def _setup_vision_service(self, first_robot_orientation=AN_ORIENTATION):
     first_robot_pose = RobotPose(self.A_POSITION, first_robot_orientation)
     a_robot_pose = RobotPose(self.A_POSITION, self.AN_ORIENTATION)
     self._vision_service.get_vision_state.side_effect = [
         (self.AN_IMAGE, first_robot_pose),
         (self.AN_IMAGE, a_robot_pose),
     ]
    def _find_movements_to_command_panel_zone(self, robot_pose: RobotPose):
        path = self._path_service.find_path_to_command_panel_zone(
            robot_pose.get_position())
        GameState.get_instance().set_current_planned_trajectory(path)

        return self._movement_factory.create_movements(
            path, robot_pose.get_orientation_in_degree())
Exemplo n.º 3
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    def find_movements_to_goal(self, robot_pose: RobotPose, goal_position):
        if FIND_MOVEMENTS_FOR_REAL:
            path = self._path_service.find_path(
                robot_pose.get_position() + Position(140, 0),
                goal_position,
            )

            return MovementFactory().create_movements(
                path, robot_pose.get_orientation_in_degree())
        else:
            # TODO return hardcoded movements
            pass
Exemplo n.º 4
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    def _go_to_starting_zone_center(self, first_movement=False):
        # TODO Maybe get this out of here to now look clanky at the beginning of the stage
        self._rotation_service.rotate(CardinalOrientation.EAST.value)
        robot_pose = self._find_robot_pose()
        if first_movement:
            pos_x = robot_pose.get_position().get_x_coordinate()
            pos_y = robot_pose.get_position().get_y_coordinate() + 20
            robot_pose = RobotPose(
                Position(pos_x, pos_y), robot_pose.get_orientation_in_degree()
            )

        movements_to_starting_zone = self._find_movements_to_starting_zone(robot_pose)
        self._move_robot(movements_to_starting_zone)
 def detect(self, image) -> RobotPose:
     gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
     corners, ids, _ = aruco.detectMarkers(
         gray, self._aruco_dictionary, parameters=self._detector_parameters)
     robot_marker_corners = self._get_robot_marker_corners(corners, ids)
     marker_position = (
         self.get_quadrangle_center_coordinates_from_corner_coordinates(
             robot_marker_corners[0].reshape(-1, 2)))
     robot_marker_image_points = self._get_robot_image_points(
         robot_marker_corners)
     projection_points = self._get_projection_points(
         robot_marker_image_points)
     robot_orientation = self._get_robot_orientation_in_degree(
         robot_marker_corners)
     robot_position = self.get_quadrangle_center_coordinates_from_corner_coordinates(
         projection_points[0])
     if marker_position.get_x_coordinate() < 640:
         if marker_position.get_x_coordinate(
         ) > robot_position.get_x_coordinate():
             raise RobotNotFoundException()
     else:
         if marker_position.get_x_coordinate(
         ) < robot_position.get_x_coordinate():
             raise RobotNotFoundException()
     return RobotPose(robot_position, robot_orientation)
class VisionWorker:
    last_known_pose = RobotPose(
        Position(STARTING_ZONE_CENTER_POSITION[0],
                 STARTING_ZONE_CENTER_POSITION[1]),
        CardinalOrientation.WEST.value,
    )

    def __init__(self, vision_service: VisionService):
        self._vision_service = vision_service

    def run(self):
        while True:
            self.update_vision_state(self._vision_service)
            time.sleep(0.1)

    @staticmethod
    def update_vision_state(vision_service: VisionService):
        try:
            table_image, robot_pose = vision_service.get_vision_state()
            GameState.get_instance().set_table_image(table_image)
            GameState.get_instance().set_robot_pose(robot_pose)
            VisionWorker.last_known_pose = robot_pose
        except RobotNotFoundException:
            GameState.get_instance().set_robot_pose(
                VisionWorker.last_known_pose)
Exemplo n.º 7
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    def test_givenAnImage_whenDetectRobot_thenReturnCorrectRobotPose(self):
        an_image = cv2.imread(self.AN_IMAGE)
        expected_robot_position = Position(705, 664)
        expected_robot_orientation = Orientation(11)
        expected_robot_pose = RobotPose(
            expected_robot_position, expected_robot_orientation
        )

        actual_robot_pose = self.robot_detector.detect(an_image)

        self.assertEqual(expected_robot_pose, actual_robot_pose)
Exemplo n.º 8
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    def _create_straight_movement(
        self,
        direction: Direction,
        goal_position: Position,
        robot_pose: RobotPose,
    ):
        # TODO Fix it so we calculate diagonal path to avoid it looking dumb in the UI
        path = self._path_service.find_path(robot_pose.get_position(), goal_position)
        GameState.get_instance().set_current_planned_trajectory(path)

        position_to_use = (
            robot_pose.get_gripper_position()
            if direction is Direction.FORWARD
            else robot_pose.get_position()
        )

        return [
            self._movement_factory.create_movement_to_get_to_point_with_direction(
                position_to_use,
                goal_position,
                direction,
            )
        ]
Exemplo n.º 9
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    def find_movements_to_puck_zone(self, robot_pose: RobotPose):
        path = self._path_service.find_path_to_puck_zone_center(
            robot_pose.get_position())

        return MovementFactory().create_movements(
            path, robot_pose.get_orientation_in_degree())
Exemplo n.º 10
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    def find_orientation_to_puck(self, puck_position: Position,
                                 robot_pose: RobotPose):
        orientation_to_puck = GeometryUtils.calculate_angle_between_positions(
            robot_pose.get_position(), puck_position)

        return orientation_to_puck
Exemplo n.º 11
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 def _get_robot_position(self, robot_pose: RobotPose) -> dict:
     return (
         robot_pose.get_position().to_dictionary()
         if robot_pose is not None
         else self.BASE_POSITION.to_dictionary()
     )
calibrator = OpenCvCalibrator(CALIBRATION_FILE_PATH)
camera = OpenCvWorldCamera(LAPTOP_CAMERA_INDEX, calibrator)
robot_detector = OpenCvRobotDetector(
    DICT_4X4_50,
    ROBOT_ARUCO_MARKER_ID,
    ROBOT_ARUCO_MARKER_SIZE,
    CAMERA_MATRIX,
    DISTORTION_COEFFICIENTS,
    ROBOT_HEIGHT,
)

if __name__ == "__main__":
    while True:
        image = camera.take_world_image()
        robot_pose = RobotPose(Position(800, 600), Orientation(0))
        try:
            robot_pose = robot_detector.detect(image)
        except:
            pass
        x, y = robot_pose.get_position().to_tuple()

        cv2.circle(
            image,
            robot_pose.get_gripper_position().to_tuple(),
            3,
            [255, 0, 0],
            thickness=10,
        )

        cv2.imshow("robot", image)
def _create_robot_pose(x_position: int, y_position: int, orientation: int):
    position = Position(x_position, y_position)
    orientation = Orientation(orientation)
    return RobotPose(position, orientation)