Exemplo n.º 1
0
def random_uniform(shape,
                   minval=0,
                   maxval=None,
                   dtype=dtypes.float32,
                   seed=None,
                   name=None):
    return ops.RandomUniform(shape, minval, maxval)
Exemplo n.º 2
0
def random_uniform(shape,
                   minval=0,
                   maxval=None,
                   dtype=dtypes.float32,
                   name=None):
    """
    Outputs random values from a uniform distribution.

      The generated values follow a uniform distribution in the range
      `[minval, maxval)`. The lower bound `minval` is included in the range, while
      the upper bound `maxval` is excluded.

      For floats, the default range is `[0, 1)`.  For ints, at least `maxval` must
      be specified explicitly.

      In the integer case, the random integers are slightly biased unless
      `maxval - minval` is an exact power of two.  The bias is small for values of
      `maxval - minval` significantly smaller than the range of the output (either
      `2**32` or `2**64`).

      Args:
        shape: A 1-D integer Python array. The shape of the output tensor.
        minval: A 0-D Python value of type `dtype`. The lower bound on the
                range of random values to generate.  Defaults to 0.
        maxval: A 0-D Python value of type `dtype`. The upper bound on
                the range of random values to generate.  Defaults to 1 if `dtype` is floating point.
        dtype: The type of the output: `float32`, `float64`, `int32`, or `int64`.
        name: A name for the operation (optional).

      Returns:
        A tensor of the specified shape filled with random uniform values.

    """

    return ops.RandomUniform(shape, minval, maxval)
Exemplo n.º 3
0
 def __call__(self, shape, dtype=None, **kwargs):
     if dtype is None: dtype = self.dtype
     return _ops.RandomUniform(
         shape=shape,
         low=self.minval,
         high=self.maxval,
         dtype=dtype.name,
     )
Exemplo n.º 4
0
 def __call__(self, shape, dtype=None):
     if dtype is None: dtype = self.dtype
     return ops.RandomUniform(shape, self.minval, self.maxval)