def __init__(self): """Initializes OpenGL ES, sets the vertex and color arrays and pointers, and selects the shading mode.""" # It's best to set these before creating the GL Canvas self.iFrame=0 self.exitflag = False self.render=0 pygame.init() self.screen = pygame.display.set_mode( (800,480), FULLSCREEN ) egl.create(pygame.display.get_wm_info()['window']) self.initgl() self.render=1
def __init__(self): """Initializes OpenGL ES, sets the vertex and color arrays and pointers, and selects the shading mode.""" # It's best to set these before creating the GL Canvas self.iDrawingMode=self.ETriangles self.iFrame=0 self.exitflag = False self.render=0 self.canvas = None pygame.init() self.screen = pygame.display.set_mode( (800,480), FULLSCREEN ) egl.create(pygame.display.get_wm_info()['window']) self.initgl() self.SmoothShading()
def __init__(self): # It's best to set these before creating the GL Canvas self.frames = 0 self.exitflag = False self.render=0 self.canvas = None self.angle = 0.0 self.tStart = self.t0 = time.time() self.view_rotx=20.0 self.view_roty=30.0 self.view_rotz=0.0 # Attributes for an antialiased canvas #egl_attrs = {EGL_SAMPLE_BUFFERS:1, EGL_SAMPLES:4} #appuifw.app.screen = 'full' try: pygame.init() self.screen = pygame.display.set_mode( (800,480), FULLSCREEN ) egl.create(pygame.display.get_wm_info()['window']) except Exception,e: self.set_exit() return