Exemplo n.º 1
0
 def initScreen(self):
     self.game.update(0, False)
     self.panel.update(False)
     lives = initScreen(*self.panel.screenSize())
     for player in self.game.players:
         player.lives = lives
     fade(1000)
     self.panel.resetScreen()
     self.panel.writeNames()
     self.panel.update(flip=False)
     self.game.redraw(update=False)
     fade(2500, reverse=True)
Exemplo n.º 2
0
 def initScreen(self):
     self.game.update(0, False)
     self.panel.update(False)
     lives = initScreen(*self.panel.screenSize())
     for player in self.game.players:
         player.lives = lives
     fade(1000)
     self.panel.resetScreen()
     self.panel.writeNames()
     self.panel.update(flip = False)
     self.game.redraw(update = False)
     fade(2500, reverse = True)
Exemplo n.º 3
0
 def tick(self):
     t = self.clock.tick(50)
     self.game.processEvents(t)
     if self.game.update(t, False) and not self.game.map.thingsLeft():
         fade(1500)
         for player in self.game.players:
             player.toNeutralCorner()
         self.game.map.resetMap(regen=True)
         self.game.redraw(update=False)
         fade(1500, reverse=True)
         self.clock.tick(100)
     self.panel.update()
     return t
Exemplo n.º 4
0
 def tick(self):
     t = self.clock.tick(50)
     self.game.processEvents(t)
     if self.game.update(t, False) and not self.game.map.thingsLeft():
         fade(1500)
         for player in self.game.players:
             player.toNeutralCorner()
         self.game.map.resetMap(regen = True)
         self.game.redraw(update = False)
         fade(1500, reverse = True)
         self.clock.tick(100)
     self.panel.update()
     return t