Exemplo n.º 1
0
class Text(IndicatorPrimitive):
    def __init__(self, **kwargs):
        IndicatorPrimitive.__init__(self)

        self.pointsize = None
        if "pointsize" in kwargs:
            self.pointsize = kwargs.get("pointsize")
        elif self.pointsize is None:
            self.pointsize = 10

        self.text = None
        if "text" in kwargs:
            self.text = kwargs.get("text")
        elif self.text is None:
            self.text = "Basic text"

        self.font = None
        if "font" in kwargs:
            self.font = kwargs.get("font")
        elif self.font is None:
            self.font = "fonts/arial.ttf"

        self.alignment = None
        if "alignment" in kwargs:
            self.alignment = kwargs.get("alignment")
        elif self.alignment is None:
            self.alignment = "left"

    def _set_text_static_graphics_1(self):
        self.textNode = TextNode('foo')
        self.textNode.setText(self.text)
        self._font_p3d = loader.loadFont(self.font)

        self.pixels_per_unit = engine.tq_graphics_basics.get_font_bmp_pixels_from_height(
            engine.tq_graphics_basics.get_pts_to_p3d_units(self.pointsize))

        self._font_p3d.setPixelsPerUnit(self.pixels_per_unit)
        self._font_p3d.setPointSize(self.pointsize)
        self.textNode.setFont(self._font_p3d)

        self.textNode.setShadow(0.05, 0.05)
        self.textNode.setShadowColor(0, 0, 0, 1)

    def _set_text_static_graphics_2(self):
        self.set_node_p3d(self.textNode)
        self.set_p3d_nodepath(NodePath(self.textNode.generate()))

        self._font_p3d.clear()

        self.setLightOff(1)
        self.setTwoSided(True)
        self.set_render_above_all(True)

        scale = self._get_scale()
        self.setScale(scale, 1., scale)

    def _get_scale(self):
        # --- get_scale_matrix_initial_to_font_size
        initial_height = self.textNode.getHeight()
        scale_factor_to_height_1 = 1. / initial_height
        pixels_per_p3d_length_unit = engine.tq_graphics_basics.get_window_size_y(
        ) / 2.0
        scale_height_1_to_pixels = 1. / pixels_per_p3d_length_unit
        return scale_height_1_to_pixels * self.pixels_per_unit

    def _reparentTo_additional_trafo_nodepath(self):
        self.additional_trafo_nodepath = TQGraphicsNodePath()
        self.additional_trafo_nodepath.reparentTo_p3d(self.getParent_p3d())
        super().reparentTo(self.additional_trafo_nodepath)

    def _update_textnode_alignment(self):
        if self.alignment == "right":
            self.textNode.setAlign(TextNode.ARight)
        elif self.alignment == "left":
            self.textNode.setAlign(TextNode.ALeft)
        elif self.alignment == "center":
            self.textNode.setAlign(TextNode.ACenter)

    def get_size(self):
        height = engine.tq_graphics_basics.get_pts_to_p3d_units(self.pointsize)
        width = (self.textNode.getWidth() / self.textNode.getHeight()) * height
        return height, width
Exemplo n.º 2
0
class Point3dCursor(TQGraphicsNodePath):
    """ a white Point3d with a
    black and a white circle aroud it for accentuation """
    def __init__(self, camera_gear, scale=0.05):
        """ """
        self.camera_gear = camera_gear  # needed for re-orientation towards the camera whenever it's updated or the camera moves

        self.scale_total = scale
        self.rel_scale_point_center = 0.4
        self.rel_scale_circle_outer_first = 0.6
        self.rel_scale_circle_outer_second = 0.9
        # self.rel_scale_circle_outer_third = 1.2
        self.num_of_verts = 20

        self.color_point_center = Vec4(1., 1., 1., 1.)
        self.color_circle_outer_first = Vec4(0., 0., 0., 1.)
        self.color_circle_outer_second = Vec4(1., 1., 1., 1.)
        # self.color_circle_outer_third = Vec4(0., 0., 0., 1.)

        self._initial_normal_vector = Vec3(1., 0., 0.)

        TQGraphicsNodePath.__init__(self)

        self.point_center = Point3d(scale=self.scale_total *
                                    self.rel_scale_point_center)
        self.point_center.reparentTo(self)

        self.circle_outer_first = OrientedCircle(
            target_normal_vector=self._initial_normal_vector,
            initial_scaling=self.scale_total *
            self.rel_scale_circle_outer_first,
            num_of_verts=self.num_of_verts,
            thickness=3.)
        self.circle_outer_first.reparentTo(self)

        self.circle_outer_second = OrientedCircle(
            target_normal_vector=self._initial_normal_vector,
            initial_scaling=self.scale_total *
            self.rel_scale_circle_outer_second,
            num_of_verts=self.num_of_verts,
            thickness=3.)
        self.circle_outer_second.reparentTo(self)

        # the closest to root node of the cursor saves the translation (along the edgeplayer) (i.e. here the additional_trafo_nodepath)
        # the edgeplayer node itself actually only has a rotation, which it sets to
        # always reorient towards the camera. If I didn't separate the two (translation and rotation)
        # into two separate nodes, I would need to declare additional functions for TQGraphicsNodePath to
        # set and get Rotation, Position and Scaling components of the Model Matrix independently of each other
        # (which I guess can be done, since a Model Matrix actually be decomposed)

        self.additional_trafo_nodepath = TQGraphicsNodePath()
        self.additional_trafo_nodepath.reparentTo_p3d(self.getParent_p3d())
        super().reparentTo(self.additional_trafo_nodepath)

        self.camera_gear.add_camera_move_hook(self._adjust)

        self._adjust()

    def _adjust(self):
        self.point_center.setColor(self.color_point_center)
        self.circle_outer_first.setColor(self.color_circle_outer_first)
        self.circle_outer_second.setColor(self.color_circle_outer_second)

        self._adjust_rotation_to_camera()

    def _adjust_rotation_to_camera(self):
        """ """
        x, y, z, up_vector, eye_vector = self.camera_gear.get_spherical_coords(
            get_up_vector=True,
            get_eye_vector=True,
            correct_for_camera_setting=True)

        heading, pitch, roll = self.camera_gear.p3d_camera.getHpr()
        roll += 90.
        pitch += 90.
        if up_vector == Vec3(0, 0, -1) and eye_vector == Vec3(-1, 0, 0):
            self.setHpr(heading, pitch, roll + 180.)
        else:
            self.setHpr(heading, pitch, roll)

    def setColor(self, primary_color, color_point_center=False):
        if color_point_center == True:
            self.color_point_center = primary_color

        self.color_circle_outer_second = primary_color
        self._adjust()

    def setPos(self, *args, **kwargs):
        """ """
        return self.additional_trafo_nodepath.setPos(*args, **kwargs)

    def reparentTo(self, *args, **kwargs):
        """ """
        return self.additional_trafo_nodepath.reparentTo(*args, **kwargs)