Exemplo n.º 1
0
def main():
    board = Board()
    engine = GameEngine(board)
    cross_player = AIPlayer(1, "dude", engine)
    noughts_player = HumanPlayer(-1, "Rand", engine)
    view = BoardView(board)
    done = False
    view.update()
    while not done:
        try:
            cross_player.make_move()
            view.update()
            if engine.game_ended():
                view.reset()
                continue
            noughts_player.make_move()
            view.update()
            if engine.game_ended():
                view.reset()
                continue
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    done = True
        except Exception:
            traceback.print_exc()