Exemplo n.º 1
0
class LegendaryFishFSM(FishFSM):

    def __init__(self, fish):
        FishFSM.__init__(self, fish)
        self.defaultTransitions = {'Offscreen': ['FinalBackToSea', 'Swimming', 'TurnAround', 'HookedFighting', 'AboutToBiteLure'],'Swimming': ['TurnAround', 'Biting', 'AboutToBiteLure', 'Offscreen'],'AboutToBiteLure': ['Swimming', 'Biting', 'Offscreen'],'TurnAround': ['AboutToBiteLure', 'Swimming', 'Offscreen'],'Biting': ['Swimming', 'PullingLure', 'Hooked', 'Flee', 'Offscreen'],'Hooked': ['HookedFighting', 'PullingLure', 'Offscreen'],'PullingLure': ['Hooked', 'HookedFighting', 'Flee', 'Offscreen'],'HookedFighting': ['PullingLure', 'Hooked', 'Flee', 'Offscreen'],'Flee': ['Swimming', 'TurnAround', 'Offscreen'],'FinalBackToSea': ['Offscreen']}

    def enterAboutToBiteLure(self):
        self.fish.initVariables()
        self.fish.showStaminaBar()
        self.fish.actor.clearControlEffectWeights()
        self.fish.reparentTo(self.fish.fishManager.objectsWithCaustics)
        self.fish.setPos(FishingGlobals.rightFishBarrier + FishingGlobals.fullyOffscreenXOffset, 0.0, max(-63.0, self.fish.fishManager.gameObject.lure.getZ()))
        self.fish.actor.changeAnimationTo('swimIdleOpposite')
        self.lfChaseLureSequence = Sequence(self.fish.posInterval(self.fish.myData['swimLeftDuration'], Point3(self.fish.myData['fishTurnX'], 0.0, self.fish.getZ())), Func(self.fish.actor.changeAnimationTo, 'turnOpposite', False), Wait(self.fish.actor.getDuration('turnOpposite') / 4.0), Func(self.fish.actor.changeAnimationTo, 'swimIdle'), self.fish.posInterval(self.fish.myData['swimRightDuration'], Point3(self.fish.fishManager.gameObject.lure.getX() - self.fish.myData['biteXOffset'], 0.0, self.fish.getZ())), Func(self.request, 'Biting'), name=self.fish.fishManager.gameObject.distributedFishingSpot.uniqueName('lfChaseLureSequence'))
        self.lfChaseLureSequence.start()

    def exitAboutToBiteLure(self):
        self.lfChaseLureSequence.pause()
        self.lfChaseLureSequence.clearToInitial()

    def checkForBite(self):
        pass

    def enterHooked(self):
        self.fish.fishMoveSequence.pause()
        self.fish.actor.changeAnimationTo('reelIdle')

    def exitHooked(self):
        taskName = '%s_StartFighting' % self.fish.getName()
        taskMgr.remove(self.fish.fishManager.gameObject.distributedFishingSpot.uniqueName(taskName))
        self.fish.lfStruggleSequence.pause()
        self.fish.lfStruggleSequence.clearToInitial()

    def enterHookedFighting(self):
        self.fish.actor.changeAnimationTo('fightIdle')

    def exitHookedFighting(self):
        pass

    def enterPullingLure(self):
        self.fish.actor.changeAnimationTo('fightIdle')

    def exitPullingLure(self):
        self.fish.setY(0.0)

    def enterFinalBackToSea(self):
        self.fish.setPosHpr(self.fish.myData['goodbyePosHpr'][0], self.fish.myData['goodbyePosHpr'][1])
        self.fish.actor.changeAnimationTo('swimIdle')
        self.farewellInterval = LerpPosInterval(self.fish, FishingGlobals.waveToLegendaryFishDuration, pos=self.fish.myData['swimmingDistance'], startPos=self.fish.getPos(), name='%s_farewellInterval' % self.fish.getName())
        self.farewellInterval.start()

    def exitFinalBackToSea(self):
        self.farewellInterval.pause()
        self.farewellInterval.clearToInitial()
Exemplo n.º 2
0
class LegendaryFishingGameGUI:
    def __init__(self, gameObject=None):
        base.loadingScreen.beginStep('LegendaryGameGUI', 4, 20)
        self.gameObject = gameObject
        self.guiImage = loader.loadModel(
            'models/minigames/pir_m_gam_fsh_legendaryGui')
        self.UICompoments = {}
        self.uiBaseNode = NodePath('baseNode')
        self.uiBaseNode.reparentTo(aspect2d)
        self.uiBaseNode.show()
        self.leftBaseNode = NodePath('leftBaseNode')
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)
        self.leftBaseNode.show()
        self.fishActor = None
        self.actorAnim = {}
        self.scaleSize = {
            InventoryType.Collection_Set11_Part1: 0.059999999999999998,
            InventoryType.Collection_Set11_Part2: 0.055,
            InventoryType.Collection_Set11_Part3: 0.12,
            InventoryType.Collection_Set11_Part4: 0.086999999999999994,
            InventoryType.Collection_Set11_Part5: 0.080000000000000002
        }
        self.meterFrame = DirectFrame(
            parent=self.leftBaseNode,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.0, 0.0),
            frameColor=(1.0, 1.0, 1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=(1.0, 0.0, -0.45000000000000001),
            hpr=(0, 0, 0),
            scale=(1.3, 0.0, 1.3),
            image=self.guiImage.find('**/pir_t_gui_fsh_meter'),
            image_scale=(0.20000000000000001, 0.0, 0.80000000000000004),
            image_pos=(0, 0, 0),
            text='',
            textMayChange=1,
            text_scale=PiratesGuiGlobals.TextScaleTitleLarge,
            text_pos=(-0.55000000000000004, 0.10000000000000001),
            text_shadow=PiratesGuiGlobals.TextShadow)
        self.UICompoments['meterFrame'] = self.meterFrame
        self.fishingRod = DirectFrame(
            parent=self.meterFrame,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=FishingGlobals.fishingRodScreenPosition,
            image=self.guiImage.find('**/pir_t_gui_fsh_fullRod'),
            image_scale=(1.0, 0.0, 0.125),
            image_pos=(0.20000000000000001, 0, 0))
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)
        self.UICompoments['fishingRod'] = self.fishingRod
        base.loadingScreen.tick()
        self.fishingHandleBaseFrame = DirectFrame(
            parent=self.uiBaseNode,
            frameSize=(-0.29999999999999999, 0.29999999999999999, -1.5, 1.5),
            frameColor=(1.0, 1.0, 1.0, 0.0),
            relief=None,
            state=DGG.DISABLED,
            pos=(0.0, 0.0, 0.0),
            hpr=(0, 0, 0),
            scale=(0.71999999999999997, 0.0, 0.71999999999999997),
            image=self.guiImage.find('**/pir_t_gui_fsh_partialRod'),
            image_scale=(3.7999999999999998, 0.0, 1.8999999999999999),
            image_pos=(0, 0, 0),
            image_hpr=(0.0, 0.0, 0))
        self.fishingHandleBaseFrame.hide()
        self.UICompoments[
            'fishingHandleBaseFrame'] = self.fishingHandleBaseFrame
        self.fishingHandle = DirectFrame(
            parent=self.fishingHandleBaseFrame,
            frameSize=(-0.080000000000000002, 0.080000000000000002,
                       -0.20000000000000001, 0.20000000000000001),
            relief=None,
            state=DGG.DISABLED,
            pos=(-0.10000000000000001, 0.0, -0.050000000000000003),
            hpr=(0, 0, 0),
            image=self.guiImage.find('**/pir_t_gui_fsh_handleArm'),
            image_scale=(1.0, 0.0, 1.0),
            image_pos=(-0.042000000000000003, 0, -0.115),
            image_hpr=(0.0, 0.0, 0))
        self.UICompoments['fishingHandle'] = self.fishingHandle
        self.arrowImage = DirectFrame(
            parent=self.fishingHandleBaseFrame,
            frameSize=(-0.40000000000000002, 0.40000000000000002,
                       -0.40000000000000002, 0.40000000000000002),
            relief=None,
            state=DGG.DISABLED,
            pos=(0.0, 0.0, 0.0),
            hpr=(0, 0, 0),
            scale=(1.2, 0.0, 1.2),
            image=self.guiImage.find('**/pir_t_gui_fsh_arrow'),
            image_scale=(1.0, 0.0, 1.0),
            image_pos=(0.0, 0, 0.0),
            image_hpr=(0.0, 0.0, 0.0))
        self.arrowImage.hide()
        self.UICompoments['arrowImage'] = self.arrowImage
        btnGeom = (self.guiImage.find('**/pir_t_gui_fsh_handle'),
                   self.guiImage.find('**/pir_t_gui_fsh_handle'),
                   self.guiImage.find('**/pir_t_gui_fsh_handleOn'))
        self.fishingHandleButton = GuiButton(pos=(-0.29999999999999999, 0,
                                                  -0.55000000000000004),
                                             hpr=(0, 0, 0),
                                             scale=0.45000000000000001,
                                             image=btnGeom,
                                             image_pos=(0, 0, 0),
                                             image_scale=1.0,
                                             sortOrder=2)
        self.fishingHandleButton.bind(DGG.B1PRESS, self.handleButtonClicked)
        self.fishingHandleButton.reparentTo(self.fishingHandle)
        self.UICompoments['fishingHandleButton'] = self.fishingHandleButton
        self.fishingHandleBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.meterFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.lineOneTransitTextNode = TextNode('lineOneTransitText')
        self.lineOneTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineOneTransitTextNode.setText('')
        self.lineOneTransitTextNode.setAlign(TextNode.ACenter)
        self.lineOneTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineOneTransitTextNodePath = NodePath(self.lineOneTransitTextNode)
        self.lineOneTransitTextNodePath.setPos(0.0, 0.0, -0.80000000000000004)
        self.lineOneTransitTextNodePath.setScale(0.34999999999999998,
                                                 0.34999999999999998,
                                                 0.34999999999999998)
        self.lineOneTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineOneTransitTextNodePath.hide()
        self.UICompoments[
            'lineOneTransitText'] = self.lineOneTransitTextNodePath
        self.lineTwoTransitTextNode = TextNode('lineTwoTransitText')
        self.lineTwoTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineTwoTransitTextNode.setText('')
        self.lineTwoTransitTextNode.setAlign(TextNode.ACenter)
        self.lineTwoTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineTwoTransitTextNodePath = NodePath(self.lineTwoTransitTextNode)
        self.lineTwoTransitTextNodePath.setPos(-0.40000000000000002, 0.0,
                                               -0.94999999999999996)
        self.lineTwoTransitTextNodePath.setScale(0.12, 0.12, 0.12)
        self.lineTwoTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineTwoTransitTextNodePath.hide()
        self.UICompoments[
            'lineTwoTransitText'] = self.lineTwoTransitTextNodePath
        base.loadingScreen.tick()
        self.test_guiImage = loader.loadModel('models/gui/toplevel_gui')
        self.buttonIcon = (
            self.test_guiImage.find('**/treasure_chest_closed'),
            self.test_guiImage.find('**/treasure_chest_closed'),
            self.test_guiImage.find('**/treasure_chest_closed_over'))
        self.winImagePanel = GuiPanel.GuiPanel('', 2.6000000000000001,
                                               1.8999999999999999, True)
        self.winImagePanel.setPos(-1.3, 0.0, -0.94999999999999996)
        self.winImagePanel.reparentTo(self.uiBaseNode)
        self.winImagePanel.background = OnscreenImage(
            parent=self.winImagePanel,
            scale=(2.3999999999999999, 0, 1.8),
            image=self.guiImage.find('**/pir_t_gui_fsh_posterBackground'),
            hpr=(0, 0, 0),
            pos=(1.3, 0, 0.94999999999999996))
        self.winImagePanel.setBin('gui-popup', -4)
        self.winTitleTextNode = TextNode('winTitleTextNode')
        self.winTitleTextNode.setText('Congratulations!')
        self.winTitleTextNode.setAlign(TextNode.ACenter)
        self.winTitleTextNode.setFont(PiratesGlobals.getPirateFont())
        self.winTitleTextNode.setTextColor(0.23000000000000001,
                                           0.089999999999999997,
                                           0.029999999999999999, 1.0)
        self.winTitleTextNodePath = NodePath(self.winTitleTextNode)
        self.winTitleTextNodePath.setPos(1.3500000000000001, 0.0,
                                         1.6699999999999999)
        self.winTitleTextNodePath.setScale(0.17999999999999999)
        self.winTitleTextNodePath.reparentTo(self.winImagePanel)
        self.wholeStoryTextNode = TextNode('storyTextNode')
        self.wholeStoryTextNode.setText('')
        self.wholeStoryTextNode.setWordwrap(19.0)
        self.wholeStoryTextNode.setTextColor(0.23000000000000001,
                                             0.089999999999999997,
                                             0.029999999999999999, 1.0)
        self.wholeStoryTextNodePath = NodePath(self.wholeStoryTextNode)
        self.wholeStoryTextNodePath.setPos(0.33000000000000002, 0.0,
                                           1.6399999999999999)
        self.wholeStoryTextNodePath.setScale(0.050000000000000003)
        self.wholeStoryTextNodePath.reparentTo(self.winImagePanel)
        self.winImagePanel.closeButton[
            'command'] = self.closeDialogGotNextState
        self.winImagePanel.closeButton['extraArgs'] = [
            'winImagePanel', 'FarewellLegendaryFish', False
        ]
        self.UICompoments['winImagePanel'] = self.winImagePanel
        self.winImagePanel.hide()
        self.luiCloseDialogSequence = Sequence()
        self.arrowImageRotationInterval = LerpHprInterval(
            self.arrowImage, 2.2000000000000002,
            self.arrowImage.getHpr() + Point3(0.0, 0.0, 280.0),
            self.arrowImage.getHpr())
        self.luiArrowRotatingSequence = Sequence(
            Func(self.showGui, ['arrowImage']),
            Parallel(Func(self.arrowImageRotationInterval.start),
                     Wait(2.2000000000000002)),
            Func(self.hideGui, ['arrowImage']),
            Func(self.arrowImage.setHpr,
                 self.arrowImage.getHpr() + Point3(0.0, 0.0, 5.0)),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiArrowRotatingSequence'))
        self.lineOneColorChange = LerpColorScaleInterval(
            self.lineOneTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (1.0, 1.0, 1.0, 0.0), (1.0, 1.0, 1.0, 1.0),
            blendType='easeOut')
        self.lineOnePosChange = LerpPosInterval(
            self.lineOneTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (0.0, 0.0, -0.20000000000000001), (0.0, 0.0, -0.80000000000000004),
            blendType='easeOut')
        self.lineTwoCholorChange = LerpColorScaleInterval(
            self.lineTwoTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (1.0, 1.0, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0),
            blendType='easeOut')
        self.lineTwoPosChange = LerpPosInterval(
            self.lineTwoTransitTextNodePath,
            FishingGlobals.legendaryTransitionTextDuration,
            (0.0, 0.0, -0.32000000000000001), (0.0, 0.0, -0.94999999999999996),
            blendType='easeOut')
        self.transitionTextMovingSequence = Sequence(
            Func(self.lineOneTransitTextNodePath.show),
            Func(self.lineTwoTransitTextNodePath.show),
            Parallel(self.lineOnePosChange, self.lineTwoPosChange,
                     self.lineOneColorChange, self.lineTwoCholorChange),
            Func(self.lineOneTransitTextNodePath.hide),
            Func(self.lineTwoTransitTextNodePath.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'transitionTextMovingSequence'))
        self.meterFadeInInterval = Sequence(
            Func(self.meterFrame.show),
            LerpColorScaleInterval(
                self.meterFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 1.0),
                startColorScale=(1.0, 1.0, 1.0, 0.0),
                blendType='easeOut'),
            name='FadeInLegendaryMeter')
        self.meterFadeOutInterval = Sequence(LerpColorScaleInterval(
            self.meterFrame,
            FishingGlobals.legendaryTransitionTextDuration,
            colorScale=(1.0, 1.0, 1.0, 0.0),
            startColorScale=(1.0, 1.0, 1.0, 1.0),
            blendType='easeOut'),
                                             Func(self.meterFrame.hide),
                                             name='FadeOutLegendaryMeter')
        self.rodFadeInInterval = Sequence(
            Func(self.fishingHandleBaseFrame.show),
            LerpColorScaleInterval(
                self.fishingHandleBaseFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 1.0),
                startColorScale=(1.0, 1.0, 1.0, 0.0),
                blendType='easeOut'),
            name='FadeInLegendaryRodInterface')
        self.rodFadeOutInterval = Sequence(
            LerpColorScaleInterval(
                self.fishingHandleBaseFrame,
                FishingGlobals.legendaryTransitionTextDuration,
                colorScale=(1.0, 1.0, 1.0, 0.0),
                startColorScale=(1.0, 1.0, 1.0, 1.0),
                blendType='easeOut'),
            Func(self.fishingHandleBaseFrame.hide),
            name='FadeOutLegendaryRodInterface')
        base.loadingScreen.tick()
        smallScale = self.fishingHandleButton['scale']
        bigScale = self.fishingHandleButton['scale'] * 1.2
        self.buttonGrowUpInterval = LerpScaleInterval(self.fishingHandleButton,
                                                      1.0, bigScale,
                                                      smallScale)
        self.luiFightTransitSequence = Sequence(
            Parallel(Func(self.fishingHandleBaseFrame.show),
                     Func(self.meterFadeOutInterval.start),
                     Func(self.rodFadeInInterval.start),
                     Func(self.buttonGrowUpInterval.start)),
            Wait(1.0),
            Func(self.meterFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiFightTransitSequence'))
        self.luiReelTransitSequence = Sequence(
            Parallel(Func(self.fishingHandleBaseFrame.show),
                     Func(self.meterFadeOutInterval.start),
                     Func(self.rodFadeInInterval.start)),
            Wait(1.0),
            Func(self.meterFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiReelTransitSequence'))
        self.luiStruggleTransitSequence = Sequence(
            Parallel(Func(self.meterFrame.show), Func(self.resetFishingRod),
                     self.meterFadeInInterval, self.rodFadeOutInterval),
            Wait(1.0),
            Func(self.fishingHandleBaseFrame.hide),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiStruggleTransitSequence'))
        self.meterFadeOutInterval.start()
        self.rodFadeOutInterval.start()
        self.hideAllGUI()
        base.loadingScreen.endStep('LegendaryGameGUI')

    def hideAllGUI(self):
        self.uiBaseNode.reparentTo(hidden)
        self.leftBaseNode.reparentTo(hidden)

    def showAllGUI(self):
        self.uiBaseNode.reparentTo(aspect2d)
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)

    def hideGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].hide()

    def showGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].show()

    def destroy(self):
        self.arrowImageRotationInterval.pause()
        self.arrowImageRotationInterval.clearToInitial()
        self.luiArrowRotatingSequence.pause()
        self.luiArrowRotatingSequence.clearToInitial()
        self.luiCloseDialogSequence.pause()
        self.luiCloseDialogSequence.clearToInitial()
        totalKey = self.UICompoments.keys()
        for iKey in totalKey:
            del self.UICompoments[iKey]

        self.fishingHandle = None
        self.fishingHandleButton = None
        self.fishingRod.removeNode()
        self.leftBaseNode.removeNode()
        self.uiBaseNode.removeNode()
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None

    def handleButtonClicked(self, mouseKey):
        if self.gameObject.lfgFsm.getCurrentOrNextState() in ['CatchIt']:
            self.gameObject.lfgFsm.request('Transition', 'Struggle')
            self.gameObject.sfx['legendaryGreen'].play()

    def setTransitionText(self, state):
        self.lineOneTransitTextNode.setText(
            PLocalizer.LegendaryFishingGui[state][0])
        self.lineTwoTransitTextNode.setText(
            PLocalizer.LegendaryFishingGui[state][1])

    def resetInterval(self):
        self.transitionTextMovingSequence.pause()
        self.transitionTextMovingSequence.clearToInitial()
        self.lineOneColorChange.pause()
        self.lineOneColorChange.clearToInitial()
        self.lineOnePosChange.pause()
        self.lineOnePosChange.clearToInitial()
        self.lineTwoCholorChange.pause()
        self.lineTwoCholorChange.clearToInitial()
        self.lineTwoPosChange.pause()
        self.lineTwoPosChange.clearToInitial()
        self.luiReelTransitSequence.pause()
        self.luiReelTransitSequence.clearToInitial()
        self.luiStruggleTransitSequence.pause()
        self.luiStruggleTransitSequence.clearToInitial()
        self.luiFightTransitSequence.pause()
        self.luiFightTransitSequence.clearToInitial()
        self.buttonGrowUpInterval.pause()
        self.buttonGrowUpInterval.clearToInitial()
        self.meterFadeOutInterval.pause()
        self.meterFadeOutInterval.clearToInitial()
        self.rodFadeInInterval.pause()
        self.rodFadeInInterval.clearToInitial()
        self.meterFadeInInterval.pause()
        self.meterFadeInInterval.clearToInitial()
        self.rodFadeOutInterval.pause()
        self.rodFadeOutInterval.clearToInitial()

    def fightingTransit(self):
        self.luiFightTransitSequence.start()

    def reelTransit(self):
        self.luiReelTransitSequence.start()

    def struggleTransit(self):
        self.luiStruggleTransitSequence.start()

    def resetFishingRod(self):
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)

    def showWinImage(self, fish):
        self.hideGui(['meterFrame', 'fishingHandleBaseFrame'])
        result = fish.myData['name'].split(' ')
        fileName = str(result[0]).capitalize()
        imgName = 'pir_t_gui_fsh_render%s' % fileName
        self.actorAnim[
            'swimIdleOpposite'] = 'models/char/pir_a_gam_fsh_%s_%s.bam' % (
                fish.myData['model'], 'swimIdleOpposite')
        self.fishActor = BlendActor(
            'models/char/pir_r_gam_fsh_%s.bam' % fish.myData['model'],
            self.actorAnim, FishingGlobals.defaultFishBlendTime,
            FishingGlobals.fishBlendTimeDict)
        self.fishActor.setPlayRate(
            fish.myData['speed'] * fish.myData['swimAnimationMultiplier'],
            'swimIdleOpposite')
        self.fishActor.changeAnimationTo('swimIdleOpposite')
        self.fishActor.reparentTo(self.winImagePanel)
        self.fishActor.setScale(self.scaleSize[fish.myData['id']])
        self.fishActor.setPos(1.7, 0, 1.0)
        self.fishActor.setHpr(0, 0, 35)
        self.fishActor.setDepthWrite(True)
        self.fishActor.setDepthTest(True)
        self.wholeStoryTextNode.setText(
            PLocalizer.LegendSelectionGui['wholeStory'][fish.myData['id']])
        self.winImagePanel.show()

    def closeDialogGotNextState(self, object, targetState, ifFadeInAgain):
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None

        self.luiCloseDialogSequence = Sequence(
            Func(self.gameObject.distributedFishingSpot.fadeOut),
            Wait(0.40000000000000002),
            Func(self.UICompoments[object].hide),
            Func(self.gameObject.lfgFsm.request, targetState),
            name=self.gameObject.distributedFishingSpot.uniqueName(
                'luiCloseDialogSequence'))
        self.luiCloseDialogSequence.start()

    def updateStruggleTimerText(self, time, percent):
        self.meterFrame['text'] = str(time)
        self.meterFrame['text_fg'] = (1.0 - percent, percent, 0.0, 1.0)
class LegendaryFishingGameGUI:
    
    def __init__(self, gameObject = None):
        base.loadingScreen.beginStep('LegendaryGameGUI', 4, 20)
        self.gameObject = gameObject
        self.guiImage = loader.loadModel('models/minigames/pir_m_gam_fsh_legendaryGui')
        self.UICompoments = { }
        self.uiBaseNode = NodePath('baseNode')
        self.uiBaseNode.reparentTo(aspect2d)
        self.uiBaseNode.show()
        self.leftBaseNode = NodePath('leftBaseNode')
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)
        self.leftBaseNode.show()
        self.fishActor = None
        self.actorAnim = { }
        self.scaleSize = {
            InventoryType.Collection_Set11_Part1: 0.059999999999999998,
            InventoryType.Collection_Set11_Part2: 0.055,
            InventoryType.Collection_Set11_Part3: 0.12,
            InventoryType.Collection_Set11_Part4: 0.086999999999999994,
            InventoryType.Collection_Set11_Part5: 0.080000000000000002 }
        self.meterFrame = DirectFrame(parent = self.leftBaseNode, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.0, 0.0), frameColor = (1.0, 1.0, 1.0, 0.0), relief = None, state = DGG.DISABLED, pos = (1.0, 0.0, -0.45000000000000001), hpr = (0, 0, 0), scale = (1.3, 0.0, 1.3), image = self.guiImage.find('**/pir_t_gui_fsh_meter'), image_scale = (0.20000000000000001, 0.0, 0.80000000000000004), image_pos = (0, 0, 0), text = '', textMayChange = 1, text_scale = PiratesGuiGlobals.TextScaleTitleLarge, text_pos = (-0.55000000000000004, 0.10000000000000001), text_shadow = PiratesGuiGlobals.TextShadow)
        self.UICompoments['meterFrame'] = self.meterFrame
        self.fishingRod = DirectFrame(parent = self.meterFrame, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.0, 0.0), relief = None, state = DGG.DISABLED, pos = FishingGlobals.fishingRodScreenPosition, image = self.guiImage.find('**/pir_t_gui_fsh_fullRod'), image_scale = (1.0, 0.0, 0.125), image_pos = (0.20000000000000001, 0, 0))
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)
        self.UICompoments['fishingRod'] = self.fishingRod
        base.loadingScreen.tick()
        self.fishingHandleBaseFrame = DirectFrame(parent = self.uiBaseNode, frameSize = (-0.29999999999999999, 0.29999999999999999, -1.5, 1.5), frameColor = (1.0, 1.0, 1.0, 0.0), relief = None, state = DGG.DISABLED, pos = (0.0, 0.0, 0.0), hpr = (0, 0, 0), scale = (0.71999999999999997, 0.0, 0.71999999999999997), image = self.guiImage.find('**/pir_t_gui_fsh_partialRod'), image_scale = (3.7999999999999998, 0.0, 1.8999999999999999), image_pos = (0, 0, 0), image_hpr = (0.0, 0.0, 0))
        self.fishingHandleBaseFrame.hide()
        self.UICompoments['fishingHandleBaseFrame'] = self.fishingHandleBaseFrame
        self.fishingHandle = DirectFrame(parent = self.fishingHandleBaseFrame, frameSize = (-0.080000000000000002, 0.080000000000000002, -0.20000000000000001, 0.20000000000000001), relief = None, state = DGG.DISABLED, pos = (-0.10000000000000001, 0.0, -0.050000000000000003), hpr = (0, 0, 0), image = self.guiImage.find('**/pir_t_gui_fsh_handleArm'), image_scale = (1.0, 0.0, 1.0), image_pos = (-0.042000000000000003, 0, -0.115), image_hpr = (0.0, 0.0, 0))
        self.UICompoments['fishingHandle'] = self.fishingHandle
        self.arrowImage = DirectFrame(parent = self.fishingHandleBaseFrame, frameSize = (-0.40000000000000002, 0.40000000000000002, -0.40000000000000002, 0.40000000000000002), relief = None, state = DGG.DISABLED, pos = (0.0, 0.0, 0.0), hpr = (0, 0, 0), scale = (1.2, 0.0, 1.2), image = self.guiImage.find('**/pir_t_gui_fsh_arrow'), image_scale = (1.0, 0.0, 1.0), image_pos = (0.0, 0, 0.0), image_hpr = (0.0, 0.0, 0.0))
        self.arrowImage.hide()
        self.UICompoments['arrowImage'] = self.arrowImage
        btnGeom = (self.guiImage.find('**/pir_t_gui_fsh_handle'), self.guiImage.find('**/pir_t_gui_fsh_handle'), self.guiImage.find('**/pir_t_gui_fsh_handleOn'))
        self.fishingHandleButton = GuiButton(pos = (-0.29999999999999999, 0, -0.55000000000000004), hpr = (0, 0, 0), scale = 0.45000000000000001, image = btnGeom, image_pos = (0, 0, 0), image_scale = 1.0, sortOrder = 2)
        self.fishingHandleButton.bind(DGG.B1PRESS, self.handleButtonClicked)
        self.fishingHandleButton.reparentTo(self.fishingHandle)
        self.UICompoments['fishingHandleButton'] = self.fishingHandleButton
        self.fishingHandleBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.meterFrame.setTransparency(TransparencyAttrib.MAlpha)
        self.lineOneTransitTextNode = TextNode('lineOneTransitText')
        self.lineOneTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineOneTransitTextNode.setText('')
        self.lineOneTransitTextNode.setAlign(TextNode.ACenter)
        self.lineOneTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineOneTransitTextNodePath = NodePath(self.lineOneTransitTextNode)
        self.lineOneTransitTextNodePath.setPos(0.0, 0.0, -0.80000000000000004)
        self.lineOneTransitTextNodePath.setScale(0.34999999999999998, 0.34999999999999998, 0.34999999999999998)
        self.lineOneTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineOneTransitTextNodePath.hide()
        self.UICompoments['lineOneTransitText'] = self.lineOneTransitTextNodePath
        self.lineTwoTransitTextNode = TextNode('lineTwoTransitText')
        self.lineTwoTransitTextNode.setFont(PiratesGlobals.getPirateFont())
        self.lineTwoTransitTextNode.setText('')
        self.lineTwoTransitTextNode.setAlign(TextNode.ACenter)
        self.lineTwoTransitTextNode.setTextColor(1.0, 1.0, 1.0, 0.5)
        self.lineTwoTransitTextNodePath = NodePath(self.lineTwoTransitTextNode)
        self.lineTwoTransitTextNodePath.setPos(-0.40000000000000002, 0.0, -0.94999999999999996)
        self.lineTwoTransitTextNodePath.setScale(0.12, 0.12, 0.12)
        self.lineTwoTransitTextNodePath.reparentTo(self.uiBaseNode)
        self.lineTwoTransitTextNodePath.hide()
        self.UICompoments['lineTwoTransitText'] = self.lineTwoTransitTextNodePath
        base.loadingScreen.tick()
        self.test_guiImage = loader.loadModel('models/gui/toplevel_gui')
        self.buttonIcon = (self.test_guiImage.find('**/treasure_chest_closed'), self.test_guiImage.find('**/treasure_chest_closed'), self.test_guiImage.find('**/treasure_chest_closed_over'))
        self.winImagePanel = GuiPanel.GuiPanel('', 2.6000000000000001, 1.8999999999999999, True)
        self.winImagePanel.setPos(-1.3, 0.0, -0.94999999999999996)
        self.winImagePanel.reparentTo(self.uiBaseNode)
        self.winImagePanel.background = OnscreenImage(parent = self.winImagePanel, scale = (2.3999999999999999, 0, 1.8), image = self.guiImage.find('**/pir_t_gui_fsh_posterBackground'), hpr = (0, 0, 0), pos = (1.3, 0, 0.94999999999999996))
        self.winImagePanel.setBin('gui-popup', -4)
        self.winTitleTextNode = TextNode('winTitleTextNode')
        self.winTitleTextNode.setText('Congratulations!')
        self.winTitleTextNode.setAlign(TextNode.ACenter)
        self.winTitleTextNode.setFont(PiratesGlobals.getPirateFont())
        self.winTitleTextNode.setTextColor(0.23000000000000001, 0.089999999999999997, 0.029999999999999999, 1.0)
        self.winTitleTextNodePath = NodePath(self.winTitleTextNode)
        self.winTitleTextNodePath.setPos(1.3500000000000001, 0.0, 1.6699999999999999)
        self.winTitleTextNodePath.setScale(0.17999999999999999)
        self.winTitleTextNodePath.reparentTo(self.winImagePanel)
        self.wholeStoryTextNode = TextNode('storyTextNode')
        self.wholeStoryTextNode.setText('')
        self.wholeStoryTextNode.setWordwrap(19.0)
        self.wholeStoryTextNode.setTextColor(0.23000000000000001, 0.089999999999999997, 0.029999999999999999, 1.0)
        self.wholeStoryTextNodePath = NodePath(self.wholeStoryTextNode)
        self.wholeStoryTextNodePath.setPos(0.33000000000000002, 0.0, 1.6399999999999999)
        self.wholeStoryTextNodePath.setScale(0.050000000000000003)
        self.wholeStoryTextNodePath.reparentTo(self.winImagePanel)
        self.winImagePanel.closeButton['command'] = self.closeDialogGotNextState
        self.winImagePanel.closeButton['extraArgs'] = [
            'winImagePanel',
            'FarewellLegendaryFish',
            False]
        self.UICompoments['winImagePanel'] = self.winImagePanel
        self.winImagePanel.hide()
        self.luiCloseDialogSequence = Sequence()
        self.arrowImageRotationInterval = LerpHprInterval(self.arrowImage, 2.2000000000000002, self.arrowImage.getHpr() + Point3(0.0, 0.0, 280.0), self.arrowImage.getHpr())
        self.luiArrowRotatingSequence = Sequence(Func(self.showGui, [
            'arrowImage']), Parallel(Func(self.arrowImageRotationInterval.start), Wait(2.2000000000000002)), Func(self.hideGui, [
            'arrowImage']), Func(self.arrowImage.setHpr, self.arrowImage.getHpr() + Point3(0.0, 0.0, 5.0)), name = self.gameObject.distributedFishingSpot.uniqueName('luiArrowRotatingSequence'))
        self.lineOneColorChange = LerpColorScaleInterval(self.lineOneTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (1.0, 1.0, 1.0, 0.0), (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut')
        self.lineOnePosChange = LerpPosInterval(self.lineOneTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (0.0, 0.0, -0.20000000000000001), (0.0, 0.0, -0.80000000000000004), blendType = 'easeOut')
        self.lineTwoCholorChange = LerpColorScaleInterval(self.lineTwoTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (1.0, 1.0, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut')
        self.lineTwoPosChange = LerpPosInterval(self.lineTwoTransitTextNodePath, FishingGlobals.legendaryTransitionTextDuration, (0.0, 0.0, -0.32000000000000001), (0.0, 0.0, -0.94999999999999996), blendType = 'easeOut')
        self.transitionTextMovingSequence = Sequence(Func(self.lineOneTransitTextNodePath.show), Func(self.lineTwoTransitTextNodePath.show), Parallel(self.lineOnePosChange, self.lineTwoPosChange, self.lineOneColorChange, self.lineTwoCholorChange), Func(self.lineOneTransitTextNodePath.hide), Func(self.lineTwoTransitTextNodePath.hide), name = self.gameObject.distributedFishingSpot.uniqueName('transitionTextMovingSequence'))
        self.meterFadeInInterval = Sequence(Func(self.meterFrame.show), LerpColorScaleInterval(self.meterFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 1.0), startColorScale = (1.0, 1.0, 1.0, 0.0), blendType = 'easeOut'), name = 'FadeInLegendaryMeter')
        self.meterFadeOutInterval = Sequence(LerpColorScaleInterval(self.meterFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 0.0), startColorScale = (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut'), Func(self.meterFrame.hide), name = 'FadeOutLegendaryMeter')
        self.rodFadeInInterval = Sequence(Func(self.fishingHandleBaseFrame.show), LerpColorScaleInterval(self.fishingHandleBaseFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 1.0), startColorScale = (1.0, 1.0, 1.0, 0.0), blendType = 'easeOut'), name = 'FadeInLegendaryRodInterface')
        self.rodFadeOutInterval = Sequence(LerpColorScaleInterval(self.fishingHandleBaseFrame, FishingGlobals.legendaryTransitionTextDuration, colorScale = (1.0, 1.0, 1.0, 0.0), startColorScale = (1.0, 1.0, 1.0, 1.0), blendType = 'easeOut'), Func(self.fishingHandleBaseFrame.hide), name = 'FadeOutLegendaryRodInterface')
        base.loadingScreen.tick()
        smallScale = self.fishingHandleButton['scale']
        bigScale = self.fishingHandleButton['scale'] * 1.2
        self.buttonGrowUpInterval = LerpScaleInterval(self.fishingHandleButton, 1.0, bigScale, smallScale)
        self.luiFightTransitSequence = Sequence(Parallel(Func(self.fishingHandleBaseFrame.show), Func(self.meterFadeOutInterval.start), Func(self.rodFadeInInterval.start), Func(self.buttonGrowUpInterval.start)), Wait(1.0), Func(self.meterFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiFightTransitSequence'))
        self.luiReelTransitSequence = Sequence(Parallel(Func(self.fishingHandleBaseFrame.show), Func(self.meterFadeOutInterval.start), Func(self.rodFadeInInterval.start)), Wait(1.0), Func(self.meterFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiReelTransitSequence'))
        self.luiStruggleTransitSequence = Sequence(Parallel(Func(self.meterFrame.show), Func(self.resetFishingRod), self.meterFadeInInterval, self.rodFadeOutInterval), Wait(1.0), Func(self.fishingHandleBaseFrame.hide), name = self.gameObject.distributedFishingSpot.uniqueName('luiStruggleTransitSequence'))
        self.meterFadeOutInterval.start()
        self.rodFadeOutInterval.start()
        self.hideAllGUI()
        base.loadingScreen.endStep('LegendaryGameGUI')

    
    def hideAllGUI(self):
        self.uiBaseNode.reparentTo(hidden)
        self.leftBaseNode.reparentTo(hidden)

    
    def showAllGUI(self):
        self.uiBaseNode.reparentTo(aspect2d)
        self.leftBaseNode.reparentTo(base.a2dLeftCenter)

    
    def hideGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].hide()
        

    
    def showGui(self, nameList):
        for ui in nameList:
            self.UICompoments[ui].show()
        

    
    def destroy(self):
        self.arrowImageRotationInterval.pause()
        self.arrowImageRotationInterval.clearToInitial()
        self.luiArrowRotatingSequence.pause()
        self.luiArrowRotatingSequence.clearToInitial()
        self.luiCloseDialogSequence.pause()
        self.luiCloseDialogSequence.clearToInitial()
        totalKey = self.UICompoments.keys()
        for iKey in totalKey:
            del self.UICompoments[iKey]
        
        self.fishingHandle = None
        self.fishingHandleButton = None
        self.fishingRod.removeNode()
        self.leftBaseNode.removeNode()
        self.uiBaseNode.removeNode()
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None
        

    
    def handleButtonClicked(self, mouseKey):
        if self.gameObject.lfgFsm.getCurrentOrNextState() in [
            'CatchIt']:
            self.gameObject.lfgFsm.request('Transition', 'Struggle')
            self.gameObject.sfx['legendaryGreen'].play()
        

    
    def setTransitionText(self, state):
        self.lineOneTransitTextNode.setText(PLocalizer.LegendaryFishingGui[state][0])
        self.lineTwoTransitTextNode.setText(PLocalizer.LegendaryFishingGui[state][1])

    
    def resetInterval(self):
        self.transitionTextMovingSequence.pause()
        self.transitionTextMovingSequence.clearToInitial()
        self.lineOneColorChange.pause()
        self.lineOneColorChange.clearToInitial()
        self.lineOnePosChange.pause()
        self.lineOnePosChange.clearToInitial()
        self.lineTwoCholorChange.pause()
        self.lineTwoCholorChange.clearToInitial()
        self.lineTwoPosChange.pause()
        self.lineTwoPosChange.clearToInitial()
        self.luiReelTransitSequence.pause()
        self.luiReelTransitSequence.clearToInitial()
        self.luiStruggleTransitSequence.pause()
        self.luiStruggleTransitSequence.clearToInitial()
        self.luiFightTransitSequence.pause()
        self.luiFightTransitSequence.clearToInitial()
        self.buttonGrowUpInterval.pause()
        self.buttonGrowUpInterval.clearToInitial()
        self.meterFadeOutInterval.pause()
        self.meterFadeOutInterval.clearToInitial()
        self.rodFadeInInterval.pause()
        self.rodFadeInInterval.clearToInitial()
        self.meterFadeInInterval.pause()
        self.meterFadeInInterval.clearToInitial()
        self.rodFadeOutInterval.pause()
        self.rodFadeOutInterval.clearToInitial()

    
    def fightingTransit(self):
        self.luiFightTransitSequence.start()

    
    def reelTransit(self):
        self.luiReelTransitSequence.start()

    
    def struggleTransit(self):
        self.luiStruggleTransitSequence.start()

    
    def resetFishingRod(self):
        self.fishingRod.setR(FishingGlobals.fishingRodInitSlope)

    
    def showWinImage(self, fish):
        self.hideGui([
            'meterFrame',
            'fishingHandleBaseFrame'])
        result = fish.myData['name'].split(' ')
        fileName = str(result[0]).capitalize()
        imgName = 'pir_t_gui_fsh_render%s' % fileName
        self.actorAnim['swimIdleOpposite'] = 'models/char/pir_a_gam_fsh_%s_%s.bam' % (fish.myData['model'], 'swimIdleOpposite')
        self.fishActor = BlendActor('models/char/pir_r_gam_fsh_%s.bam' % fish.myData['model'], self.actorAnim, FishingGlobals.defaultFishBlendTime, FishingGlobals.fishBlendTimeDict)
        self.fishActor.setPlayRate(fish.myData['speed'] * fish.myData['swimAnimationMultiplier'], 'swimIdleOpposite')
        self.fishActor.changeAnimationTo('swimIdleOpposite')
        self.fishActor.reparentTo(self.winImagePanel)
        self.fishActor.setScale(self.scaleSize[fish.myData['id']])
        self.fishActor.setPos(1.7, 0, 1.0)
        self.fishActor.setHpr(0, 0, 35)
        self.fishActor.setDepthWrite(True)
        self.fishActor.setDepthTest(True)
        self.wholeStoryTextNode.setText(PLocalizer.LegendSelectionGui['wholeStory'][fish.myData['id']])
        self.winImagePanel.show()

    
    def closeDialogGotNextState(self, object, targetState, ifFadeInAgain):
        if self.fishActor:
            self.fishActor.destroy()
            self.fishActor = None
        
        self.luiCloseDialogSequence = Sequence(Func(self.gameObject.distributedFishingSpot.fadeOut), Wait(0.40000000000000002), Func(self.UICompoments[object].hide), Func(self.gameObject.lfgFsm.request, targetState), name = self.gameObject.distributedFishingSpot.uniqueName('luiCloseDialogSequence'))
        self.luiCloseDialogSequence.start()

    
    def updateStruggleTimerText(self, time, percent):
        self.meterFrame['text'] = str(time)
        self.meterFrame['text_fg'] = (1.0 - percent, percent, 0.0, 1.0)
class LegendaryFishFSM(FishFSM):
    
    def __init__(self, fish):
        FishFSM.__init__(self, fish)
        self.defaultTransitions = {
            'Offscreen': [
                'FinalBackToSea',
                'Swimming',
                'TurnAround',
                'HookedFighting',
                'AboutToBiteLure'],
            'Swimming': [
                'TurnAround',
                'Biting',
                'AboutToBiteLure',
                'Offscreen'],
            'AboutToBiteLure': [
                'Swimming',
                'Biting',
                'Offscreen'],
            'TurnAround': [
                'AboutToBiteLure',
                'Swimming',
                'Offscreen'],
            'Biting': [
                'Swimming',
                'PullingLure',
                'Hooked',
                'Flee',
                'Offscreen'],
            'Hooked': [
                'HookedFighting',
                'PullingLure',
                'Offscreen'],
            'PullingLure': [
                'Hooked',
                'HookedFighting',
                'Flee',
                'Offscreen'],
            'HookedFighting': [
                'PullingLure',
                'Hooked',
                'Flee',
                'Offscreen'],
            'Flee': [
                'Swimming',
                'TurnAround',
                'Offscreen'],
            'FinalBackToSea': [
                'Offscreen'] }

    
    def enterAboutToBiteLure(self):
        self.fish.initVariables()
        self.fish.showStaminaBar()
        self.fish.actor.clearControlEffectWeights()
        self.fish.reparentTo(self.fish.fishManager.objectsWithCaustics)
        self.fish.setPos(FishingGlobals.rightFishBarrier + FishingGlobals.fullyOffscreenXOffset, 0.0, max(-63.0, self.fish.fishManager.gameObject.lure.getZ()))
        self.fish.actor.changeAnimationTo('swimIdleOpposite')
        self.lfChaseLureSequence = Sequence(self.fish.posInterval(self.fish.myData['swimLeftDuration'], Point3(self.fish.myData['fishTurnX'], 0.0, self.fish.getZ())), Func(self.fish.actor.changeAnimationTo, 'turnOpposite', False), Wait(self.fish.actor.getDuration('turnOpposite') / 4.0), Func(self.fish.actor.changeAnimationTo, 'swimIdle'), self.fish.posInterval(self.fish.myData['swimRightDuration'], Point3(self.fish.fishManager.gameObject.lure.getX() - self.fish.myData['biteXOffset'], 0.0, self.fish.getZ())), Func(self.request, 'Biting'), name = self.fish.fishManager.gameObject.distributedFishingSpot.uniqueName('lfChaseLureSequence'))
        self.lfChaseLureSequence.start()

    
    def exitAboutToBiteLure(self):
        self.lfChaseLureSequence.pause()
        self.lfChaseLureSequence.clearToInitial()

    
    def checkForBite(self):
        pass

    
    def enterHooked(self):
        self.fish.fishMoveSequence.pause()
        self.fish.actor.changeAnimationTo('reelIdle')

    
    def exitHooked(self):
        taskName = '%s_StartFighting' % self.fish.getName()
        taskMgr.remove(self.fish.fishManager.gameObject.distributedFishingSpot.uniqueName(taskName))
        self.fish.lfStruggleSequence.pause()
        self.fish.lfStruggleSequence.clearToInitial()

    
    def enterHookedFighting(self):
        self.fish.actor.changeAnimationTo('fightIdle')

    
    def exitHookedFighting(self):
        pass

    
    def enterPullingLure(self):
        self.fish.actor.changeAnimationTo('fightIdle')

    
    def exitPullingLure(self):
        self.fish.setY(0.0)

    
    def enterFinalBackToSea(self):
        self.fish.setPosHpr(self.fish.myData['goodbyePosHpr'][0], self.fish.myData['goodbyePosHpr'][1])
        self.fish.actor.changeAnimationTo('swimIdle')
        self.farewellInterval = LerpPosInterval(self.fish, FishingGlobals.waveToLegendaryFishDuration, pos = self.fish.myData['swimmingDistance'], startPos = self.fish.getPos(), name = '%s_farewellInterval' % self.fish.getName())
        self.farewellInterval.start()

    
    def exitFinalBackToSea(self):
        self.farewellInterval.pause()
        self.farewellInterval.clearToInitial()