Exemplo n.º 1
0
	def _testEnemyBulletCollision( self ):
		"""
		Tests to see if any of the enemy bullets hit the player. This modifies
		Player.hit to True if there is a hit detected
		"""
		for bullet in self._bulletList:
			if bullet.destroyed:
				self._bulletList.remove( self, bullet )
			elif bullet.collidesWith( self, player ):
				player.hit = True
				bullet.hit = True
				break # if the player is hit once, no point in checking others
Exemplo n.º 2
0
	def _testPlayerBulletCollision( self, entity ):
		"""
		Tests if the player's bullets have collided with any enemies. This also
		applys the hits to enemies as needed.

		Parameters: Enemy->entity
		Returns: None
		"""
		for bullet in self._playerBulletList:
			if bullet.destroyed:
				self._playerBulletList.remove( bullet )
			elif bullet.collidesWith( entity ):
				entity.applyHit( bullet )
				self._playerBulletList.remove( bullet )
				distance = math.sqrt( math.pow( entity.xpos + bullet.xpos, 2) - \
								math.pow( entity.ypos + bullet.xpos, 2 ))
				if distance < 100:
					entity.heat += ( 100 - distance ) / 10