Exemplo n.º 1
0
def test_game_session_creation_and_user_assignment(
    database_connection, prefill_cards_to_database
):
    prefill_cards_to_database()
    db = database_connection
    sess = GameFactory.new_session("test", db, GamePreferences.default())
    assert len(sess.players) == 0
    assert len(sess.black_cards) == 45
    assert len(sess.white_cards) > 15

    sess.player_join("Joe")
    sess.player_join("David")

    assert len(sess.players) == 2

    player_names = [p.username for p in sess.players]
    assert "Joe" in player_names
    assert "David" in player_names

    for p in sess.players:
        assert len(p.cards_in_hand) == CARDS_IN_PLAYER_HAND

    sess.player_leaves("David")
    assert len(sess.players) == 1
    player_names = [p.username for p in sess.players]
    assert "Joe" in player_names
Exemplo n.º 2
0
def create_new_game(
        room_name: str,
        preferences: Optional[GamePreferences],
        game_mapper: GameEventMapper = Depends(get_game_mapper),
        db: Session = Depends(get_db),
):
    if game_mapper.get_game(room_name) is not None:
        raise HTTPException(403, "Room already exist.")
    if preferences is None:
        preferences = GamePreferences.default()
    logger.info(f"Creating new room with preferences: {preferences}")
    try:
        new_game = game_mapper.new_game(room_name, db,
                                        preferences).session.dict()
        return new_game
    except ValueError:
        logger.error(f"User tried to start game, but not enough decks.")
        raise HTTPException(
            status_code=409,
            detail=f"Please select more decks, "
            f"the selected decks alone "
            f"do not contain enough cards for a proper game",
        )
    except Exception as e:
        raise HTTPException(status_code=500,
                            detail=f"Something went wrong : {e}")
Exemplo n.º 3
0
def test_player_select_winner_behaviour(database_connection,
                                        prefill_official_cards_to_database):
    """
        room_name: str,
        round_count: int,
        db: Session,
        preferences: GamePreferences,
    :return:
    """
    prefill_official_cards_to_database()

    sm = GameFactory.new_session(
        room_name="test room",
        db=database_connection,
        preferences=GamePreferences.god_is_dead_mode(),
    )

    assert isinstance(sm, GodIsDeadModeStateMachine)
    players = ["P1", "P2", "P3"]
    for p in players:
        sm.player_join(p)

    assert len(sm.players) == 3
    assert sm.tzar() is None
    sm.start_game()

    with pytest.raises(GameHasEnded):
        for i in range(15):
            to_pick = sm.currently_active_card.pick

            submissions = {}
            for p in players:
                cards_to_submit = sm.player_lookup[p].cards_in_hand[0:to_pick]
                submissions[p] = cards_to_submit
                sm.player_submit_card(
                    PlayerSubmitCards(submitting_user=p,
                                      cards=cards_to_submit))

            for p in players:
                sub = Submission(
                    black_card=sm.currently_active_card,
                    white_cards=submissions[list(submissions.keys())[0]],
                )
                sws = SelectWinningSubmission(submission=sub)
                sm.select_winner(
                    sender_name=p,
                    winner=sws,
                )
            sm.advance_after_voting()

            assert sm.player_lookup[players[0]].points == i + 1
    assert sm.player_lookup[players[0]].points == 10
    assert sm.player_lookup[players[1]].points == 0
    assert sm.player_lookup[players[2]].points == 0
Exemplo n.º 4
0
def test_player_advance_after_winner_raises_exception_when_submitted_invalidly(
        database_connection, prefill_official_cards_to_database):
    """
        room_name: str,
        round_count: int,
        db: Session,
        preferences: GamePreferences,
    :return:
    """
    prefill_official_cards_to_database()

    sm = GameFactory.new_session(
        room_name="test room",
        db=database_connection,
        preferences=GamePreferences.god_is_dead_mode(),
    )

    assert isinstance(sm, GodIsDeadModeStateMachine)
    players = ["P1", "P2", "P3"]
    for p in players:
        sm.player_join(p)

    assert len(sm.players) == 3
    assert sm.tzar() is None
    sm.start_game()

    to_pick = sm.currently_active_card.pick

    submissions = {}
    for p in players:
        cards_to_submit = sm.player_lookup[p].cards_in_hand[0:to_pick]
        submissions[p] = cards_to_submit
        sm.player_submit_card(
            PlayerSubmitCards(submitting_user=p, cards=cards_to_submit))

    for p in players:
        sub = Submission(
            black_card=sm.currently_active_card,
            white_cards=submissions[list(submissions.keys())[0]],
        )
        sws = SelectWinningSubmission(submission=sub)
        sm.select_winner(
            sender_name=p,
            winner=sws,
        )

        # Only the last advance is valid
        if p != players[-1]:
            with pytest.raises(InvalidPlayerAction):
                print(f"{p} votes")
                sm.advance_after_voting()
        else:
            sm.advance_after_voting()
Exemplo n.º 5
0
def default_game_with_3_players(database_connection, prefill_cards_to_database):
    prefill_cards_to_database()
    db = database_connection
    sess = GameFactory.new_session("test", db, GamePreferences.default())
    ### STARTING GAME PHASE ######
    with pytest.raises(InvalidPlayerAction):
        sess.start_game()
    assert sess.state == GameStates.STARTING

    sess.player_join("Joe")
    sess.player_join("David")
    sess.player_join("Peter")
    yield sess
Exemplo n.º 6
0
def test_game_creation_with_gidmode(valid_user_token, test_client,
                                    get_clean_game_mapper,
                                    prefill_cards_to_database):
    prefill_cards_to_database()
    mapper = get_clean_game_mapper
    room_name = "test_room"
    client1 = GameTestClient(valid_user_token("user1"), test_client, room_name)
    client2 = GameTestClient(valid_user_token("user2"), test_client, room_name)

    new_game_response = client1.new_game(
        {"preferences": GamePreferences.god_is_dead_mode().dict()})

    assert new_game_response.status_code == status.HTTP_200_OK
    assert client1.player_join().status_code == status.HTTP_200_OK
    assert client2.player_join().status_code == status.HTTP_200_OK
    room = mapper.get_game(room_name)
    assert room is not None
    room.session.mode = GameModes.GOD_IS_DEAD
Exemplo n.º 7
0
def test_game_starts_only_with_enough_players(
    database_connection, prefill_cards_to_database
):
    prefill_cards_to_database()
    db = database_connection
    sess: GameStateMachine = GameFactory.new_session(
        "test", db, GamePreferences.default()
    )
    ### STARTING GAME PHASE ######
    with pytest.raises(InvalidPlayerAction):
        sess.start_game()
    assert sess.state == GameStates.STARTING

    sess.player_join("Joe")
    sess.player_join("David")
    sess.player_join("Peter")

    sess.start_game()
    assert sess.state == GameStates.PLAYERS_SUBMITTING_CARDS

    assert sess.currently_active_card.pick is not None

    ### TZAR ELECTION ###
    tzars = [
        p for p in sess.players if p.current_role == CardsAgainstHumanityRoles.TZAR
    ]
    assert len(tzars) == 1
    first_tzar = tzars[0]

    everyone_else: List[CardsAgainstHumanityPlayer] = [
        p for p in sess.players if p.current_role == CardsAgainstHumanityRoles.PLAYER
    ]

    ### ASSERTING PLAYER CARD ASSIGNMENT ###
    active_card_picks = sess.currently_active_card.pick
    for player in everyone_else:
        assert len(player.cards_in_hand) == CARDS_IN_PLAYER_HAND
        sess.player_submit_card(
            PlayerSubmitCards(
                submitting_user=player.username,
                cards=player.cards_in_hand[0:active_card_picks],
            )
        )
        assert len(player.cards_in_hand) == CARDS_IN_PLAYER_HAND - active_card_picks

    ### TZAR IS CHOSING THE WINNER ###
    assert sess.state == GameStates.TZAR_CHOOSING_WINNER
    the_winner_player: CardsAgainstHumanityPlayer = everyone_else[0]
    winning_submission = the_winner_player.submissions[-1]

    sess.select_winner(
        sender_name=sess.tzar.username,
        winner=SelectWinningSubmission(submission=winning_submission),
    )

    ### CHECK AWARDED POINTS ###
    for p in everyone_else:
        if p != the_winner_player:
            assert p.points == 0
        else:
            assert p.points == 1

    sess.advance_after_voting()
    new_tzars = [
        p for p in sess.players if p.current_role == CardsAgainstHumanityRoles.TZAR
    ]
    assert len(new_tzars) == 1, "must be only 1 tzar!"
    assert (
        new_tzars[0] != first_tzar
    ), "The same player cannot be tzar two times in a row"