def _load(self, name, module, path, path_es, listener): assert name not in self, name try: instance = self.instance(name) except: warn(f'Unable to load {name}.') raise instance.type = self._get_value_module_type(name, path, path_es) if instance.type is None: raise FileNotFoundError(ENOENT, strerror(ENOENT), path / name / '__init__.py') self[name] = instance if instance.type is ModuleType.SP: try: self[name].module = import_module( f'wcs.modules.{module}.{name}') except: del self[name] raise else: es.load(f'wcs/modules/{module}/{name}') listener.manager.notify(name, instance) return instance
def load(): if cvar.find_var('eventscripts_addondir') is not None: raise RuntimeError('EventScripts is already loaded.') print('Adding "{}" to sys.path.'.format(str(ES_PATH))) sys.path.append(str(ES_PATH)) print('Adding "{}" to sys.path.'.format(ES_LIBS_PATH)) sys.path.append(str(ES_LIBS_PATH)) print('Initializing console variables...') from . import cvars print('Initializing console commands...') from . import cmds print('Initializing logic...') from . import logic print('Initializing EventScripts...') import es logic.post_initialization() # TODO: There is a conflict between ES' and SP's keyvalues module import _libs.python.keyvalues as x sys.modules['keyvalues'] = x es.load('esc') es.server.queuecmd('es_load corelib')
def mapStart(self,gameplay=''): self.gameplay = gameplay if gameplay else self.gameplay if not self.gameplay or not self.gameplay in gameplay_ini or not lmv_scripts_for_gameplay: return for script in gameplay_ini[self.gameplay]['Scripts']: es.load(gameplay_ini[self.gameplay]['Scripts'][script]) for cfg in gameplay_ini[self.gameplay]['Configs']: es.server.queuecmd('es_mexec ../%s/%s.cfg'%(gamename,gameplay_ini[self.gameplay]['Configs'][cfg]))
def load(): herolist = str(es.ServerVar('herolist')).split(',') counter = 0 global heroes heroes = {} for hero in herolist: es.load('superhero/heroes/' + str(hero)) counter += 1 print "[SH] Loaded", counter, "Heroes"
def load(): herolist = str(es.ServerVar('herolist')).split(',') counter = 0 global heroes heroes = {} for hero in herolist: es.load('superhero/heroes/'+str(hero)) counter += 1 print "[SH] Loaded",counter,"Heroes"
def _reload(argv): if argv: addonname = cleanpath(argv[0]) if addonname in addons: addons[addonname].reload() elif addonname in pyaddons(): sv.save() es.reload(addonname) else: es.load(argv[0])
def load(argv): if argv: addonname = cleanpath(argv[0]) newaddon = Addon(addonname) if newaddon.pyscriptexists(): sv.save() es.load(addonname) else: newaddon.load() else: es.dbgmsg(0, '[Eventscripts] Loaded:\n') for addonname in sorted(addons): es.dbgmsg(0, '[Eventscripts] [%sabled] %s' % ('dis' if addons[addonname].disabled else 'en', addonname)) for addonname in sorted('/'.join(addon.__name__.split('.')[1:]) for addon in es.addons.AddonList): es.dbgmsg(0, '[Eventscripts] [enabled] %s' % addonname)
def decrement(variable, silent=False): """ Decreases the reference count of an addon by one. """ if not _addons.has_key(addon): raise ReferenceError, name + " has a reference count of 0." # Decrease the reference count for the addon. _addons[addon]["count"] -= 1 count = _addons[addon]["count"] if 0 == count: es.unload(addon) del _addons[name] else: es.load(addon) es.dbgmsg(1, 'refcount: Addon "%s" has a reference count of "%d".' % (addon, count))
def increment(addon): """ Increases the reference count of an addon by one. """ count = 1 if _addons.has_key(addon): _addons[addon]["count"] += 1 count = _addons[addon]["count"] else: _addons[addon]["count"] = 1 es.createscriptlist("_refcount_scripts") _addons[addon]["oldValue"] = es.exists("key", "_refcount_scripts", addon) es.keygroupdelete("_refcount_scripts") # Load the addon. es.load(addon) es.dbgmsg(1, 'refcount: Addon "%s" has a reference count of "%d".' % (addon, count))
def toggleAddon(self, userid, choice, popupid): """ This callback function allows us to toggle on / off any active / inactive addons @PARAM userid - the player who toggled the addons @PARAM choice - the name of the skill to toggle @PARAM popupid - the name of the popup used to access this method """ tokens = {} tokens['addon'] = choice if choice in sourcerpg.addons: tokens['status'] = "disabled" es.unload("%s/addons/%s" % (sourcerpg.info.basename, choice)) else: tokens['status'] = "enabled" es.load("%s/addons/%s" % (sourcerpg.info.basename, choice)) gamethread.delayed(0, self.buildAddons, userid) tell(userid, 'addon toggled', tokens)
def wcsaddons_load(args): if len(args) == 1: epath = path + "/addons/%s" % args[0] if os.path.isdir(epath): ppath = epath + "/%s.py" % args[0] epath = epath + "/es_%s.txt" % args[0] if os.path.isfile(epath) or os.path.isfile(ppath): epath = "wcs/wcsaddons/addons/%s" % args[0] es.load(epath) else: es.dbgmsg( 0, "Error could not load wcsaddon %s, file was not found." % args[0]) else: es.dbgmsg( 0, "Error could not load wcsaddon %s, directory %s was not found." % (args[0], epath)) else: es.dbgmsg( 0, "Error you have too many or too less arguments. Syntax - wcsaddons_load <addon>" )
def load(): es.dbgmsg(0, "--- WCS Tools loading ---") es.load('tools/cmds') es.load('tools/commands') es.load('tools/console') es.load('tools/effect') es.load('tools/effects') es.load('tools/expand') es.load('tools/firefix') es.load('tools/getcolor') es.load('tools/longjump') es.load('tools/nearcoord') es.load('tools/pending') es.load('tools/randplayer') es.load('tools/ultimates') es.load('tools/ultimatespy') es.load('tools/wcsgroup') es.load('tools/wcsgroup_es') es.load('tools/xcommands') es.load('tools/setfx') es.load('tools/myraces') es.dbgmsg(0, "--- WCS Tools loaded ---")
def reload(addonname): es.unload(addonname) es.load(addonname)