def release_spirit(self, explo): # Make a Charisma roll; if successful, get thanked by spirit. self.spirit_contained = False pc = explo.camp.party_spokesperson() spirit = self.elements["_MONSTER"] explo.alert("You release the seals on the jar. The spirit emerges...") self.elements["_SOURCE"].release_spirit() pos = explo.camp.scene.find_entry_point_in_rect( self.elements["_PUZZLE_ROOM"].area) spirit.place(explo.camp.scene, pos) explo.invoke_effect(effects.NoEffect(anim=animobs.PurpleSparkle), None, (pos, )) charm_roll = random.randint(1, 100) + pc.get_stat_bonus( stats.CHARISMA) + pc.rank() * 4 - spirit.get_stat( stats.MAGIC_DEFENSE) - spirit.get_stat_bonus(stats.CHARISMA) if charm_roll > 74: # Congratulations! The spirit is grateful. reward = self.elements["_ITEM"] explo.alert( '''"Hello {}; my name is {}", it says. "I have been trapped in this place for so long. In thanks for releasing me, I give you this {}."''' .format(pc, spirit, reward)) pc.contents.append(reward) explo.invoke_effect(effects.NoEffect(anim=animobs.YellowSparkle), None, (pos, pc.pos)) explo.camp.scene.contents.remove(spirit) self.active = False explo.check_trigger("WIN", self) else: # Whoops. This isn't a friendly spirit. explo.alert("It attacks!") explo.camp.activate_monster(spirit)
class OgreLeader( base.Monster ): name = "Ogre Leader" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 18, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 5 } SPRITENAME = "monster_giants.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 10 HABITAT = ( context.HAB_EVERY, context.HAB_FOREST, context.SET_EVERY, context.SET_RENFAN, context.MTY_HUMANOID, context.MTY_BOSS, context.MTY_LEADER, context.GEN_GIANT ) ENC_LEVEL = 8 TREASURE = treasuretype.High() LONER = True TECHNIQUES = ( invocations.Invocation( "Rock", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,10,2), stat_bonus=None, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.SlingStone, ai_tar=invocations.TargetEnemy() ), ) COMPANIONS = ( Ogre, OgreChamp, OgreShaman ) ATTACK = items.Attack( (4,4,0), element = stats.RESIST_CRUSHING ) def init_monster( self ): self.levels.append( base.Leader( 9, self ) )
class CloudGiant( base.Monster ): name = "Cloud Giant" statline = { stats.STRENGTH: 31, stats.TOUGHNESS: 21, stats.REFLEXES: 9, \ stats.INTELLIGENCE: 10, stats.PIETY: 14, stats.CHARISMA: 11 } SPRITENAME = "monster_giants.png" FRAME = 11 TEMPLATES = (stats.FIRE,) MOVE_POINTS = 14 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_FIRE, context.MTY_HUMANOID, context.MTY_FIGHTER, context.GEN_GIANT ) ENC_LEVEL = 13 TREASURE = treasuretype.HighItems() ATTACK = items.Attack( (4,6,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.Invocation( "Rock", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (2,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=10), shot_anim=animobs.SlingStone, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Humanoid( 15, self ) )
class Bodak( base.Monster ): name = "Bodak" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 6, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_ACID: 75, stats.RESIST_LIGHTNING: 155 } SPRITENAME = "monster_undead.png" FRAME = 0 TEMPLATES = (stats.UNDEAD,stats.DEMON) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_UNDEAD, context.MTY_BOSS, context.DES_LUNAR, context.GEN_UNDEAD ) ENC_LEVEL = 10 TREASURE = None ATTACK = items.Attack( (1,8,0), element = stats.RESIST_CRUSHING) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.CHARISMA, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=10 ),) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Spark(base.Monster): name = "Spark" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 8, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 12, stats.PIETY: 6, stats.CHARISMA: 14, stats.RESIST_PIERCING: 50, stats.RESIST_CRUSHING: 50, stats.RESIST_SLASHING: 50 } SPRITENAME = "monster_by_Joe.png" FRAME = 4 TEMPLATES = (stats.ELEMENTAL, stats.FIRE) MOVE_POINTS = 12 HABITAT = (context.HAB_BUILDING, context.SET_EVERY, context.GEN_IGNAN, context.DES_FIRE, context.DES_SOLAR, context.MTY_ELEMENTAL, context.MTY_CELESTIAL) ENC_LEVEL = 3 COMBAT_AI = aibrain.ArcherAI(approach_allies=0, technique_chance=75) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_SOLAR, hit_anim=animobs.OrangeExplosion, extra_effect=abilities.BURN_ATTACK) TECHNIQUES = (invocations.Invocation( "Fire Bolt", effects.OpposedRoll( att_modifier=10, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=5), shot_anim=animobs.FireBolt, ai_tar=invocations.TargetEnemy()), ) def init_monster(self): self.levels.append(base.Spellcaster(3, self))
class Lamia( base.Monster ): name = "Lamia" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 12 } SPRITENAME = "monster_default.png" FRAME = 2 TEMPLATES = () MOVE_POINTS = 10 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.HAB_DESERT, context.SET_EVERY, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_BOSS ) ENC_LEVEL = 7 TREASURE = treasuretype.HighItems() ATTACK = items.Attack( (1,6,0), element = stats.RESIST_SLASHING, extra_effect= effects.StatDamage( stats.PIETY, amount=4, anim=animobs.GreenBoom ) ) TECHNIQUES = ( invocations.MPInvocation( "Spirit Drain", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( on_success = ( effects.ManaDamage( (1,8,0), stat_bonus=stats.TOUGHNESS, anim=animobs.PurpleExplosion ), effects.CauseSleep() ,), on_failure = ( effects.ManaDamage( (1,8,0), stat_bonus=None, anim=animobs.PurpleExplosion ) ,)),), on_false= ( effects.NoEffect( anim=animobs.PurpleExplosion ) ,)), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=12 ), ) def init_monster( self ): self.levels.append( base.Humanoid( 8, self ) )
class CorpseEater( base.Monster ): name = "Corpse Eater" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 14, stats.REFLEXES: 8, \ stats.INTELLIGENCE: 2, stats.PIETY: 12, stats.CHARISMA: 2 } SPRITENAME = "monster_default.png" FRAME = 13 TEMPLATES = (stats.BUG,) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.HAB_TUNNELS, context.SET_EVERY, context.MAP_DUNGEON, context.DES_LUNAR, context.MTY_BEAST ) ENC_LEVEL = 4 ATTACK = items.Attack( (3,4,0), element = stats.RESIST_PIERCING, extra_effect = effects.OpposedRoll( att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 6 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Tentacle Slime", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( anim=animobs.GreenSplat, att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), ) ), com_tar=targetarea.SelfCentered(radius=1,exclude_middle=True), ai_tar=invocations.TargetEnemy(), mp_cost=8 ), ) def init_monster( self ): self.levels.append( base.Beast( 4, self ) )
class EvilEye( base.Monster ): name = "Evil Eye" statline = { stats.STRENGTH: 6, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 2, \ stats.MAGIC_ATTACK: 20, stats.MAGIC_DEFENSE: 10 } SPRITENAME = "monster_default.png" FRAME = 18 TEMPLATES = () MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.HAB_TUNNELS, context.SET_EVERY, context.DES_LUNAR, context.MTY_BOSS, context.MTY_BEAST, context.GEN_CHAOS ) ENC_LEVEL = 3 ATTACK = items.Attack( (2,4,0), element = stats.RESIST_LUNAR, skill_mod=stats.REFLEXES, hit_anim=animobs.PurpleExplosion, extra_effect = effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.Paralyze( max_duration = 3 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Evil Gaze", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, att_modifier=10, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 3, self ) )
class SwampDragonfly(base.Monster): name = "Swamp Dragonfly" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 9, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 1, stats.PIETY: 7, stats.CHARISMA: 1, \ stats.RESIST_ACID: 150 } SPRITENAME = "monster_bugs.png" FRAME = 2 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 14 VOICE = None HABITAT = (context.HAB_FOREST, context.SET_EVERY, context.DES_EARTH, context.MTY_BEAST, context.MTY_CREATURE, context.GEN_DRAGON) ENC_LEVEL = 3 ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING) TECHNIQUES = (invocations.MPInvocation( "Acid Breath", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.GreenSpray, ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(2, self))
def get_effect(self, user, att_modifier=0, target=None): """Generate an effect tree for this attack.""" dmg = list(self.damage) dmg[2] += user.get_stat(stats.WEAPON_DAMAGE_BONUS) hit = effects.HealthDamage(att_dice=dmg, stat_bonus=self.damage_mod, element=self.element, anim=self.hit_anim) if self.double_handed: hit.stat_mod = 1.5 miss = effects.NoEffect(anim=animobs.SmallBoom) roll = effects.PhysicalAttackRoll(att_stat=self.skill_mod, att_modifier=att_modifier, on_success=[ hit, ], on_failure=[ miss, ]) if self.extra_effect: roll.on_success.append(self.extra_effect) # If the attacker has critical hit skill, use it. if user.get_stat(stats.CRITICAL_HIT) > 0: hit.on_success.append(user.critical_hit_effect(att_modifier)) return roll
class SkeletonHunter( base.Monster ): name = "Skeleton Hunter" statline = { stats.STRENGTH: 14, stats.TOUGHNESS: 12, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 10, stats.NATURAL_DEFENSE: 10, stats.PHYSICAL_ATTACK: 5 } SPRITENAME = "monster_skeletons.png" FRAME = 9 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.SET_RENFAN, context.MTY_UNDEAD, context.MTY_HUMANOID, context.MTY_FIGHTER, context.MTY_BOSS, context.DES_EARTH, context.GEN_UNDEAD ) ENC_LEVEL = 6 TREASURE = treasuretype.High((items.BOW,items.ARROW,items.ARROW)) LONER = True COMPANIONS = (Shade,Ghast,SkeletonMage,SkeletonFighter,SkeletonThief,SkeletalHound) COMBAT_AI = aibrain.SteadyAI() ATTACK = items.Attack( (2,6,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.Invocation( "Arrow", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), effects.TargetIs( effects.ANIMAL, on_true=( effects.PercentRoll( roll_skill=stats.MAGIC_ATTACK, roll_stat=None, roll_modifier=-5, target_affects=True, on_success=( effects.InstaKill( anim=animobs.CriticalHit ) ,) ) ,) ) ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=8), shot_anim=animobs.Arrow, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Humanoid( 5, self ) )
class ShieldOfBashing(Enhancer): NAMEPAT = "{0} of Bashing" DESCPAT = "{0} It may be used to bash enemies, doing 2d6 damage and potentially stunning them." PLUSRANK = 2 AFFECTS = (SHIELD, ) TECH = (invocations.MPInvocation( "Shield Bash", effects.PhysicalAttackRoll( att_stat=stats.STRENGTH, on_success=( effects.HealthDamage((2, 6, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, stat_mod=2, anim=animobs.RedBoom), effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, def_stat=stats.TOUGHNESS, on_success=(effects.Paralyze(max_duration=3), )), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=1), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) TYPE = ET_SECONDARY
class MageBlasterTrap(MultiTrap): NAME = "Mage Blaster" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.ManaDamage((10, 6, 0), stat_bonus=None, anim=animobs.PurpleSparkle), ), roll_modifier=-25) MIN_RANK = 5 DIFFICULTY = 0 ONE_SHOT = True
class Manticore( base.Monster ): name = "Manticore" statline = { stats.STRENGTH: 20, stats.TOUGHNESS: 19, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 7, stats.PIETY: 12, stats.CHARISMA: 9 } SPRITENAME = "monster_default.png" FRAME = 26 TEMPLATES = () MOVE_POINTS = 12 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.MTY_BEAST, context.MTY_BOSS ) ENC_LEVEL = 7 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,4,0), element = stats.RESIST_PIERCING, extra_effect=abilities.POISON_ATTACK ) TECHNIQUES = (invocations.MPInvocation( "Tail Spikes", effects.NoEffect( children=( effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), )), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), ),), mp_cost=10, com_tar=targetarea.SingleTarget(reach=9), shot_anim=animobs.GoldStone, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Beast( 6, self ) )
class CrossbowTrap(SingleTrap): NAME = "Crossbow Bolt Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((2, 6, 0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom), ), roll_modifier=-5) MIN_RANK = 2 DIFFICULTY = -15 ONE_SHOT = True
class BladeTrap(MultiTrap): NAME = "Blade Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_SLASHING, anim=animobs.RedBoom), ), roll_modifier=20) MIN_RANK = 2 DIFFICULTY = -15 ONE_SHOT = True
class BlockTrap(SingleTrap): NAME = "Stone Block Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom), ), roll_modifier=0) MIN_RANK = 1 DIFFICULTY = -20 ONE_SHOT = True
class ShockTrap(SingleTrap): NAME = "Shocker Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), ), roll_modifier=-10) MIN_RANK = 3 DIFFICULTY = -15 ONE_SHOT = False
class Avoral(base.Monster): name = "Avoral" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 20, stats.REFLEXES: 23, \ stats.INTELLIGENCE: 15, stats.PIETY: 16, stats.CHARISMA: 16, \ stats.AWARENESS: 65, stats.MAGIC_DEFENSE: 25 } SPRITENAME = "monster_celestial.png" FRAME = 12 TEMPLATES = (stats.CELESTIAL, stats.AIR) MOVE_POINTS = 16 HABITAT = (context.SET_EVERY, context.DES_SOLAR, context.DES_AIR, context.MTY_HUMANOID, context.MTY_CELESTIAL) ENC_LEVEL = 12 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() TECHNIQUES = (invocations.Invocation("Avoral Missile", effects.HealthDamage( (1, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion), com_tar=targetarea.SingleTarget(), shot_anim=animobs.WizardMissile, ai_tar=invocations.TargetEnemy()), invocations.Invocation( "Hold Person", effects.OpposedRoll( att_modifier=20, on_success=(effects.Paralyze(max_duration=3), ), on_failure=(effects.NoEffect( anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.BlueComet, ai_tar=invocations.TargetMobileEnemy()), invocations.MPInvocation( "Thunder Strike", effects.OpposedRoll(on_success=(effects.HealthDamage( (3, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), )), mp_cost=16, com_tar=targetarea.Line(), ai_tar=invocations.TargetEnemy())) ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) def init_monster(self): self.levels.append(base.Terror(7, self))
class PoisonNeedleTrap(SingleTrap): NAME = "Poison Needle" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 4, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Enchant(enchantments.PoisonClassic)), roll_modifier=-10) MIN_RANK = 4 DIFFICULTY = -5 ONE_SHOT = True
class GasBombTrap(MultiTrap): NAME = "Gas Bomb" FX = effects.SavingThrow( roll_stat=stats.TOUGHNESS, on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((2, 4, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Enchant(enchantments.PoisonClassic)), roll_modifier=0) MIN_RANK = 6 DIFFICULTY = 5 ONE_SHOT = True
class Scarab(base.Monster): name = "Scarab" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 16, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 1, stats.PIETY: 12, stats.CHARISMA: 1, stats.RESIST_SOLAR: 50 } SPRITENAME = "monster_bugs.png" FRAME = 5 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 8 VOICE = None HABITAT = (context.HAB_TUNNELS, context.HAB_DESERT, context.SET_EVERY, context.DES_SOLAR, context.MTY_BEAST, context.MTY_CREATURE) ENC_LEVEL = 7 TECHNIQUES = (invocations.MPInvocation( "Draining Breath", effects.TargetIsEnemy( on_true=(effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.PurpleExplosion), ), on_failure=(effects.HealthDamage( (1, 4, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.PurpleExplosion), )), ), on_false=(effects.NoEffect(anim=animobs.PurpleExplosion), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING, extra_effect=abilities.POISON_ATTACK_2d6) def init_monster(self): self.levels.append(base.Beast(7, self))
def unarmed_attack_effect(self, roll_mod=0): """Return the attackdata for this character's unarmed strikes.""" kungfu = self.get_stat(stats.KUNG_FU) // 5 dbonus = 0 if kungfu > 20: dbonus = kungfu - 20 kungfu = 20 dice = (self.KUNG_FU_DAMAGE[kungfu][0], self.KUNG_FU_DAMAGE[kungfu][1], dbonus) hit = effects.HealthDamage(att_dice=dice, stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom) miss = effects.NoEffect(anim=animobs.SmallBoom) roll = effects.PhysicalAttackRoll(att_stat=stats.STRENGTH, att_modifier=roll_mod, on_success=[ hit, ], on_failure=[ miss, ]) if self.KUNG_FU_DAMAGE[kungfu][2] > 0: dice = (self.KUNG_FU_DAMAGE[kungfu][2], self.KUNG_FU_DAMAGE[kungfu][3], dbonus) hit2 = effects.HealthDamage(att_dice=dice, stat_bonus=stats.PIETY, element=stats.RESIST_SOLAR, anim=animobs.YellowExplosion) hit.on_success.append(hit2) hit.on_failure.append(hit2) # If the attacker has critical hit skill, use it. if self.get_stat(stats.CRITICAL_HIT) > 0: hit.on_success.append(self.critical_hit_effect(roll_mod)) return roll
class Basilisk( base.Monster ): name = "Basilisk" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 15, stats.REFLEXES: 8, \ stats.INTELLIGENCE: 2, stats.PIETY: 12, stats.CHARISMA: 11 } SPRITENAME = "monster_default.png" FRAME = 39 TEMPLATES = (stats.REPTILE,) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_BEAST, context.MTY_BOSS ) ENC_LEVEL = 6 ATTACK = items.Attack( (1,8,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.PIETY, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=6 ), ) def init_monster( self ): self.levels.append( base.Beast( 6, self ) )
class Medusa( base.Monster ): name = "Medusa" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 12, stats.PIETY: 13, stats.CHARISMA: 15 } SPRITENAME = "monster_default.png" FRAME = 30 TEMPLATES = () MOVE_POINTS = 10 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_HUMANOID ) ENC_LEVEL = 9 COMBAT_AI = aibrain.ArcherAI(approach_allies=0,technique_chance=75) ATTACK = items.Attack( (1,6,0), element = stats.RESIST_PIERCING, extra_effect=abilities.POISON_ATTACK_2d6 ) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.PIETY, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=9 ), abilities.LONGBOW ) def init_monster( self ): self.levels.append( base.Humanoid( 6, self ) )
class Beastman(base.Monster): name = "Beastman" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 14, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 9, stats.PIETY: 6, stats.CHARISMA: 8 } SPRITENAME = "monster_chaos.png" FRAME = 3 TEMPLATES = () MOVE_POINTS = 12 TREASURE = treasuretype.Standard() HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_FIGHTER, context.GEN_CHAOS) ENC_LEVEL = 4 COMPANIONS = (Hooligan, ) TECHNIQUES = (invocations.MPInvocation( "Headbutt", effects.PhysicalAttackRoll( att_stat=stats.STRENGTH, on_success=( effects.HealthDamage((1, 10, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, stat_mod=2, anim=animobs.RedBoom), effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, def_stat=stats.TOUGHNESS, on_success=(effects.Paralyze(max_duration=3), )), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=1), ai_tar=invocations.TargetEnemy(), mp_cost=5), ) ATTACK = items.Attack((1, 8, 0), element=stats.RESIST_SLASHING) def init_monster(self): self.levels.append(base.Humanoid(4, self))
class Cockatrice( base.Monster ): name = "Cockatrice" statline = { stats.STRENGTH: 8, stats.TOUGHNESS: 8, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 1, stats.PIETY: 10, stats.CHARISMA: 4 } SPRITENAME = "monster_default.png" FRAME = 21 TEMPLATES = () MOVE_POINTS = 10 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.SET_RENFAN, context.DES_AIR, context.DES_EARTH, context.MTY_BEAST, context.MTY_BOSS ) ENC_LEVEL = 4 COMPANIONS = (animals.Chicken,) ATTACK = items.Attack( (1,6,0), element = stats.RESIST_PIERCING, skill_mod=stats.REFLEXES ) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.PIETY, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=4 ), ) def init_monster( self ): self.levels.append( base.Beast( 3, self ) )
class Umbull( base.Monster ): name = "Umbull" statline = { stats.STRENGTH: 23, stats.TOUGHNESS: 19, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 9, stats.PIETY: 11, stats.CHARISMA: 13 } SPRITENAME = "monster_default.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.MAP_DUNGEON, context.DES_EARTH ) ENC_LEVEL = 9 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Standard() ATTACK = items.Attack( (3,6,0), element = stats.RESIST_SLASHING ) TECHNIQUES = (invocations.Invocation( "Freezing Gaze", effects.OpposedRoll( att_modifier=20, on_success = ( effects.Paralyze( max_duration = 6 ) ,), on_failure =( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy() ), ) def init_monster( self ): self.levels.append( base.Defender( 9, self ) )
ai_tar=invocations.TargetWoundedAlly(), exp_tar=targetarea.SinglePartyMember(), mpfudge=-2) # CIRCLE 3 SUNRAY = Spell("Sunray", "This attack does 3d6 solar damage when it hits.", effects.OpposedRoll( att_modifier=10, on_success=(effects.HealthDamage( (3, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_SOLAR, anim=animobs.YellowExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), rank=3, gems={SOLAR: 2}, com_tar=targetarea.SingleTarget(), shot_anim=animobs.YellowVortex, ai_tar=invocations.TargetEnemy()) CURE_POISON = Spell( "Cure Poison", "This spell will remove all poisoning from a single party member.", effects.TidyEnchantments(enchantments.POISON, anim=animobs.YellowSparkle), rank=3, gems={SOLAR: 1}, com_tar=targetarea.SingleTarget(reach=1), exp_tar=targetarea.SinglePartyMember(), mpfudge=-1)
ai_tar=invocations.TargetEmptySpot(), mpfudge=12) # CIRCLE SEVEN DISINTEGRATION = Spell( "Disintegration", "The primal flames of the universe are called forth to reduce a single target to dust. This spell does 10d10 atomic damage on a successful hit.", effects.OpposedRoll( att_modifier=10, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((10, 10, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), rank=7, gems={FIRE: 3}, com_tar=targetarea.SingleTarget(), shot_anim=animobs.Fireball, ai_tar=invocations.TargetEnemy()) # CIRCLE EIGHT # CIRCLE NINE NUCLEAR = Spell( "Nuclear", "This spell causes a massive explosion, doing 20d6 atomic damage to all targets in a 4 tile radius.", effects.OpposedRoll(on_success=(effects.HealthDamage( (20, 6, 0),