Exemplo n.º 1
0
 def in_slf(self):
     self._touch()
     if not self.mothership or not self.mothership.supports_slf():
         self.mothership = EDVehicleFactory.unknown_vehicle()
     if not self.slf:
         self.slf = EDVehicleFactory.unknown_slf()
     self.piloted_vehicle = self.slf
Exemplo n.º 2
0
 def in_srv(self):
     self._touch()
     if not self.mothership or not self.mothership.supports_srv():
         self.mothership = EDVehicleFactory.unknown_vehicle()
     if not self.srv:
         self.srv = EDVehicleFactory.default_srv()
     self.piloted_vehicle = self.srv
Exemplo n.º 3
0
 def leave_vehicle(self):
     self.mothership = EDVehicleFactory.unknown_vehicle()
     self.piloted_vehicle = self.mothership
     self.slf = None
     self.srv = None
     self.instance.reset()
     self.recon_box.reset()
     self._touch()
Exemplo n.º 4
0
 def join_crew(self, captain):
     self.wing = EDWing()
     self.instance.reset()
     self.crew = EDRCrew(captain)
     self.crew.add(self.name)
     self.instanced(captain)
     self.mothership = EDVehicleFactory.unknown_vehicle()
     self.piloted_vehicle = self.mothership
     self.slf = None
     self.srv = None
     self._touch()
Exemplo n.º 5
0
 def update_vehicle_if_obsolete(self, vehicle, piloted=True):
     if vehicle is None:
         return False
     updated = False
     if EDVehicleFactory.is_ship_launched_fighter(vehicle):
         updated = self.__update_slf_if_obsolete(vehicle)
         if not self.mothership.supports_slf():
             self.mothership = EDVehicleFactory.unknown_vehicle()
         if piloted:
             self.piloted_vehicle = self.slf
     elif EDVehicleFactory.is_surface_vehicle(vehicle):
         updated = self.__update_srv_if_obsolete(vehicle)
         if not self.mothership.supports_srv():
             self.mothership = EDVehicleFactory.unknown_vehicle()
         if piloted:
             self.piloted_vehicle = self.srv
     else:
         updated = self.__update_mothership_if_obsolete(vehicle)
         if piloted:
             self.piloted_vehicle = self.mothership
     if updated:
         self._touch()
     return updated
Exemplo n.º 6
0
 def __init__(self, name=None):
     now = EDTime.py_epoch_now()
     self._name = name
     self.mothership = EDVehicleFactory.unknown_vehicle()
     self.piloted_vehicle = self.mothership
     self.srv = None
     self.slf = None
     self.location = EDLocation()
     self.powerplay = EDRPowerplayUnknown()
     self.squadron = None
     self.sqid = None
     self.destroyed = False
     self.wanted = False
     self.enemy = False
     self._bounty = None
     self._fine = None
     self.targeted = False
     self.timestamp = now
Exemplo n.º 7
0
 def inception(self, genesis=False):
     if genesis:
         self.from_genesis = True
     self.previous_mode = None
     self.previous_wing = set()
     self.wing = EDWing()
     self.crew = None
     self.destroyed = False
     self.target = None
     self.wanted = False
     self.mothership = EDVehicleFactory.unknown_vehicle()
     self.piloted_vehicle = self.mothership
     self.srv = None
     self.slf = None
     self.location = EDLocation()
     self._bounty = None
     self.instance.reset()
     self.to_normal_space()
     self._touch()
     self.reset_mining_stats()
Exemplo n.º 8
0
 def resurrect(self, rebought=True):
     self.game_mode = self.previous_mode
     self.private_group = self.previous_private_group
     self.wing = EDWing(self.previous_wing)
     self.previous_mode = None
     self.previous_wing = set()
     self.destroyed = False
     self.target = None
     self.to_normal_space()
     self.instance.reset()
     self._touch()
     if rebought:
         self.mothership.reset()
         if self.slf:
             self.slf.reset()
         if self.srv:
             self.srv.reset()
     else:
         self.mothership = EDVehicleFactory.unknown_vehicle()
         self.piloted_vehicle = self.mothership
         self.slf = None
         self.srv = None
Exemplo n.º 9
0
 def in_mothership(self):
     self._touch()
     if not self.mothership:
         self.mothership = EDVehicleFactory.unknown_vehicle()
     self.piloted_vehicle = self.mothership