Exemplo n.º 1
0
def add_asset_to_asset_list(asset_list, asset):
    port_list = []
    ports = asset.port
    for p in ports:
        conn_to_ids = [cp.id for cp in p.connectedTo]
        profile = p.profile
        profile_info_list = []
        p_carr_id = None
        if p.carrier:
            p_carr_id = p.carrier.id
        if profile:
            profile_info_list = []  # generate_profile_info(profile)
        port_list.append({
            'name': p.name,
            'id': p.id,
            'type': type(p).__name__,
            'conn_to': conn_to_ids,
            'profile': profile_info_list,
            'carrier': p_carr_id
        })

    state = asset_state_to_ui(asset)
    geom = asset.geometry
    if geom:
        if isinstance(geom, esdl.Point):
            lat = geom.lat
            lon = geom.lon

            capability_type = ESDLAsset.get_asset_capability_type(asset)
            attrs = get_tooltip_asset_attrs(asset, 'marker')
            add_spatial_attributes(asset, attrs)
            asset_list.append([
                'point', 'asset', asset.name, asset.id,
                type(asset).__name__, [lat, lon], attrs, state, port_list,
                capability_type
            ])
        if isinstance(geom, esdl.Line):
            coords = []
            for point in geom.point:
                coords.append([point.lat, point.lon])
            attrs = get_tooltip_asset_attrs(asset, 'line')
            add_spatial_attributes(asset, attrs)
            asset_list.append([
                'line', 'asset', asset.name, asset.id,
                type(asset).__name__, coords, attrs, state, port_list
            ])
        if isinstance(geom, esdl.Polygon):
            coords = ESDLGeometry.parse_esdl_subpolygon(geom.exterior,
                                                        False)  # [lon, lat]
            coords = ESDLGeometry.exchange_coordinates(
                coords)  # --> [lat, lon]
            capability_type = ESDLAsset.get_asset_capability_type(asset)
            attrs = get_tooltip_asset_attrs(asset, 'polygon')
            add_spatial_attributes(asset, attrs)
            asset_list.append([
                'polygon', 'asset', asset.name, asset.id,
                type(asset).__name__, coords, attrs, state, port_list,
                capability_type
            ])
Exemplo n.º 2
0
def energy_asset_to_ui(esh, es_id, asset): # , port_asset_mapping):
    port_list = []
    conn_list = []

    ports = asset.port
    for p in ports:
        # p_asset = port_asset_mapping[p.id]
        p_asset = get_asset_and_coord_from_port_id(esh, es_id, p.id)
        p_asset_coord = p_asset['coord']        # get proper coordinate if asset is line
        conn_to = [cp.id for cp in p.connectedTo]
        profile = p.profile
        profile_info_list = []
        if profile:
            profile_info_list = generate_profile_info(profile)
        port_list.append \
            ({'name': p.name, 'id': p.id, 'type': type(p).__name__, 'conn_to': conn_to, 'profile': profile_info_list})
        if conn_to:
            # conn_to_list = conn_to.split(' ')   # connectedTo attribute is list of port ID's separated by a space
            for id in conn_to:
                # pc_asset = port_asset_mapping[id]
                pc_asset = get_asset_and_coord_from_port_id(esh, es_id, id)
                pc_asset_coord = pc_asset['coord']

                conn_list.append \
                    ({'from-port-id': p.id, 'from-asset-id': p_asset['asset'].id, 'from-asset-coord': p_asset_coord,
                                  'to-port-id': id, 'to-asset-id': pc_asset['asset'].id, 'to-asset-coord': pc_asset_coord})

    geom = asset.geometry
    if geom:
        if isinstance(geom, esdl.Point):
            lat = geom.lat
            lon = geom.lon

            capability_type = ESDLAsset.get_asset_capability_type(asset)
            return ['point', 'asset', asset.name, asset.id, type(asset).__name__, [lat, lon], port_list, capability_type], conn_list
        elif isinstance(geom, esdl.Line):
            coords = []
            for point in geom.point:
                coords.append([point.lat, point.lon])
            return ['line', 'asset', asset.name, asset.id, type(asset).__name__, coords, port_list], conn_list
        elif isinstance(geom, esdl.Polygon):
            if isinstance(asset, esdl.WindParc) or isinstance(asset, esdl.PVParc) or isinstance(asset, esdl.WindPark) \
                    or isinstance(asset, esdl.PVPark):
                coords = ESDLGeometry.parse_esdl_subpolygon(geom.exterior, False)   # [lon, lat]
                coords = ESDLGeometry.exchange_coordinates(coords)                  # --> [lat, lon]
                capability_type = ESDLAsset.get_asset_capability_type(asset)
                # print(coords)
                return ['polygon', 'asset', asset.name, asset.id, type(asset).__name__, coords, port_list, capability_type], conn_list
        else:
            return [], []
Exemplo n.º 3
0
def process_area(esh, es_id, asset_list, building_list, area_bld_list, conn_list, area, level):
    area_bld_list.append(['Area', area.id, area.name, level])

    # process subareas
    for ar in area.area:
        process_area(esh, es_id, asset_list, building_list, area_bld_list, conn_list, ar, level+1)

    # process assets in area
    for asset in area.asset:
        if isinstance(asset, esdl.AbstractBuilding):
            process_building(esh, es_id, asset_list, building_list, area_bld_list, conn_list, asset, False, level+1)
        if isinstance(asset, esdl.EnergyAsset):
            port_list = []
            ports = asset.port
            for p in ports:
                p_asset = get_asset_and_coord_from_port_id(esh, es_id, p.id)
                p_asset_coord = p_asset['coord']        # get proper coordinate if asset is line
                conn_to_ids = [cp.id for cp in p.connectedTo]
                profile = p.profile
                profile_info_list = []
                p_carr_id = None
                if p.carrier:
                    p_carr_id = p.carrier.id
                if profile:
                    profile_info_list = generate_profile_info(profile)
                port_list.append({'name': p.name, 'id': p.id, 'type': type(p).__name__, 'conn_to': conn_to_ids, 'profile': profile_info_list, 'carrier': p_carr_id})
                if conn_to_ids:
                    for pc in p.connectedTo:
                        pc_asset = get_asset_and_coord_from_port_id(esh, es_id, pc.id)
                        if pc_asset['asset'].containingBuilding:
                            bld_pc_asset = pc_asset['asset'].containingBuilding
                            if bld_pc_asset.geometry:
                                if isinstance(bld_pc_asset.geometry, esdl.Point):
                                    pc_asset_coord = (bld_pc_asset.geometry.lat, bld_pc_asset.geometry.lon)
                                elif isinstance(bld_pc_asset.geometry, esdl.Polygon):
                                    pc_asset_coord = ESDLGeometry.calculate_polygon_center(bld_pc_asset.geometry)
                        else:
                            pc_asset_coord = pc_asset['coord']

                        pc_carr_id = None
                        if pc.carrier:
                            pc_carr_id = pc.carrier.id
                        conn_list.append({'from-port-id': p.id, 'from-port-carrier': p_carr_id, 'from-asset-id': p_asset['asset'].id, 'from-asset-coord': p_asset_coord,
                                          'to-port-id': pc.id, 'to-port-carrier': pc_carr_id, 'to-asset-id': pc_asset['asset'].id, 'to-asset-coord': pc_asset_coord})

            geom = asset.geometry
            if geom:
                if isinstance(geom, esdl.Point):
                    lat = geom.lat
                    lon = geom.lon

                    capability_type = ESDLAsset.get_asset_capability_type(asset)
                    asset_list.append(['point', 'asset', asset.name, asset.id, type(asset).__name__, [lat, lon], port_list, capability_type])
                if isinstance(geom, esdl.Line):
                    coords = []
                    for point in geom.point:
                        coords.append([point.lat, point.lon])
                    asset_list.append(['line', 'asset', asset.name, asset.id, type(asset).__name__, coords, port_list])
                if isinstance(geom, esdl.Polygon):
                    # if isinstance(asset, esdl.WindParc) or isinstance(asset, esdl.PVParc) or isinstance(asset, esdl.WindPark) or isinstance(asset, esdl.PVPark):
                    coords = ESDLGeometry.parse_esdl_subpolygon(geom.exterior, False)   # [lon, lat]
                    coords = ESDLGeometry.exchange_coordinates(coords)                  # --> [lat, lon]
                    capability_type = ESDLAsset.get_asset_capability_type(asset)
                    # print(coords)
                    asset_list.append(['polygon', 'asset', asset.name, asset.id, type(asset).__name__, coords, port_list, capability_type])

    for potential in area.potential:
        geom = potential.geometry
        if geom:
            if isinstance(geom, esdl.Point):
                lat = geom.lat
                lon = geom.lon

                asset_list.append(
                    ['point', 'potential', potential.name, potential.id, type(potential).__name__, [lat, lon]])
            if isinstance(geom, esdl.Polygon):
                coords = []

                for point in geom.exterior.point:
                    coords.append([point.lat, point.lon])
                asset_list.append(['polygon', 'potential', potential.name, potential.id, type(potential).__name__, coords])
Exemplo n.º 4
0
def process_building(esh, es_id, asset_list, building_list, area_bld_list, conn_list, building, bld_editor, level):
    # Add building to list that is shown in a dropdown at the top
    area_bld_list.append(['Building', building.id, building.name, level])

    # Determine if building has assets
    building_has_assets = False
    if building.asset:
        for basset in building.asset:
            if isinstance(basset, esdl.EnergyAsset):
                building_has_assets = True
                break

    # Generate information for drawing building (as a point or a polygon)
    if isinstance(building, esdl.Building) or isinstance(building, esdl.AggregatedBuilding):
        geometry = building.geometry
        bld_KPIs = create_building_KPIs(building)
        if geometry:
            if isinstance(geometry, esdl.Point):
                building_list.append(
                    ['point', building.name, building.id, type(building).__name__, [geometry.lat, geometry.lon], building_has_assets, bld_KPIs])
                bld_coord = (geometry.lat, geometry.lon)
            elif isinstance(geometry, esdl.Polygon):
                coords = ESDLGeometry.parse_esdl_subpolygon(building.geometry.exterior, False)  # [lon, lat]
                coords = ESDLGeometry.exchange_coordinates(coords)  # --> [lat, lon]
                # building_list.append(['polygon', building.name, building.id, type(building).__name__, coords, building_has_assets])
                boundary = ESDLGeometry.create_boundary_from_geometry(geometry)
                building_list.append(['polygon', building.name, building.id, type(building).__name__, boundary['coordinates'], building_has_assets, bld_KPIs])
                # bld_coord = coords
                bld_coord = ESDLGeometry.calculate_polygon_center(geometry)
    elif building.containingBuilding:       # BuildingUnit
        bld_geom = building.containingBuilding.geometry
        if bld_geom:
            if isinstance(bld_geom, esdl.Point):
                bld_coord = (bld_geom.lat, bld_geom.lon)
            elif isinstance(bld_geom, esdl.Polygon):
                bld_coord = ESDLGeometry.calculate_polygon_center(bld_geom)

    # Iterate over all assets in building to gather all required information
    for basset in building.asset:
        if isinstance(basset, esdl.AbstractBuilding):
            process_building(esh, es_id, asset_list, building_list, area_bld_list, conn_list, basset, bld_editor, level + 1)
        else:
            # Create a list of ports for this asset
            port_list = []
            ports = basset.port
            for p in ports:
                conn_to = p.connectedTo
                conn_to_id_list = [ct.id for ct in conn_to]
                # TODO: add profile_info and carrier
                port_list.append({'name': p.name, 'id': p.id, 'type': type(p).__name__, 'conn_to': conn_to_id_list})

            geom = basset.geometry
            coord = ()
            if geom:    # Individual asset in Building has its own geometry information
                if isinstance(geom, esdl.Point):
                    lat = geom.lat
                    lon = geom.lon
                    coord = (lat, lon)

                    capability_type = ESDLAsset.get_asset_capability_type(basset)
                    if bld_editor:
                        asset_list.append(['point', 'asset', basset.name, basset.id, type(basset).__name__, [lat, lon], port_list, capability_type])
                else:
                    send_alert("Assets within buildings with geometry other than esdl.Point are not supported")

            # Inherit geometry from containing building
            # if level > 0:
            #     coord = bld_coord

            ports = basset.port
            for p in ports:
                p_carr_id = None
                if p.carrier:
                    p_carr_id = p.carrier.id
                conn_to = p.connectedTo
                if conn_to:
                    for pc in conn_to:
                        in_different_buildings = False
                        pc_asset = get_asset_and_coord_from_port_id(esh, es_id, pc.id)

                        # If the asset the current asset connects to, is in a building...
                        if pc_asset['asset'].containingBuilding:
                            bld_pc_asset = pc_asset['asset'].containingBuilding
                            bld_basset = basset.containingBuilding
                            # If the asset is in a different building ...
                            if not bld_pc_asset == bld_basset:
                                in_different_buildings = True
                                if bld_pc_asset.geometry:
                                    if bld_editor:
                                        # ... connect to the left border
                                        pc_asset_coord = (coord[0], 0)
                                    else:
                                        # ... use the building coordinate instead of the asset coordinate
                                        if isinstance(bld_pc_asset.geometry, esdl.Point):
                                            pc_asset_coord = (bld_pc_asset.geometry.lat, bld_pc_asset.geometry.lon)
                                        elif isinstance(bld_pc_asset.geometry, esdl.Polygon):
                                            pc_asset_coord = ESDLGeometry.calculate_polygon_center(bld_pc_asset.geometry)

                                    # If connecting to a building outside of the current, replace current asset
                                    # coordinates with building coordinates too
                                    if not bld_editor:
                                        coord = bld_coord
                            else:
                                # asset is in the same building, use asset's own coordinates
                                pc_asset_coord = pc_asset['coord']
                        else:
                            # other asset is not in a building
                            if bld_editor:
                                # ... connect to the left border
                                pc_asset_coord = (coord[0], 0)
                            else:
                                # ... just use asset's location
                                pc_asset_coord = pc_asset['coord']

                        pc_carr_id = None
                        if pc.carrier:
                            pc_carr_id = pc.carrier.id
                        # Add connections if we're editing a building or if the connection is between two different buildings
                        # ( The case of an asset in an area that is connected with an asset in a building is handled
                        #   in process_area (now all connections are added twice, from both sides) )
                        if bld_editor or in_different_buildings:
                            conn_list.append({'from-port-id': p.id, 'from-port-carrier': p_carr_id, 'from-asset-id': basset.id, 'from-asset-coord': coord,
                                'to-port-id': pc.id, 'to-port-carrier': pc_carr_id, 'to-asset-id': pc_asset['asset'].id, 'to-asset-coord': pc_asset_coord})

    if bld_editor:
        for potential in building.potential:
            geom = potential.geometry
            if geom:
                if isinstance(geom, esdl.Point):
                    lat = geom.lat
                    lon = geom.lon

                    asset_list.append(
                        ['point', 'potential', potential.name, potential.id, type(potential).__name__, [lat, lon]])