Exemplo n.º 1
0
def update_db(data_path):
    """
    Create an engine and session, query for existing game ids.
    Add new files in data dir to.


    Parameters
    ----------
    data_path : Path
        path to the pro match directory. Engine is at data_path / pro.db
    """
    engine = make_engine("sqlite:///" + str(data_path / "pro.db"))

    Session = sessionmaker(bind=engine)
    session = Session()

    try:
        sql_games = set(list(zip(*session.query(Game.match_id).all()))[0])
    except IndexError:  # new db
        sql_games = set()
    cached = cached_games(data_path.resolve())  # JSON files on disk
    new_games = (x for x in cached if int(x.stem) not in sql_games)

    session = add_to_db(engine, new_games)
    return engine, session
Exemplo n.º 2
0
def main():

    args = parser.parse_args()
    store = os.path.expanduser(args.hdf_store)
    data_dir = Path(os.path.expanduser(args.data_dir))

    cached = cached_games(data_dir)

    # first time. Generate the store
    if not os.path.isfile(store):
        pd.HDFStore(store)

    with pd.get_store(store) as s:

        try:
            stored = s.select("drs")["match_id"].unique()
        except KeyError:
            stored = []

    new_games = filter(lambda x: int(x.stem) not in stored, cached)

    dfs = []
    i = 0  # if no new games
    for i, game in enumerate(new_games, 1):
        dr = api.DetailsResponse.from_json(str(game))
        dfs.append(format_df(dr))
    else:
        append_to_store(store, dfs)
        print("Added {} games.".format(i))
Exemplo n.º 3
0
def main():

    args = parser.parse_args()
    store = os.path.expanduser(args.hdf_store)
    data_dir = Path(os.path.expanduser(args.data_dir))

    cached = cached_games(data_dir)

    # first time. Generate the store
    if not os.path.isfile(store):
        pd.HDFStore(store)

    with pd.get_store(store) as s:

        try:
            stored = s.select('drs')['match_id'].unique()
        except KeyError:
            stored = []

    new_games = filter(lambda x: int(x.stem) not in stored, cached)

    dfs = []
    i = 0  # if no new games
    for i, game in enumerate(new_games, 1):
        dr = api.DetailsResponse.from_json(str(game))
        dfs.append(format_df(dr))
    else:
        append_to_store(store, dfs)
        print("Added {} games.".format(i))
Exemplo n.º 4
0
def update_db(data_path):
    """
    Create an engine and session, query for existing game ids.
    Add new files in data dir to.


    Parameters
    ----------
    data_path : Path
        path to the pro match directory. Engine is at data_path / pro.db
    """
    engine = make_engine("sqlite:///" + str(data_path / "pro.db"))

    Session = sessionmaker(bind=engine)
    session = Session()

    try:
        sql_games = set(list(zip(*session.query(Game.match_id).all()))[0])
    except IndexError:  # new db
        sql_games = set()
    cached = cached_games(data_path.resolve())  # JSON files on disk
    new_games = (x for x in cached if int(x.stem) not in sql_games)

    session = add_to_db(engine, new_games)
    return engine, session
Exemplo n.º 5
0
def get_new_details(match_ids, data_path):

    with open(os.path.expanduser('~/') + 'Dropbox/bin/api-keys.txt') as f:
        key = json.load(f)['steam']

    h = api.API(key=key)

    cached = [int(x.stem) for x in cached_games(data_path)]  # fragile...
    new_matches = (x for x in match_ids if int(x) not in cached)
    details = {mid: h.get_match_details(mid) for mid in new_matches}
    return details
Exemplo n.º 6
0
def get_details(steam_id, key, data_dir):
    """
    Take a steam_id and check for new games. Download details of any
    new games to data_dir. Primarily called from the command line.
    """
    cached = cached_games(data_dir)

    h = api.API(key)
    hr = h.get_match_history(account_id=steam_id)
    new_ids = set(hr.match_ids) - set((int(x.stem.strip('details')) for x in cached))

    if len(new_ids) == 0:
        print("No new matches for {}".format(steam_id))

    print("Fetching details on {} games".format(len(new_ids)))

    for id_ in new_ids:
        dr = h.get_match_details(id_)
        with (data_dir / (str(dr.match_id) + '.json')).open('w') as f:
            json.dump(dr.resp, f)
        print("Added {}.".format(id_))
Exemplo n.º 7
0
def get_details(steam_id, key, data_dir):
    """
    Take a steam_id and check for new games. Download details of any
    new games to data_dir. Primarily called from the command line.
    """
    cached = cached_games(data_dir)

    h = api.API(key)
    hr = h.get_match_history(account_id=steam_id)
    new_ids = set(hr.match_ids) - set(
        (int(x.stem.strip('details')) for x in cached))

    if len(new_ids) == 0:
        print("No new matches for {}".format(steam_id))

    print("Fetching details on {} games".format(len(new_ids)))

    for id_ in new_ids:
        dr = h.get_match_details(id_)
        with (data_dir / (str(dr.match_id) + '.json')).open('w') as f:
            json.dump(dr.resp, f)
        print("Added {}.".format(id_))
Exemplo n.º 8
0
    def test_cached_games(self):

        p = Path('.')
        result = sorted(cached_games(p))
        expected = [Path('1234.json'), Path('details12345678.json')]
        self.assertEqual(result, expected)
Exemplo n.º 9
0
    def test_cached_games(self):

        p = Path('.')
        result = sorted(cached_games(p))
        expected = [Path('1234.json'), Path('details12345678.json')]
        self.assertEqual(result, expected)