Exemplo n.º 1
0
def main(ctx, arg1, arg2, arg3, arg4):

    # /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
    #					Names
    # /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    if arg1 == "randomname" or arg1 == "rname":
        openoutput = randomnamegenerator.main()

    elif arg1 == "malename" or arg1 == "mname":
        openoutput = np.random.choice(malenamelist)

    elif arg1 == "femalename" or arg1 == "fname":
        openoutput = np.random.choice(femalenamelist)

    elif arg1 == "surname" or arg1 == "sname":
        openoutput = np.random.choice(surnamelist)

# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					NPCS
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    elif arg1 == "fantasyNPC" or arg1 == "fNPC":
        #Generates a fantasy NPC.
        if arg2 == "nothing was entered0":
            NPC = fantasyNPCgenerator.main()
        else:
            NPC = fantasyNPCgenerator.main(arg2)
        output = "Name: " + NPC["name"] + "\nGender: " + NPC["gender"] + "\nAge: " + str(int(NPC["age"]))  \
          + "\nOccupation: " + str(NPC["occupation"]) + "\nCharacteristic: " + NPC["characteristic"]
        openoutput = output

        output += "\nTrait: " + NPC["trait"]

        dummy = NPC["secret"]
        if str(dummy) != str("Has no secret"):
            output += "\nSecret: " + dummy

        secretoutput = output

# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Inns
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    elif arg1 == "fantasyinn" or arg1 == "finn" or arg1 == "inn":
        inn = fantasyinngenerator.main()
        output = "__**Inn**__\nName: " + inn["name"] + "\nOddity: " + inn["oddity"]   \
          + "\nSpeciality: " + inn["specialty"]
        openoutput = output

        output += "\nSecret: " + inn["secret"]
        secretoutput = output

        owner = fantasyNPCgenerator.main("Innkeeper")
        waiter = fantasyNPCgenerator.main("Waiter")

        openoutput += "\n\n**Owner**\nName: " + owner["name"] + "\nGender: " + owner["gender"] + "\nAge: " \
        + str(int(owner["age"])) + "\nOccupation: " + str(owner["occupation"]) + "\nCharacteristic: " \
        + owner["characteristic"]
        openoutput += "\n\n**Waiter**\nName: " + waiter["name"] + "\nGender: " + waiter["gender"] + "\nAge: " \
        + str(int(waiter["age"])) + "\nOccupation: " + str(waiter["occupation"]) + "\nCharacteristic: " \
        + waiter["characteristic"]
        secretoutput += "\n\n**Owner**\nName: " + owner["name"] + "\nGender: " + owner["gender"] + "\nAge: " \
        + str(int(owner["age"])) + "\nOccupation: " + str(owner["occupation"]) + "\nCharacteristic: " \
        + owner["characteristic"] + "\nTrait: " + owner["trait"] + "\nSecret: " + owner["secret"]
        secretoutput += "\n\n**Waiter**\nName: " + waiter["name"] + "\nGender: " + waiter["gender"] + "\nAge: " \
        + str(int(waiter["age"])) + "\nOccupation: " + str(waiter["occupation"]) + "\nCharacteristic: " \
        + waiter["characteristic"]+ "\nTrait: " + waiter["trait"] + "\nSecret: " + waiter["secret"]

# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Missions
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    elif arg1 == "mission" or arg1 == "mis" or arg1 == "m":
        #Generates a mission.

        if arg2 == "nothing was entered0":
            mission = missiongenerator.main()
        else:
            mission = missiongenerator.main(int(arg2))

        output = "Difficulty: " + str(
            mission["difficulty"]) + "\nObjective: \n"
        i = 1
        while i < len(mission["objectives"]):
            output += "   * " + mission["objectives"][i - 1] + "\n"
            i += 1

        output += "Reward: " + str(mission["reward"])

        if len(mission["opencomplications"]) > 0:
            output += "\nComplications: \n"
            i = 0
            while i < len(mission["opencomplications"]):
                output += "   * " + mission["opencomplications"][i] + "\n"
                i += 1

        openoutput = output

        if len(mission["secretcomplications"]) > 0:
            output += "Secret complications: \n"
            i = 1
            while i < len(mission["secretcomplications"]):
                output += "   * " + mission["secretcomplications"][i -
                                                                   1] + "\n"
                i += 1
        secretoutput = output

    elif arg1 == "jobboard" or arg1 == "jb":

        if arg2 == "nothing was entered0":
            arg2 = 5

        openoutput = "__Job Board__\n\n"
        secretoutput = "__Job Board__\n\n"

        k = 0
        while k < int(arg2):
            k += 1

            mission = missiongenerator.main()

            output = "\n__Job: " + str(k) + "/" + str(
                arg2) + "__\nDifficulty: " + str(
                    mission["difficulty"]) + "\nObjective: \n"
            i = 0
            while i < len(mission["objectives"]):
                output += "   * " + mission["objectives"][i] + "\n"
                i += 1

            output += "Reward: " + str(mission["reward"])
            if len(mission["opencomplications"]) > 0:
                output += "\nComplications: \n"
                i = 0
                while i < len(mission["opencomplications"]):
                    output += "   * " + mission["opencomplications"][i] + "\n"
                    i += 1
            openoutput += output

            if len(mission["secretcomplications"]) > 0:
                output += "Secret complications: \n"
                i = 0
                while i < len(mission["secretcomplications"]):
                    output += "   * " + mission["secretcomplications"][i] + "\n"
                    i += 1
            secretoutput += output
            output = ""

# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Settlements
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    elif arg1 == "fantasysettlement" or arg1 == "fsettlement" or arg1 == "fset":  #fantasy settlement
        if arg2 == "nothing was entered0":
            arg2 = 0

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(arg2))

    elif arg1 == "fantasyoutpost" or arg1 == "foutpost":  #fantasy outpost

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(1))

    elif arg1 == "fantasyhamlet" or arg1 == "fhamlet":  #fantasy hamlet

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(2))

    elif arg1 == "fantasyvillage" or arg1 == "fvillage":  #fantasy village

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(3))

    elif arg1 == "fantasytown" or arg1 == "ftown":  #fantasy town

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(4))

    elif arg1 == "fantasyvcity" or arg1 == "fcity":  #fantasy city

        openoutput, secretoutput = fantasysettlementformat(
            fantasysettlementgenerator.main(5))

    # end of generator


# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Book keeping
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

    elif arg1 == "nothing was entered0":
        openoutput = "There must be an argument after gen, use !itemlist to get a list"

    else:
        openoutput = arg1 + " is not a valid generator argument, use !itemlist to get a list"

    try:
        secretoutput
    except NameError:
        secretoutput = openoutput

    return (openoutput, secretoutput)
Exemplo n.º 2
0
def fantasysettlementformat(settlement):

    # general settlement stuff

    output = "__**" + settlement["size"] + "**__\n"
    output += "Name: " + settlement["name"] + "\n"
    output += "Population: " + str(settlement["population"]) + "\n"

    openoutput = output

    output += "Age: " + str(settlement["age"]) + "\n"

    secretoutput = output

    output = "Asset: " + settlement["asset"] + "\n"
    output += "Oddity: " + settlement["oddity"] + "\n"

    openoutput += output + "\n"

    output += "Problem: " + settlement["problem"] + "\n"

    secretoutput += output + "\n"

    # Ruler stuff

    output = "**Ruler**\n"

    if settlement["ruler"]["individual"]:
        output += "Name: " + settlement["ruler"]["name"] + "\n"
        output += "Gendre: " + settlement["ruler"]["gender"] + "\n"
        output += "Title: " + settlement["ruler"]["occupation"] + "\n"

        openoutput += output + "\n"

        output += "Age: " + str(settlement["ruler"]["age"]) + "\n"
        output += "Characteristic: " + settlement["ruler"][
            "characteristic"] + "\n"
        output += "Trait: " + settlement["ruler"]["trait"] + "\n"
        if str(settlement["ruler"]["secret"]) != str("Has no secret"):
            output += "Secret: " + settlement["ruler"]["secret"] + "\n"

        secretoutput += output + "\n"

    else:
        output += settlement["ruler"]["adjective"] + " " + settlement["ruler"][
            "title"]
        output += "\nNumber of membres: " + str(settlement["ruler"]["number"])

        openoutput += output + "\n\n"
        secretoutput += output + "\n\n"

    # Institutions

    output = "**Institutions**"

    for institution in settlement["institutions"]:
        output += "\n\n**" + institution["discriptor"] + "**\n"
        output += "Name: " + institution["name"]

        openoutput += output + "\n"
        secretoutput += output
        output = ""

        if institution["identifier"] == 1 or institution[
                "identifier"] == 2:  #inn/tavern

            output += "\nOddity: " + institution["oddity"]   \
              + "\nSpeciality: " + institution["specialty"]
            output += "\nSecret: " + institution["secret"]

            secretoutput += output
            output = ""

            owner = fantasyNPCgenerator.main("Owner")
            waiter = fantasyNPCgenerator.main("Waiter")

            secretoutput += "\n\n**Owner**\n" + secretcharaformat(owner)
            secretoutput += "\n\n**Waiter**\n" + secretcharaformat(waiter)

        elif institution["identifier"] == 3:  #trading post

            secretoutput += "\nFood vendors:\n"
            for vendor in institution["food"]:
                secretoutput += "    " + vendor + "\n"

            secretoutput += "Smell: " + institution["smell"]

        elif institution["identifier"] == 4:  #Temple

            secretoutput += "\nPrincipal succour: " + institution[
                "succour"] + "\n"

            highpriest = fantasyNPCgenerator.main("High priest")

            secretoutput += "\n**High priest**\n" + secretcharaformat(
                highpriest)

        elif institution["identifier"] == 5:  #Library

            secretoutput += "\nAreas of focus:\n"
            for discipline in institution["disciplines"]:
                secretoutput += "    " + discipline + "\n"

            librarian = fantasyNPCgenerator.main("Librarian")

            secretoutput += "\n**Librarian**\n" + secretcharaformat(librarian)

        elif institution["identifier"] == 6:  #University

            secretoutput += "\nClasses taught:\n"
            for discipline in institution["disciplines"]:
                secretoutput += "    " + discipline + "\n"

            dean = fantasyNPCgenerator.main("Dean")

            secretoutput += "\n**Dean**\n" + secretcharaformat(dean)

        elif institution["identifier"] == 7:  #Park

            secretoutput += "\nCentre piece: " + institution[
                "centrepiece"] + "\n"

    return (openoutput, secretoutput)
def main(races=[], race=None, ethnicity="eng", size=0):
    # Generates a random settlement from tables and RNGs, the output is an object
    #The input selects the size 0: Random, 1:Outpost, 2: Hamlet, 3:Village, 4:Town, 5:City

    output = {}
    size = int(size)
    output["ethnicity"] = "eng"
    if races == []:
        output["race"] = ""
        maxsize = 5
        minsize = 1
    else:
        if race is None:
            sumw = 0.0
            for ra in races:
                if ra["maxsettlement"] >= 0:
                    sumw += float(ra['weight'])

            rand = random.random() * sumw
            dum = 0
            for ra in races:
                if ra["maxsettlement"] >= 0:
                    dum += float(ra['weight'])
                if rand < dum:
                    output["race"] = ra['racename']
                    maxsize = max(1, min(5, int(ra['maxsettlement'])))
                    minsize = max(1, int(ra['maxsettlement']) - 4)
                    break
        else:
            output["race"] = race
            ra = rm.exracebyn(races, race)
            ra = np.random.choice(ra)
            maxsize = max(1, min(5, int(ra['maxsettlement'])))
            minsize = max(1, int(ra['maxsettlement']) - 4)

    if size == 0:
        setsizeweight = np.array([2.0, 3.0, 3.0, 2.0, 1.0])
        setsizeweight = setsizeweight[minsize - 1:maxsize - 1]
        setsizeweight = setsizeweight / sum(setsizeweight)

        if minsize == maxsize:
            size = minsize
        else:
            size = np.random.choice(range(minsize, maxsize), p=setsizeweight)
    dummy = ["Outpost", "Hamlet", "Village", "Town", "City"]
    output["size"] = dummy[size - 1]

    rnd = random.random()
    if rnd < 0.55:
        output["name"] = random.choice(namelist)
    elif rnd < 0.70:
        output["name"] = random.choice(namelist1) + "-" + random.choice(
            namelist2)
    elif rnd < 0.90:
        output["name"] = random.choice(namelist1) + random.choice(
            namelist2).lower()
    else:
        output["name"] = randomnamegenerator.main()

    if random.random() < 0.85:

        tempraces = []

        if random.random() < 0.96:

            if races == []:
                output["ethnicity"] = ethnicity
            else:
                tempraces = rm.exracebyn(races, output["race"])

        else:

            if races == []:

                output["ethnicity"] = np.random.choice(names.humanethnicities)

            else:

                tempraces = rm.exracebys(races, size)

        output["ruler"] = fantasyNPCgenerator.main(tempraces,
                                                   output["ethnicity"])
        output["ruler"]["individual"] = True

        if output["ruler"]["gender"] == "female":
            output["ruler"]["occupation"] = random.choice(rulerlist)[1]
        else:
            output["ruler"]["occupation"] = random.choice(rulerlist)[0]

        ruler = output["ruler"]["occupation"]
        if output["ruler"]["occupation"] == "Elder":
            output["ruler"]["age"] = ""

    else:
        output["ruler"] = {}
        output["ruler"]["individual"] = False
        if random.random() < 0.85:
            output["ruler"]["number"] = random.randint(2, 14)
        else:
            output["ruler"]["number"] = random.randint(15, 30)
        output["ruler"]["title"] = str(random.choice(councillist))
        ruler = output["ruler"]["title"]
        output["ruler"]["adjective"] = str(random.choice(counciladjectivelist))

    institutionnum = random.randint(round(size / 2.1) + 1, size)
    if institutionnum > 3:
        institutionnum = 4
    output["institutions"] = []
    for i in range(institutionnum):
        output["institutions"].append(fantasyinstitutiongenerator.main())
        output["institutions"][i]["name"] = output["institutions"][i][
            "name"].replace("@here", output["name"])

    for institutcheck in output["institutions"]:
        for i in range(institutionnum):
            if output["institutions"][i]["name"] == institutcheck["name"]:
                if output["institutions"][i] != institutcheck:
                    output["institutions"].pop(i)
                    break

    output["problem"] = str(random.choice(problemlist))
    output["asset"] = str(random.choice(assetlist))
    output["oddity"] = str(random.choice(odditylist))
    output["sizenum"] = size

    output["problem"] = output["problem"].replace("@settlement@",
                                                  str(output["size"]), 4)
    output["asset"] = output["asset"].replace("@settlement@",
                                              str(output["size"]), 4)
    output["oddity"] = output["oddity"].replace("@settlement@",
                                                str(output["size"]), 4)

    output["problem"] = output["problem"].replace("@ruler@", str(ruler), 4)
    output["asset"] = output["asset"].replace("@ruler@", str(ruler), 4)
    output["oddity"] = output["oddity"].replace("@ruler@", str(ruler), 4)

    output["asset"] = output["asset"].lower()
    output["oddity"] = output["oddity"].lower()

    output["asset"] = output["asset"].capitalize()
    output["oddity"] = output["oddity"].capitalize()

    return (output)
def main(size=0):
    # Generates a random settlement from tables and RNGs, the output is an object
    #The input selects the size 0: Random, 1:Outpost, 2:Village, 3:Town, 4:City

    output = {}

    if size == 0:
        rand = random.random()
        size = 1
        if rand < 0.87:
            size = 2
            if rand < 0.65:
                size = 3
                if rand < 0.30:
                    size = 4
                    if rand < 0.30:
                        size = 5

    if size == 1:
        output["population"] = random.randint(6, 20)
    elif size == 2:
        output["population"] = random.randint(21, 100)
    elif size == 3:
        output["population"] = random.randint(101, 400)
    elif size == 4:
        output["population"] = random.randint(401, 2500)
    elif size == 5:
        output["population"] = random.randint(2501, 30000)

    dummy = ["Outpost", "Hamlet", "Village", "Town", "City"]
    output["size"] = dummy[size - 1]

    if random.random() < 0.65:
        output["name"] = random.choice(namelist)
    else:
        output["name"] = randomnamegenerator.main()

    if random.random() < 0.97:
        output["age"] = random.randint(
            0, 300) + (size - 1) * random.randint(20, 250)
    else:
        output["age"] = "Unknown"

    if random.random() < 0.85:

        output["ruler"] = fantasyNPCgenerator.main(random.choice(rulerlist))
        output["ruler"]["individual"] = True
        if output["ruler"]["occupation"] == "Elder":
            output["ruler"]["age"] = round(output["ruler"]["age"] / 2) + 60
    else:
        output["ruler"] = {}
        output["ruler"]["individual"] = False
        if random.random() < 0.85:
            output["ruler"]["number"] = random.randint(2, 14)
        else:
            output["ruler"]["number"] = random.randint(15, 30)
        if output["ruler"]["number"] > output["population"] / 2:
            output["ruler"]["number"] = round(output["population"] / 2)
        output["ruler"]["title"] = str(random.choice(councillist))
        output["ruler"]["adjective"] = str(random.choice(counciladjectivelist))

    institutionnum = random.randint(1, size)
    output["institutions"] = []
    for i in range(institutionnum):
        output["institutions"].append(fantasyinstitutiongenerator.main())
        output["institutions"][i]["name"] = output["institutions"][i][
            "name"].replace("@here", output["name"])

    output["problem"] = str(random.choice(problemlist))
    output["asset"] = str(random.choice(assetlist))
    output["oddity"] = str(random.choice(odditylist))

    return (output)
Exemplo n.º 5
0
def fantasysettlementformat(races, settlement):
	
	# general settlement stuff
		
	output = "__**" + settlement["name"] + "**__: "
	output += settlement["race"].capitalize() + " " + settlement["size"] + "\n"
#	output += "Population: " + str(settlement["population"]) + "\n" Current philosophy goes against giving an accurate population, plus settlement have sufficient content
	
	openoutput = output
	
#	output += "Age: " + str(settlement["age"]) + "\n" Current philosophy goes against giving an accurate age
	
	secretoutput = output
	
	output = "Asset: " + settlement["asset"] + "\n"
	output += "Oddity: " + settlement["oddity"] + "\n"

	
	openoutput += output + "\n"
	
	output += "Problem: " + settlement["problem"] + "\n"
	
	secretoutput += output + "\n"	
	
	# Ruler stuff
	
	output = "__Ruler__: "
	
	if settlement["ruler"]["individual"]:
		output += settlement["ruler"]["name"] + "\nA"
		output +=  str(settlement["ruler"]["age"]) + " " + str(settlement["ruler"]["gender"]) + " " + str(settlement["ruler"]["race"]) + " " + str(settlement["ruler"]["occupation"]) + "\n"
		
		openoutput += output + "\n" 
		
		output += "Characteristic: " + settlement["ruler"]["characteristic"] + "\n"
		output += "Trait: " + settlement["ruler"]["trait"] + "\n"
		if str(settlement["ruler"]["secret"]) != str("Has no secret"):
			output += "Secret: " + settlement["ruler"]["secret"] + "\n"
			
		secretoutput += output + "\n"
		
	else:
		output += settlement["ruler"]["adjective"] + " " + settlement["ruler"]["title"]
		output += "\nNumber of membres: " + str(settlement["ruler"]["number"])
		
		openoutput += output + "\n\n"
		secretoutput += output + "\n\n"
		
	# Institutions
	
	output = "__Institutions__"
	
	for institution in settlement["institutions"]:
		output += "\n**" + institution["name"] + "**\n"
		output +=  institution["discriptor"]
		
		openoutput += output + "\n"
		secretoutput += output
		output = ""
		
		if np.random.random()<0.85:
			ethnicity = settlement["ethnicity"]
			tempraces = rm.exracebyn(races, settlement["race"])
		else:
			ethnicity = np.random.choice(names.humanethnicities)
			tempraces = rm.exracebys(races, settlement["sizenum"])
			
		if institution["identifier"] == 1 or institution["identifier"] == 2: #inn/tavern
		
			output += "\nOddity: " + institution["oddity"]   \
				 + "\nSpeciality: " + institution["specialty"]				
			output += "\nSecret: " + institution["secret"]		
			
			secretoutput += output
			output = ""
			
			owner = fantasyNPCgenerator.main(tempraces, ethnicity, "owner")
			
			secretoutput +=  "\n" + secretcharaformat(owner) + "\n"
			
			# Removed Waiter from settlement inns, too much info already
			# secretoutput += "\n__Waiter__\n" + secretcharaformat(waiter) + "\n" 
		
		elif institution["identifier"] == 3: #trading post
	
			secretoutput += "\nFood vendors:\n"
			for vendor in institution["food"]:
				secretoutput += " - " + vendor + "\n"
				
			secretoutput += "Smell: " + institution["smell"] + "\n"
			
		elif institution["identifier"] == 4: #Temple
		
			secretoutput += "\nPrincipal succour: " + institution["succour"] + "\n"
			
			highpriest = fantasyNPCgenerator.main(tempraces, ethnicity, "High priest")
			
			secretoutput += "\n" + secretcharaformat(highpriest) + "\n"
			
		elif institution["identifier"] == 5: #Library
		
			secretoutput += "\nAreas of focus:\n"
			for discipline in institution["disciplines"]:
				secretoutput += " - " + discipline + "\n"
				
			librarian = fantasyNPCgenerator.main(tempraces, ethnicity, "Librarian")
			
			secretoutput +=  "\n" + secretcharaformat(librarian) + "\n"
				
		elif institution["identifier"] == 6: #University
		
			secretoutput += "\nClasses taught:\n"
			for discipline in institution["disciplines"]:
				secretoutput += " - " + discipline + "\n"
				
			dean = fantasyNPCgenerator.main(tempraces, ethnicity, "Dean")
			
			secretoutput +=  "\n" + secretcharaformat(dean) + "\n"
			
		elif institution["identifier"] == 7: #Park
		
			secretoutput += "\nCentre piece: " + institution["centrepiece"] + "\n"
			

			
	return(openoutput, secretoutput)
Exemplo n.º 6
0
def main(ctx, races, item, *args):
	arg = []
	for input in args:
		arg.append(input)
		
		
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Genre prep
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

	dum = []

	if item in ["fantasynpc", "fnpc", "fantasyinn", "finn", "fantasysettlement", "fsettlement", "fset", "fantasybookcase", "fbookcase", "fbc", "fantasybook", "fbook"]:
	
	
		for race in races:
			if race["genre"] == 'fantasy':
				dum.append(race)
		

	races = dum
		

# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Names
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

	if item == "name" or item  =="n":
	
		numloop = 1
		types = []
		openoutput = ""
		typelist = []
		typelist.extend(names.ethnicities)
		typelist.extend(["random", "r", "settlement", "set", "inn", "ship", "book"])
		full = False
		gender = None
		gen = False
		lenght = [4,10]
		
		for input in arg:
			try: 
				int(input)
				integer = True
			except ValueError:
				integer = False
			if integer:
				numloop = int(input)
			else: 
				if input == 'full' or input == 'fullname':
					full = True
				elif input == 'female' or input == 'f':
					gender = 'female'
				elif input == 'male' or input =='m':
					gender = 'male'
				elif input == 'surname' or input == 'sur' or input == 's':
					full = True
					gender = 'surname'
				elif input == 'short':
					lenght = [2,6]
				elif input == 'long':
					lenght = [9,15]
				elif input == 'endless':
					lenght = [12,22]
				elif input in typelist:
					types.append(input)
				else:
					openoutput += "Unknown name type: " + input + " so ignored\n"
				
		for i in range(numloop):
		
	
			if len(types) == 0: 
				type = "eng"
			else:
				type = np.random.choice(types)			

			if type == "random" or type == "r" :
					
				openoutput += names.randname(lenght) 
				
				if full:
				
					openoutput += " " + names.randname(lenght) + "\n"
					
				else:
				
					openoutput += "\n"
					
			
	
			elif type in names.ethnicities:
					
				if type in names.humangentypelist:
					gen = True
					
				#easter egg for a friend 
				if ctx.message.author.id == int(132528782794817536) and "japan" in args:

					openoutput +="Rice"
		
				#end easter egg
			
				if gender == None:
				
					gender = np.random.choice(["male", "female"])
			
				if gender == "male":
				
					string = type + "m"

					openoutput += names.name(gen, string, lenght) + ' '
					
				elif gender == "female":
					
					string = type + "f"
					
					openoutput += names.name(gen, string, lenght) + ' '
					
				if full:

					if type in names.nosurnamelist:
				
						string = type + "m"
						
						openoutput += names.name(True, string, lenght) + "\n"
						
					else:
					
						string = type + "sur"
					
						openoutput += names.name(gen, string, lenght) + "\n"
					
				else:
				
					openoutput += "\n"
					
			elif type == "settlement" or type == "set":
		

				dum = fantasysettlementgenerator.main(races)
				openoutput += dum["name"]  + "\n"
					
			elif type == "inn":
			
				dum = fantasyinngenerator.main()
				openoutput += titlecase(dum["name"])  + "\n"

					
			elif type == "ship":

				openoutput += medievalshipnamegenerator.main()  + "\n"
					
			elif type == "book" or type == "b":
				
				dum = fantasybookgenerator.main()
				openoutput += titlecase(dum["title"]) + "\n"
						
				
			else: 
			
				openoutput +=  "Errorname: mybad\n"

				
				
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Titles
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

		
	elif item == "booktitle" or item == "btitle":
		openoutput = ""
		if len(arg) == 0:
			arg.append(1)
		loop = 0
		while loop < int(arg[0]):
			loop += 1
			dum = fantasybookgenerator.main()
			openoutput += titlecase(dum["title"]) + "\n"
		
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					NPCS
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
		
	elif item == "fantasynpc" or item == "fnpc":
	#Generates a fantasy NPC.
		numloop = 1

		race = None
		job = None
		ethnicity = 'eng'
	
		for input in arg:
			try: 
				int(input)
				integer = True
			except ValueError:
				integer = False
			if integer:
				numloop = int(input)
			else: 
				if any(input == ra['racename'] for ra in races):
					race = input
				elif input in names.ethnicities:
					ethnicity = input
				else:
					job = input
					
		openoutput = ""
		secretoutput = ""
		
		if race == None:
			tempraces = races
		else:
			tempraces = []
			for ra in races:
				if race == ra['racename']:
					tempraces.append(ra)
				
		for i in range(numloop):
		
			NPC = fantasyNPCgenerator.main(tempraces, ethnicity, job)
				
			openoutput += str(charaformat(NPC)) + "\n\n"
				
			secretoutput += str(secretcharaformat(NPC)) + "\n\n"
		
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Inns
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
		
	elif item == "fantasyinn" or item == "finn":
	
		tempraces = rm.exracebys(races, 2)
	
		numloop = 1
		ethnicity = "eng"
		for input in arg:
			try: 
				int(input)
				integer = True
			except ValueError:
				integer = False
			if integer:
				numloop = int(input)
			else: 
				if input in names.ethnicities:
					ethnicity = input
				

	
		openoutput = ""
		secretoutput = ""
		
		for i in range(numloop):		
			
			inn = fantasyinngenerator.main()
			output = "\n**" + inn["name"] + "**\nOddity: " + inn["oddity"]   \
				 + "\nSpeciality: " + inn["specialty"]
			openoutput += output
			
			output += "\nSecret: " + inn["secret"]
			secretoutput += output
			
			owner = fantasyNPCgenerator.main(tempraces, ethnicity, "Innkeeper")
			waiter = fantasyNPCgenerator.main(tempraces, ethnicity, "Waiter")
			

			openoutput += "\n\n" + owner["name"] +":"+ " A" + owner["age"] + " "+ str(owner["gender"]) +\
				" "+ str(owner["race"]) + " owner\nCharacteristic: " + owner["characteristic"]
			if waiter["gender"] == "female":
				openoutput += "\n\n" + waiter["name"] +":"+ " A" + waiter["age"] + " "+ str(waiter["gender"]) +\
					" "+ str(waiter["race"]) + " waitress\nCharacteristic: " + waiter["characteristic"]
			else:
				openoutput += "\n\n" + waiter["name"] +":"+ " A" + waiter["age"] + " "+ str(waiter["gender"]) +\
					" "+ str(waiter["race"]) + " waiter\nCharacteristic: " + waiter["characteristic"]	

			openoutput += "\n"
				
			secretoutput +=  "\n\n" + owner["name"] +":"+ " A" + owner["age"] + " "+ str(owner["gender"]) +\
				" "+ str(owner["race"]) + " owner\nCharacteristic: " + owner["characteristic"] + "\nTrait: " + owner["trait"]
			if owner["secret"] != "Has no secret":
				secretoutput += "\nSecret: " + owner["secret"]
			if waiter["gender"] == "female":
				secretoutput +=  "\n\n" + waiter["name"] +":"+ " A" + waiter["age"] + " "+ str(waiter["gender"]) +\
					" "+ str(waiter["race"]) + " waitress\nCharacteristic: " + waiter["characteristic"] + "\nTrait: " + waiter["trait"]
			else:
				secretoutput +=  "\n\n" + waiter["name"] +":"+ " A" + waiter["age"] + " "+ str(waiter["gender"]) +\
					" "+ str(waiter["race"]) + " waiter\nCharacteristic: " + waiter["characteristic"] + "\nTrait: " + waiter["trait"]
			if waiter["secret"] != "Has no secret":
				secretoutput += "\nSecret: " + waiter["secret"] + "\n"

			secretoutput += "\n"
		
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Missions
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
		
	elif item == "mission" or item == "mis" or item == "m":
			#Generates a mission.
			
		if len(arg) == 0:
			mission = missiongenerator.main()
		else:
			mission = missiongenerator.main(int(arg[0]))
		
		output = "Difficulty: " + str(mission["difficulty"]) + "\nObjective: \n"
		i = 0
		while i < len(mission["objectives"]):
			output += "   * " + mission["objectives"][i-1] + "\n"
			i += 1
		
		output += "Reward: " + str(mission["reward"]) + "\n"
		
		if len(mission["opencomplications"]) > 0:
			output += "Complications: \n" 
			i = 0
			while i < len(mission["opencomplications"]):
				output += "   * " + mission["opencomplications"][i] + "\n"
				i += 1

		openoutput = output

		if len(mission["secretcomplications"]) > 0:	
			output += "Secret complications: \n"
			i = 0
			while i < len(mission["secretcomplications"]):
				output += "   * " + mission["secretcomplications"][i-1] + "\n"
				i += 1
		secretoutput = output
		
	elif item == "jobboard" or item == "jb":
	
		if len(arg) == 0:
			arg.append(5)
			
		openoutput = "**Job Board**\n"
		secretoutput = "**Job Board**\n"
	
		loop = 0
		while loop < int(arg[0]):
			loop += 1
			
			
			mission = missiongenerator.main()
			
			output = "\n__Job: " + str(loop) + "/" + str(arg[0]) + "__\nDifficulty: " + str(mission["difficulty"]) + "\nObjective: \n"
			i = 0
			while i < len(mission["objectives"]):
				output += "   * " + mission["objectives"][i] + "\n"
				i += 1
			
			output += "Reward: " + str(mission["reward"])
			if len(mission["opencomplications"]) > 0:
				output += "\nComplications:" 
				i = 0
				while i < len(mission["opencomplications"]):
					output += "\n   * " + mission["opencomplications"][i]
					i += 1
			openoutput += output + "\n"
			
			if len(mission["secretcomplications"]) > 0:	
				output += "\nSecret complications: "
				i = 0
				while i < len(mission["secretcomplications"]):
					output += "\n   * " + mission["secretcomplications"][i]
					i += 1
			secretoutput += output + "\n"
			output = ""
			
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Settlements
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

			
	elif item == "fantasysettlement" or item == "fsettlement" or item == "fset": #fantasy settlement
		
		size = 0
		race = None
		ethnicity = 'eng' 
		
		for input in arg:
			try: 
				int(input)
				integer = True
			except ValueError:
				integer = False
			if integer:
				size = int(input)
			else: 
				if any(input == ra['racename'] for ra in races):
					race = input
				elif input in names.ethnicities:
					ethnicity = input
		

		if size > 5 or size < 0:
			openoutput = "The input must be a number between 1 and 5, see itemlist for more info"
		else:			
			set = fantasysettlementgenerator.main(races, race, ethnicity, size)
			openoutput, secretoutput = fantasysettlementformat(races, set)


		
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Books
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

	elif item == "fantasybook" or item == "fbook": #fantasy book
		book = fantasybookgenerator.main()

		if len(arg) == 0:
			arg.append(1)
			
		openoutput = ""
		secretoutput = ""
			
		loop = 0
		while loop < int(arg[0]):
			loop += 1
			
			book = fantasybookgenerator.main()

			openoutput += "\nTitle: " + titlecase(book["title"]) +  \
			"\nAuthor: " + book["author"].title()
			#+ "\nState: " + book["state"].capitalize() doesn't fell needed, hard to fit in some contexts

			secretoutput += "\nTitle: " + titlecase(book["title"]) +  \
			"\nAuthor: " + book["author"].title() + " a " +book["authorjob"].lower()
			#+ "\nState: " + book["state"].capitalize() doesn't fell needed, hard to fit in some contexts
			
			
			secretoutput += "\nSubject: " + book["subject"].capitalize()
			secretoutput += "\nBranch: " + book["branch"].capitalize()
			secretoutput += "\nFocus: " + book["focus"].capitalize()

			if book["secret"] != "no secret":
				secretoutput += "\nSecret: " + book["secret"].capitalize()

			secretoutput += "\n"		
			openoutput += "\n"
		
		

	
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Planets
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
	
	elif item == "syfanplanet": #Syfan planet
	

	
		if len(arg) > 1:
			planet = syfanplanetgenerator.main(arg[0], arg[1])
		if len(arg) == 1:		
			planet = syfanplanetgenerator.main(arg[0])
		if len(arg) == 0:
			planet = syfanplanetgenerator.main()
				
		if planet["error"] != None:
		
			openoutput = planet["error"]
			
		else:
				
			openoutput = "__**" + planet["name"] + "**__\n"
			openoutput += "*" + planet["descriptor"].capitalize() + "*\n"
					
			if planet["government"] != None:
				openoutput += "\nGovernment: " + planet["government"].capitalize()		
			openoutput += "\nGravity: " + planet["gravity"]
			openoutput += "\nSol: " + planet["sol"] + "\n"
			
			openoutput += "Environments: \n" 
			i = 0
			while i < len(planet["environment"]):
				openoutput += "   * " + planet["environment"][i] + "\n"
				i += 1
			
			openoutput += "\nAsset: " + planet["asset"]
			openoutput += "\nOddity: " + planet["oddity"]
			openoutput += "\nProblem: " + planet["problem"]
		
			openoutput += "\n\n"
	
	# end of generator
	
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Misc
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

	elif item == "riddle":
	
		if len(arg) == 0:
			arg.append("0")
			
		if arg[0] in ["0", "1", "2", "3", "4", "5"]:
			
			riddle = riddlegenerator.main(arg[0])
			openoutput = " " + riddle["riddle"]
			secretoutput = " " + riddle["riddle"] + "\n" + "__Answer: __" + riddle["answer"]

				
			openoutput = openoutput.replace("\\n", "\n")
			secretoutput = secretoutput.replace("\\n", "\n")	
			
		else:
			openoutput = "The difficulty rating of the riddles are between 1 and 5."

	elif item == "riddles":
	
		openoutput = ""
		secretoutput = ""
		if len(arg) == 0:
			arg.append(1)
		loop = 0
		while loop < int(arg[0]):
			loop += 1
			
			riddle = riddlegenerator.main(0)
			openoutput += " " + riddle["riddle"] + "\n\n"
			secretoutput += " " + riddle["riddle"] + "\n" + "__Answer: __" + riddle["answer"] + "\n\n"

			
		openoutput = openoutput.replace("\\n", "\n")
		secretoutput = secretoutput.replace("\\n", "\n")	
			
	elif item == "insult" or item == "insults":
	
		valid = True
		argslist = ["default", "empty", "empty"]

		test = 0
		numloop = 1		
		if len(arg) > 0:
			track = 0
			for input in arg:
				try: 
					int(input)
					integer = True
				except ValueError:
					integer = False
				if integer:
					numloop = int(input)
				elif isinstance(input, str):
					if input in "intelligence":
						dum = "intelligence"
						test += 1
					if input in "character":
						dum = "character"
						test += 1
					if input == "looks":
						dum = "appearance"
						test += 1
					if input in "appearance":
						dum = "appearance"
						test += 1
					if input in "miscellaneous":
						dum = "misc"
						test += 1
					if input in "comeback":
						dum = "comeback"
						test += 1
					argslist[track] = dum
					track += 1
					if test > 1:
						openoutput = "Could not recognize this type of insult"
						valid = False
				else:
					openoutput = "Insult items need either strings or integer"
					valid = False
	
		if valid:
			openoutput = ""
			args = (argslist[0], argslist[1], argslist[2])
			loop = 0
			while loop < numloop:
				loop += 1
				
				openoutput += insultgenerator.main(*args) + "\n"
				
	elif item == "weather" or item == "w":
	
		if len(arg) == 0:
			arg.append(0)
			
		openoutput = weathergenerator.main(arg[0])
	
	
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/
#					Book keeping
# /|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|//|\\|/

	elif item == "nothing was entered0":
		openoutput = "There must be an argument after gen, use !itemlist to get a list"
		
	else:
		openoutput = item + " is not a valid generator argument, use !itemlist to get a list"
		
	try: secretoutput
	except NameError: 
		secretoutput = openoutput
	
	if "#" in secretoutput:
		for tag in taglist:
			rand = np.random.randint(1,len(tag))
			openoutput = openoutput.replace(tag[0], tag[rand], 5)
			secretoutput = secretoutput.replace(tag[0], tag[rand], 5)
			
	if "[[" in secretoutput:
		memory = [[""]]
		
			
		split1 = secretoutput.split("[[")
		secretoutput = split1[0]
		i = len(split1)
		for j in range(1,i):
			split2 = split1[j].split("]]")
			list = split2[0].split("/")
			if list in memory:
				secretoutput += memory[0][memory.index(list)] + split2[1]
			else:
				memory.append(list)
				memory[0].append(np.random.choice(list))
				
				secretoutput +=  memory[0][-1] + split2[1]
				

		if "[[" in openoutput:
			split1 = openoutput.split("[[")
			openoutput = split1[0]
			i = len(split1)
			
			for j in range(1,i):
				split2 = split1[j].split("]]")
				list = split2[0].split("/")
				openoutput += memory[0][memory.index(list)] + split2[1]
				

	secretoutput = secretoutput.replace("   ", " ", 10)				
	secretoutput = secretoutput.replace("  ", " ", 100)	
	secretoutput = secretoutput.replace(" .", ".", 10)		
	secretoutput = secretoutput.replace(" ,", ",", 10)	
	secretoutput = secretoutput.replace(" :", ":", 10)	
	openoutput = openoutput.replace("   ", " ", 10)	
	openoutput = openoutput.replace("  ", " ", 100)	
	openoutput = openoutput.replace(" .", ".", 10)		
	openoutput = openoutput.replace(" ,", ",", 10)
	openoutput = openoutput.replace(" :", ":", 10)
	
	return(openoutput, secretoutput)