Exemplo n.º 1
0
 def test_deal_initial_hand_3p(self):
     mock_deck = create_autospec(Deck)
     mock_deck.draw_card.return_value = "card"
     mock_player = create_autospec(Player)
     gc = GameController([mock_player, mock_player, mock_player])
     gc.deck = mock_deck
     gc.deal_initial_hand()
     assert len(gc.player_hands) == 3
     assert len(gc.player_hands[0]) == 5
Exemplo n.º 2
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 def test_game_over_all_stacks_completed(self):
     mock_game_state = create_autospec(GameState)
     mock_board = create_autospec(Board)
     mock_player = create_autospec(Player)
     gc = GameController([mock_player, mock_player])
     gc.master_game_state = mock_game_state
     gc.master_game_state.board = mock_board
     gc.master_game_state.board.fuse_tokens = 1
     # Max score for a default game. Need to update when we add wilds / configurable color counts.
     gc.master_game_state.board.compute_score.return_value = 25
     self.assertIs(gc.game_over(0, gc.master_game_state), True)
Exemplo n.º 3
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    def test_game_over_not_over_deck_empty(self):
        mock_deck = create_autospec(Deck)
        mock_deck.__len__.return_value = 0
        mock_player = create_autospec(Player)
        mock_game_state = create_autospec(GameState)
        mock_board = create_autospec(Board)
        gc = GameController([mock_player, mock_player])
        gc.deck = mock_deck
        gc.master_game_state = mock_game_state
        gc.master_game_state.board = mock_board
        gc.master_game_state.board.fuse_tokens = 1
        gc.master_game_state.board.game_almost_over = 0

        self.assertIs(gc.game_over(1, gc.master_game_state), False)
Exemplo n.º 4
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 def test_game_over_last_turn(self):
     # TODO: There's a more-clear way to manage game state and track final player turn.
     # TODO: Finish writing this test, then refactor. Might even need to move game_over to GameState
     # Note, this doesn't need to know about the actual deck
     mock_deck = create_autospec(Deck)
     mock_deck.__len__.return_value = 0
     mock_player = create_autospec(Player)
     mock_game_state = create_autospec(GameState)
     mock_board = create_autospec(Board)
     gc = GameController([mock_player, mock_player])
     gc.deck = mock_deck
     gc.master_game_state = mock_game_state
     gc.master_game_state.board = mock_board
     gc.master_game_state.board.fuse_tokens = 1
     gc.master_game_state.board.game_almost_over = 0
     self.assertIs(gc.game_over(0, gc.master_game_state), True)
Exemplo n.º 5
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 def test_constructor_fail_too_many_players(self):
     mock_player = create_autospec(Player)
     with pytest.raises(ValueError) as excinfo:
         GameController(players=[
             mock_player, mock_player, mock_player, mock_player,
             mock_player, mock_player
         ])
     assert str(excinfo.value
                ) == 'There must be between 2 and 5 players to play Hanabi.'
Exemplo n.º 6
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 def test_game_over_no_fuse_tokens(self):
     mock_player = create_autospec(Player)
     gc = GameController([mock_player, mock_player])
     gc.master_game_state.board.fuse_tokens = 0
     self.assertIs(gc.game_over(0, gc.master_game_state), True)