Exemplo n.º 1
0
def sabotage_check(gc, args):
    targets_ids = args['targets']
    user = gc.player_by_token(args['token'])
    cards = gc.cards_by_ids(args['use'])
    checking.only_one_target(targets_ids)
    target = gc.player_by_id(targets_ids[0])
    checking.valid_target(user, target, 'sabotage')
    checking.forbid_target_self(user, target)
    checking.forbid_target_no_card(target, gc)

    gc.use_cards_for_players(user, targets_ids, args['action'], cards)
    hint = { 'regions': target.all_regions(gc) }
    gc.push_frame(frames.AcceptMessage(gc, [user], 'region', hint,
                                       lambda a: on_region(gc, target, a)))
    return { 'code': ret_code.OK }
Exemplo n.º 2
0
def sabotage(game_control, args):
    targets_ids = args['targets']
    user = game_control.player_by_token(args['token'])
    cards = game_control.cards_by_ids(args['use'])
    checking.only_one_target(targets_ids)
    target = game_control.player_by_id(targets_ids[0])
    checking.only_one_card_named_as(cards, 'sabotage')
    checking.forbid_target_self(user, target)
    checking.forbid_target_no_card(target, game_control)

    game_control.use_cards_for_players(user, targets_ids, args['action'], cards)
    on_result = lambda gc, a: None
    game_control.push_frame(
            frames.AcceptMessage(game_control, [user],
                                 lambda a: on_message(game_control, target, a),
                                 on_result))
    return { 'code': ret_code.OK }
Exemplo n.º 3
0
def sabotage(game_control, args):
    targets_ids = args['targets']
    user = game_control.player_by_token(args['token'])
    cards = game_control.cards_by_ids(args['use'])
    checking.only_one_target(targets_ids)
    target = game_control.player_by_id(targets_ids[0])
    checking.only_one_card_named_as(cards, 'sabotage')
    checking.forbid_target_self(user, target)
    checking.forbid_target_no_card(target, game_control)

    game_control.use_cards_for_players(user, targets_ids, args['action'],
                                       cards)
    on_result = lambda gc, a: None
    game_control.push_frame(
        frames.AcceptMessage(game_control, [user],
                             lambda a: on_message(game_control, target, a),
                             on_result))
    return {'code': ret_code.OK}