Exemplo n.º 1
0
 def __init__(self, owner, ammo, filename):
     self.scale=1
     self.posmult = 0.01
     self.image = display.loadtex(filename)
     self.loadimage = display.loadtex("nothing.png")
     self.owner = owner
     self.ammo = ammo
     ammo(0,0,None)
     self.length = 0.001
     self.shooting = False
     self.timetofire = 0
     self.firedelay = 15
Exemplo n.º 2
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self,owner,xp,yp)
     #self.xvel+=random.randrange(-10,10)
     #self.yvel+=random.randrange(-10,10)
     self.image = display.loadtex("dirtclod.png")
     self.pix = display.loadpixID("dirtclod.png")
     self.destalpha = 235
Exemplo n.º 3
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self)
     self.owner = owner
     self.x = float(xp)
     self.y = float(yp)
     self.image = display.loadtex("shell.png")
     self.radius = 50
Exemplo n.º 4
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self,owner,xp,yp)
     self.image = display.loadtex("empty.png")
     self.pix = display.loadpixID("brick.png")
     self.destalpha = 35
     self.radius = 15
     self.maxbounces = 5
Exemplo n.º 5
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self,owner,xp,yp)
     self.image = display.loadtex("bullet.png")
     self.radius = 9
     self.scale = 1
     self.drag = 0.995
     self.grav = 0.1
     self.maxbounces=2
Exemplo n.º 6
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self)
     self.owner = owner
     self.x = float(xp)
     self.y = float(yp)
     self.image = display.loadtex("smoke.png")
     self.destalpha = 15
     self.radius = 25
Exemplo n.º 7
0
 def __init__(self, owner):
     self.image = display.loadtex("grapple.png")
     self.on = 0
     self.owner = owner
     self.x = 0
     self.y = 0
     self.length = 0
     self.angle = 0
Exemplo n.º 8
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self)
     self.owner = owner
     self.x = float(xp)
     self.y = float(yp)
     self.image = display.loadtex("shellBFG.png")
     self.destalpha = 15
     self.radius = 150
     self.scale = 2.5
Exemplo n.º 9
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self)
     self.owner = owner
     self.x = float(xp)
     self.y = float(yp)
     self.image = display.loadtex("fire.png")
     self.destalpha = 15
     self.radius = 25
     self.scale = 1
     self.bouncing = 1
     self.maxbounces = 500
     self.totalmoves=75
Exemplo n.º 10
0
 def __init__(self,x,y,image,scale,startspeed, colour=[1,1,1]):
     xv = (random()*10-5)*startspeed
     yv = (random()*10-5)*startspeed
     baseparticle.__init__(self,x+xv,y+yv,xv,yv,image)
     self.x+=xv*(scale*1.4+8)
     self.y+=yv*(scale*1.4+8)
     self.scale = scale
     self.grav = random()*0.4-0.25
     self.totalmoves = 15.0
     self.startmoves = 25.0
     self.colour = colour
     self.image = display.loadtex(image)
Exemplo n.º 11
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self,owner,xp,yp)
     self.image = display.loadtex("arrow.png")
     self.pix = display.loadpixID("arrow.png")
Exemplo n.º 12
0
 def __init__(self, xp,yp,owner):
     basebomb.__init__(self,owner,xp,yp)
     self.image = display.loadtex("drillgrenade.png")
     self.destalpha = 35
     self.radius = 50
     self.maxbounces = 9
Exemplo n.º 13
0
 def __init__(self, xp,yp,owner):
     arrow.__init__(self,xp,yp,owner)
     self.image = display.loadtex("grapple.png")
     self.pix = display.loadpixID("grapple.png")
Exemplo n.º 14
0
    def __init__(self, gamestate, name, netdata):
        self.isbot = 0
        self.healthscale = 1
        self.kills = 0
        self.damagedealt = 0
        self.msinx = 300
        self.msiny = 300
        self.camx = 1
        self.camy = 1
        self.gmx = 0
        self.gmy = 0
        self.reset()
        self.gamestate = gamestate
        self.name = name
        self.netdata = netdata
        self.landcolour=[1,1,1]
        self.cx = self.x
        self.cy = self.y+8.0
        self.image = display.loadtex("minimar.png")
        self.runs = [display.loadtex("run1.png"), display.loadtex("run2.png"), display.loadtex("run3.png"), display.loadtex("run4.png"), display.loadtex("run5.png")]
        self.runanim = 0
        self.jumps = [display.loadtex("jump1.png"), display.loadtex("jump2.png")]
        #self.pix = display.loadpix("minimar.png")
        self.bullets = []
        self.onground = 0
        self.wasonground = 0
        self.guns = []
        #self.guns.append(rope.rope(self))
        self.guns.append(weapons.chaingun(self))
        self.guns.append(weapons.sword(self))
        self.guns.append(weapons.shotgun(self))
        self.guns.append(weapons.bazooka(self))
        self.guns.append(weapons.uzi(self))
        self.guns.append(weapons.redeemer(self))
        self.guns.append(weapons.gravgun(self))
        self.guns.append(weapons.bow(self))
        self.guns.append(weapons.bridgegun(self))
        self.guns.append(weapons.dirtthrower(self))
        self.guns.append(weapons.dirtsprayer(self))
        self.guns.append(weapons.digger(self))
        self.guns.append(weapons.grenadelauncher(self))
        self.guns.append(weapons.hominbow(self))
        self.guns.append(weapons.guidedbow(self))
        self.gunid = 0
        self.gun = self.guns[self.gunid]
        self.altgun = rope.rope(self)
        #self.jumpsound = pygame.mixer.Sound('ouh.ogg')

        self.upkey = 0
        self.dnkey = 0
        self.ltkey = 0
        self.rtkey = 0
        self.jumpkey = 0
        self.digkey = 0
        self.crouchkey = 0
        self.shootkey = 0
        self.grapplekey = 0

        #these were dodge
        self.xvel = 0
        self.yvel = 0
        self.vel = 0
        self.movesleft = 0
        self.xn = 0
        self.yn = 0
        self.mx = 0
        self.my = 0
        self.tnx = 0
        self.tny = -1
        self.dnx = 0
        self.dny = -1
        self.lastdig = 0
        self.aimgle = 0
        #self.onground = 0
        self.canjump = 1
        self.jumpwait = 0
Exemplo n.º 15
0
#from pygame.locals import *
import pygame.locals as pgl
surfarray = pygame.surfarray
#if not surfarray:raise ImportError
#except ImportError:
#    raise ImportError, 'need pygame and numeric'

import settings

from math import hypot


pygame.init()

import display
display.loadtex("nothing.png")
import terrain
#import walker, ball, player #walker is like a lemming, and ball a simpler player
import player
import timer, time

import simplenet
import particles
import menu

#from cPickle import *
#import zlib
#from zlib import *
import OpenGL.GL as GL
pygame.display.set_caption("NeinJarz")