Exemplo n.º 1
0
async def order(cmd):
    user_data = EwUser(member=cmd.message.author)
    mutations = user_data.get_mutations()
    if user_data.life_state == ewcfg.life_state_shambler and user_data.poi != ewcfg.poi_id_nuclear_beach_edge:
        response = "You lack the higher brain functions required to {}.".format(cmd.tokens[0])
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    market_data = EwMarket(id_server=cmd.guild.id)
    currency_used = 'slime'
    current_currency_amount = user_data.slimes
    # poi = ewmap.fetch_poi_if_coordless(cmd.message.channel.name)
    poi = poi_static.id_to_poi.get(user_data.poi)
    if poi is None or len(poi.vendors) == 0 or ewutils.channel_name_is_poi(cmd.message.channel.name) == False:
        # Only allowed in the food court.
        response = "There’s nothing to buy here. If you want to purchase some items, go to a sub-zone with a vendor in it, like the food court, the speakeasy, or the bazaar."
    else:
        poi = poi_static.id_to_poi.get(user_data.poi)
        district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server)

        shambler_multiplier = 1  # for speakeasy during shambler times

        if district_data.is_degraded():
            if poi.id_poi == ewcfg.poi_id_speakeasy:
                shambler_multiplier = 4
            else:
                response = "{} has been degraded by shamblers. You can't {} here anymore.".format(poi.str_name, cmd.tokens[0])
                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
        # value = ewutils.flattenTokenListToString(cmd.tokens[1:2])

        # if cmd.tokens_count > 1:
        #	value = cmd.tokens[1]
        #	value = value.lower()

        value = None

        togo = False
        if cmd.tokens_count > 1:
            for token in cmd.tokens[1:]:
                if token.startswith('<@') == False and token.lower() not in "togo":  # togo can be spelled together or separate
                    value = token
                    break

            for token in cmd.tokens[1:]:
                if token.lower() in "togo":  # lets people get away with just typing only to or only go (or only t etc.) but whatever
                    togo = True
                    break

        # Finds the item if it's an EwGeneralItem.

        if value == "mylittleponyfigurine":
            value = random.choice(static_items.furniture_pony)

        item = static_items.item_map.get(value)

        item_type = ewcfg.it_item
        if item != None:
            item_id = item.id_item
            name = item.str_name

        # Finds the item if it's an EwFood item.
        if item == None:
            item = static_food.food_map.get(value)
            item_type = ewcfg.it_food
            if item != None:
                item_id = item.id_food
                name = item.str_name

        # Finds the item if it's an EwCosmeticItem.
        if item == None:
            item = static_cosmetics.cosmetic_map.get(value)
            item_type = ewcfg.it_cosmetic
            if item != None:
                item_id = item.id_cosmetic
                name = item.str_name

        if item == None:
            item = static_items.furniture_map.get(value)
            item_type = ewcfg.it_furniture
            if item != None:
                item_id = item.id_furniture
                name = item.str_name
                if item_id in static_items.furniture_pony:
                    item.vendors = [ewcfg.vendor_bazaar]

        if item == None:
            item = static_weapons.weapon_map.get(value)
            item_type = ewcfg.it_weapon
            if item != None:
                item_id = item.id_weapon
                name = item.str_weapon

        if item == None:
            item = static_relic.relic_map.get(value)
            item_type = ewcfg.it_relic
            if item != None and relic_utils.canCreateRelic(item.id_relic, cmd.guild.id):
                item_id = item.id_relic
                name = item.str_name
            elif item != None:
                item = None


        if item != None:
            item_type = item.item_type
            # Gets a vendor that the item is available and the player currently located in
            try:
                current_vendor = (set(item.vendors).intersection(set(poi.vendors))).pop()
            except:
                current_vendor = None

            # Check if the item is available in the current bazaar item rotation
            if current_vendor == ewcfg.vendor_bazaar:
                if item_id not in market_data.bazaar_wares.values():
                    if item_id in static_items.furniture_pony and "mylittleponyfigurine" in market_data.bazaar_wares.values():
                        pass
                    else:
                        current_vendor = None


            if current_vendor is None or len(current_vendor) < 1:
                response = "Check the {} for a list of items you can {}.".format(ewcfg.cmd_menu, ewcfg.cmd_order)

            else:
                response = ""

                value = item.price

                premium_purchase = True if item_id in ewcfg.premium_items else False
                if premium_purchase:
                    togo = True  # Just in case they order a premium food item, don't make them eat it right then and there.

                    if ewcfg.cd_premium_purchase > (int(time.time()) - user_data.time_lastpremiumpurchase):
                        response = "That item is in very limited stock! The vendor asks that you refrain from purchasing it for a day or two."
                        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                    elif ewcfg.cd_new_player > (int(time.time()) - user_data.time_joined):
                        response = "You've only been in the city for a few days. The vendor doesn't trust you with that item very much..."
                        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                stock_data = None
                company_data = None
                # factor in the current stocks
                for vendor in item.vendors:
                    if vendor in ewcfg.vendor_stock_map:
                        stock = ewcfg.vendor_stock_map.get(vendor)
                        company_data = EwCompany(id_server=user_data.id_server, stock=stock)
                        stock_data = EwStock(id_server=user_data.id_server, stock=stock)

                if stock_data is not None:
                    value *= (stock_data.exchange_rate / ewcfg.default_stock_exchange_rate) ** 0.2

                controlling_faction = poi_utils.get_subzone_controlling_faction(user_data.poi, user_data.id_server)

                if controlling_faction != "":
                    # prices are halved for the controlling gang
                    if controlling_faction == user_data.faction:
                        value /= 2

                    # and 4 times as much for enemy gangsters
                    elif user_data.faction != "":
                        value *= 4

                # raise shambled speakeasy price 4 times
                value *= shambler_multiplier

                # Raise the price for togo ordering. This gets lowered back down later if someone does togo ordering on a non-food item by mistake.
                if togo:
                    value *= 1.5

                if current_vendor == ewcfg.vendor_breakroom and user_data.faction == ewcfg.faction_slimecorp:
                    value = 0

                value = int(value)

                food_ordered = False
                target_data = None

                # Kingpins eat free.
                if (user_data.life_state == ewcfg.life_state_kingpin or user_data.life_state == ewcfg.life_state_grandfoe) and item_type == ewcfg.it_food:
                    value = 0

                if value > current_currency_amount:
                    # Not enough money.
                    response = "A {} costs {:,} {}, and you only have {:,}.".format(name, value, currency_used, current_currency_amount)
                else:
                    mutations = user_data.get_mutations()
                    if random.randrange(5) == 0 and ewcfg.mutation_id_stickyfingers in mutations:
                        value = 0
                        user_data.change_crime(n=ewcfg.cr_larceny_points)

                    inv_response = bknd_item.check_inv_capacity(user_data=user_data, item_type=item_type, return_strings=True, pronoun="You")
                    if inv_response != "" and (item_type != ewcfg.it_food or togo):
                        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, inv_response))

                    if item_type == ewcfg.it_food:
                        food_ordered = True

                        target = None
                        target_data = None
                        if not togo:  # cant order togo for someone else, you can just give it to them in person
                            if cmd.mentions_count == 1:
                                target = cmd.mentions[0]
                                if target.id == cmd.message.author.id:
                                    target = None

                        if target != None:
                            target_data = EwUser(member=target)
                            if target_data.life_state == ewcfg.life_state_corpse and target_data.get_possession():
                                response = "How are you planning to feed them while they're possessing you?"
                                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                            elif target_data.poi != user_data.poi:
                                response = "You can't order anything for them because they aren't here!"
                                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                    elif item_type == ewcfg.it_weapon:

                        if user_data.life_state == ewcfg.life_state_corpse:
                            response = "Ghosts can't hold weapons."
                            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                    item_props = itm_utils.gen_item_props(item)

                    # Only food should have the value multiplied. If someone togo orders a non-food item by mistake, lower it back down.
                    if not food_ordered and togo:
                        value = int(value / 1.5)

                    if currency_used == 'slime':
                        user_data.change_slimes(n=-value, source=ewcfg.source_spending)

                    if company_data is not None:
                        company_data.recent_profits += value
                        company_data.persist()

                    if item.str_name == "arcade cabinet":
                        item_props['furniture_desc'] = random.choice(ewcfg.cabinets_list)
                    elif item.item_type == ewcfg.it_furniture:
                        if "custom" in item_props.get('id_furniture'):
                            if cmd.tokens_count < 4 or cmd.tokens[2] == "" or cmd.tokens[3] == "":
                                response = "You need to specify the customization text before buying a custom item. Come on, isn't that self-evident? (!order [custom item] \"custom name\" \"custom description\")"
                                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                            else:
                                customname = cmd.tokens[2]

                                if len(customname) > 32:
                                    response = "That name is too long. ({:,}/32)".format(len(customname))
                                    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                                customdesc = cmd.tokens[3]

                                if len(customdesc) > 500:
                                    response = "That description is too long. ({:,}/500)".format(len(customdesc))
                                    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                                name = item_props['furniture_name'] = item_props['furniture_name'].format(custom=customname)
                                item_props['furniture_desc'] = customdesc
                                item_props['furniture_look_desc'] = item_props['furniture_look_desc'].format(custom=customname)
                                item_props['furniture_place_desc'] = item_props['furniture_place_desc'].format(custom=customname)

                    id_item = bknd_item.item_create(
                        item_type=item_type,
                        id_user=cmd.message.author.id,
                        id_server=cmd.guild.id,
                        stack_max=-1,
                        stack_size=0,
                        item_props=item_props
                    )

                    if value == 0:
                        response = "You swipe a {} from the counter at {}.".format(name, current_vendor)
                    else:
                        response = "You slam {:,} {} down on the counter at {} for {}.".format(value, currency_used, current_vendor, name)

                    if food_ordered and not togo:
                        item_data = EwItem(id_item=id_item)

                        # Eat food on the spot!
                        if target_data != None:

                            target_player_data = EwPlayer(id_user=target_data.id_user)

                            if value == 0:
                                response = "You swipe a {} from the counter at {} and give it to {}.".format(name, current_vendor, target_player_data.display_name)
                            else:
                                response = "You slam {:,} slime down on the counter at {} for {} and give it to {}.".format(value, current_vendor, name, target_player_data.display_name)

                            response += "\n\n*{}*: ".format(target_player_data.display_name) + target_data.eat(item_data)
                            target_data.persist()
                            
                        else:

                            if value == 0:
                                response = "You swipe a {} from the counter at {} and eat it right on the spot.".format(name, current_vendor)
                            else:
                                response = "You slam {:,} slime down on the counter at {} for {} and eat it right on the spot.".format(value, current_vendor, name)

                            user_player_data = EwPlayer(id_user=user_data.id_user)

                            response += "\n\n*{}*: ".format(user_player_data.display_name) + user_data.eat(item_data)
                            user_data.persist()

                    if premium_purchase:
                        user_data.time_lastpremiumpurchase = int(time.time())

                    user_data.persist()

        else:
            response = "Check the {} for a list of items you can {}.".format(ewcfg.cmd_menu, ewcfg.cmd_order)

    # Send the response to the player.
    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 2
0
async def mill(cmd):
    user_data = EwUser(member=cmd.message.author)
    if user_data.life_state == ewcfg.life_state_shambler:
        response = "You lack the higher brain functions required to {}.".format(
            cmd.tokens[0])
        return await fe_utils.send_message(
            cmd.client, cmd.message.channel,
            fe_utils.formatMessage(cmd.message.author, response))

    market_data = EwMarket(id_server=user_data.id_server)
    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
    item_sought = bknd_item.find_item(
        item_search=item_search,
        id_user=cmd.message.author.id,
        id_server=cmd.guild.id if cmd.guild is not None else None,
        item_type_filter=ewcfg.it_food)

    # Checking availability of milling
    if user_data.life_state != ewcfg.life_state_juvenile:
        response = "Only Juveniles of pure heart and with nothing better to do can mill their vegetables."
    elif cmd.message.channel.name not in [
            ewcfg.channel_jr_farms, ewcfg.channel_og_farms,
            ewcfg.channel_ab_farms
    ]:
        response = "Alas, there doesn’t seem to be an official SlimeCorp milling station anywhere around here. Probably because you’re in the middle of the f*****g city. Try looking where you reaped your vegetable in the first place, dumbass."

    # elif user_data.slimes < ewcfg.slimes_permill:
    # 	response = "It costs {} to !mill, and you only have {}.".format(ewcfg.slimes_permill, user_data.slimes)

    elif item_sought:
        poi = poi_static.id_to_poi.get(user_data.poi)
        district_data = EwDistrict(district=poi.id_poi,
                                   id_server=user_data.id_server)

        if district_data.is_degraded():
            response = "{} has been degraded by shamblers. You can't {} here anymore.".format(
                poi.str_name, cmd.tokens[0])
            return await fe_utils.send_message(
                cmd.client, cmd.message.channel,
                fe_utils.formatMessage(cmd.message.author, response))
        items = []
        vegetable = EwItem(id_item=item_sought.get('id_item'))

        for result in vendors.mill_results:
            if type(result.ingredients) == str:
                if vegetable.item_props.get('id_food') != result.ingredients:
                    pass
                else:
                    items.append(result)
            elif type(result.ingredients) == list:
                if vegetable.item_props.get(
                        'id_food') not in result.ingredients:
                    pass
                else:
                    items.append(result)

        if len(items) > 0:
            item = random.choice(items)

            item_props = itm_utils.gen_item_props(item)

            bknd_item.item_create(item_type=item.item_type,
                                  id_user=cmd.message.author.id,
                                  id_server=cmd.guild.id,
                                  item_props=item_props)

            response = "You walk up to the official ~~SlimeCorp~~ Garden Gankers Milling Station and shove your irradiated produce into the hand-crank. You begin slowly churning them into a glorious, pastry goo. As the goo tosses and turns inside the machine, it solidifies, and after a few moments a {} pops out!".format(
                item.str_name)

            # market_data.donated_slimes += ewcfg.slimes_permill
            market_data.persist()

            bknd_item.item_delete(id_item=item_sought.get('id_item'))
            # user_data.change_slimes(n = -ewcfg.slimes_permill, source = ewcfg.source_spending)
            # user_data.slime_donations += ewcfg.slimes_permill
            user_data.persist()
        else:
            response = "You can only mill fresh vegetables! SlimeCorp obviously wants you to support local farmers."

    else:
        if item_search:  # if they didn't forget to specify an item and it just wasn't found
            response = "You don't have one."
        else:
            response = "Mill which item? (check **!inventory**)"

    await fe_utils.send_message(
        cmd.client, cmd.message.channel,
        fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 3
0
async def smelt(cmd):
    user_data = EwUser(member=cmd.message.author)
    if user_data.life_state == ewcfg.life_state_shambler:
        response = "You lack the higher brain functions required to {}.".format(cmd.tokens[0])
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    # Find sought recipe.
    if cmd.tokens_count > 1:
        sought_result = ewutils.flattenTokenListToString(cmd.tokens[1:])
        found_recipe = smelting.smelting_recipe_map.get(sought_result)

        if found_recipe != None:
            if 'soul' in found_recipe.products:
                return await smeltsoul(cmd=cmd)

            # Checks what ingredients are needed to smelt the recipe.
            necessary_ingredients = found_recipe.ingredients
            necessary_ingredients_list = []

            owned_ingredients = []

            # Seeks out the necessary ingredients in your inventory.
            missing_ingredients = []

            for matched_item in necessary_ingredients:
                necessary_items = necessary_ingredients.get(matched_item)
                necessary_str = "{} {}".format(necessary_items, matched_item)
                if necessary_items > 1:
                    necessary_str += "s"
                necessary_ingredients_list.append(necessary_str)

                sought_items = itm_utils.find_item_all(item_search=matched_item, id_user=user_data.id_user, id_server=user_data.id_server)
                missing_items = necessary_items - len(sought_items)
                if missing_items > 0:
                    missing_str = "{} {}".format(missing_items, matched_item)
                    if missing_items > 1:
                        missing_str += "s"
                    missing_ingredients.append(missing_str)
                else:
                    for i in range(necessary_ingredients.get(matched_item)):
                        sought_item = sought_items.pop()
                        owned_ingredients.append(sought_item.get('id_item'))

            # If you don't have all the necessary ingredients.
            if len(missing_ingredients) > 0:
                response = "You've never done this before, have you? To smelt {}, you’ll need to combine *{}*.".format(found_recipe.str_name, ewutils.formatNiceList(names=necessary_ingredients_list, conjunction="and"))

                response += " You are missing *{}*.".format(ewutils.formatNiceList(names=missing_ingredients, conjunction="and"))

            else:
                # If you try to smelt a random cosmetic, use old smelting code to calculate what your result will be.
                if found_recipe.id_recipe == "coolcosmetic" or found_recipe.id_recipe == "toughcosmetic" or found_recipe.id_recipe == "smartcosmetic" or found_recipe.id_recipe == "beautifulcosmetic" or found_recipe.id_recipe == "cutecosmetic":

                    if not bknd_item.check_inv_capacity(user_data=user_data, item_type=ewcfg.it_cosmetic):
                        response = "You can't carry anymore cosmetic items."
                        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                    patrician_rarity = 100
                    patrician_smelted = random.randint(1, patrician_rarity)
                    patrician = False

                    if patrician_smelted <= 5:
                        patrician = True

                    cosmetics_list = []

                    if found_recipe.id_recipe == "toughcosmetic":
                        style = ewcfg.style_tough
                    elif found_recipe.id_recipe == "smartcosmetic":
                        style = ewcfg.style_smart
                    elif found_recipe.id_recipe == "beautifulcosmetic":
                        style = ewcfg.style_beautiful
                    elif found_recipe.id_recipe == "cutecosmetic":
                        style = ewcfg.style_cute
                    else:
                        style = ewcfg.style_cool

                    for result in static_cosmetics.cosmetic_items_list:
                        if result.style == style and result.acquisition == ewcfg.acquisition_smelting:
                            cosmetics_list.append(result)
                        else:
                            pass

                    items = []

                    for cosmetic in cosmetics_list:
                        if patrician and cosmetic.rarity == ewcfg.rarity_patrician:
                            items.append(cosmetic)
                        elif not patrician and cosmetic.rarity == ewcfg.rarity_plebeian:
                            items.append(cosmetic)

                    item = items[random.randint(0, len(items) - 1)]

                    item_props = itm_utils.gen_item_props(item)

                    bknd_item.item_create(
                        item_type=item.item_type,
                        id_user=cmd.message.author.id,
                        id_server=cmd.guild.id,
                        item_props=item_props
                    )

                # If you're trying to smelt a specific item.
                else:
                    possible_results = []

                    # Matches the recipe's listed products to actual items.
                    for result in vendors.smelt_results:
                        if hasattr(result, 'id_item'):
                            if result.id_item not in found_recipe.products:
                                pass
                            else:
                                possible_results.append(result)
                        if hasattr(result, 'id_food'):
                            if result.id_food not in found_recipe.products:
                                pass
                            else:
                                possible_results.append(result)
                        if hasattr(result, 'id_cosmetic'):
                            if result.id_cosmetic not in found_recipe.products:
                                pass
                            else:
                                possible_results.append(result)
                        if hasattr(result, 'id_weapon'):
                            if result.id_weapon not in found_recipe.products:
                                pass
                            else:
                                possible_results.append(result)
                        if hasattr(result, 'id_furniture'):
                            if result.id_furniture not in found_recipe.products:
                                pass
                            else:
                                possible_results.append(result)
                    # If there are multiple possible products, randomly select one.
                    item = random.choice(possible_results)

                    if not bknd_item.check_inv_capacity(user_data=user_data, item_type=item.item_type):
                        response = "You can't carry any more {}s.".format(item.item_type)
                        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                    item_props = itm_utils.gen_item_props(item)

                    newitem_id = bknd_item.item_create(
                        item_type=item.item_type,
                        id_user=cmd.message.author.id,
                        id_server=cmd.guild.id,
                        item_props=item_props
                    )

                for id_item in owned_ingredients:
                    item_check = EwItem(id_item=id_item)
                    if item_check.item_props.get('id_cosmetic') != 'soul':
                        bknd_item.item_delete(id_item=id_item)
                    else:
                        newitem = EwItem(id_item=newitem_id)
                        newitem.item_props['target'] = id_item
                        newitem.persist()
                        bknd_item.give_item(id_item=id_item, id_user='******', id_server=cmd.guild.id)

                name = ""
                if hasattr(item, 'str_name'):
                    name = item.str_name
                elif hasattr(item, 'id_weapon'):
                    name = item.id_weapon

                response = "You sacrifice your {} to smelt a {}!!".format(ewutils.formatNiceList(names=necessary_ingredients_list, conjunction="and"), name)

                user_data.persist()

        else:
            response = "There is no recipe by the name."

    else:
        response = "Please specify a desired smelt result."

    # Send response
    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 4
0
async def award_fish(fisher, cmd, user_data):
    response = ""

    actual_fisherman = None
    actual_fisherman_data = user_data
    if fisher.inhabitant_id:
        actual_fisherman = user_data.get_possession()[1]
        actual_fisherman_data = EwUser(id_user=actual_fisherman,
                                       id_server=cmd.guild.id)

    if fisher.current_fish in ["item", "seaitem"]:
        slimesea_inventory = bknd_item.inventory(id_server=cmd.guild.id,
                                                 id_user=ewcfg.poi_id_slimesea)

        if (fisher.pier.pier_type != ewcfg.fish_slime_saltwater
                or len(slimesea_inventory) == 0
                or random.random() < 0.2) and fisher.current_fish == "item":

            item = random.choice(vendors.mine_results)

            unearthed_item_amount = (random.randrange(5) + 8
                                     )  # anywhere from 8-12 drops

            item_props = itm_utils.gen_item_props(item)

            # Ensure item limits are enforced, including food since this isn't the fish section
            if bknd_item.check_inv_capacity(user_data=actual_fisherman_data,
                                            item_type=item.item_type):
                for creation in range(unearthed_item_amount):
                    bknd_item.item_create(item_type=item.item_type,
                                          id_user=actual_fisherman
                                          or cmd.message.author.id,
                                          id_server=cmd.guild.id,
                                          item_props=item_props)

                response = "You reel in {} {}s! ".format(
                    unearthed_item_amount, item.str_name)
            else:
                response = "You woulda reeled in some {}s, but your back gave out under the weight of the rest of your {}s.".format(
                    item.str_name, item.item_type)

        else:
            item = random.choice(slimesea_inventory)

            if bknd_item.give_item(id_item=item.get('id_item'),
                                   member=cmd.message.author):
                response = "You reel in a {}!".format(item.get('name'))
            else:
                response = "You woulda reeled in a {}, but your back gave out under the weight of the rest of your {}s.".format(
                    item.str_name, item.item_type)

        fisher.stop()
        user_data.persist()

    else:
        user_initial_level = user_data.slimelevel

        gang_bonus = False

        has_fishingrod = False

        if user_data.weapon >= 0:
            weapon_item = EwItem(id_item=user_data.weapon)
            weapon = static_weapons.weapon_map.get(
                weapon_item.item_props.get("weapon_type"))
            if weapon.id_weapon == "fishingrod":
                has_fishingrod = True

        value = 0

        # Rewards from the fish's size
        slime_gain = ewcfg.fish_gain * static_fish.size_to_reward[
            fisher.current_size]
        value += 10 * static_fish.size_to_reward[fisher.current_size]

        # Rewards from the fish's rarity
        value += 10 * static_fish.rarity_to_reward[static_fish.fish_map[
            fisher.current_fish].rarity]

        if user_data.life_state == 2:
            if fisher.current_fish in static_fish.day_fish and user_data.faction == ewcfg.faction_rowdys:
                gang_bonus = True
                slime_gain = slime_gain * 1.5
                value += 20

            if fisher.current_fish in static_fish.night_fish and user_data.faction == ewcfg.faction_killers:
                gang_bonus = True
                slime_gain = slime_gain * 1.5
                value += 20

        # Disabled while I try out the new mastery fishing
        #if has_fishingrod == True:
        #    slime_gain = slime_gain * 2

        # trauma = se_static.trauma_map.get(user_data.trauma)
        # if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain:
        #	slime_gain *= (1 - 0.5 * user_data.degradation / 100)

        if fisher.pier.pier_type == ewcfg.fish_slime_void:
            slime_gain = slime_gain * 1.5
            value += 30

        if fisher.current_fish == "plebefish":
            slime_gain = ewcfg.fish_gain * .5
            value = 10

        controlling_faction = poi_utils.get_subzone_controlling_faction(
            user_data.poi, user_data.id_server)

        if controlling_faction != "" and controlling_faction == user_data.faction:
            slime_gain *= 2

        if user_data.poi == ewcfg.poi_id_juviesrow_pier:
            slime_gain = int(slime_gain / 4)

        #trauma = se_static.trauma_map.get(user_data.trauma)
        #if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain and False:
        #slime_gain *= (1 - 0.5 * user_data.degradation / 100)

        slime_gain = max(0, round(slime_gain))

        bknd_item.item_create(
            id_user=actual_fisherman or cmd.message.author.id,
            id_server=cmd.guild.id,
            item_type=ewcfg.it_food,
            item_props={
                'id_food':
                static_fish.fish_map[fisher.current_fish].id_fish,
                'food_name':
                static_fish.fish_map[fisher.current_fish].str_name,
                'food_desc':
                "{}\nIt's {} inches long.".format(
                    static_fish.fish_map[fisher.current_fish].str_desc,
                    fisher.length),
                'recover_hunger':
                20,
                'str_eat':
                ewcfg.str_eat_raw_material.format(
                    static_fish.fish_map[fisher.current_fish].str_name),
                'rarity':
                static_fish.fish_map[fisher.current_fish].rarity,
                'size':
                fisher.current_size,
                'time_expir':
                time.time() + ewcfg.std_food_expir,
                'time_fridged':
                0,
                'acquisition':
                ewcfg.acquisition_fishing,
                'value':
                value,
                'noslime':
                'false',
                'length':
                fisher.length
            })

        if fisher.inhabitant_id:
            server = cmd.guild
            inhabitant_member = server.get_member(fisher.inhabitant_id)
            inhabitant_name = inhabitant_member.display_name
            inhabitant_data = EwUser(id_user=fisher.inhabitant_id,
                                     id_server=user_data.id_server)
            inhabitee_name = server.get_member(actual_fisherman).display_name

            slime_gain = int(0.25 * slime_gain)

            response = "The two of you together manage to reel in a {fish}! {flavor} {ghost} haunts {slime:,} slime away from the fish before placing it on {fleshling}'s hands." \
                .format(
                fish=static_fish.fish_map[fisher.current_fish].str_name,
                flavor=static_fish.fish_map[fisher.current_fish].str_desc,
                ghost=inhabitant_name,
                fleshling=inhabitee_name,
                slime=slime_gain,
            )

            inhabitant_data.change_slimes(n=-slime_gain)
            inhabitant_data.persist()
            fisher.stop()
        else:
            response = "You reel in a {fish}! {flavor} You grab hold and wring {slime:,} slime from it. " \
                .format(fish=static_fish.fish_map[fisher.current_fish].str_name, flavor=static_fish.fish_map[fisher.current_fish].str_desc, slime=slime_gain)
            if gang_bonus == True:
                if user_data.faction == ewcfg.faction_rowdys:
                    response += "The Rowdy-pride this fish is showing gave you more slime than usual. "
                elif user_data.faction == ewcfg.faction_killers:
                    response += "The Killer-pride this fish is showing gave you more slime than usual. "

            levelup_response = user_data.change_slimes(
                n=slime_gain, source=ewcfg.source_fishing)
            was_levelup = True if user_initial_level < user_data.slimelevel else False
            # Tell the player their slime level increased.
            if was_levelup:
                response += levelup_response

        fisher.stop()

        user_data.persist()
    return response
Exemplo n.º 5
0
async def reap(cmd):
    user_data = EwUser(member=cmd.message.author)
    if user_data.life_state == ewcfg.life_state_shambler:
        response = "You lack the higher brain functions required to {}.".format(
            cmd.tokens[0])
        return await fe_utils.send_message(
            cmd.client, cmd.message.channel,
            fe_utils.formatMessage(cmd.message.author, response))

    forcereap = False
    if cmd.tokens[0] == ewcfg.cmd_reap_alt:
        if cmd.message.author.guild_permissions.administrator:
            forcereap = True
        else:
            return

    response = ""
    levelup_response = ""
    mutations = user_data.get_mutations()
    cosmetic_abilites = itm_utils.get_cosmetic_abilities(
        id_user=cmd.message.author.id, id_server=cmd.guild.id)
    poi = poi_static.id_to_poi.get(user_data.poi)

    # check if the user has a farming tool equipped
    weapon_item = EwItem(id_item=user_data.weapon)
    weapon = static_weapons.weapon_map.get(
        weapon_item.item_props.get("weapon_type"))
    has_tool = False
    if weapon is not None:
        if ewcfg.weapon_class_farming in weapon.classes:
            has_tool = True

    # Checking availability of reap action
    if user_data.life_state != ewcfg.life_state_juvenile:
        response = "Only Juveniles of pure heart and with nothing better to do can farm."
    elif cmd.message.channel.name not in [
            ewcfg.channel_jr_farms, ewcfg.channel_og_farms,
            ewcfg.channel_ab_farms
    ]:
        response = "Do you remember planting anything here in this barren wasteland? No, you don’t. Idiot."
    else:
        poi = poi_static.id_to_poi.get(user_data.poi)
        district_data = EwDistrict(district=poi.id_poi,
                                   id_server=user_data.id_server)

        if district_data.is_degraded():
            response = "{} has been degraded by shamblers. You can't {} here anymore.".format(
                poi.str_name, cmd.tokens[0])
            return await fe_utils.send_message(
                cmd.client, cmd.message.channel,
                fe_utils.formatMessage(cmd.message.author, response))
        if user_data.poi == ewcfg.poi_id_jr_farms:
            farm_id = ewcfg.poi_id_jr_farms
        elif user_data.poi == ewcfg.poi_id_og_farms:
            farm_id = ewcfg.poi_id_og_farms
        else:  # if it's the farm in arsonbrook
            farm_id = ewcfg.poi_id_ab_farms

        farm = EwFarm(id_server=cmd.guild.id,
                      id_user=cmd.message.author.id,
                      farm=farm_id)

        if farm.time_lastsow == 0:
            response = "You missed a step, you haven’t planted anything here yet."
        else:
            cur_time_min = time.time() / 60
            time_grown = cur_time_min - farm.time_lastsow

            if farm.phase != ewcfg.farm_phase_reap and not forcereap:
                response = "Patience is a virtue and you are morally bankrupt. Just wait, asshole."
            else:  # Reaping
                if (time_grown > ewcfg.crops_time_to_grow *
                        16) and not forcereap:  # about 2 days
                    response = "You eagerly cultivate your crop, but what’s this? It’s dead and wilted! It seems as though you’ve let it lay fallow for far too long. Pay better attention to your farm next time. You gain no slime."
                    farm.time_lastsow = 0  # 0 means no seeds are currently planted
                    farm.persist()
                else:
                    user_initial_level = user_data.slimelevel

                    slime_gain = farm.slimes_onreap

                    controlling_faction = poi_utils.get_subzone_controlling_faction(
                        user_data.poi, user_data.id_server)

                    if controlling_faction != "" and controlling_faction == user_data.faction:
                        slime_gain *= 2

                    if has_tool and weapon.id_weapon == ewcfg.weapon_id_hoe:
                        slime_gain *= 1.5

                    if ewcfg.mutation_id_greenfingers in mutations:
                        slime_gain *= 1.2

                    if user_data.poi == ewcfg.poi_id_jr_farms:
                        slime_gain = int(slime_gain / 4)

                    # trauma = se_static.trauma_map.get(user_data.trauma)
                    # if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain:
                    #	slime_gain *= (1 - 0.5 * user_data.degradation / 100)

                    slime_gain = max(0, round(slime_gain))

                    response = "You reap what you’ve sown. Your investment has yielded {:,} slime, ".format(
                        slime_gain)

                    # Determine if an item is found.
                    unearthed_item = False
                    unearthed_item_amount = 0

                    unearthed_item_chance = 50 / ewcfg.unearthed_item_rarity  # 1 in 30 chance

                    if ewcfg.mutation_id_lucky in mutations:
                        unearthed_item_chance *= 1.33  # 1 in 22.5 chance

                    if ewcfg.cosmeticAbility_id_lucky in cosmetic_abilites:
                        unearthed_item_chance *= 1.33  # 1 in ~17 chance with both

                    if has_tool and weapon.id_weapon == ewcfg.weapon_id_shovel:  # 1 in 6 chance
                        unearthed_item_chance *= 5

                    if random.random() < unearthed_item_chance:
                        unearthed_item = True
                        unearthed_item_amount = 1 if random.randint(
                            1, 3) != 1 else 2  # 33% chance of extra drop

                    if unearthed_item == True:
                        # If there are multiple possible products, randomly select one.
                        item = random.choice(vendors.mine_results)

                        item_props = itm_utils.gen_item_props(item)

                        if item is not None:

                            for creation in range(unearthed_item_amount):
                                bknd_item.item_create(
                                    item_type=item.item_type,
                                    id_user=cmd.message.author.id,
                                    id_server=cmd.guild.id,
                                    item_props=item_props)

                        if unearthed_item_amount == 1:
                            response += "a {}, ".format(item.str_name)
                        elif unearthed_item_amount == 2:
                            response += "two {}s, ".format(item.str_name)

                    #  Determine what crop is grown.
                    vegetable = static_food.food_map.get(farm.crop)
                    if vegetable is None:
                        vegetable = random.choice(static_food.vegetable_list)

                    item_props = itm_utils.gen_item_props(vegetable)

                    #  Create and give a bushel of whatever crop was grown, unless it's a metal crop.
                    if item_props.get('id_food') in [
                            ewcfg.item_id_metallicaps,
                            ewcfg.item_id_steelbeans, ewcfg.item_id_aushucks
                    ]:
                        metallic_crop_ammount = 1
                        if random.randrange(10) == 0:
                            metallic_crop_ammount = 5 if random.randrange(
                                2) == 0 else 6

                        if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork:
                            metallic_crop_ammount *= 2

                        for vcreate in range(metallic_crop_ammount):
                            bknd_item.item_create(
                                id_user=cmd.message.author.id,
                                id_server=cmd.guild.id,
                                item_type=vegetable.item_type,
                                item_props=item_props)

                        if metallic_crop_ammount == 1:
                            response += "and a single {}!".format(
                                vegetable.str_name)
                        else:
                            response += "and a bushel or two of {}!".format(
                                vegetable.str_name)
                    # if random.randrange(10) == 0:
                    # 	for vcreate in range(6):
                    # 		bknd_item.item_create(
                    # 			id_user=cmd.message.author.id,
                    # 			id_server=cmd.guild.id,
                    # 			item_type=vegetable.item_type,
                    # 			item_props=item_props
                    # 		)
                    #
                    # 	response += "and a bushel of {}!".format(vegetable.str_name)
                    # else:
                    # 	response += "and a bushel of... hey, what the hell! You didn't reap anything! Must've been some odd seeds..."
                    else:
                        unearthed_vegetable_amount = 3
                        if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork:
                            unearthed_vegetable_amount *= 2

                        for vcreate in range(unearthed_vegetable_amount):
                            bknd_item.item_create(
                                id_user=cmd.message.author.id,
                                id_server=cmd.guild.id,
                                item_type=vegetable.item_type,
                                item_props=item_props)

                        response += "and a bushel of {}!".format(
                            vegetable.str_name)

                    levelup_response = user_data.change_slimes(
                        n=slime_gain, source=ewcfg.source_farming)

                    was_levelup = True if user_initial_level < user_data.slimelevel else False

                    # Tell the player their slime level increased.
                    if was_levelup:
                        response += "\n\n" + levelup_response

                    user_data.hunger += ewcfg.hunger_perfarm
                    user_data.persist()

                    farm.time_lastsow = 0  # 0 means no seeds are currently planted
                    farm.persist()

                    # gangsters don't need their roles updated
                    if user_data.life_state == ewcfg.life_state_juvenile:
                        await ewrolemgr.updateRoles(client=cmd.client,
                                                    member=cmd.message.author)

    await fe_utils.send_message(
        cmd.client, cmd.message.channel,
        fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 6
0
async def barter_all(cmd):
    user_data = EwUser(member=cmd.message.author)
    mutations = user_data.get_mutations()

    # if non-zone channel, break
    if ewutils.channel_name_is_poi(cmd.message.channel.name) == False:
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0])))

    # if not in speakeasy, break
    if cmd.message.channel.name != ewcfg.channel_speakeasy:
        if user_data.poi in poi_static.piers:
            response = 'You ask a nearby fisherman if he wants to trade you anything for this fish you just caught. He tells you to f**k off, but also helpfully informs you that there’s an old sea captain that frequents the Speakeasy that might be able to help you. What an inexplicably helpful/grouchy fisherman!'
        else:
            response = 'What random passerby is going to give two shits about your fish? You’ll have to consult a fellow fisherman… perhaps you’ll find some on a pier?'

        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    # if corpse, break
    if user_data.life_state == ewcfg.life_state_corpse:
        response = 'Captain Albert Alexander hits the table with his glass and shouts "Nay laddy, you can fool me once but not twice! I dont do deals with spirits, get out of my sight!"'
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    food_items = bknd_item.inventory(id_user=user_data.id_user, id_server=user_data.id_server, item_type_filter=ewcfg.it_food)
    offer_items = []  # list of items to create when offer goes through
    offer_slime = 0  # slime to give player when offer goes through
    fish_ids_to_remove = []  # list of fish to delete when offer goes through

    # check if food item is a fish and add to offer if it is
    for item in food_items:
        fish = EwItem(id_item=item.get('id_item'))
        # if item is a fish, add to offer
        if fish.item_props.get('acquisition') == ewcfg.acquisition_fishing:
            fish_ids_to_remove.append(fish.id_item)
            value = int(fish.item_props['value'])

            # Random choice between 0, 1, and 2
            offer_decision = random.randint(0, 2)

            if (offer_decision != 2 or ewcfg.mutation_id_davyjoneskeister in mutations) and fish.item_props.get('noslime') != "true" and ewcfg.mutation_id_onemansjunk not in mutations:  # If Captain Albert Alexander wants to offer you slime for your fish. 66% chance.
                max_value = value * 6000  # 600,000 slime for a colossal promo fish, 120,000 for a miniscule common fish.
                min_value = max_value / 5  # 120,000 slime for a colossal promo fish, 24,000 for a miniscule common fish.

                slime_gain = round(random.triangular(min_value, max_value, min_value * 2))

                offer_slime += slime_gain

            else:  # If Captain Albert Alexander wants to offer you an item for your fish. 33% chance. Once there are more unique items, we'll make this 50%.
                potential_items = []
                # Filters out all non-generic items without the current fish as an ingredient.
                for result in vendors.appraise_results:
                    if result.ingredients == fish.item_props.get('id_item') or result.ingredients == "generic" and result.acquisition == ewcfg.acquisition_bartering:  # Generic means that it can be made with any fish.
                        potential_items.append(result)
                    else:
                        pass
                # Filters out items of greater value than your fish.
                for value_filter in potential_items:
                    if value < value_filter.context:
                        potential_items.remove(value_filter)
                    else:
                        pass

                offer_items.append(random.choice(potential_items))

    # if player had some fish to offer
    if offer_slime > 0 or len(offer_items) > 0:

        response = "You approach a man of particularly swashbuckling appearance, adorned in an old sea captain's uniform and bicorne cap, and surrounded by empty glass steins. You ask him if he is Captain Albert Alexander and he replies that he hasn’t heard that name in a long time. You drop all of your fish at his feet."

        items_desc = ""
        if len(offer_items) > 0:
            if len(offer_items) > 4:
                items_desc = "a handful items"
            elif len(offer_items) > 1:
                items_desc = "a few items"
            else:
                items_desc = "a {}".format(offer_items[0].str_name)

        offer_desc = "{}{}{}".format((str(offer_slime) + " slime") if (offer_slime > 0) else "", " and " if (offer_slime > 0 and len(items_desc) > 0) else "", items_desc if (len(items_desc) > 0) else "")
        response += ' \n"Hm, alright… for your fish... I’ll trade you {}!"'.format(offer_desc)

        await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

        response = ""

        if offer_slime > 0:
            slime_gain = offer_slime

            user_initial_level = user_data.slimelevel

            levelup_response = user_data.change_slimes(n=slime_gain, source=ewcfg.source_fishing)

            was_levelup = True if user_initial_level < user_data.slimelevel else False

            # Tell the player their slime level increased.
            if was_levelup:
                response += levelup_response
                response += "\n\n"

        if len(offer_items):
            for item in offer_items:
                item_props = itm_utils.gen_item_props(item)

                bknd_item.item_create(
                    item_type=item.item_type,
                    id_user=cmd.message.author.id,
                    id_server=cmd.guild.id,
                    item_props=item_props
                )

        for id in fish_ids_to_remove:
            bknd_item.item_delete(id_item=id)

        user_data.persist()

        response += '"Pleasure doing business with you, laddy!"'


    # player has no fish
    else:
        response = "You need some fish to barter with Captain Albert Alexander. Get out there and do some fishing!"

    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 7
0
async def barter(cmd):
    user_data = EwUser(member=cmd.message.author)
    mutations = user_data.get_mutations()

    if ewutils.channel_name_is_poi(cmd.message.channel.name) == False:
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0])))

    market_data = EwMarket(id_server=user_data.id_server)
    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
    item_sought = bknd_item.find_item(item_search=item_search, id_user=cmd.message.author.id, id_server=cmd.guild.id if cmd.guild is not None else None)

    # Checking availability of appraisal
    # if market_data.clock < 8 or market_data.clock > 17:
    #	response = "You ask the bartender if he knows someone who would want to trade you something for your recently caught fish. Apparently, at night, an old commodore by the name of Captain Albert Alexander comes to drown his sorrows at this very tavern. You guess you’ll just have to sit here and wait for him, then."

    if cmd.message.channel.name != ewcfg.channel_speakeasy:
        if user_data.poi in poi_static.piers:
            response = 'You ask a nearby fisherman if he wants to trade you anything for this fish you just caught. He tells you to f**k off, but also helpfully informs you that there’s an old sea captain that frequents the Speakeasy that might be able to help you. What an inexplicably helpful/grouchy fisherman!'
        else:
            response = 'What random passerby is going to give two shits about your fish? You’ll have to consult a fellow fisherman… perhaps you’ll find some on a pier?'
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    if user_data.life_state == ewcfg.life_state_corpse:
        response = 'Captain Albert Alexander hits the table with his glass and shouts "Nay laddy, you can fool me once but not twice! I dont do deals with spirits, get out of my sight!"'
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    elif item_sought:

        name = item_sought.get('name')
        fish = EwItem(id_item=item_sought.get('id_item'))
        id_fish = fish.id_item
        # str_fish = fish.item_props.get('str_name')
        item_props = fish.item_props
        acquisition = item_props.get('acquisition')
        response = "You approach a man of particularly swashbuckling appearance, adorned in an old sea captain's uniform and bicorne cap, and surrounded by empty glass steins. You ask him if he is Captain Albert Alexander and he replies that he hasn’t heard that name in a long time. You submit your {} for bartering".format(name)

        if acquisition != ewcfg.acquisition_fishing:
            response += '. \n"Have you lost yer mind, laddy? That’s not a fish!! Just what’re you trying to pull??"'

        else:
            value = int(item_props['value'])

            items = []

            # Filters out all non-generic items without the current fish as an ingredient.
            for result in vendors.appraise_results:
                if result.ingredients == fish.item_props.get('id_item') or result.ingredients == "generic" and result.acquisition == ewcfg.acquisition_bartering:  # Generic means that it can be made with any fish.
                    items.append(result)
                else:
                    pass

            # Filters out items of greater value than your fish.
            for value_filter in items:
                if value < value_filter.context:
                    items.remove(value_filter)
                else:
                    pass

            else:
                offer = EwOffer(
                    id_server=cmd.guild.id,
                    id_user=cmd.message.author.id,
                    offer_give=id_fish
                )

                cur_time_min = time.time() / 60
                time_offered = cur_time_min - offer.time_sinceoffer

                if offer.time_sinceoffer > 0 and time_offered < ewcfg.fish_offer_timeout:
                    offer_receive = str(offer.offer_receive)

                    if offer_receive.isdigit() == True and ewcfg.mutation_id_onemansjunk in mutations:
                        item = random.choice(items)

                        if hasattr(item, 'id_item'):
                            offer.offer_receive = item.id_item

                        if hasattr(item, 'id_food'):
                            offer.offer_receive = item.id_food

                        if hasattr(item, 'id_cosmetic'):
                            offer.offer_receive = item.id_cosmetic

                        response = '\n"Well, back again I see! That fish certainly looked better the last time I saw it. Best I’ll do is trade ya a {} for your {}."'.format(item.str_name, name)
                    elif offer_receive.isdigit() == True:
                        slime_gain = int(offer.offer_receive)

                        response = '\n"Well, back again I see! My offer still stands, I’ll trade ya {} slime for your {}"'.format(slime_gain, name)

                    elif ewcfg.mutation_id_davyjoneskeister in mutations and item_props.get('noslime') != "true":
                        max_value = value * 6000  # 600,000 slime for a colossal promo fish, 120,000 for a miniscule common fish.
                        min_value = max_value / 10  # 60,000 slime for a colossal promo fish, 12,000 for a miniscule common fish.

                        slime_gain = round(random.triangular(min_value, max_value, min_value * 2))

                        offer.offer_receive = slime_gain
                        offer.persist()
                        response = '\n"You know what, laddy? I like the cut of your jib. I\'ll change my offer. How about {} slime for your {}?"'.format(slime_gain, name)

                    else:
                        for result in vendors.appraise_results:
                            if hasattr(result, 'id_item'):
                                if result.id_item != offer.offer_receive:
                                    pass
                                else:
                                    item = result

                            if hasattr(result, 'id_food'):
                                if result.id_food != offer.offer_receive:
                                    pass
                                else:
                                    item = result

                            if hasattr(result, 'id_cosmetic'):
                                if result.id_cosmetic != offer.offer_receive:
                                    pass
                                else:
                                    item = result

                        response = '\n"Well, back again I see! My offer still stands, I’ll trade ya a {} for your {}"'.format(item.str_name, name)

                    response += "\n**!accept** or **!refuse** Captain Albert Alexander's deal."

                    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                else:
                    # Random choice between 0, 1, and 2
                    offer_decision = random.randint(0, 2)

                    if (offer_decision != 2 or ewcfg.mutation_id_davyjoneskeister in mutations) and item_props.get('noslime') != "true" and ewcfg.mutation_id_onemansjunk not in mutations:  # If Captain Albert Alexander wants to offer you slime for your fish. 66% chance.
                        max_value = value * 6000  # 600,000 slime for a colossal promo fish, 120,000 for a miniscule common fish.
                        min_value = max_value / 10  # 60,000 slime for a colossal promo fish, 12,000 for a miniscule common fish.

                        slime_gain = round(random.triangular(min_value, max_value, min_value * 2))

                        offer.offer_receive = slime_gain

                        response = '"Hm, alright… for this {}... I’ll offer you {} slime! Trust me, you’re not going to get a better deal anywhere else, laddy."'.format(name, slime_gain)

                    else:  # If Captain Albert Alexander wants to offer you an item for your fish. 33% chance. Once there are more unique items, we'll make this 50%.
                        item = random.choice(items)

                        if hasattr(item, 'id_item'):
                            offer.offer_receive = item.id_item

                        if hasattr(item, 'id_food'):
                            offer.offer_receive = item.id_food

                        if hasattr(item, 'id_cosmetic'):
                            offer.offer_receive = item.id_cosmetic

                        response = '"Hm, alright… for this {}... I’ll offer you a {}! Trust me, you’re not going to get a better deal anywhere else, laddy."'.format(name, item.str_name)

                    offer.time_sinceoffer = int(time.time() / 60)
                    offer.persist()

                    response += "\n**!accept** or **!refuse** Captain Albert Alexander's deal."

                    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

                # Wait for an answer
                accepted = False

                try:
                    message = await cmd.client.wait_for('message', timeout=20, check=lambda message: message.author == cmd.message.author and
                                                                                                     message.content.lower() in [ewcfg.cmd_accept, ewcfg.cmd_refuse])

                    if message != None:
                        if message.content.lower() == ewcfg.cmd_accept:
                            accepted = True
                        if message.content.lower() == ewcfg.cmd_refuse:
                            accepted = False
                except:
                    accepted = False

                offer = EwOffer(
                    id_server=cmd.guild.id,
                    id_user=cmd.message.author.id,
                    offer_give=id_fish
                )

                user_data = EwUser(member=cmd.message.author)
                fish = EwItem(id_item=id_fish)

                # cancel deal if fish is no longer in user's inventory
                if fish.id_owner != str(user_data.id_user):
                    accepted = False

                # cancel deal if the user has left Vagrant's Corner
                if user_data.poi != ewcfg.poi_id_speakeasy:
                    accepted = False

                # cancel deal if the offer has been deleted
                if offer.time_sinceoffer == 0:
                    accepted = False

                if accepted == True:
                    offer_receive = str(offer.offer_receive)

                    response = ""

                    if offer_receive.isdigit() == True:
                        slime_gain = int(offer_receive)

                        user_initial_level = user_data.slimelevel

                        levelup_response = user_data.change_slimes(n=slime_gain, source=ewcfg.source_fishing)

                        was_levelup = True if user_initial_level < user_data.slimelevel else False

                        # Tell the player their slime level increased.
                        if was_levelup:
                            response += levelup_response
                            response += "\n\n"

                    else:
                        item_props = itm_utils.gen_item_props(item)

                        bknd_item.item_create(
                            item_type=item.item_type,
                            id_user=cmd.message.author.id,
                            id_server=cmd.guild.id,
                            item_props=item_props
                        )

                    bknd_item.item_delete(id_item=item_sought.get('id_item'))

                    user_data.persist()

                    offer.deal()

                    response += '"Pleasure doing business with you, laddy!"'

                else:
                    response = '"Ah, what a shame. Maybe you’ll change your mind in the future…?"'

    else:
        if item_search:  # If they didn't forget to specify an item and it just wasn't found.
            response = "You don't have one."
        else:
            response = "Offer Captain Albert Alexander which fish? (check **!inventory**)"

    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 8
0
async def crush(cmd):
    member = cmd.message.author
    user_data = EwUser(member=member)
    response = ""  # if it's not overwritten
    crush_slimes = ewcfg.crush_slimes

    command = "crush"
    if cmd.tokens[0] == (ewcfg.cmd_prefix + 'crunch'):
        command = "crunch"

    if user_data.life_state == ewcfg.life_state_corpse:
        response = "Alas, your ghostly form cannot {} anything. Lame.".format(command)
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
    item_sought = bknd_item.find_item(item_search=item_search, id_user=user_data.id_user, id_server=user_data.id_server)

    if item_sought:
        sought_id = item_sought.get('id_item')
        item_data = EwItem(id_item=sought_id)

        response = "The item doesn't have !{} functionality".format(command)  # if it's not overwritten

        if item_data.item_props.get("id_item") == ewcfg.item_id_slimepoudrin:
            # delete a slime poudrin from the player's inventory
            bknd_item.item_delete(id_item=sought_id)

            levelup_response = user_data.change_slimes(n=crush_slimes, source=ewcfg.source_crush)
            user_data.persist()

            response = "You {} the hardened slime crystal with your bare teeth.\nYou gain {} slime. Sick, dude!!".format(command, crush_slimes)

            if len(levelup_response) > 0:
                response += "\n\n" + levelup_response

        elif item_data.item_props.get("id_item") == ewcfg.item_id_royaltypoudrin:
            # delete a royalty poudrin from the player's inventory
            bknd_item.item_delete(id_item=sought_id)
            crush_slimes = 5000

            levelup_response = user_data.change_slimes(n=crush_slimes, source=ewcfg.source_crush)
            user_data.persist()

            response = "You {} your hard-earned slime crystal with your bare teeth.\nYou gain {} slime. Ah, the joy of writing!".format(command, crush_slimes)

            if len(levelup_response) > 0:
                response += "\n\n" + levelup_response

        elif item_data.item_props.get("id_food") in static_food.vegetable_to_cosmetic_material.keys():
            bknd_item.item_delete(id_item=sought_id)

            crop_name = item_data.item_props.get('food_name')
            # Turn the crop into its proper cosmetic material item.
            cosmetic_material_id = static_food.vegetable_to_cosmetic_material[item_data.item_props.get("id_food")]
            new_item = static_items.item_map.get(cosmetic_material_id)

            new_item_type = ewcfg.it_item
            if new_item != None:
                new_name = new_item.str_name
                new_item_props = itm_utils.gen_item_props(new_item)
            else:
                ewutils.logMsg("ERROR: !crunch failed to retrieve proper cosmetic material for crop {}.".format(item_data.item_props.get("id_food")))
                new_name = None
                new_item_props = None

            generated_item_id = bknd_item.item_create(
                item_type=new_item_type,
                id_user=cmd.message.author.id,
                id_server=cmd.guild.id,
                item_props=new_item_props
            )

            response = "You {} your {} in your mouth and spit it out to create some {}!!".format(command, crop_name, new_name)

        elif item_data.item_props.get("id_food") in static_food.candy_ids_list:

            bknd_item.item_delete(id_item=sought_id)
            item_name = item_data.item_props.get('food_name')

            if float(getattr(item_data, "time_expir", 0)) < time.time():
                response = "The {} melts disappointingly in your hand...".format(item_name)

            else:
                gristnum = random.randrange(2) + 1
                gristcount = 0

                response = "You crush the {} with an iron grip. You gain {} piece(s) of Double Halloween Grist!".format(item_name, gristnum)

                while gristcount < gristnum:
                    grist = static_items.item_map.get(ewcfg.item_id_doublehalloweengrist)
                    grist_props = itm_utils.gen_item_props(grist)

                    bknd_item.item_create(
                        item_type=grist.item_type,
                        id_user=cmd.message.author.id,
                        id_server=cmd.message.guild.id,
                        item_props=grist_props
                    )

                    gristcount += 1
        elif item_data.item_props.get("id_item") == ewcfg.item_id_negapoudrin:
            # delete a negapoudrin from the player's inventory
            bknd_item.item_delete(id_item=sought_id)
            crush_slimes = -1000000
            # kill player if they have less than 1 million slime
            if user_data.slimes < 1000000:
                user_data.die(cause=ewcfg.cause_suicide)
            # remove 1 million slime from the player
            else:
                levelup_response = user_data.change_slimes(n = crush_slimes, source = ewcfg.source_crush)
                user_data.persist()

                response = "You {} your hard-earned slime crystal with your bare teeth.\nAs the nerve endings in your teeth explode, you realize you bit into a negapoudrin! You writhe on the ground as slime gushes from all of your orifices.".format(command)
            
                if len(levelup_response) > 0:
                    response += "\n\n" + levelup_response	

    else:
        if item_search:  # if they didnt forget to specify an item and it just wasn't found
            response = "You don't have one."
        else:
            response = "{} which item? (check **!inventory**)".format(command)

    # Send the response to the player.
    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 9
0
async def mine(cmd):
    market_data = EwMarket(id_server=cmd.message.author.guild.id)
    user_data = EwUser(member=cmd.message.author)
    if user_data.life_state == ewcfg.life_state_shambler:
        response = "You lack the higher brain functions required to {}.".format(cmd.tokens[0])
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

    mutations = user_data.get_mutations()
    cosmetic_abilites = itm_utils.get_cosmetic_abilities(id_user=cmd.message.author.id, id_server=cmd.guild.id)
    time_now = int(time.time())
    poi = poi_static.id_to_poi.get(user_data.poi)

    response = ""
    # Kingpins can't mine.
    if user_data.life_state == ewcfg.life_state_kingpin or user_data.life_state == ewcfg.life_state_grandfoe:
        return

    # ghosts cant mine (anymore)
    if user_data.life_state == ewcfg.life_state_corpse:
        return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You can't mine while you're dead. Try {}.".format(ewcfg.cmd_revive)))

    # Enlisted players only mine at certain times.
    if user_data.life_state == ewcfg.life_state_enlisted:
        if user_data.faction == ewcfg.faction_rowdys and (market_data.clock < 8 or market_data.clock > 17):
            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "Rowdies only mine in the daytime. Wait for full daylight at 8am.".format(ewcfg.cmd_revive)))

        if user_data.faction == ewcfg.faction_killers and (market_data.clock < 20 and market_data.clock > 5):
            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "Killers only mine under cover of darkness. Wait for nightfall at 8pm.".format(ewcfg.cmd_revive)))

    # Mine only in the mines.
    if cmd.message.channel.name in ewcfg.mining_channels:
        poi = poi_static.id_to_poi.get(user_data.poi)
        district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server)

        if district_data.is_degraded():
            response = "{} has been degraded by shamblers. You can't {} here anymore.".format(poi.str_name, cmd.tokens[0])
            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

        if user_data.hunger >= user_data.get_hunger_max():
            return await mismine(cmd, user_data, "exhaustion")
        # return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You've exhausted yourself from mining. You'll need some refreshment before getting back to work."))

        else:
            printgrid = True
            hunger_cost_mod = ewutils.hunger_cost_mod(user_data.slimelevel)
            extra = hunger_cost_mod - int(hunger_cost_mod)  # extra is the fractional part of hunger_cost_mod

            world_events = bknd_worldevent.get_world_events(id_server=cmd.guild.id)
            mining_type = ewcfg.mines_mining_type_map.get(user_data.poi)
            for id_event in world_events:

                if world_events.get(id_event) == ewcfg.event_type_minecollapse:
                    event_data = EwWorldEvent(id_event=id_event)
                    if int(event_data.event_props.get('id_user')) == user_data.id_user and event_data.event_props.get('poi') == user_data.poi:
                        captcha = event_data.event_props.get('captcha').lower()
                        tokens_lower = []
                        for token in cmd.tokens[1:]:
                            tokens_lower.append(token.lower())

                        if captcha in tokens_lower:
                            bknd_worldevent.delete_world_event(id_event=id_event)
                            response = "You escape from the collapsing mineshaft."
                            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                        elif ewcfg.mutation_id_lightminer in mutations:
                            bknd_worldevent.delete_world_event(id_event=id_event)
                            response = "You nimbly step outside the collapse without even thinking about it."
                            return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                        else:
                            return await mismine(cmd, user_data, ewcfg.event_type_minecollapse)

            if user_data.poi not in juviecmdutils.mines_map:
                response = "You can't mine here! Go to the mines in Juvie's Row, Toxington, or Cratersville!"
                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
            elif user_data.id_server not in juviecmdutils.mines_map.get(user_data.poi):
                init_grid(user_data.poi, user_data.id_server)
                printgrid = True

            grid_cont = juviecmdutils.mines_map.get(user_data.poi).get(user_data.id_server)
            grid = grid_cont.grid

            grid_type = ewcfg.grid_type_by_mining_type.get(mining_type)
            if grid_type != grid_cont.grid_type:
                init_grid(user_data.poi, user_data.id_server)
                printgrid = True
                grid_cont = juviecmdutils.mines_map.get(user_data.poi).get(user_data.id_server)
                grid = grid_cont.grid

            # minesweeper = True
            # grid_multiplier = grid_cont.cells_mined ** 0.4
            # flag = False
            mining_yield = get_mining_yield_by_grid_type(cmd, grid_cont)

            if type(mining_yield) == type(""):
                response = mining_yield
                if len(response) > 0:
                    await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                if time_now > grid_cont.time_last_posted + 10:
                    await print_grid(cmd)
                return

            if mining_yield == 0:
                user_data.hunger += ewcfg.hunger_permine * int(hunger_cost_mod)
                user_data.persist()
                # response = "This vein has already been mined dry."
                # await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
                if printgrid:
                    return await print_grid(cmd)
                else:
                    return

            has_pickaxe = False

            if user_data.weapon >= 0:
                weapon_item = EwItem(id_item=user_data.weapon)
                weapon = static_weapons.weapon_map.get(weapon_item.item_props.get("weapon_type"))
                if (weapon.id_weapon == ewcfg.weapon_id_pickaxe or weapon.id_weapon == ewcfg.weapon_id_diamondpickaxe)  and user_data.life_state != ewcfg.life_state_juvenile:
                    has_pickaxe = True
            # if user_data.sidearm >= 0:
            #	sidearm_item = EwItem(id_item=user_data.sidearm)
            #	sidearm = static_weapons.weapon_map.get(sidearm_item.item_props.get("weapon_type"))
            #	if sidearm.id_weapon == ewcfg.weapon_id_pickaxe:
            #		has_pickaxe = True

            # Determine if an item is found.
            unearthed_item = False
            unearthed_item_amount = (random.randrange(3) + 5)  # anywhere from 5-7 drops

            # juvies get items 4 times as often as enlisted players
            unearthed_item_chance = 1 / ewcfg.unearthed_item_rarity
            if user_data.life_state == ewcfg.life_state_juvenile:
                unearthed_item_chance *= 2
            if has_pickaxe == True:
                unearthed_item_chance *= 1.5
            if ewcfg.mutation_id_lucky in mutations:
                unearthed_item_chance *= 1.33
            if ewcfg.cosmeticAbility_id_lucky in cosmetic_abilites:
                unearthed_item_chance *= 1.33

            # event bonus
            for id_event in world_events:

                if world_events.get(id_event) == ewcfg.event_type_slimefrenzy:
                    event_data = EwWorldEvent(id_event=id_event)
                    if event_data.event_props.get('poi') == user_data.poi and int(event_data.event_props.get('id_user')) == user_data.id_user:
                        mining_yield *= 2

                if world_events.get(id_event) == ewcfg.event_type_poudrinfrenzy:
                    event_data = EwWorldEvent(id_event=id_event)
                    if event_data.event_props.get('poi') == user_data.poi and int(event_data.event_props.get('id_user')) == user_data.id_user:
                        unearthed_item_chance = 1
                        unearthed_item_amount = 1

            if random.random() < 0.05:
                id_event = create_mining_event(cmd)
                event_data = EwWorldEvent(id_event=id_event)

                if event_data.id_event == -1:
                    return ewutils.logMsg("Error couldn't find world event with id {}".format(id_event))

                if event_data.event_type == ewcfg.event_type_slimeglob:
                    mining_yield *= 4
                    bknd_worldevent.delete_world_event(id_event=id_event)

                if event_data.time_activate <= time.time():

                    event_def = poi_static.event_type_to_def.get(event_data.event_type)
                    if event_def == None:
                        return ewutils.logMsg("Error, couldn't find event def for event type {}".format(event_data.event_type))
                    str_event_start = event_def.str_event_start

                    if event_data.event_type == ewcfg.event_type_minecollapse:
                        str_event_start = str_event_start.format(cmd=ewcfg.cmd_mine, captcha=ewutils.text_to_regional_indicator(event_data.event_props.get('captcha')))
                        await fe_utils.send_response(str_event_start, cmd)
                        event_data.time_expir = time_now + 60
                        event_data.persist()
                        str_event_start = ""

                    if str_event_start != "":
                        response += str_event_start + "\n"

            if random.random() < unearthed_item_chance:
                unearthed_item = True

            if unearthed_item == True:
                # If there are multiple possible products, randomly select one.
                item = random.choice(vendors.mine_results)

                if bknd_item.check_inv_capacity(user_data=user_data, item_type=item.item_type):

                    item_props = itm_utils.gen_item_props(item)

                    for creation in range(unearthed_item_amount):
                        bknd_item.item_create(
                            item_type=item.item_type,
                            id_user=cmd.message.author.id,
                            id_server=cmd.guild.id,
                            item_props=item_props
                        )

                    if unearthed_item_amount == 1:
                        response += "You unearthed a {}! ".format(item.str_name)
                    else:
                        response += "You unearthed {} {}s! ".format(unearthed_item_amount, item.str_name)

                    ewstats.change_stat(user=user_data, metric=ewcfg.stat_lifetime_poudrins, n=unearthed_item_amount)

            # ewutils.logMsg('{} has found {} {}(s)!'.format(cmd.message.author.display_name, item.str_name, unearthed_item_amount))

            user_initial_level = user_data.slimelevel

            # Add mined slime to the user.
            slime_bylevel = ewutils.slime_bylevel(user_data.slimelevel)

            # mining_yield = math.floor((slime_bylevel / 10) + 1)
            # alternate_yield = math.floor(200 + slime_bylevel ** (1 / math.e))

            # mining_yield = min(mining_yield, alternate_yield)

            controlling_faction = poi_utils.get_subzone_controlling_faction(user_data.poi, user_data.id_server)

            if controlling_faction != "" and controlling_faction == user_data.faction:
                mining_yield *= 2

            if has_pickaxe == True:
                mining_yield *= 2
            if user_data.life_state == ewcfg.life_state_juvenile:
                mining_yield *= 2

            # trauma = se_static.trauma_map.get(user_data.trauma)
            # if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain:
            #	mining_yield *= (1 - 0.5 * user_data.degradation / 100)

            mining_yield = max(0, round(mining_yield))

            # Fatigue the miner.

            user_data.hunger += ewcfg.hunger_permine * int(hunger_cost_mod)
            if extra > 0:  # if hunger_cost_mod is not an integer
                # there's an x% chance that an extra stamina is deducted, where x is the fractional part of hunger_cost_mod in percent (times 100)
                if random.randint(1, 100) <= extra * 100:
                    user_data.hunger += ewcfg.hunger_permine

            levelup_response = user_data.change_slimes(n=mining_yield, source=ewcfg.source_mining)

            was_levelup = True if user_initial_level < user_data.slimelevel else False

            # Tell the player their slime level increased and/or they unearthed an item.
            if was_levelup:
                response += levelup_response

            user_data.persist()

            if printgrid:
                await print_grid(cmd)

            # gangsters don't need their roles updated
            if user_data.life_state == ewcfg.life_state_juvenile:
                await ewrolemgr.updateRoles(client=cmd.client, member=cmd.message.author)

    else:
        return await mismine(cmd, user_data, "channel")
    # response = "You can't mine here! Go to the mines in Juvie's Row, Toxington, or Cratersville!"

    if len(response) > 0:
        await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
Exemplo n.º 10
0
async def exalt(cmd):
    author = cmd.message.author
    user_data = EwUser(member=author)

    if not author.guild_permissions.administrator and user_data.life_state != ewcfg.life_state_kingpin:
        response = "You do not have the power within you worthy of !exalting another player."
        return await fe_utils.send_message(
            cmd.client, cmd.message.channel,
            fe_utils.formatMessage(cmd.message.author, response))

    if cmd.mentions_count > 0:
        recipient = cmd.mentions[0]
    else:
        response = 'You need to specify a recipient. Usage: !exalt @[recipient].'
        return await fe_utils.send_message(
            cmd.client, cmd.message.channel,
            fe_utils.formatMessage(cmd.message.author, response))

    recipient_data = EwUser(member=recipient)

    # 	DOUBLE HALLOWEEN
    #
    # 	# Gather the Medallion
    if ewcfg.dh_active:
        medallion_results = []
        for m in cosmetics.cosmetic_items_list:
            if m.ingredients == 'HorsemanSoul':
                medallion_results.append(m)
            else:
                pass

        medallion = medallion_results[0]
        medallion_props = itm_utils.gen_item_props(medallion)

        medallion_id = bknd_item.item_create(item_type=medallion.item_type,
                                             id_user=recipient.id,
                                             id_server=cmd.guild.id,
                                             item_props=medallion_props)

        # Soulbind the medallion. A player can get at most twice, but later on a new command could be added to destroy them/trade them in.
        # I imagine this would be something similar to how players can destroy Australium Wrenches in TF2, which broadcasts a message to everyone in the game, or something.
        itm_utils.soulbind(medallion_id)

        response = "**{} has been gifted the Double Halloween Medallion!!**\n".format(
            recipient.display_name)
    elif ewcfg.swilldermuk_active:

        # 	SWILLDERMUK
        gambit = ewstats.get_stat(id_server=cmd.guild.id,
                                  id_user=recipient_data.id_user,
                                  metric=ewcfg.stat_gambit)
        if gambit > 0:
            # Give the user the Janus Mask

            mask_results = []
            for m in cosmetics.cosmetic_items_list:
                if m.ingredients == 'SwilldermukFinalGambit':
                    mask_results.append(m)
                else:
                    pass

            mask = mask_results[0]
            mask_props = itm_utils.gen_item_props(mask)

            mask_id = bknd_item.item_create(item_type=mask.item_type,
                                            id_user=recipient.id,
                                            id_server=cmd.guild.id,
                                            item_props=mask_props)

            itm_utils.soulbind(mask_id)

            response = "In light of their supreme reign over Swilldermuk, and in honor of their pranking prowess, {} recieves the Janus Mask!".format(
                recipient.display_name)

        else:
            # Give the user the Sword of Seething
            sword_results = []
            for s in static_items.item_list:
                if s.context == 'swordofseething':
                    sword_results.append(s)
                else:
                    pass

            sword = sword_results[0]
            sword_props = itm_utils.gen_item_props(sword)

            sword_id = bknd_item.item_create(item_type=sword.item_type,
                                             id_user=recipient.id,
                                             id_server=cmd.guild.id,
                                             item_props=sword_props)

            itm_utils.soulbind(sword_id)

            response = "In response to their unparalleled ability to let everything go to shit and be the laughingstock of all of NLACakaNM, {} recieves the SWORD OF SEETHING! God help us all...".format(
                recipient.display_name)
    else:
        response = "Exalting? Nah, not enough holiday cheer."

    return await fe_utils.send_message(
        cmd.client, cmd.message.channel,
        fe_utils.formatMessage(cmd.message.author, response))