Exemplo n.º 1
0
def weld_gripper(mbp, robot_index, gripper_index):
    X_EeGripper = create_transform([0, 0, 0.081], [np.pi / 2, 0, np.pi / 2])
    robot_body = get_model_bodies(mbp, robot_index)[-1]
    gripper_body = get_model_bodies(mbp, gripper_index)[0]
    mbp.AddJoint(
        WeldJoint(name="weld_gripper_to_robot_ee",
                  parent_frame_P=robot_body.body_frame(),
                  child_frame_C=gripper_body.body_frame(),
                  X_PC=X_EeGripper))
Exemplo n.º 2
0
 def movable_bodies(self):
     movable = {self.mbp.tree().get_body(index) for index in self.doors}
     for model in [self.robot, self.gripper] + list(self.movable):
         movable.update(get_model_bodies(self.mbp, model))
         #for body in get_model_bodies(self.mbp, model):
         #    #print(self.mbp.tree().get_body(body.index()) in {body}) # True
         #    #print(body.index() in {body.index()}) # False
         #    movable.add(body.index())
     return movable
Exemplo n.º 3
0
    def gen(obj_name, surface):
        obj = mbp.GetModelInstanceByName(obj_name)
        surface_body = mbp.GetBodyByName(surface.body_name, surface.model_index)
        surface_pose = get_body_pose(context, surface_body)
        collision_pairs = set(product(get_model_bodies(mbp, obj), fixed)) # + [surface]

        #object_aabb, object_local = AABBs[obj_name], Isometry3.Identity()
        #surface_aabb, surface_local = AABBs[surface_name], Isometry3.Identity()
        object_aabb, object_local, _ = box_from_geom[int(obj), get_base_body(mbp, obj).name(), 0]
        surface_aabb, surface_local, _ = box_from_geom[int(surface.model_index), surface.body_name, surface.visual_index]
        for surface_from_object in sample_aabb_placement(object_aabb, surface_aabb):
            world_pose = surface_pose.multiply(surface_local).multiply(
                surface_from_object).multiply(object_local.inverse())
            pose = Pose(mbp, world, obj, world_pose)
            pose.assign(context)
            if not exists_colliding_pair(task.diagram, task.diagram_context, task.mbp, task.scene_graph, collision_pairs):
                yield pose,
Exemplo n.º 4
0
    def gen(obj_name, surface):
        obj = mbp.GetModelInstanceByName(obj_name)
        obj_aabb, obj_from_box, _ = box_from_geom[
            int(obj), get_base_body(mbp, obj).name(), 0]
        collision_pairs = set(product(get_model_bodies(mbp, obj), fixed))
        #object_radius = min(object_aabb[:2])

        surface_body = mbp.GetBodyByName(surface.body_name,
                                         surface.model_index)
        surface_pose = get_body_pose(context, surface_body)
        surface_aabb, surface_from_box, _ = box_from_geom[
            int(surface.model_index), surface.body_name, surface.visual_index]

        for surface_box_from_obj_box in sample_aabb_placement(obj_aabb,
                                                              surface_aabb,
                                                              shrink=shrink):
            world_pose = surface_pose.multiply(surface_from_box).multiply(
                surface_box_from_obj_box).multiply(obj_from_box.inverse())
            pose = Pose(mbp, world, obj, world_pose)
            pose.assign(context)
            if not exists_colliding_pair(task.diagram, task.diagram_context,
                                         task.mbp, task.scene_graph,
                                         collision_pairs):
                yield (pose, )
Exemplo n.º 5
0
 def bodies(self):
     return get_model_bodies(self.mbp, self.child)
Exemplo n.º 6
0
def bodies_from_models(mbp, models):
    return {body for model in models for body in get_model_bodies(mbp, model)}