Exemplo n.º 1
0
def display_dialog(surface: Surface, name: str, dialog: str):
    WIDTH = 455
    HEIGHT = 205
    BORDER = 5

    IN_WIDTH = WIDTH - BORDER
    IN_HEIGHT = HEIGHT - BORDER
    canevas = Surface((WIDTH, HEIGHT))
    canevas.fill(color.TEXT_BACKGROUND_COLOR)
    pos = Vector(dimensions.WINDOW_WIDTH - (30 + IN_WIDTH),
                 dimensions.WINDOW_HEIGHT - (30 + IN_HEIGHT))
    sizes = Vector(IN_WIDTH, IN_HEIGHT)
    rect = pygame.Rect(Vector().to_pos(), sizes.to_pos())
    draw.rect(canevas, color.WHITE, rect, 5)

    font_name = ImagesCache().fonts["dialog"].render("{}: ".format(name), True,
                                                     color.TEXT_NAME_COLOR)
    canevas.blit(font_name, (5, 4))
    height = 30
    for line in break_dialog_lines(dialog):
        font_text = ImagesCache().fonts["dialog"].render(
            line, True, color.TEXT_FOREGROUND_COLOR)
        canevas.blit(font_text, (10, height))
        height += 20
    return functools.partial(surface.blit, canevas, pos.to_pos())
Exemplo n.º 2
0
    def display(self, game_display, dt):
        def nop():
            pass

        if self.client_name is None:
            return nop
        image = ImagesCache().images[self.client_name]
        height = image.get_rect().size[1]
        return drawer.add_image(game_display, image,
                                POS_CHARACTER - Vector(0, height))
Exemplo n.º 3
0
 def __init__(self):
     self.last_frame_ticks = pygame.time.get_ticks()
     self.delta_t = 0
     self.display_width = dimensions.WINDOW_WIDTH
     self.display_height = dimensions.WINDOW_HEIGHT
     self.persistent_display = collections.OrderedDict()
     self.temporary_display = []
     self.actions = []
     self.state_executor = StateExecutor()
     self.image_cache = ImagesCache()
     self.init_cache()
Exemplo n.º 4
0
 def display(self, game_display, dt):
     self.image = ImagesCache().images[self.client_name]
     move = Vector(0, 500)
     if self.accumulated_time < IN_OUT_TIME_SECOND:
         self.accumulated_time += dt / 1000
     else:
         self.finished = True
     per = self.accumulated_time / IN_OUT_TIME_SECOND
     if self.is_in:
         move = move.multiply(1 - per)
     else:
         move = move.multiply(per)
     height = self.image.get_rect().size[1]
     pos = POS_CHARACTER - Vector(0, height) + move
     return functools.partial(game_display.blit, self.image, pos.to_pos())
Exemplo n.º 5
0
 def __init__(self, sprite_sheet_id, idx=0):
     super().__init__()
     self.sprite_sheet: SpriteSheet = ImagesCache(
     ).sprites_sheets[sprite_sheet_id]
     self.elapsed_time = 0
     self.pos = Vector()
     self.scale = Vector()
     self.sprites = self.sprite_sheet.all_sprites()
     self.idx = idx
Exemplo n.º 6
0
 def display(self, game_display, dt):
     sprite_sheet: SpriteSheet = ImagesCache().sprites_sheets[
         self.button.idx]
     image = sprite_sheet.get_element(0, 1)
     if self.sound is None:
         self.sound = pygame.mixer.Sound(
             'resource/sounds/Button-push-nolag-1s.wav')
         ChannelManager().play('effect', self.sound, 1)
     return drawer.add_image(game_display, image, self.button.coordinates,
                             self.button.size)
Exemplo n.º 7
0
 def display(self, game_display, dt):
     self.accumulated_time += (dt / 1000)
     image = ImagesCache().images['elevator-gate']
     self.start_sound_effect("resource/sounds/Porte-ouvre-ferme-2s.wav")
     if self.accumulated_time < DEFAULT_TIME_DOOR:
         delta_x = CLOSED_WIDTH - OPEN_WIDTH
         width = OPEN_WIDTH + easing(self.accumulated_time, 0, delta_x,
                                     DEFAULT_TIME_DOOR)
         self.size.x = int(width)
     else:
         self.stop_sound_effect()
         self.finished = True
     return drawer.add_image(game_display, image, self.coordinates,
                             self.size)
Exemplo n.º 8
0
    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path, Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font("dialog", "resource/font/OldNewspaperTypes.ttf", DIALOG_POLICE_SIZE)
        self.image_cache.add_font("tips", "resource/font/OldStandard-Regular.ttf", 20)

        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw["clients"]:
                ImagesCache().add_image(client["name"], client["ressource"])

        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.BUTTON_SPRITE_SIZE)
Exemplo n.º 9
0
class Game:
    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()

    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path, Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font("dialog", "resource/font/OldNewspaperTypes.ttf", DIALOG_POLICE_SIZE)
        self.image_cache.add_font("tips", "resource/font/OldStandard-Regular.ttf", 20)

        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw["clients"]:
                ImagesCache().add_image(client["name"], client["ressource"])

        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.BUTTON_SPRITE_SIZE)

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets['background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = \
            drawer.add_image(game_display,
                             background_sprite,
                             Vector(),
                             Vector(dimensions.WINDOW_WIDTH, dimensions.WINDOW_HEIGHT),
                             0)
        self.persistent_display['floor-indicator'] = \
            drawer.add_image(game_display,
                             self.image_cache.images['floor-indicator'],
                             DEFAULT_FLOOR_INDICATOR_POS,
                             DEFAULT_FLOOR_INDICATOR_SCALE,
                             89)

        self.persistent_display['client'] = NoClientAction().display(game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction().display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display["button-{}".format(floor)] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):

        game_display: Surface = display.set_mode((self.display_width, self.display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()

        self.construct_background(game_display)
        self.init_keypad(game_display)

        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()

            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()

            str_tips = "{:>6.2f}$".format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display, str_tips, Vector(90, 380), color.MONEY_COLOR))

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event, self.persistent_display))

            self.actions = [action for action in self.actions if action]

            domain_actions = self.state_executor.exec(self.delta_t, self.actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name] =\
                        domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(game_display, self.delta_t))

            # TEST

            pygame.display.update()

            clock.tick(FPS)
Exemplo n.º 10
0
 def display(self, game_display, dt):
     self.sprite_sheet: SpriteSheet = ImagesCache().sprites_sheets[
         self.button.idx]
     self.image = self.sprite_sheet.get_element(0, 0)
     return drawer.add_image(game_display, self.image,
                             self.button.coordinates, self.button.size)
Exemplo n.º 11
0
def add_text(surface: Surface,
             text: str,
             pos: Vector,
             text_color=color.TEXT_FOREGROUND_COLOR):
    font_text = ImagesCache().fonts["tips"].render(text, True, text_color)
    return functools.partial(surface.blit, font_text, pos.to_pos())
Exemplo n.º 12
0
 def draw_image(self, game_display):
     image = ImagesCache().images['floor-indicator']
     pos = DEFAULT_FLOOR_INDICATOR_POS
     scale = DEFAULT_FLOOR_INDICATOR_SCALE
     return drawer.add_image(game_display, image, pos, scale, self.angle)
Exemplo n.º 13
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 def display(self, game_display, dt):
     self.finished = True
     sprite_sheet: SpriteSheet = ImagesCache().sprites_sheets['background']
     sprite = sprite_sheet.get_element(0, self.floor + 1)
     return drawer.add_image(game_display, sprite, Vector(), self.size)
Exemplo n.º 14
0
 def display(self, surface: Surface):
     img_cache = ImagesCache()
     sprite_sheet: SpriteSheet = img_cache.sprites_sheets[
         'button-{}'.format(self.floor)]
     sprite = sprite_sheet.get_element(0, 0)
     return drawer.add_image(surface, sprite, self.coordinates, self.size)