def test_collect_blinds(self): initial_stack = 1000 small_blind_size = 5 big_blind_size = small_blind_size * 2 button_player = self.setup_new_player("Button", initial_stack) player2 = self.setup_new_player("SmallBlind", initial_stack) player3 = self.setup_new_player("BigBlind", initial_stack) seating = Seating([button_player, player2, player3]) deck = Deck() dealer = Dealer(deck, seating) dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack, button_player.stack) self.assertEqual(initial_stack - small_blind_size, player2.stack) self.assertEqual(initial_stack - big_blind_size, player3.stack) self.assertEqual(big_blind_size + small_blind_size, dealer.pot.total_count()) dealer.move_button() dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack - big_blind_size, button_player.stack) self.assertEqual(initial_stack - small_blind_size, player2.stack) self.assertEqual(initial_stack - big_blind_size - small_blind_size, player3.stack) self.assertEqual(big_blind_size + small_blind_size, dealer.pot.total_count()) self.assertTrue(button_player in dealer.pot.chips_per_player) self.assertTrue(player3 in dealer.pot.chips_per_player)
def setup_dealer_and_play_preflop_where_everybody_calls( self, players, small_blind_size): for player in players: player.act = self.action_check_call() seating = Seating(players) dealer = Dealer(None, seating) dealer.setup_deck() winner = dealer.play_preflop(small_blind_size) print("# Preflop concluded") self.assertEqual(False, winner) return dealer
def setup_3_player_preflop_where_everybody_folds(self, initial_stack): button_player = self.setup_new_player("Button", initial_stack) sb_player = self.setup_new_player("SmallBlind", initial_stack) bb_player = self.setup_new_player("BigBlind", initial_stack) button_player.act = self.action_fold() sb_player.act = self.action_fold() bb_player.act = self.action_fold() seating = Seating([button_player, sb_player, bb_player]) dealer = Dealer(None, seating) dealer.setup_deck() return dealer
def test_deal(self): player1 = Player("player1", 1000) player2 = Player("player2", 1000) seating = Seating([player1, player2]) deck = Deck() deck.initialize() dealer = Dealer(deck, seating) dealer.deal_cards_to_players() hand_size = 2 cards_dealt = len(seating.players) * hand_size self.assertEqual(cards_dealt, len(set(player1.cards + player2.cards))) expected_remaining_card_count = TestDeck.deck_size - cards_dealt self.assertEqual(expected_remaining_card_count, len(deck.cards))
def test_play_round__when_round_concludes___button_is_moved(self): stack_player1 = 100 stack_player2 = 100 player1 = self.setup_new_player("Player1", stack_player1) player2 = self.setup_new_player("Player2", stack_player2) player1.act = TestDealer.action_fold() player2.act = TestDealer.action_fold() seating = Seating([player1, player2]) dealer = Dealer(None, seating) dealer.move_button = MagicMock() # draw for Button and SmallBlind, both have 2 pairs with same kicker round = Round(dealer) round.play_round(5) self.assertTrue(dealer.move_button.called)
def test_play_round__when_players_allin_with_unequal_stacks__side_pots_are_formed( self): stack_player1 = 1000 stack_player2 = 3300 stack_player3 = 7500 stack_player4 = 30000 player1 = self.setup_new_player("Button", stack_player1) player2 = self.setup_new_player("SmallBlind", stack_player2) player3 = self.setup_new_player("BigBlind", stack_player3) player4 = self.setup_new_player("UTG", stack_player4) player1.act = TestDealer.action_raise(stack_player1) player2.act = TestDealer.action_raise(stack_player2) player3.act = TestDealer.action_raise(stack_player3) player4.act = TestDealer.action_raise(stack_player4) seating = Seating([player1, player2, player3, player4]) dealer = Dealer(None, seating, 1) # with seed 1 SmallBlind wins with pair of 6s # side pot goes to UTG with pair of 4s round = Round(dealer) round.play_round(5) self.assertEqual(0, player1.stack) self.assertEqual(stack_player2 * 3 + stack_player1, player2.stack) self.assertEqual(0, player3.stack) self.assertEqual(stack_player4 - stack_player2 * 2 + stack_player3, player4.stack)
def test_preflop_round__when_player_raises__all_calls(self): initial_stack = 100 bet_size = 50 raise_size = bet_size + 10 small_blind_size = 5 button_player = self.setup_new_player("Button", initial_stack) sb_player = self.setup_new_player("SmallBlind", initial_stack) bb_player = self.setup_new_player("BigBlind", initial_stack) def call_raise(player_name): def call_raise_action(amount): if amount == small_blind_size * 2: print(player_name + " calls " + str(amount)) return Action.ACTION_CALL, amount print(player_name + " raises to " + str(raise_size)) return Action.ACTION_RAISE, raise_size return call_raise_action button_player.act = call_raise("Button") def raise_call(player_name): def raise_call_action(amount): if amount == small_blind_size * 2: print(player_name + " raises to " + str(bet_size)) return Action.ACTION_RAISE, bet_size print(player_name + " calls " + str(amount)) return Action.ACTION_CALL, amount return raise_call_action sb_player.act = raise_call("SmallBlind") bb_player.act = self.action_check_call() seating = Seating([button_player, sb_player, bb_player]) dealer = Dealer(None, seating) dealer.setup_deck() winner = dealer.play_preflop(small_blind_size) self.assertEqual(False, winner) self.assertTrue(button_player in dealer.pot.chips_per_player) self.assertTrue(sb_player in dealer.pot.chips_per_player) self.assertTrue(bb_player in dealer.pot.chips_per_player) self.assertEqual(initial_stack - raise_size, button_player.stack) self.assertEqual(initial_stack - raise_size, sb_player.stack) self.assertEqual(initial_stack - raise_size, bb_player.stack) self.assertEqual(raise_size * 3, dealer.pot.total_count())
def test_collect_blinds__when_player_dont_have_enough_chips(self): initial_stack = 100 small_blind_size = 5 big_blind_size = small_blind_size * 2 button_player = self.setup_new_player("Button", 100) player2 = self.setup_new_player("SmallBlind", small_blind_size - 1) player3 = self.setup_new_player("BigBlind", big_blind_size - 1) seating = Seating([button_player, player2, player3]) deck = Deck() dealer = Dealer(deck, seating) dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack, button_player.stack) self.assertEqual(0, player2.stack) self.assertEqual(0, player3.stack) self.assertEqual(13, dealer.pot.total_count()) self.assertTrue(player2 in dealer.pot.chips_per_player) self.assertTrue(player3 in dealer.pot.chips_per_player)
def test_is_winner_determined__when_one_player_left_with_chips__returns_true( self): stack_player1 = 200 stack_player2 = 0 player1 = self.setup_new_player("Player1", stack_player1) player2 = self.setup_new_player("Player2", stack_player2) seating = Seating([player1, player2]) dealer = Dealer(None, seating) round = Round(dealer) self.assertTrue(round.is_winner_determined())
def test_move_button__when2players(self): initial_button_player = self.setup_new_player("Button", 100) initial_bb_player = self.setup_new_player("BigBlind", 100) seating = Seating([initial_button_player, initial_bb_player]) deck = Deck() dealer = Dealer(deck, seating) dealer.move_button() seating.button_position = 0 dealer.move_button() seating.button_position = 1 dealer.move_button() seating.button_position = 0
def test_preflop_round__when_first_player_bets__all_calls(self): initial_stack = 100 bet_size = 50 small_blind_size = 5 button_player = self.setup_new_player("Button", initial_stack) sb_player = self.setup_new_player("SmallBlind", initial_stack) bb_player = self.setup_new_player("BigBlind", initial_stack) button_player.act = self.action_raise(bet_size) sb_player.act = self.action_check_call() bb_player.act = self.action_check_call() seating = Seating([button_player, sb_player, bb_player]) dealer = Dealer(None, seating) dealer.setup_deck() winner = dealer.play_preflop(small_blind_size) self.assertEqual(False, winner) self.assertTrue(button_player in dealer.pot.chips_per_player) self.assertTrue(sb_player in dealer.pot.chips_per_player) self.assertTrue(bb_player in dealer.pot.chips_per_player) self.assertEqual(initial_stack - bet_size, button_player.stack) self.assertEqual(initial_stack - bet_size, sb_player.stack) self.assertEqual(initial_stack - bet_size, bb_player.stack) self.assertEqual(bet_size * 3, dealer.pot.total_count())
def test_play_round__when_player_wins_in_turn__round_concludes(self): initial_stack = 1000 button_player = self.setup_new_player("Button", initial_stack) sb_player = self.setup_new_player("SmallBlind", initial_stack) bb_player = self.setup_new_player("BigBlind", initial_stack) utg_player = self.setup_new_player("UTG", initial_stack) button_player.act = TestDealer.action_call_fold(2) sb_player.act = TestDealer.action_call_fold(2) bb_player.act = TestDealer.action_call_fold(2) utg_player.act = TestDealer.action_call_fold(2) seating = Seating([button_player, sb_player, bb_player, utg_player]) dealer = Dealer(None, seating) round = Round(dealer) round.play_round(5) self.assertEqual(40, len(dealer.deck.cards))
def test_play_round__when_played_with_fixed_deck_and_player_keeps_raising__expected_player_wins( self): initial_stack = 1000 button_player = self.setup_new_player("Button", initial_stack) sb_player = self.setup_new_player("SmallBlind", initial_stack) bb_player = self.setup_new_player("BigBlind", initial_stack) utg_player = self.setup_new_player("UTG", initial_stack) button_player.act = TestDealer.action_check_call() sb_player.act = TestDealer.action_check_call() bb_player.act = self.action_raise(10) utg_player.act = TestDealer.action_check_call() seating = Seating([button_player, sb_player, bb_player, utg_player]) # seed value 2 results in shuffling where SmallBlind has best hand (Pair) seed = 2 dealer = Dealer(None, seating, seed) round = Round(dealer) round.play_round(5) self.assertEqual(1150, sb_player.stack)
def test_play_round__when_draw__pot_is_shared(self): stack_player1 = 10000 stack_player2 = 3000 stack_player3 = 1001 # 1 chip will be dropped when splitting pot player1 = self.setup_new_player("Button", stack_player1) player2 = self.setup_new_player("SmallBlind", stack_player2) player3 = self.setup_new_player("BigBlind", stack_player3) player1.act = TestDealer.action_raise(stack_player3) player2.act = TestDealer.action_raise(stack_player2) player3.act = TestDealer.action_raise(stack_player3) seating = Seating([player1, player2, player3]) dealer = Dealer(None, seating, 27) # draw for Button and SmallBlind, both have 2 pairs with same kicker round = Round(dealer) round.play_round(5) self.assertEqual(stack_player1 + 500, player1.stack) self.assertEqual(stack_player2 + 500, player2.stack) self.assertEqual(0, player3.stack)
def test_play_round__when_round_ends__cards_are_collected(self): stack_player1 = 100 stack_player2 = 100 stack_player3 = 100 player1 = self.setup_new_player("Player1", stack_player1) player2 = self.setup_new_player("Player2", stack_player2) player3 = self.setup_new_player("Player3", stack_player3) player1.act = TestDealer.action_raise(100) player2.act = TestDealer.action_raise(100) player3.act = TestDealer.action_raise(100) seating = Seating([player1, player2, player3]) dealer = Dealer(None, seating, 27) # draw for Button and SmallBlind, both have 2 pairs with same kicker round = Round(dealer) round.play_round(5) self.assertEqual(0, len(dealer.community_cards)) self.assertEqual(0, len(player1.cards)) self.assertEqual(0, len(player2.cards)) self.assertEqual(0, len(player3.cards))
#imports from bots.pseudo_bot import PseudoBot from bots.easy_bot import EasyBot from bots.trainer import Trainer from engine.dealer import Dealer from engine.player import Player #constants #n/a #functions #n/a # valerie = Dealer() #print("valerie will be our dealer.") matt_damon = Player("Matt") ed_norton = Player("Ed") trainer = Trainer() matt_damon.bot = EasyBot("MattBot") ed_norton.bot = PseudoBot("EdBot") # each iteration took about 1 min, default is 100 iters # trainer = Trainer() # trainer.train(matt_damon) valerie.start_game(matt_damon, ed_norton) #c = "To play a hand, run ``valerie.play_hand()``\n"
from engine.dealer import Dealer from engine.game_settings import DefaultGameSettings from engine.round import Round game_settings = DefaultGameSettings() dealer = Dealer(None, game_settings.seating) round = Round(dealer) while not round.is_winner_determined(): round.play_round(game_settings.small_blind_size)
def test_move_button__when5players(self): player1 = self.setup_new_player("Player1", 100) player2 = self.setup_new_player("Player2", 100) initial_button_player = self.setup_new_player("Button", 100) initial_sb_player = self.setup_new_player("SmallBlind", 100) initial_bb_player = self.setup_new_player("BigBlind", 100) seating = Seating([ player1, player2, initial_button_player, initial_sb_player, initial_bb_player ]) deck = Deck() dealer = Dealer(deck, seating) dealer.move_button() seating.button_position = 0 dealer.move_button() seating.button_position = 1 dealer.move_button() seating.button_position = 2 dealer.move_button() seating.button_position = 3 dealer.move_button() seating.button_position = 4 dealer.move_button() seating.button_position = 5 dealer.move_button() seating.button_position = 0