Exemplo n.º 1
0
Arquivo: animate.py Projeto: msarch/py
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '                    ::::::::::::::::::::::::::::::'
    print '                    ::                          ::'
    print '                    ::                          ::'
    print '                    ::       bw / animate       ::'
    print '                    ::                          ::'
    print '                    ::                          ::'
    print '                    ::::::::::::::::::::::::::::::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'
    print '::'


##--- MAIN --------------------------------------------------------------------
if __name__ == "__main__":
    splash_screen()
    scene_folder = get_scene_folder()
    parse_folder(scene_folder)
    field.start()
Exemplo n.º 2
0
Arquivo: animate.py Projeto: msarch/py
def parse_folder(scene_folder):
    ''' loads any .py module located inside scene_folder
    '''
    print ':: parsing :', scene_folder
    sys.path.insert(0, scene_folder)  # include scene folder
    for path in glob(scene_folder+'/[!_]*.py'):
        name, ext = os.path.splitext(os.path.basename(path))
        print':: trying to load : ', name
        mdl = load_source(name, path)
        print mdl
        print '::', name, ' loaded'
    print ':: all modules loaded'
    print '::'


def splash_screen():
    print "::                          ::"
    print "::                          ::"
    print "::       bw / animate       ::"
    print "::                          ::"
    print "::                          ::"
    print '::'


##--- MAIN --------------------------------------------------------------------
if __name__ == "__main__":
    splash_screen()
    scene_folder = get_scene_folder()
    parse_folder(scene_folder)
    field.start()