def effect120(model, position, scale, frame_rate, flags, radius, magnitude, normal=None, material=None): """ est_effect_20 <player filter> <delay> <model> <position x y z> <scale> <framerate> <flags> <radius> <magnitude> [normal x y z] [material type] """ if not isinstance(position, Vector): position = Vector(*position) te = TempEntity('Explosion') te.position = position te.scale = scale te.frame_rate = frame_rate te.flags = flags te.radius = radius te.magnitude = magnitude if normal is not None: if not isinstance(normal, Vector): normal = Vector(*normal) te.normal = normal if material is not None: te.material_type = material return te
def update_trail(self): """Create the sparks trail for the given entity.""" entity = TempEntity('Sparks') entity.origin = self.entity.origin direction = self.entity.base_velocity direction.negate() entity.direction = direction entity.trail_length = 3 entity.magnitude = 1 self.create_temp_entity(entity)
def effect120(model, position, scale, frame_rate, flags, radius, magnitude, normal=None, material=None): """ est_effect_20 <player filter> <delay> <model> <position x y z> <scale> <framerate> <flags> <radius> <magnitude> [normal x y z] [material type] """ if not isinstance(position, Vector): position = Vector(*position) te = TempEntity('Explosion') te.position = position te.scale = scale te.frame_rate = frame_rate te.flags = flags te.radius = radius te.magnitude = magnitude if normal is not None: if not isinstance(normal, Vector): normal = Vector(*normal) te.normal = normal if material is not None: if isinstance(material, str): # /game/server/func_break.h # typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matWeb, matNone, matLastMaterial } Materials; material = { 'glass': 0, 'wood': 1, 'metal': 2, 'flesh': 3, 'cinderblock': 4, 'ceilingtile': 5, 'computer': 6, 'unbreakableglass': 7, 'rocks': 8, 'web': 9 }.get(material.lower(), 0) te.material_type = material return te
def effect132(position, magnitude, trail_length, direction): """ est_effect_32 <player filter> <delay> <position x y z> <magnitude> <trail length> <direction x y z> """ if not isinstance(position, Vector): position = Vector(*position) if not isinstance(direction, Vector): direction = Vector(*direction) te = TempEntity('Smoke') te.position = position te.magnitude = magnitude te.trail_length = trail_length te.direction = direction return te