include <engine/message.h>
#include "protocol.h"
'''

Enums = [
    Enum("EMOTE", Emotes),
    Enum("POWERUP", Powerups),
    Enum("EMOTICON", Emoticons),
    Enum("AUTHED", Authed),
    Enum("ENTITYCLASS", EntityClasses),
    Enum("INFCLASS_OBJECT_TYPE", InfClassObjectTypes),
]

Flags = [
    Flags("PLAYERFLAG", PlayerFlags),
    Flags("GAMEFLAG", GameFlags),
    Flags("GAMESTATEFLAG", GameStateFlags),
    Flags("CHARACTERFLAG", CharacterFlags),
    Flags("GAMEINFOFLAG", GameInfoFlags),
    Flags("GAMEINFOFLAG2", GameInfoFlags2),
    Flags("EXPLAYERFLAG", ExPlayerFlags),
    Flags("PROJECTILEFLAG", ProjectileFlags),
    Flags("INFCLASS_PLAYER_FLAG", InfClassPlayerFlags),
    Flags("INFCLASS_OBJECT_FLAG", InfClassObjectFlags),
]

Objects = [
    NetObject("PlayerInput", [
        NetIntAny("m_Direction"),
        NetIntAny("m_TargetX"),