Exemplo n.º 1
0
def TestCastlingMoveGen():
    zboard = fen.ZBoardFromFen(FEN_BlackCanQSCastle)
    moves = MoveGen.GetMoves(zboard)
    moves = filter(lambda m: m.meta in [KING_CASTLE, QUEEN_CASTLE],
                   [MoveInfo.FromInt32(move) for move in moves])
    print '---black QS castle:'
    for move in moves:
        testMakeUnmakeMove(zboard, move.int32)

    pdb.set_trace()
    zboard = fen.ZBoardFromFen(FEN_BlackCanCastle)
    moves = MoveGen.GetMoves(zboard)
    moves = filter(lambda m: m.meta in [KING_CASTLE, QUEEN_CASTLE],
                   [MoveInfo.FromInt32(move) for move in moves])
    print '---black castling moves:'
    for move in moves:
        print move
        testMakeUnmakeMove(zboard, move.int32)

    zboard = fen.ZBoardFromFen(FEN_WhiteCanCastle)
    moves = MoveGen.GetMoves(zboard)
    moves = filter(lambda m: m.meta in [KING_CASTLE, QUEEN_CASTLE],
                   [MoveInfo.FromInt32(move) for move in moves])
    print '---white castling moves:'
    for move in moves:
        testMakeUnmakeMove(zboard, move.int32)

    zboard = fen.ZBoardFromFen(FEN_BlackBlockingWhitesCastle)
    moves = MoveGen.GetMoves(zboard)
    moves = filter(lambda m: m.meta in [KING_CASTLE, QUEEN_CASTLE],
                   [MoveInfo.FromInt32(move) for move in moves])
    print '---white has blocked castling:'
    for move in moves:
        testMakeUnmakeMove(zboard, move.int32)
Exemplo n.º 2
0
def testFENImport():
    FEN_pos1 = "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
    FEN_pos2 = "r1b1k2r/ppp1npb1/2n4p/3BP2q/3P1ppP/2N2N2/PPP3P1/R1BQ2KR w kq - 0 12"
    FEN_pos3 = "6r1/2p1k2b/p2b1p1p/P1nPp1r1/1pB5/1P3PP1/R5NP/2N1KR2 w - - 5 24"

    zboard = fen.ZBoardFromFen(FEN_pos2)
    print BoardSquaresToString(zboard.squares)
    pdb.set_trace()

    zboard = fen.ZBoardFromFen(FEN_pos3)
    print BoardSquaresToString(zboard.squares)
    pdb.set_trace()
Exemplo n.º 3
0
def TestMakeAllMoves():
    import random
    random.seed(0)

    for j in range(len(allfens)):
        zboard = fen.ZBoardFromFen(allfens[j])
        moves = MoveGen.GetMoves(zboard)
        for i in range(len(moves)):
            testMakeUnmakeMove(zboard, moves[i])
Exemplo n.º 4
0
def TestPromoMoveGen():
    zboard = fen.ZBoardFromFen(FEN_CapPromo)
    moves = MoveGen.GetMoves(zboard)
    promoMoves = filter(lambda m: m.meta & 0b1100 == 0b1100,
                        [MoveInfo.FromInt32(move) for move in moves])
    assert len(promoMoves) > 0

    print 'promo moves:'
    for move in promoMoves:
        testMakeUnmakeMove(zboard, move.int32)
Exemplo n.º 5
0
def TestRandomMoves():
    import random
    random.seed(0)

    for i in range(20):
        for j in range(len(allfens)):
            #x = random.randint(0,len(allfens) - 1)
            zboard = fen.ZBoardFromFen(allfens[j])
            move = BDebug.RandomMoves(zboard)[i]
            testMakeUnmakeMove(zboard, move)
Exemplo n.º 6
0
def TestEnPassantMoveGen():
    zboard = fen.ZBoardFromFen(FEN_WhiteCanEPCapTwoWays)
    pdb.set_trace()
    moves = MoveGen.GetMoves(zboard)
    ep_moves = filter(lambda m: m.meta == EP_CAPTURE,
                      [MoveInfo.FromInt32(move) for move in moves])
    assert len(ep_moves) == 2

    print 'ep moves:'
    for move in ep_moves:
        print move
        testMakeUnmakeMove(zboard, move.int32)
Exemplo n.º 7
0
def DebugDeepSearch(d=3, debug=True):
    #todo: improve speed by improving move ordering function.
    #todo: verify that pruning works in the min function
    #todo: write is_checked
    #todo: modify MoveGen to only gen legal moves
    f = FEN_WhiteShouldMateWithPawn
    #f = FEN_blackShouldMoveKnight
    print f
    utils.FenToXBoard(f)
    zboard = fen.ZBoardFromFen(f)
    zboard.debug = debug
    res = AlphaBetaSearch(zboard, d)
    print res
Exemplo n.º 8
0
    def __init__(self, fen=FEN_starting):
        self.zboard = fen_utils.ZBoardFromFen(fen)
        #pdb.set_trace()

        self.isForced = False
        self.isAnalyzeMode = False

        self.features = [
            ("setboard", '1'),
            ("analyze", '0'),
            ("usermove", '1'),
            ("reuse", '0'),
            ("draw", '1'),
            ("sigterm", '0'),
            ("colors", '0'),
            ("variants", 'normal'),
            ("myname", 'zeitchess'),
        ]
Exemplo n.º 9
0
def TestRandomMoveSequence():
    import random
    random.seed(0)
    print 'aoue'
    zboard = fen.ZBoardFromFen(FEN_starting)
    firstHash = BDebug.Hash(zboard)

    for run in range(2):
        for i in range(100):
            if run == 0:
                moves = BDebug.RandomMoves(zboard)
                if not moves:
                    print "no moves left"
                    break
                move = moves[random.randint(0, len(moves) - 1)]
                zboard.MakeMove(move)
            elif run == 1:
                zboard.UnmakeMove()
    lastHash = BDebug.Hash(zboard)
    print 'aoeu'
    assert firstHash == lastHash
Exemplo n.º 10
0
def TestZBoardToFEN():

    for _fen in allfens:
        zboard = fen.ZBoardFromFen(_fen)
        print 'orig: ' + _fen
        print 'redn: ' + fen.ZBoardToFen(zboard) + '\n'
Exemplo n.º 11
0
def testInitialBoardMoveGen():
    zboard = fen.ZBoardFromFen(FEN_starting)
    testMoveGenerationBreakdown(zboard)
Exemplo n.º 12
0
def testMoveGen2():
    zboard = fen.ZBoardFromFen(FEN_pos2)
    testMoveGenerationBreakdown(zboard)
Exemplo n.º 13
0
def TestMakeUnmakeMove():
    zboard = fen.ZBoardFromFen(FEN_pos2)
    #Nc6-b4
    mInfo = MoveInfo.From8x8((2, 5), (1, 3), KNIGHT, EMPTY, QUIET_MOVE)
    testMakeUnmakeMove(zboard, mInfo.ToInt32())
Exemplo n.º 14
0
def TestAlphaBetaSearch(d=5):
    zboard = fen.ZBoardFromFen(FEN_blackShouldMoveKnight)
    res = AlphaBetaSearch(zboard, d)
    print res
    if len(res.moveList) != d - 1:
        pdb.set_trace()
Exemplo n.º 15
0
    def run(self):
        while True:
            msg = ''
            try:
                msg = raw_input()
            except KeyboardInterrupt, k:
                out('#keyboard int')
                out(str(k))
                continue

            if not msg.strip(): continue
            zlog.log(msg)
            tokens = msg.split()

            if tokens[0] == "protover":
                strFeatures = [
                    "%s=%s" % (feature[0], feature[1])
                    for feature in self.features
                ]
                s = "feature %s done=1" % " ".join(strFeatures)
                out(s)
            elif tokens[0] == 'new':
                self.engineColor = const.BLACK
                #self.zboard.SetColor(const.BLACK)

            #elif tokens[0] == "sd":
            #    self.sd = int(tokens[1])
            #    self.skipPruneChance = max(0, (5-self.sd)*0.02)
            #    if self.sd >= 5:
            #        print "If the game has no timesettings, you probably don't want\n"+\
            #              "to set a search depth much greater than 4"

            #elif tokens[0] == "egtb":
            #    # This is a crafty command interpreted a bit loose
            #    self.useegtb = True
        #
        #elif tokens[0] == "level":
        #    moves = int(tokens[1])
        #    self.increment = int(tokens[3])
        #    minutes = tokens[2].split(":")
        #    self.mytime = int(minutes[0])*60
        #    if len(minutes) > 1:
        #        self.mytime += int(minutes[1])
        #    print "Playing %d moves in %d seconds + %d increment" % \
        #            (moves, self.mytime, self.increment)
        #
        #elif tokens[0] == "time":
        #    self.mytime = int(tokens[1])/100.
        #
        ##elif tokens[0] == "otim":
        ##   self.optime = int(tokens[1])

            elif tokens[0] == "quit":
                sys.exit()

            elif tokens[0] == "result":
                # We don't really care what the result is at the moment.
                sys.exit()

            elif tokens[0] == "force":
                if not self.forced and not self.analyzing:
                    self.forced = True
                    self.__stopSearching()

            elif tokens[0] == "go":
                self.playingAs = self.zboard.color
                self.forced = False
                #pdb.set_trace()
                self.search()

            elif tokens[0] == "undo":
                self.stopSearching()
                self.zboard.UnmakeMove()
                if self.analyzing:
                    self.analyze()

            elif tokens[0] == "?":
                self.stopSearching()

            elif tokens[0] in ("black", "white"):
                newColor = tokens[0] == "black" and BLACK or WHITE
                if self.playingAs != newColor:
                    self.stopSearching()
                    self.engineColor = newColor
                    self.zboard.setColor(newColor)
                    self.zboard.setEnpassant(None)
                    if self.analyzing:
                        self.analyze()

            elif tokens[0] == "analyze":
                self.engineColor = self.zboard.color
                self.analyzing = True
                self.analyze()

            elif tokens[0] == "draw":
                if self.scr <= 0:
                    out("offer draw")

            elif tokens[0] == "random":
                #leval.random = True
                pass

            elif tokens[0] == "setboard":
                self.stopSearching()
                self.zboard = fen_utils.ZBoardFromFen(" ".join(tokens[1:]))
                if self.analyzing:
                    self.analyze()

            elif tokens[0] in ("xboard", "otim", "hard", "easy", "nopost",
                               "post", "accepted", "rejected", 'level',
                               'time'):
                pass

            elif tokens[0] == "usermove" or len(tokens) == 1 and re.match(
                    r'[a-h][1-8][a-h][1-8][pnbrqk]{0,1}', tokens[0]):
                if self.engineColor == self.zboard.color: pdb.set_trace()
                out('# received a move')
                if tokens[0] == "usermove":
                    moveStr = tokens[1]
                else:
                    moveStr = tokens[0]
                move = ParseMove(self.zboard, moveStr)
                if move < 0:
                    out('#skipping')
                    out("#Illegal move, " + moveStr)
                    out("Illegal move, " + moveStr)
                    continue

                out('#about to make move')
                self.zboard.MakeMove(move)
                out('#move made')
                self.engineColor = self.zboard.color

                if not self.isForced and not self.isAnalyzeMode:
                    out('#searching')
                    self.search()
                elif self.isAnalyzeMode:
                    out('#analyzing')
                    self.analyze()
                else:
                    out('#why do nothing?')

            else:
                out("Warning (unknown command): " + msg)