Exemplo n.º 1
0
Arquivo: views.py Projeto: tomik/honey
def _view_game(game_id, init_path, game_edit_form=None, comment_form=None):
    """
    Views existing game on given (comment) path.

    When there are errors with comment for instance of this one can be passed in and errors displayed.
    """
    game = db.get_game(game_id)
    if not game:
        abort(404)
    # fetch games owner
    db.annotate(game)
    comments=list(db.get_comments_for_game(game_id))
    for comment in comments:
        db.annotate(comment)
    # forms
    if not comment_form:
        comment_form = forms.CommentForm()
    user = db.get_user_by_username(session.get("username", None))
    typeahead_players = []
    if user and game.is_owner(user) and not game_edit_form:
        game_edit_form = forms.GameEditForm.form_factory(game.type)()
        # hint for inputting players names
        typeahead_players = dict([(player.name, player.rank) for player in db.get_players()])
    print game.nodes
    return render_template("view_game.html",
        game=game,
        init_path=init_path,
        comments=comments,
        comment_paths=[(str(c["_id"]), c["path"]) for c in comments],
        comment_form=comment_form,
        typeahead_players=typeahead_players,
        game_edit_form=game_edit_form)
Exemplo n.º 2
0
Arquivo: views.py Projeto: tomik/honey
def view_sgf(game_id):
    """Views sgf for game identified by game_id"""
    game = db.get_game(game_id)
    if not game:
        abort(404)
    annotated_comments = [db.annotate(c) for c in db.get_comments_for_game(game_id)]
    # this changes the game itself
    # but that is fine since we don't intend to save it
    game = db.patch_game_with_comments(game, annotated_comments)
    response = make_response(sgf.makeSgf([game.export()]))
    response.headers["Content-type"] = "text/plain"
    return response