Exemplo n.º 1
0
    async def get_character(self, session, name,
                            user_id) -> (Character_model, User_model):
        user = session.query(User_model).get(user_id)
        if user is None:
            await self.bot.say(
                util.get_random_line(config.lines.user_error.no_user))
            raise NoUserError()

        try:
            char = user.get_character(name=name)

            if char is None:
                if name is None:
                    await self.bot.say(
                        util.get_random_line(config.lines.user_error.no_char))
                else:
                    await self.bot.say(
                        util.get_random_line(
                            config.lines.user_error.wrong_char))
                raise NoUserError()
        except sql.roleplay_model.TooManyCharactersError:
            await self.bot.say(
                util.get_random_line(config.lines.user_error.too_many_char))
            raise NoUserError()

        return char, user
Exemplo n.º 2
0
    async def charlist(self, ctx):
        '''
        List out all of the characters you have
        '''

        user_id = ctx.message.author.id

        session = sql.sql.getSession()

        user = session.query(User_model).get(user_id)
        if user is None:
            await self.bot.say(
                util.get_random_line(config.lines.user_error.no_user))
            return

        characters = user.characters

        if len(characters) is 0:
            await self.bot.say(
                util.get_random_line(config.lines.user_error.no_char))
            return

        message = "Here is a list of {}'s characters\n".format(
            ctx.message.author.name)

        for char in characters:
            message += "- {}\n".format(util.format_name(char.name))

        await self.bot.say(message)
Exemplo n.º 3
0
    async def setlevel(self, ctx, *args):
        '''Set the level of a character'''

        if len(args) is 1:
            character = None
        else:
            character = Character.get_user_name(args[:-1])

        try:
            level = int(args[-1])
            if level < 1:
                raise ValueError()
        except ValueError:
            await self.bot.say("{} is not a valid level".format(level))
            return

        session = sql.sql.getSession()

        try:
            char, _ = await self.get_character(session, character,
                                               self.get_user_id(ctx))
        except NoUserError:
            return

        classs = char.get_class()

        if classs is None:
            await self.bot.say(
                "{} doesn't have a class yet.  You need to give them a class first"
                .format(util.format_name(char.name)))
            return

        if classs.max_level is not -1 and level > classs.max_level:
            await self.bot.say("{}\n{}s have a max level of {}".format(
                util.get_random_line(config.lines.critFails), char.classname,
                classs.max_level))
            return

        old_xp = char.xp

        if level is classs.get_level(old_xp):
            await self.bot.say("{}\n{} is already at that level!".format(
                util.get_random_line(config.lines.dumb),
                util.format_name(char.name)))
            return

        char.xp = classs.get_xp(level) + 1

        session.commit()

        await self.bot.say(
            "{} has received {:,} xp. and is now level {} ({})".format(
                util.format_name(char.name), char.xp - old_xp, level,
                classs.title[level - 1]))
Exemplo n.º 4
0
    async def levelup(self, ctx, *args):
        '''Level up your character'''

        character = Character.get_user_name(args)
        character = None if character == '' else character

        session = sql.sql.getSession()

        try:
            char, _ = await self.get_character(session, character,
                                               self.get_user_id(ctx))
        except NoUserError:
            return

        classs = char.get_class()

        if classs is None:
            await self.bot.say(
                "{} doesn't have a class yet.  You need to give them a class first"
                .format(char.name))
            return

        old_xp = char.xp
        level = classs.get_level(old_xp)

        if level is classs.max_level:
            await self.bot.say("{} is already at their max level".format(
                char.name))
            return

        level += 1

        char.xp = classs.get_xp(level) + 1

        session.commit()

        await self.bot.say(
            "{}\n{} has received {:,} xp and has leveled up to level {} ({})".
            format(util.get_random_line(config.lines.crits),
                   util.format_name(char.name), char.xp - old_xp, level,
                   classs.title[level - 1]))
Exemplo n.º 5
0
    async def newchar(self, ctx, *args):
        """This command creates a character unique to your Discord user id. Usage: !newchar <name>"""

        name = Character.get_user_name(args)

        if name == '':
            await self.bot.say("Usage: !newchar <Name>")
            return

        session = sql.sql.getSession()
        user_id = ctx.message.author.id

        # Check if the user is saved in the database
        user = session.query(User_model).get(user_id)
        if user is None:
            # Add the user to the database
            user = User_model(id=user_id)
            session.add(user)
            session.commit()

        # Check if there is already a character by that name that the user owns
        exist_characters = user.get_character(name=name)
        if exist_characters is not None:
            await self.bot.say(
                "{} already exists! There is no need to recreate him.".format(
                    util.format_name(name)))
            return

        new_character = Character_model(name=name)
        user.characters.append(new_character)
        session.commit()

        await self.bot.say(
            "{}\nSuccessfully created a new character by the name of {}".
            format(util.get_random_line(config.lines.crits),
                   util.format_name(name)))

        print("Created new Character: {}\nThat belongs to {}".format(
            new_character, user))
Exemplo n.º 6
0
    async def setxp(self, ctx, *args):
        '''Set the xp of your character'''

        if len(args) is 1:
            character = None
        else:
            character = Character.get_user_name(args[:-1])

        xp = args[-1]

        try:
            xp = int(xp)
            if xp < 0:
                raise ValueError()
        except ValueError:
            await self.bot.say("{} is not a valid number.  Try again.".format(
                args[-1]))
            return

        session = sql.sql.getSession()

        try:
            char, _ = await self.get_character(session, character,
                                               self.get_user_id(ctx))
        except NoUserError:
            return

        classs = char.get_class()

        if classs is None:
            await self.bot.say(
                "{} doesn't have a class yet.  You need to give them a class first"
                .format(char.name))
            return

        old_xp = char.xp
        old_level = classs.get_level(old_xp)

        if xp == old_xp:
            await self.bot.say(util.get_random_line(config.lines.dumb))
            return
        char.xp = xp

        session.commit()

        new_level = classs.get_level(char.xp)
        if old_level is not new_level:

            await self.bot.say(
                "{} has received {:,} xp and has leveled {} to level {} ({})".
                format(util.format_name(char.name), char.xp - old_xp,
                       'up' if char.xp - old_xp > 0 else 'down', new_level,
                       classs.title[new_level - 1]))
            return

        next_level = "\nOnly {:,} xp to next level".format(
            classs.xp[new_level - 1] - char.xp + 1)

        await self.bot.say(
            "{} has received {:,} xp and now has {:,} xp{}".format(
                util.format_name(char.name), char.xp - old_xp, char.xp,
                next_level if classs.max_level is not new_level else ""))
Exemplo n.º 7
0
    async def setstat(self, ctx, *args):
        '''
        Set a specific stat value.
        Usage: !setStat [character] <str|int|wis|dex|con|cha|com> <value>
        '''

        # Load the arguments
        if len(args) is 2:
            character = None
        elif len(args) >= 3:
            character = Character.get_user_name(args[:-2])
        else:
            await self.bot.say(
                "Usage: !setStat [character] <str|int|wis|dex|con|cha|com> <value>"
            )
            return

        pre_stat = args[-2]
        value = args[-1]

        # make sure the stat is lowercase and only the first 3 characters
        stat = pre_stat.lower()[:3]
        val = 10

        # Parse the value
        try:
            val = int(value)
        except ValueError:
            await self.bot.say("{} is not a number".format(value))
            return

        session = sql.sql.getSession()
        try:
            char, _ = await self.get_character(session, character,
                                               self.get_user_id(ctx))
        except NoUserError:
            return

        # Set the stat
        if stat == 'str':
            char.strength = val
        elif stat == 'int':
            char.intelligence = val
        elif stat == 'wis':
            char.wisdom = val
        elif stat == 'dex':
            char.dexterity = val
        elif stat == 'con':
            char.constitution = val
        elif stat == 'cha':
            char.charisma = val
        elif stat == 'com':
            char.comeliness = val
        else:
            await self.bot.say("{} is not a valid stat".format(pre_stat))
            return

        session.commit()

        await self.bot.say(
            "{}\nSuccessfully changed your {} stat to {}".format(
                util.get_random_line(config.lines.crits), stat, val))

        print("Changed {}'s {} stat to be {}\n{}".format(
            char.id, stat, val, char))