def turn(direction): if direction == 'Left': dr.left() print('Turning left') if direction == 'Right': dr.right() print('Turning right')
def turn_motion(direction): if direction=="Left": dr.left() elif direction=="Right": dr.right() else: pass
def checkColor(image): count=0 hsv = cv2.cvtColor(image, cv2.COLOR_BGR2HSV) mask = cv2.inRange(hsv, (36, 25, 25), (70, 255,255)) res = cv2.bitwise_and(image,image, mask=mask) ret,thrshed = cv2.threshold(cv2.cvtColor(res,cv2.COLOR_BGR2GRAY),3,255,cv2.THRESH_BINARY) _,contours,hier = cv2.findContours(thrshed,cv2.RETR_LIST,cv2.CHAIN_APPROX_SIMPLE) for cnt in contours: area = cv2.contourArea(cnt) if area >10000: print('object found') gray=cv2.cvtColor(image,cv2.COLOR_BGR2GRAY) corners() cv2.putText(image, 'Green Object Detected', (10,80), cv2.FONT_HERSHEY_SIMPLEX, 1.0,(255, 255, 255),lineType=cv2.LINE_AA) cv2.rectangle(image,(5,40),(400,100),(0,255,255),2) count+=1 print('count', count) if count==10: gray=cv2.cvtColor(image,cv2.COLOR_BGR2GRAY) a=corners(gray) j=0 while j<20: dr.goCustom(90,90) j+=1 n=0 while n<1: dr.stop(2) if a =='Left': dr.left() else: dr.right() n=n+1
def turn(direction): if direction == 'Left': stop(3) dr.goStraight() time.sleep(2) dr.stop(1) dr.left() #print('Turning left') if direction == 'Right': stop(3) dr.goStraight() time.sleep(2) dr.stop(1) dr.right()
def tick(self): pacmanLoc = self.coordinates pacman = self.game.getPacman() if (pacman): pacmanLoc = pacman.coordinates if (self.panicked() is True): self.direction = avoid(self.coordinates, pacmanLoc) self.panicLevel -= 1 front = self.direction directions = [front, left(front), right(front)] choices = [] for option in directions: if self.clear(self.nextMove(option)): choices.append(option) if len(choices) > 0: self.direction = choices[randint(0, len(choices)-1)] elif self.panicked() is False: self.direction = opposite(front) nextLocation = self.nextMove(self.direction) if ((self.panicLevel % 2) == 0) and self.clear(nextLocation): self.coordinates = (nextLocation) if (self.game.isPacman(self.coordinates)): if (self.panicked() is True): self.game.killGhost(self) else: self.game.killPacman() if (self.game.isGate(self.coordinates)): self.passedGate = True self.icon = Ghost.iconByState[self.panicLevel > 0]
def handleKey(self, event): if event.key == pygame.K_LEFT: self.decision = direction.left() elif event.key == pygame.K_RIGHT: self.decision = direction.right() elif event.key == pygame.K_DOWN: self.decision = direction.down() elif event.key == pygame.K_UP: self.decision = direction.up()
import RoboPiLib as RPL import setup import direction print('Type "stop" to stop the motors and then type "exit" to close the program') while True: usrin = input(' ') if usrin == 'w': direction.front() elif usrin == 's': direction.back() elif usrin == 'a': direction.left() elif usrin == 'd': direction.right() elif usrin == 'stop': direction.stop else: print('please input a w,a,s,d,stop,exit')
import RoboPiLib as RPL import setup import direction apin = PIN #right side while True: analog = RPL.analogRead(apin) if analog >= 300 and analog <= 400: direction.front(10) elif analog > 400: direction.left(7) elif analog < 300: direction.right(7)