Exemplo n.º 1
0
    def __init__(self, num_rows, num_cols):
        self.num_rows = num_rows
        self.num_cols = num_cols
        self._grid = {}
        self._hash = zobrist.EMPTY_BOARD

        global neighbor_tables
        dim = (num_rows, num_cols)
        if dim not in neighbor_tables:
            init_neighbor_table(dim)
        if dim not in corner_tables:
            init_corner_table(dim)
        self.neighbor_table = neighbor_tables[dim]
        self.corner_table = corner_tables[dim]
        self.move_ages = MoveAge(self)
Exemplo n.º 2
0
class Board():
    def __init__(self, num_rows, num_cols):
        self.num_rows = num_rows
        self.num_cols = num_cols
        self._grid = {}
        self._hash = zobrist.EMPTY_BOARD

        global neighbor_tables
        dim = (num_rows, num_cols)
        if dim not in neighbor_tables:
            init_neighbor_table(dim)
        if dim not in corner_tables:
            init_corner_table(dim)
        self.neighbor_table = neighbor_tables[dim]
        self.corner_table = corner_tables[dim]
        self.move_ages = MoveAge(self)

    def neighbors(self, point):
        return self.neighbor_table[point]

    def corners(self, point):
        return self.corner_table[point]

    def place_stone(self, player, point):
        assert self.is_on_grid(point)
        if self._grid.get(point) is not None:
            print('Illegal play on %s' % str(point))
        assert self._grid.get(point) is None
        # 0. Examine the adjacent points.
        adjacent_same_color = []
        adjacent_opposite_color = []
        liberties = []
        self.move_ages.increment_all()
        self.move_ages.add(point)
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                liberties.append(neighbor)
            elif neighbor_string.color == player:
                if neighbor_string not in adjacent_same_color:
                    adjacent_same_color.append(neighbor_string)
            else:
                if neighbor_string not in adjacent_opposite_color:
                    adjacent_opposite_color.append(neighbor_string)
        new_string = GoString(player, [point], liberties)
        # tag::apply_zobrist[]
        # 1. Merge any adjacent strings of the same color.
        for same_color_string in adjacent_same_color:
            new_string = new_string.merged_with(same_color_string)
        for new_string_point in new_string.stones:
            self._grid[new_string_point] = new_string
        # Remove empty-point hash code.
        self._hash ^= zobrist.HASH_CODE[point, None]
        # Add filled point hash code.
        self._hash ^= zobrist.HASH_CODE[point, player]
        # end::apply_zobrist[]

        # 2. Reduce liberties of any adjacent strings of the opposite
        #    color.
        # 3. If any opposite color strings now have zero liberties,
        #    remove them.
        for other_color_string in adjacent_opposite_color:
            replacement = other_color_string.without_liberty(point)
            if replacement.num_liberties:
                self._replace_string(other_color_string.without_liberty(point))
            else:
                self._remove_string(other_color_string)

    def _replace_string(self, new_string):
        for point in new_string.stones:
            self._grid[point] = new_string

    def _remove_string(self, string):
        for point in string.stones:
            self.move_ages.reset_age(point)
            # Removing a string can create liberties for other strings.
            for neighbor in self.neighbor_table[point]:
                neighbor_string = self._grid.get(neighbor)
                if neighbor_string is None:
                    continue
                if neighbor_string is not string:
                    self._replace_string(neighbor_string.with_liberty(point))
            self._grid[point] = None
            # Remove filled point hash code.
            self._hash ^= zobrist.HASH_CODE[point, string.color]
            # Add empty point hash code.
            self._hash ^= zobrist.HASH_CODE[point, None]

    def is_self_capture(self, player, point):
        friendly_strings = []
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                # This point has a liberty. Can't be self capture.
                return False
            elif neighbor_string.color == player:
                # Gather for later analysis.
                friendly_strings.append(neighbor_string)
            else:
                if neighbor_string.num_liberties == 1:
                    # This move is real capture, not a self capture.
                    return False
        if all(neighbor.num_liberties == 1 for neighbor in friendly_strings):
            return True
        return False

    def will_capture(self, player, point):
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                continue
            elif neighbor_string.color == player:
                continue
            else:
                if neighbor_string.num_liberties == 1:
                    # This move would capture.
                    return True
        return False

    def is_on_grid(self, point):
        return 1 <= point.row <= self.num_rows and \
            1 <= point.col <= self.num_cols

    def get(self, point):
        """Return the content of a point on the board.
        Returns None if the point is empty, or a Player if there is a
        stone on that point.
        """
        string = self._grid.get(point)
        if string is None:
            return None
        return string.color

    def get_go_string(self, point):
        """Return the entire string of stones at a point.
        Returns None if the point is empty, or a GoString if there is
        a stone on that point.
        """
        string = self._grid.get(point)
        if string is None:
            return None
        return string

    def __eq__(self, other):
        return isinstance(other, Board) and \
            self.num_rows == other.num_rows and \
            self.num_cols == other.num_cols and \
            self._hash() == other._hash()

    def __deepcopy__(self, memodict={}):
        copied = Board(self.num_rows, self.num_cols)
        # Can do a shallow copy b/c the dictionary maps tuples
        # (immutable) to GoStrings (also immutable)
        copied._grid = copy.copy(self._grid)
        copied._hash = self._hash
        return copied

# tag::return_zobrist[]

    def zobrist_hash(self):
        return self._hash
Exemplo n.º 3
0
class Board:
    def __init__(self, num_rows, num_cols):
        self.num_rows = num_rows
        self.num_cols = num_cols
        self._grid = {}
        self._hash = zobrist.EMPTY_BOARD

        global neighbor_tables
        dim = (num_rows, num_cols)
        if dim not in neighbor_tables:
            init_neighbor_table(dim)
        if dim not in corner_tables:
            init_corner_table(dim)
        self.neighbor_table = neighbor_tables[dim]
        self.corner_table = corner_tables[dim]
        self.move_ages = MoveAge(self)

    def neighbors(self, point):
        return self.neighbor_table[point]

    def corners(self, point):
        return self.corner_table[point]

    def place_stone(self, player, point):
        assert self.is_on_grid(point)
        if self._grid.get(point) is not None:
            print('Illegal play on %s' % str(point))
        assert self._grid.get(point) is None
        adjacent_same_color = []
        adjacent_opposite_color = []
        liberties = []
        self.move_ages.increment_all()
        self.move_ages.add(point)
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                liberties.append(neighbor)
            elif neighbor_string.color == player:
                if neighbor_string not in adjacent_same_color:
                    adjacent_same_color.append(neighbor_string)
            else:
                if neighbor_string not in adjacent_opposite_color:
                    adjacent_opposite_color.append(neighbor_string)
        new_string = GoString(player, [point], liberties)
        for same_color_string in adjacent_same_color:
            new_string = new_string.merged_with(same_color_string)
        for new_string_point in new_string.stones:
            self._grid[new_string_point] = new_string
        self._hash ^= zobrist.HASH_CODE[point, None]
        self._hash ^= zobrist.HASH_CODE[point, player]
        for other_color_string in adjacent_opposite_color:
            replacement = other_color_string.without_liberty(point)
            if replacement.num_liberties:
                self._replace_string(other_color_string.without_liberty(point))
            else:
                self._remove_string(other_color_string)

    def _replace_string(self, new_string):
        for point in new_string.stones:
            self._grid[point] = new_string

    def _remove_string(self, string):
        for point in string.stones:
            self.move_ages.reset_age(point)
            for neighbor in self.neighbor_table[point]:
                neighbor_string = self._grid.get(neighbor)
                if neighbor_string is None:
                    continue
                if neighbor_string is not string:
                    self._replace_string(neighbor_string.with_liberty(point))
            self._grid[point] = None
            self._hash ^= zobrist.HASH_CODE[point, string.color]
            self._hash ^= zobrist.HASH_CODE[point, None]

    def is_self_capture(self, player, point):
        friendly_strings = []
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                return False
            elif neighbor_string.color == player:
                friendly_strings.append(neighbor_string)
            else:
                if neighbor_string.num_liberties == 1:
                    return False
        if all(neighbor.num_liberties == 1 for neighbor in friendly_strings):
            return True
        return False

    def will_capture(self, player, point):
        for neighbor in self.neighbor_table[point]:
            neighbor_string = self._grid.get(neighbor)
            if neighbor_string is None:
                continue
            elif neighbor_string.color == player:
                continue
            else:
                if neighbor_string.num_liberties == 1:
                    return True
        return False

    def is_on_grid(self, point):
        return 1 <= point.row <= self.num_rows and \
            1 <= point.col <= self.num_cols

    def get(self, point):
        string = self._grid.get(point)
        if string is None:
            return None
        return string.color

    def get_go_string(self, point):
        string = self._grid.get(point)
        if string is None:
            return None
        return string

    def __eq__(self, other):
        return isinstance(other, Board) and \
            self.num_rows == other.num_rows and \
            self.num_cols == other.num_cols and \
            self._hash() == other._hash()

    def __deepcopy__(self, memodict=None):
        if memodict is None:
            memodict = {}
        copied = Board(self.num_rows, self.num_cols)
        copied._grid = copy.copy(self._grid)
        copied._hash = self._hash
        return copied

    def zobrist_hash(self):
        return self._hash