Exemplo n.º 1
0
    def execute(self, context):
        NUM_FRAMES = 400
        FRAMES_SPACING=1
        gp_layer = init_grease_pencil()
        cloth_ptr = lib.get_cloth_mesh_field(5,10,5,98,-0.5,0.5)
        cloth_sims = bpy.data.meshes.new("cloth")
        cloth_sims.pointer = cloth_ptr
        
        
        for frame in range(NUM_FRAMES):
            gp_frame = gp_layer.frames.new(frame*FRAMES_SPACING)
            node_count = lib.mesh_node_count(cloth_ptr)
            node_positions = [lib.mesh_node_position(cloth_ptr, i) for i in range(node_count)]

            inter_con_count = lib.get_cloth_interconnector_count(cloth_ptr)
            constraint_counts = [lib.get_interconnector_constraint_count(cloth_ptr, index) for index in range(inter_con_count)]
            
            if frame == 100:
                name = ffi.new('char[]', bytes("wind", 'utf-8'))
                lib.remove_constraint_by_id(cloth_ptr, name)
                
            connector_positions = []
            for inter_index in range(inter_con_count):
                connector_positions += [lib.get_interconnector_constraint(cloth_ptr, inter_index, index) for index in range(constraint_counts[inter_index])]
            
            #for node in connector_positions:
            #    draw_line(gp_frame, (node.x, 0, node.y), (node.dx, 0, node.dy))
            node = [(node.x, 0, node.y) for node in connector_positions]
            draw_stroke(gp_frame, nodes)
            
            lib.update_cloth_mesh(cloth_ptr, 0.005, 5)

        #lib.mesh_free(cloth_ptr)

        return {'FINISHED'}
Exemplo n.º 2
0
Arquivo: test.py Projeto: inivekin/nac
def test():
    cloth_ptr = lib.get_cloth_mesh(5, 10, 5)
    print(lib.mesh_node_count(cloth_ptr))
    lib.mesh_free(cloth_ptr)

    lib.update_cloth_mesh(cloth_ptr, 0.0016, 3)
    import time
    while True:
        positions = lib.get_cloth_mesh_positions(cloth_ptr)
        print(positions)
        time.sleep(0.2)
Exemplo n.º 3
0
def draw_mesh_grid(mesh, gp_frame, mesh_dim):
    max_node_count = lib.mesh_node_count(mesh)
    for y_idx in reversed(range(mesh_dim[1])):
        for x_idx in reversed(range(mesh_dim[0])):
            if x_idx != 0 and y_idx !=0:
                if x_idx+(y_idx)*mesh_dim[0] > max_node_count:
                    raise InvalidMeshDimensions
                br_node = lib.mesh_node_position(mesh, x_idx+(y_idx)*mesh_dim[0]) #mesh_nodes[x_idx+(y_idx)*mesh_dim[0]]
                br_node_co = [br_node.x, 0, br_node.y]
                tr_node = lib.mesh_node_position(mesh, x_idx+(y_idx-1)*mesh_dim[0]) #mesh_nodes[x_idx+(y_idx-1)*mesh_dim[0]]
                tr_node_co = [tr_node.x, 0, tr_node.y]
                tl_node = lib.mesh_node_position(mesh, x_idx-1+(y_idx-1)*mesh_dim[0]) #mesh_nodes[x_idx-1+(y_idx-1)*mesh_dim[0]]
                tl_node_co = [tl_node.x, 0, tl_node.y]
                bl_node = lib.mesh_node_position(mesh, x_idx-1+(y_idx)*mesh_dim[0]) #mesh_nodes[x_idx-1+(y_idx)*mesh_dim[0]]
                bl_node_co = [bl_node.x, 0, bl_node.y]
                            
                draw_stroke(gp_frame, [tl_node_co, br_node_co, bl_node_co, tr_node_co], cyclic = True, material_index = 2)
Exemplo n.º 4
0
    def execute(self, context):
        bpy.ops.object.mode_set(mode='OBJECT')
        mesh1 = lib.empty_cloth()
        print("Clothifying lowerleft")
        nodes1 = clothify_stroke(mesh1, 'lowerleft')
        print("Clothifying lowerright")
        mesh2 = lib.empty_cloth()
        nodes2 = clothify_stroke(mesh2, 'lowerright')
        print("Clothifying upperleft")
        mesh3 = lib.empty_cloth()
        nodes3 = clothify_stroke(mesh3, 'upperleft')
        print("Clothifying upperright")
        mesh4 = lib.empty_cloth()
        nodes4 = clothify_stroke(mesh4, 'upperright')

        print("creating frames...")


        node_count = lib.mesh_node_count(mesh1)
        min_height_min_width_node = lib.mesh_node_position(mesh1, node_count-1)
        node_count = lib.mesh_node_count(mesh2)
        max_height_node = lib.mesh_node_position(mesh2, node_count-1)
        node_count = lib.mesh_node_count(mesh3)
        max_width_node = lib.mesh_node_position(mesh3, node_count-1)
        #node_count = lib.mesh_node_count(mesh4)
        #max_width_node = lib.mesh_node_position(mesh4, node_count-1)
        
        mesh5 = lib.empty_cloth()
        
        x_positions, y_positions = generate_grid_coords(16, 9, min_height_min_width_node, max_height_node, max_width_node) 
        mesh5_nodes_ordered, (bl_corner, tr_corner, tl_corner, br_corner, middle), edges_dict = generate_mesh_grid(mesh5, x_positions, y_positions, 0.06 )
        #bl_corner, tr_corner, tl_corner, br_corner = generate_mesh_grid(mesh5, range(10), range(10), 0.1)
        
        #lib.add_connector(mesh1, nodes1[-1], bl_corner, 0.5)
        #lib.add_connector(mesh2, nodes2[-1], br_corner, 0.5)
        #lib.add_connector(mesh3, nodes3[-1], tl_corner, 0.5)
        #lib.add_connector(mesh4, nodes4[-1], tr_corner, 0.5)
        
        lib.add_connector(mesh5, bl_corner, nodes1[-1], 0.01, 0.5)
        lib.add_connector(mesh5, br_corner, nodes2[-1], 0.01, 0.5)
        lib.add_connector(mesh5, tl_corner, nodes3[-1], 0.01, 0.5)
        lib.add_connector(mesh5, tr_corner, nodes4[-1], 0.01, 0.5)
        
        lib.add_connector(mesh5, bl_corner, tl_corner, 1.25, 0.5)
        lib.add_connector(mesh5, tr_corner, br_corner, 0.5, 0.5)
        lib.add_connector(mesh5, tl_corner, br_corner, 0.75, 0.5)
        lib.add_connector(mesh5, tr_corner, bl_corner, 2, 0.5)
        #lib.add_connector(mesh5, bl_corner, middle, 2, 0.5)
        #lib.add_connector(mesh5, br_corner, middle, 2, 0.5)
        #lib.add_connector(mesh5, tl_corner, middle, 2, 0.5)
        #lib.add_connector(mesh5, tr_corner, middle, 2, 0.5)
                
        bpy.ops.object.mode_set(mode='OBJECT')
        gp_layer = init_grease_pencil()

        #create_frames(mesh1, gp_layer)
        #create_frames(mesh2, gp_layer)
        #create_frames(mesh3, gp_layer)
        #create_frames(mesh4, gp_layer)
        #create_frames(mesh5, gp_layer)
        
        fold_in_frames([mesh1, mesh2, mesh3, mesh4, mesh5], gp_layer, [lambda gp_frame: draw_mesh_grid(mesh5, gp_frame, (16,9))])
        
        return {'FINISHED'}
Exemplo n.º 5
0
    return gp_stroke


NUM_FRAMES = 600
FRAMES_SPACING = 1  # distance between frames
bpy.context.scene.frame_start = 0
bpy.context.scene.frame_end = NUM_FRAMES * FRAMES_SPACING

#cloth_ptr = lib.get_cloth_mesh(5,10,10)
#cloth_ptr = lib.get_woven_cloth_mesh(5,15,5, 120, 0.5)
cloth_ptr = lib.get_cloth_mesh_field(5, 10, 5, 120, +3.0, 0.5)
gp_layer = init_grease_pencil()

for frame in range(NUM_FRAMES):
    gp_frame = gp_layer.frames.new(frame * FRAMES_SPACING)
    node_count = lib.mesh_node_count(cloth_ptr)
    node_pos_d = None
    node_positions = [
        lib.mesh_node_position(cloth_ptr, i) for i in range(node_count)
    ]

    #node_pos_d = None
    #for node_pos in node_positions:
    #    if node_pos_d:
    #        draw_line(gp_frame, (0, node_pos.x, node_pos.y), (0, node_pos_d.x, node_pos_d.y))
    #    node_pos_d = node_pos

    inter_con_count = lib.get_cloth_interconnector_count(cloth_ptr)
    constraint_counts = [
        lib.get_interconnector_constraint_count(cloth_ptr, index)
        for index in range(inter_con_count)