def __init__(self, bor): self.set_defaults() self.bor = bor self.palette = [Color.white(), Color.red(), Color.green(), Color.blue(), Color(255,255,0), Color(0,255,255), Color(255,0,255), Color(255,121,0), Color.black()] self.current = Color.blue()
def render(self, display): for x in xrange(display.width): for y in xrange(display.height): display.set( x, y, Color(*colorsys.hsv_to_rgb(self.get_val(x, y), 1, 255))) display.set(int(self.x), int(self.y), Color(255, 255, 255))
def render(self, display): display.fill(Color()) shift = 0 for x in range(display.width): y = self.get_y(x) hue = (self.hue + shift) % 1 if self.bor.get(x, y): hue += 0.5 c = Color(*colorsys.hsv_to_rgb(hue, self.sat, self.val)) for dy in range(self.sinewidth): display.set(x, y + dy, c) display.set(x, y - dy, c) shift += self.dshift
def __init__(self, bor): k = constants.font.keys() k.sort() self.set_text(0, 0, ''.join(k)) self.color = Color(0, 0, 255) self.speed = 15 self.repeat = True self.bor = bor
def render(self, display): fade_shiet = 1.0 - (self.fade_rate * self.dt) % 1 # print(fade_shiet) display.fade(fade_shiet) for y in range(display.height): for x in range(display.width): if self.bor.get(x, y) or random() < (self.random_rate * self.dt): display.set(x, y, Color( *colorsys.hsv_to_rgb(random(), self.sat, self.val)))
def render(self, display): if self._matrix is None: display.fill(Color(self.ERROR_COOLOR)) return for y, row in enumerate(self._matrix): for x, color_idx in enumerate(row): display.safe_set( x, y, self.COLOR_PALETTE.get(color_idx, self.ERROR_COOLOR))
def render(self, display): shift = 0 for y in range(display.height): for x in range(display.width): hue = self.hue % 1 if self.bor.get(x, y): hue += 0.5 display.set( x, y, Color(*colorsys.hsv_to_rgb(hue, self.sat, self.val)))
def render(self, display): display.fill(Color()) shift = 0 for x in range(display.width): for y in range(display.height): hue = (self.hue + shift) % 1 if self.bor.get(x, y): hue += 0.5 dist = dist_to_sine(x, y, self.const, self.amp, self.freq, self.phase) dist = 1.0 / (1.0 + dist) #cp = copy.copy(c) #cp.fade(dist) c = Color(*colorsys.hsv_to_rgb(hue, self.sat, self.val * dist)) display.set(x, y, c) shift += self.dshift
def render(self, display): display.fill(Color(0, 0, 0)) for x in xrange(display.width): for y in xrange(display.height): r, g, b = 0, 0, 0 for ball in self.balls: val = ball.get_val(x, y) r += ball.c.r * val g += ball.c.g * val b += ball.c.b * val if r > 255: r = 255 if g > 255: g = 255 if b > 255: b = 255 if self.bor.get(x, y): display.set(x, y, Color(255, 255, 255)) else: display.set(x, y, Color(r, g, b))
def render(self, display): if self.win_animation: if self.winner == 1: c = self.paddle1.c.clone() display.fill(c.fade(self.factor)) if self.winner == 2: c = self.paddle2.c.clone() display.fill(c.fade(self.factor)) return display.fill(Color(0, 0, 0)) self.ball.render(display) self.paddle1.render(display) self.paddle2.render(display) self.ball.handle_collisions_paddles(display)
def __init__(self): self.phase = 0 self.dphase = 5.0 self.colors = [ Color(255, 182, 193), Color(127, 255, 212), Color(240, 230, 140), Color(165, 214, 167), Color(211, 211, 211), Color(129, 199, 132) ]
def render(self, display): display.fill(Color(0, 0, 0)) for x in xrange(display.width): n = x - self.x - int(self.shift) - 1 if n < len(self.buf) and n >= 0: self.render_col(x, self.y, n, display)
def render(self, display): current_frame = self._frames[self._current_frame_idx] for y in range(display.height): for x in range(display.width): display.set(x, y, Color(*current_frame.getpixel((x, y))))
class Heatmap(object): COLOR_PALETTE = { 0: Color(247, 251, 255), 1: Color(227, 238, 249), 2: Color(208, 225, 242), 3: Color(182, 212, 233), 4: Color(148, 196, 223), 5: Color(107, 174, 214), 6: Color(74, 152, 201), 7: Color(46, 126, 188), 8: Color(23, 100, 171), 9: Color(8, 74, 145), None: Color(0, 0, 0) } FETCH_INTERVAL = 5 * 60 # seconds ERROR_COOLOR = Color(128, 0, 0) def __init__(self): self._last_fetch = 0 self._matrix = None # im = Image.open(gif_path) # if im.size != (10, 10): # raise Exception('Wrong giff size! Expected 10x10 got %sx%s' % im.size) # rgb_im = im.convert('RGB') # self._current_frame_idx = 0 # self._frames = [] # for frame in ImageSequence.Iterator(im): # self._frames.append(frame.convert('RGB')) # self._dz = 8 # self._z = 0 def step(self, dt): if time.time() - self._last_fetch > self.FETCH_INTERVAL: self._last_fetch = time.time() self._matrix = get_matrix() # self._z += self._dz * dt # self._current_frame_idx = int(self._z % len(self._frames)) def render(self, display): if self._matrix is None: display.fill(Color(self.ERROR_COOLOR)) return for y, row in enumerate(self._matrix): for x, color_idx in enumerate(row): display.safe_set( x, y, self.COLOR_PALETTE.get(color_idx, self.ERROR_COOLOR))