Exemplo n.º 1
0
    def build_ship_info(self, index, ship, prodline):
        size = (260, 90)
        widget = Container(name='showcase_%s' % index,
                           position=(0, 20 + index * 90),
                           min_size=size,
                           max_size=size,
                           size=size)
        bg_icon = Icon(image='content/gui/images/background/square_80.png',
                       name='bg_%s' % index)
        widget.addChild(bg_icon)

        image = 'content/gui/images/objects/ships/76/{unit_id}.png'.format(
            unit_id=ship)
        helptext = self.instance.session.db.get_ship_tooltip(ship)
        unit_icon = Icon(image=image,
                         name='icon_%s' % index,
                         position=(2, 2),
                         helptext=helptext)
        widget.addChild(unit_icon)

        # if not buildable, this returns string with reason why to be displayed as helptext
        #ship_unbuildable = self.is_ship_unbuildable(ship)
        ship_unbuildable = False
        if not ship_unbuildable:
            button = OkButton(position=(60, 50),
                              name='ok_%s' % index,
                              helptext=_('Build this ship!'))
            button.capture(Callback(self.start_production, prodline))
        else:
            button = CancelButton(position=(60, 50),
                                  name='ok_%s' % index,
                                  helptext=ship_unbuildable)

        widget.addChild(button)

        # Get production line info
        production = self.producer.create_production_line(prodline)
        # consumed == negative, reverse to sort in *ascending* order:
        costs = sorted(production.consumed_res.iteritems(), key=itemgetter(1))
        for i, (res, amount) in enumerate(costs):
            xoffset = 103 + (i % 2) * 55
            yoffset = 20 + (i // 2) * 20
            icon = create_resource_icon(res, self.instance.session.db)
            icon.max_size = icon.min_size = icon.size = (16, 16)
            icon.position = (xoffset, yoffset)
            label = Label(name='cost_%s_%s' % (index, i))
            if res == RES.GOLD:
                label.text = unicode(-amount)
            else:
                label.text = u'{amount:02}t'.format(amount=-amount)
            label.position = (22 + xoffset, yoffset)
            widget.addChild(icon)
            widget.addChild(label)
        return widget
Exemplo n.º 2
0
    def _add_line_to_gui(self, ship, sequence_number):
        sequence_number_label = Label(
            name='sequence_number_{:d}'.format(ship.worldid))
        sequence_number_label.text = str(sequence_number)
        sequence_number_label.min_size = sequence_number_label.max_size = (15,
                                                                           20)

        ship_name = Label(name='ship_name_{:d}'.format(ship.worldid))
        ship_name.text = ship.get_component(NamedComponent).name
        ship_name.min_size = ship_name.max_size = (100, 20)

        from horizons.engine.pychan_util import RenameImageButton
        rename_icon = RenameImageButton(
            name='rename_{:d}'.format(ship.worldid))
        rename_icon.path = "images/background/rename_feather_20"
        rename_icon.helptext = T("Click to change the name of this ship")
        rename_icon.max_size = (20, 20)  # (width, height)

        ship_type = Label(name='ship_type_{:d}'.format(ship.worldid))
        ship_type.text = ship.classname
        ship_type.min_size = ship_type.max_size = (60, 20)

        weapons = Label(name='weapons_{:d}'.format(ship.worldid))
        if isinstance(ship, FightingShip):
            weapon_list = []
            for weapon_id, amount in sorted(
                    ship.get_weapon_storage().itercontents()):
                weapon_list.append('{:d} {}'.format(
                    amount, self.session.db.get_res_name(weapon_id)))
            if weapon_list:
                weapons.text = ', '.join(weapon_list)
            else:
                #i18n There are no weapons equipped at the moment.
                weapons.text = T('None')
        else:
            weapons.text = T('N/A')
        weapons.min_size = weapons.max_size = (60, 20)

        health = Label(name='health_{:d}'.format(ship.worldid))
        health_component = ship.get_component(HealthComponent)
        health.text = '{:.1f}/{:.1f}'.format(health_component.health,
                                             health_component.max_health)
        health.min_size = health.max_size = (65, 20)

        status = Label(name='status_{:d}'.format(ship.worldid))
        status.text, status_position = ship.get_status()
        status.min_size = status.max_size = (320, 20)

        hbox = HBox()
        hbox.addChild(sequence_number_label)
        hbox.addChild(ship_name)
        hbox.addChild(rename_icon)
        hbox.addChild(ship_type)
        hbox.addChild(weapons)
        hbox.addChild(health)
        hbox.addChild(status)
        self._content_vbox.addChild(hbox)
        return (ship_name, rename_icon, status, status_position)
Exemplo n.º 3
0
	def _draw(self, vbox, current_hbox, index=0):
		"""Draws the inventory. """
		for resid, limit in sorted(self._limits.iteritems()):
			if self._selling:
				amount = max(0, self._inventory[resid] - limit)
			else:
				amount = max(0, limit - self._inventory[resid])

			# check if this res should be displayed
			button = ImageFillStatusButton.init_for_res(self.db, resid, amount,
			                                            filled=0, uncached=self.uncached)
			button.button.name = "buy_sell_inventory_%s_entry_%s" % (self._selling, index) # for tests
			current_hbox.addChild(button)

			if index % self.items_per_line == self.items_per_line - 1:
				vbox.addChild(current_hbox)
				current_hbox = HBox(padding = 0)
			index += 1
		vbox.addChild(current_hbox)
		self.addChild(vbox)

		label = Label()
		#xgettext:python-format
		label.text = _('Limit: {amount}t per slot').format(amount=self._inventory.get_limit(None))
		label.position = (110, 150)
		self.__icon.position = (90, 150)
		self.addChildren(label, self.__icon)
Exemplo n.º 4
0
	def build_ship_info(self, index, ship, prodline):
		size = (260, 90)
		widget = Container(name='showcase_%s' % index, position=(0, 20 + index*90),
		                   min_size=size, max_size=size, size=size)
		bg_icon = Icon(image='content/gui/images/background/square_80.png', name='bg_%s'%index)
		widget.addChild(bg_icon)

		icon_path = 'content/gui/images/objects/ships/76/{unit_id}.png'.format(unit_id=ship)
		helptext = self.instance.session.db.get_ship_tooltip(ship)
		unit_icon = Icon(image=icon_path, name='icon_%s'%index, position=(2, 2),
		                 helptext=helptext)
		widget.addChild(unit_icon)

		# if not buildable, this returns string with reason why to be displayed as helptext
		#ship_unbuildable = self.is_ship_unbuildable(ship)
		ship_unbuildable = False
		if not ship_unbuildable:
			button = OkButton(position=(60, 50), name='ok_%s'%index, helptext=_('Build this ship!'))
			button.capture(Callback(self.start_production, prodline))
		else:
			button = CancelButton(position=(60, 50), name='ok_%s'%index,
			helptext=ship_unbuildable)

		widget.addChild(button)

		#TODO since this code uses the boat builder as producer, the
		# gold cost of ships is in consumed res is always 0 since it
		# is paid from player inventory, not from the boat builder one.
		production = self.producer.create_production(prodline)
		# consumed == negative, reverse to sort in *ascending* order:
		costs = sorted(production.get_consumed_resources().iteritems(), key=itemgetter(1))
		for i, (res, amount) in enumerate(costs):
			xoffset = 103 + (i  % 2) * 55
			yoffset =  20 + (i // 2) * 20
			icon = create_resource_icon(res, self.instance.session.db)
			icon.max_size = icon.min_size = icon.size = (16, 16)
			icon.position = (xoffset, yoffset)
			label = Label(name='cost_%s_%s' % (index, i))
			if res == RES.GOLD:
				label.text = unicode(-amount)
			else:
				label.text = u'{amount:02}t'.format(amount=-amount)
			label.position = (22 + xoffset, yoffset)
			widget.addChild(icon)
			widget.addChild(label)
		return widget
Exemplo n.º 5
0
	def build_groundunit_info(self, index, groundunit, prodline):
		size = (260, 90)
		widget = Container(name='showcase_%s' % index, position=(0, 20 + index*90),
		                   min_size=size, max_size=size, size=size)
		bg_icon = Icon(image='content/gui/images/background/square_80.png', name='bg_%s'%index)
		widget.addChild(bg_icon)

		image = 'content/gui/images/objects/groundunit/76/{unit_id}.png'.format(unit_id=groundunit)
		helptext = self.instance.session.db.get_unit_tooltip(groundunit)
		unit_icon = Icon(image=image, name='icon_%s'%index, position=(2, 2),
		                 helptext=helptext)
		widget.addChild(unit_icon)

		# if not buildable, this returns string with reason why to be displayed as helptext
		#groundunit_unbuildable = self.is_groundunit_unbuildable(groundunit)
		groundunit_unbuildable = False
		if not groundunit_unbuildable:
			button = OkButton(position=(60, 50), name='ok_%s'%index, helptext=_('Build this groundunit!'))
			button.capture(Callback(self.start_production, prodline))
		else:
			button = CancelButton(position=(60, 50), name='ok_%s'%index,
			helptext=groundunit_unbuildable)

		widget.addChild(button)

		# Get production line info
		production = self.producer.create_production_line(prodline)
		# consumed == negative, reverse to sort in *ascending* order:
		costs = sorted(production.consumed_res.iteritems(), key=itemgetter(1))
		for i, (res, amount) in enumerate(costs):
			xoffset = 103 + (i  % 2) * 55
			yoffset =  20 + (i // 2) * 20
			icon = create_resource_icon(res, self.instance.session.db)
			icon.max_size = icon.min_size = icon.size = (16, 16)
			icon.position = (xoffset, yoffset)
			label = Label(name='cost_%s_%s' % (index, i))
			if res == RES.GOLD:
				label.text = unicode(-amount)
			else:
				label.text = u'{amount:02}t'.format(amount=-amount)
			label.position = (22 + xoffset, yoffset)
			widget.addChild(icon)
			widget.addChild(label)
		return widget
Exemplo n.º 6
0
	def _add_line_to_gui(self, ship, sequence_number):
		sequence_number_label = Label(name='sequence_number_%d' % ship.worldid)
		sequence_number_label.text = unicode(sequence_number)
		sequence_number_label.min_size = sequence_number_label.max_size = (15, 20)

		ship_name = Label(name='ship_name_%d' % ship.worldid)
		ship_name.text = ship.get_component(NamedComponent).name
		ship_name.min_size = ship_name.max_size = (100, 20)

		from horizons.engine.pychan_util import RenameImageButton
		rename_icon = RenameImageButton(name='rename_%d' % ship.worldid)
		rename_icon.up_image = "content/gui/images/background/rename_feather_20.png"
		rename_icon.hover_image = "content/gui/images/background/rename_feather_20_h.png"
		rename_icon.helptext = _("Click to change the name of this ship")
		rename_icon.max_size = (20, 20) # (width, height)

		ship_type = Label(name='ship_type_%d' % ship.worldid)
		ship_type.text = ship.classname
		ship_type.min_size = ship_type.max_size = (60, 20)

		weapons = Label(name='weapons_%d' % ship.worldid)
		if isinstance(ship, FightingShip):
			weapon_list = []
			for weapon_id, amount in sorted(ship.get_weapon_storage().itercontents()):
				weapon_list.append('%d %s' % (amount, self.session.db.get_res_name(weapon_id)))
			if weapon_list:
				weapons.text = u', '.join(weapon_list)
			else:
				#i18n There are no weapons equipped at the moment.
				weapons.text = _('None')
		else:
			weapons.text = _('N/A')
		weapons.min_size = weapons.max_size = (60, 20)

		health = Label(name='health_%d' % ship.worldid)
		health_component = ship.get_component(HealthComponent)
		health.text = u'%d/%d' % (health_component.health, health_component.max_health)
		health.min_size = health.max_size = (65, 20)

		status = Label(name='status_%d' % ship.worldid)
		status.text, status_position = ship.get_status()
		status.min_size = status.max_size = (320, 20)

		hbox = HBox()
		hbox.addChild(sequence_number_label)
		hbox.addChild(ship_name)
		hbox.addChild(rename_icon)
		hbox.addChild(ship_type)
		hbox.addChild(weapons)
		hbox.addChild(health)
		hbox.addChild(status)
		self._content_vbox.addChild(hbox)
		return (ship_name, rename_icon, status, status_position)
        def _add_player_line(player):
            pname = Label(name="pname_%s" % player['name'])
            pname.helptext = _("Click here to change your name and/or color")
            pname.text = player['name']
            if player['name'] == NetworkInterface().get_client_name():
                pname.capture(Callback(
                    self.__show_change_player_details_popup))
            pname.min_size = pname.max_size = (130, 15)

            pcolor = Label(name="pcolor_%s" % player['name'], text=u"   ")
            pcolor.helptext = _("Click here to change your name and/or color")
            pcolor.background_color = player['color']
            if player['name'] == NetworkInterface().get_client_name():
                pcolor.capture(
                    Callback(self.__show_change_player_details_popup))
            pcolor.min_size = pcolor.max_size = (15, 15)

            pstatus = Label(name="pstatus_%s" % player['name'])
            pstatus.text = "\t\t\t" + player['status']
            pstatus.min_size = pstatus.max_size = (120, 15)

            picon = Icon(name="picon_%s" % player['name'])
            picon.image = "content/gui/images/background/hr.png"

            hbox = HBox()
            hbox.addChild(pname)
            hbox.addChild(pcolor)
            hbox.addChild(pstatus)

            if NetworkInterface().get_client_name() == game.get_creator(
            ) and player['name'] != game.get_creator():
                pkick = CancelButton(name="pkick_%s" % player['name'])
                pkick.helptext = _("Kick {player}").format(
                    player=player['name'])
                pkick.capture(Callback(NetworkInterface().kick, player['sid']))
                pkick.up_image = "content/gui/images/buttons/delete_small.png"
                pkick.down_image = "content/gui/images/buttons/delete_small.png"
                pkick.hover_image = "content/gui/images/buttons/delete_small_h.png"
                pkick.min_size = pkick.max_size = (20, 15)
                hbox.addChild(pkick)

            players_vbox.addChild(hbox)
            players_vbox.addChild(picon)
		def _add_player_line(player):
			pname = Label(name="pname_%s" % player['name'])
			pname.helptext = _("Click here to change your name and/or color")
			pname.text = player['name']
			pname.min_size = pname.max_size = (130, 15)

			if player['name'] == NetworkInterface().get_client_name():
				pname.capture(Callback(self._show_change_player_details_popup, game))

			pcolor = Label(name="pcolor_%s" % player['name'], text=u"   ")
			pcolor.helptext = _("Click here to change your name and/or color")
			pcolor.background_color = player['color']
			pcolor.min_size = pcolor.max_size = (15, 15)

			if player['name'] == NetworkInterface().get_client_name():
				pcolor.capture(Callback(self._show_change_player_details_popup, game))

			pstatus = Label(name="pstatus_%s" % player['name'])
			pstatus.text = "\t\t\t" + player['status']
			pstatus.min_size = pstatus.max_size = (120, 15)

			picon = Icon(name="picon_%s" % player['name'])
			picon.image = "content/gui/images/background/hr.png"

			hbox = HBox()
			hbox.addChild(pname)
			hbox.addChild(pcolor)
			hbox.addChild(pstatus)

			if NetworkInterface().get_client_name() == game.creator and player['name'] != game.creator:
				pkick = CancelButton(name="pkick_%s" % player['name'])
				pkick.helptext = _("Kick {player}").format(player=player['name'])
				pkick.capture(Callback(NetworkInterface().kick, player['sid']))
				pkick.up_image = "content/gui/images/buttons/delete_small.png"
				pkick.down_image = "content/gui/images/buttons/delete_small.png"
				pkick.hover_image = "content/gui/images/buttons/delete_small_h.png"
				pkick.min_size = pkick.max_size = (20, 15)
				hbox.addChild(pkick)

			players_vbox.addChild(hbox)
			players_vbox.addChild(picon)
        def _add_player_line(player):
            name = player['name']
            pname = Label(name="pname_%s" % name)
            pname.helptext = _("Click here to change your name and/or color")
            pname.text = name
            pname.min_size = pname.max_size = (130, 15)

            if name == NetworkInterface().get_client_name():
                pname.capture(
                    Callback(self._show_change_player_details_popup, game))

            pcolor = Label(name="pcolor_%s" % name, text=u"   ")
            pcolor.helptext = _("Click here to change your name and/or color")
            pcolor.background_color = player['color']
            pcolor.min_size = pcolor.max_size = (15, 15)

            if name == NetworkInterface().get_client_name():
                pcolor.capture(
                    Callback(self._show_change_player_details_popup, game))

            pstatus = Label(name="pstatus_%s" % name)
            pstatus.text = "\t\t\t" + player['status']
            pstatus.min_size = pstatus.max_size = (120, 15)

            picon = HRule(name="picon_%s" % name)

            hbox = HBox()
            hbox.addChildren(pname, pcolor, pstatus)

            if NetworkInterface().get_client_name(
            ) == game.creator and name != game.creator:
                pkick = CancelButton(name="pkick_%s" % name)
                pkick.helptext = _("Kick {player}").format(player=name)
                pkick.capture(Callback(NetworkInterface().kick, player['sid']))
                pkick.path = "images/buttons/delete_small"
                pkick.min_size = pkick.max_size = (20, 15)
                hbox.addChild(pkick)

            players_vbox.addChildren(hbox, picon)
Exemplo n.º 10
0
		def _add_player_line(player):
			name = player['name']
			pname = Label(name="pname_%s" % name)
			pname.helptext = _("Click here to change your name and/or color")
			pname.text = name
			pname.min_size = pname.max_size = (130, 15)

			if name == NetworkInterface().get_client_name():
				pname.capture(Callback(self._show_change_player_details_popup, game))

			pcolor = Label(name="pcolor_%s" % name, text=u"   ")
			pcolor.helptext = _("Click here to change your name and/or color")
			pcolor.background_color = player['color']
			pcolor.min_size = pcolor.max_size = (15, 15)

			if name == NetworkInterface().get_client_name():
				pcolor.capture(Callback(self._show_change_player_details_popup, game))

			pstatus = Label(name="pstatus_%s" % name)
			pstatus.text = "\t\t\t" + player['status']
			pstatus.min_size = pstatus.max_size = (120, 15)

			picon = HRule(name="picon_%s" % name)

			hbox = HBox()
			hbox.addChildren(pname, pcolor, pstatus)

			if NetworkInterface().get_client_name() == game.creator and name != game.creator:
				pkick = CancelButton(name="pkick_%s" % name)
				#xgettext:python-format
				pkick.helptext = _("Kick {player}").format(player=name)
				pkick.capture(Callback(NetworkInterface().kick, player['sid']))
				pkick.path = "images/buttons/delete_small"
				pkick.min_size = pkick.max_size = (20, 15)
				hbox.addChild(pkick)

			players_vbox.addChildren(hbox, picon)
 def update_needed_resources(self, needed_res_container):
     """ Update needed resources """
     production = self.producer.get_productions()[0]
     needed_res = production.get_consumed_resources()
     # Now sort! -amount is the positive value, drop unnecessary res (amount 0)
     needed_res = dict((res, -amount) for res, amount in needed_res.iteritems() if amount < 0)
     needed_res = sorted(needed_res.iteritems(), key=itemgetter(1), reverse=True)
     needed_res_container.removeAllChildren()
     for i, (res, amount) in enumerate(needed_res):
         icon = create_resource_icon(res, self.instance.session.db)
         icon.max_size = icon.min_size = icon.size = (16, 16)
         label = Label(name="needed_res_lbl_%s" % i)
         label.text = u"{amount}t".format(amount=amount)
         new_hbox = HBox(name="needed_res_box_%s" % i)
         new_hbox.addChildren(icon, label)
         needed_res_container.addChild(new_hbox)
Exemplo n.º 12
0
	def update_needed_resources(self, needed_res_container):
		""" Update needed resources """
		production = self.producer.get_productions()[0]
		needed_res = production.get_consumed_resources()
		# Now sort! -amount is the positive value, drop unnecessary res (amount 0)
		needed_res = dict((res, -amount) for res, amount in needed_res.items() if amount < 0)
		needed_res = sorted(needed_res.items(), key=itemgetter(1), reverse=True)
		needed_res_container.removeAllChildren()
		for i, (res, amount) in enumerate(needed_res):
			icon = create_resource_icon(res, self.instance.session.db)
			icon.max_size = icon.min_size = icon.size = (16, 16)
			label = Label(name="needed_res_lbl_%s" % i)
			label.text = '{amount}t'.format(amount=amount)
			new_hbox = HBox(name="needed_res_box_%s" % i)
			new_hbox.addChildren(icon, label)
			needed_res_container.addChild(new_hbox)
Exemplo n.º 13
0
    def refresh(self):
        """This function is called by the TabWidget to redraw the widget."""
        super(BoatbuilderTab, self).refresh()

        main_container = self.widget.findChild(name="BB_main_tab")
        container_active = main_container.findChild(name="container_active")
        container_inactive = main_container.findChild(
            name="container_inactive")
        progress_container = main_container.findChild(
            name="BB_progress_container")
        cancel_container = main_container.findChild(name="BB_cancel_container")
        needed_res_container = self.widget.findChild(
            name="BB_needed_resources_container")

        # a boatbuilder is considered active here if it builds sth, no matter if it's paused
        production_lines = self.producer.get_production_lines()

        if production_lines:
            cancel_container.parent.showChild(cancel_container)

            # Set progress
            progress_container.parent.showChild(progress_container)
            progress = math.floor(self.producer.get_production_progress() *
                                  100)
            self.widget.findChild(name='progress').progress = progress
            progress_perc = self.widget.findChild(name='BB_progress_perc')
            progress_perc.text = u'{progress}%'.format(progress=progress)

            container_active.parent.showChild(container_active)
            if (Fife.getVersion() >= (0, 4, 0)):
                container_inactive.parent.hideChild(container_inactive)
            else:
                if not container_inactive in container_inactive.parent.hidden_children:
                    container_inactive.parent.hideChild(container_inactive)

            # Update boatbuilder queue
            queue = self.producer.get_unit_production_queue()
            queue_container = container_active.findChild(
                name="queue_container")
            queue_container.removeAllChildren()
            for place_in_queue, unit_type in enumerate(queue):
                image = self.__class__.SHIP_THUMBNAIL.format(type_id=unit_type)
                helptext = _("{ship} (place in queue: {place})").format(
                    ship=self.instance.session.db.get_unit_type_name(
                        unit_type),
                    place=place_in_queue + 1)
                # people don't count properly, always starting at 1..
                icon_name = "queue_elem_" + str(place_in_queue)
                icon = Icon(name=icon_name, image=image, helptext=helptext)
                rm_from_queue_cb = Callback(
                    RemoveFromQueue(self.producer, place_in_queue).execute,
                    self.instance.session)
                icon.capture(rm_from_queue_cb, event_name="mouseClicked")
                queue_container.addChild(icon)

            # Set built ship info
            production_line = self.producer._get_production(
                production_lines[0])
            produced_unit_id = production_line.get_produced_units().keys()[0]

            name = self.instance.session.db.get_unit_type_name(
                produced_unit_id)

            container_active.findChild(
                name="headline_BB_builtship_label").text = _(name)
            ship_icon = container_active.findChild(name="BB_cur_ship_icon")
            ship_icon.helptext = self.instance.session.db.get_ship_tooltip(
                produced_unit_id)
            ship_icon.image = self.__class__.SHIP_PREVIEW_IMG.format(
                type_id=produced_unit_id)

            button_active = container_active.findChild(
                name="toggle_active_active")
            button_inactive = container_active.findChild(
                name="toggle_active_inactive")
            to_active = not self.producer.is_active()

            if not to_active:  # swap what we want to show and hide
                button_active, button_inactive = button_inactive, button_active
            if (Fife.getVersion() >= (0, 4, 0)):
                button_active.parent.hideChild(button_active)
            else:
                if not button_active in button_active.parent.hidden_children:
                    button_active.parent.hideChild(button_active)
            button_inactive.parent.showChild(button_inactive)

            set_active_cb = Callback(self.producer.set_active,
                                     active=to_active)
            button_inactive.capture(set_active_cb, event_name="mouseClicked")

            upgrades_box = container_active.findChild(name="BB_upgrades_box")
            upgrades_box.removeAllChildren()

            # Update needed resources
            production = self.producer.get_productions()[0]
            needed_res = production.get_consumed_resources()
            # Now sort! -amount is the positive value, drop unnecessary res (amount 0)
            needed_res = dict((res, -amount)
                              for res, amount in needed_res.iteritems()
                              if amount < 0)
            needed_res = sorted(needed_res.iteritems(),
                                key=itemgetter(1),
                                reverse=True)
            needed_res_container.removeAllChildren()
            for i, (res, amount) in enumerate(needed_res):
                icon = create_resource_icon(res, self.instance.session.db)
                icon.max_size = icon.min_size = icon.size = (16, 16)
                label = Label(name="needed_res_lbl_%s" % i)
                label.text = u'{amount}t'.format(amount=amount)
                new_hbox = HBox(name="needed_res_box_%s" % i)
                new_hbox.addChildren(icon, label)
                needed_res_container.addChild(new_hbox)

            cancel_button = self.widget.findChild(name="BB_cancel_button")
            cancel_cb = Callback(
                CancelCurrentProduction(self.producer).execute,
                self.instance.session)
            cancel_button.capture(cancel_cb, event_name="mouseClicked")

        else:  # display sth when nothing is produced
            container_inactive.parent.showChild(container_inactive)
            for w in (container_active, progress_container, cancel_container):
                if (Fife.getVersion() >= (0, 4, 0)):
                    w.parent.hideChild(w)
                else:
                    if not w in w.parent.hidden_children:
                        w.parent.hideChild(w)

        self.widget.adaptLayout()
Exemplo n.º 14
0
	def refresh(self):
		"""This function is called by the TabWidget to redraw the widget."""
		super(BoatbuilderTab, self).refresh()

		main_container = self.widget.findChild(name="BB_main_tab")
		container_active = main_container.findChild(name="container_active")
		container_inactive = main_container.findChild(name="container_inactive")
		progress_container = main_container.findChild(name="BB_progress_container")
		cancel_container = main_container.findChild(name="BB_cancel_container")
		needed_res_container = self.widget.findChild(name="BB_needed_resources_container")

		# a boatbuilder is considered active here if it build sth, no matter if it's paused
		production_lines = self.producer.get_production_lines()

		if production_lines:
			cancel_container.parent.showChild(cancel_container)

			# Set progress
			progress_container.parent.showChild(progress_container)
			progress = math.floor(self.producer.get_production_progress() * 100)
			self.widget.findChild(name='progress').progress = progress
			progress_perc = self.widget.findChild(name='BB_progress_perc')
			progress_perc.text = u'{progress}%'.format(progress=progress)

			container_active.parent.showChild(container_active)
			if not container_inactive in container_inactive.parent.hidden_children:
				container_inactive.parent.hideChild(container_inactive)

			# Update boatbuilder queue
			queue = self.producer.get_unit_production_queue()
			queue_container = container_active.findChild(name="queue_container")
			queue_container.removeAllChildren()
			for place_in_queue, unit_type in enumerate(queue):
				image = self.__class__.SHIP_THUMBNAIL.format(type_id=unit_type)
				helptext = _(u"{ship} (place in queue: {place})") #xgettext:python-format
				helptext.format(ship=self.instance.session.db.get_unit_type_name(unit_type),
				                place=place_in_queue+1)
				# people don't count properly, always starting at 1..
				icon_name = "queue_elem_"+str(place_in_queue)
				icon = Icon(name=icon_name, image=image, helptext=helptext)
				rm_from_queue_cb = Callback(RemoveFromQueue(self.producer, place_in_queue).execute,
				                            self.instance.session)
				icon.capture(rm_from_queue_cb, event_name="mouseClicked")
				queue_container.addChild( icon )

			# Set built ship info
			production_line = self.producer._get_production(production_lines[0])
			produced_unit_id = production_line.get_produced_units().keys()[0]

			name = self.instance.session.db.get_unit_type_name(produced_unit_id)

			container_active.findChild(name="headline_BB_builtship_label").text = _(name)
			ship_icon = container_active.findChild(name="BB_cur_ship_icon")
			ship_icon.helptext = self.instance.session.db.get_ship_tooltip(produced_unit_id)
			ship_icon.image = self.__class__.SHIP_PREVIEW_IMG.format(type_id=produced_unit_id)

			button_active = container_active.findChild(name="toggle_active_active")
			button_inactive = container_active.findChild(name="toggle_active_inactive")
			to_active = not self.producer.is_active()

			if not to_active: # swap what we want to show and hide
				button_active, button_inactive = button_inactive, button_active
			if not button_active in button_active.parent.hidden_children:
				button_active.parent.hideChild(button_active)
			button_inactive.parent.showChild(button_inactive)

			set_active_cb = Callback(self.producer.set_active, active=to_active)
			button_inactive.capture(set_active_cb, event_name="mouseClicked")

			upgrades_box = container_active.findChild(name="BB_upgrades_box")
			upgrades_box.removeAllChildren()
#			upgrades_box.addChild(Label(text=u"+ love"))
#			upgrades_box.addChild(Label(text=u"+ affection"))
# no upgrades in 2010.1 release ---^
			upgrades_box.stylize('menu_black')

			# Update needed resources
			production = self.producer.get_productions()[0]
			needed_res = production.get_consumed_resources()
			# Now sort! -amount is the positive value, drop unnecessary res (amount 0)
			needed_res = dict((res, -amount) for res, amount in needed_res.iteritems() if amount < 0)
			needed_res = sorted(needed_res.iteritems(), key=itemgetter(1), reverse=True)
			needed_res_container.removeAllChildren()
			for i, (res, amount) in enumerate(needed_res):
				icon = create_resource_icon(res, self.instance.session.db)
				icon.max_size = icon.min_size = icon.size = (16, 16)
				label = Label(name="needed_res_lbl_%s" % i)
				label.text = u'{amount}t'.format(amount=amount)
				new_hbox = HBox(name="needed_res_box_%s" % i)
				new_hbox.addChildren(icon, label)
				needed_res_container.addChild(new_hbox)

			cancel_button = self.widget.findChild(name="BB_cancel_button")
			cancel_cb = Callback(CancelCurrentProduction(self.producer).execute, self.instance.session)
			cancel_button.capture(cancel_cb, event_name="mouseClicked")

		else: # display sth when nothing is produced
			container_inactive.parent.showChild(container_inactive)
			for w in (container_active, progress_container, cancel_container):
				if not w in w.parent.hidden_children:
					w.parent.hideChild(w)

		self.widget.adaptLayout()
Exemplo n.º 15
0
    def _draw(self, vbox, current_hbox, index=0):
        """Draws the inventory."""
        # add res to res order in case there are new ones
        # (never remove old ones for consistent positioning)
        new_res = sorted(resid for resid in self._inventory.iterslots() if resid not in self._res_order)

        if isinstance(self._inventory, PositiveTotalNumSlotsStorage):
            # limited number of slots. We have to switch unused slots with newly added ones on overflow

            while len(self._res_order) + len(new_res) > self._inventory.slotnum:
                for i in xrange(self._inventory.slotnum):
                    # search empty slot
                    if not self._inventory[self._res_order[i]]:
                        # insert new res here
                        self._res_order[i] = new_res.pop(0)
                        if not new_res:
                            break  # all done

                            # add remaining slots for slotstorage or just add it without consideration for other storage kinds
        self._res_order += new_res

        for resid in self._res_order:
            # check if this res should be displayed
            if not self.db.cached_query("SELECT shown_in_inventory FROM resource WHERE id = ?", resid)[0][0]:
                continue

            amount = self._inventory[resid]

            if self.ordinal:
                lower, upper = self.ordinal.get(resid, (0, 100))
                filled = (100 * (amount - lower)) // (upper - lower)
                amount = ""  # do not display exact information for resource deposits
            elif isinstance(self._inventory, TotalStorage):
                filled = 0
            else:
                filled = (100 * amount) // self._inventory.get_limit(resid)

            button = ImageFillStatusButton.init_for_res(self.db, resid, amount, filled=filled, uncached=self.uncached)
            button.button.name = "inventory_entry_%s" % index  # required for gui tests
            current_hbox.addChild(button)

            if index % self.items_per_line == self.items_per_line - 1:
                vbox.addChild(current_hbox)
                current_hbox = HBox(padding=0)
            index += 1
        if index <= self.items_per_line:  # Hide/Remove second line
            icons = self.parent.findChildren(name="slot")
            if len(icons) > self.items_per_line:
                self.parent.removeChildren(icons[self.items_per_line - 1 :])
        vbox.addChild(current_hbox)
        self.addChild(vbox)
        height = ImageFillStatusButton.CELL_SIZE[1] * len(self._res_order) // self.items_per_line
        self.min_size = (self.min_size[0], height)

        if isinstance(self._inventory, TotalStorage):
            # if it's full, the additional slots have to be marked as unusable (#1686)
            # check for any res, the res type doesn't matter here
            if not self._inventory.get_free_space_for(0):
                for i in xrange(index, self.items_per_line):
                    button = Icon(image=self.__class__.UNUSABLE_SLOT_IMAGE)
                    current_hbox.addChild(button)

        if self.display_legend:
            if isinstance(self._inventory, TotalStorage):
                # Add total storage indicator
                sum_stored_res = self._inventory.get_sum_of_stored_resources()
                label = Label()
                label.text = unicode(sum_stored_res) + u"/" + unicode(self._inventory.get_limit(None))
                label.position = (150, 53)
                self.__icon.position = (130, 53)
                self.addChildren(label, self.__icon)
            elif isinstance(self._inventory, PositiveSizedSlotStorage):
                label = Label()
                # xgettext:python-format
                label.text = _("Limit: {amount}t per slot").format(amount=self._inventory.get_limit(None))
                label.position = (20, 203)
                self.__icon.position = (0, 203)
                self.addChildren(label, self.__icon)
	def refresh(self):
		"""This function is called by the TabWidget to redraw the widget."""
		super(BoatbuilderTab, self).refresh()

		THUMB_PATH = "content/gui/images/objects/ships/116/%s.png"

		main_container = self.widget.findChild(name="BB_main_tab")
		container_active = main_container.findChild(name="container_active")
		container_inactive = main_container.findChild(name="container_inactive")
		progress_container = main_container.findChild(name="BB_progress_container")
		cancel_container = main_container.findChild(name="BB_cancel_container")
		needed_res_container = self.widget.findChild(name="BB_needed_resources_container")

		# a boatbuilder is considered active here if it build sth, no matter if it's paused
		production_lines = self.producer.get_production_lines()

		if production_lines:

			if cancel_container is None:
				main_container.addChild(main_container.cancel_container)
				cancel_container = main_container.cancel_container

			if needed_res_container is None:
				main_container.insertChildBefore(main_container.needed_res_container, cancel_container)
				needed_res_container = main_container.needed_res_container

			# Set progress
			if progress_container is None:
				main_container.insertChildBefore( main_container.progress_container, self.widget.findChild(name="BB_needed_resources_container"))
				progress_container = main_container.progress_container

			progress = math.floor(self.producer.get_production_progress() * 100)
			self.widget.findChild(name='progress').progress = progress
			self.widget.findChild(name='BB_progress_perc').text = u'{progress}%'.format(progress=progress)

			# remove other container, but save it
			if container_inactive is not None:
				main_container.container_inactive = container_inactive
				main_container.removeChild( container_inactive )
			if container_active is None:
				main_container.insertChildBefore( main_container.container_active, progress_container)
				container_active = main_container.container_active

			# Update boatbuilder queue
			queue = self.producer.get_unit_production_queue()
			queue_container = container_active.findChild(name="queue_container")
			queue_container.removeAllChildren()
			for place_in_queue, unit_type in enumerate(queue):
				image = self.__class__.SHIP_THUMBNAIL.format(type_id=unit_type)
				#xgettext:python-format
				helptext = _(u"{ship} (place in queue: {place})").format(
				               ship=self.instance.session.db.get_unit_type_name(unit_type),
				               place=place_in_queue+1 )
				# people don't count properly, always starting at 1..
				icon_name = "queue_elem_"+str(place_in_queue)
				icon = Icon(name=icon_name, image=image, helptext=helptext)
				icon.capture(
				  Callback(RemoveFromQueue(self.producer, place_in_queue).execute, self.instance.session),
				  event_name="mouseClicked"
				)
				queue_container.addChild( icon )

			# Set built ship info
			produced_unit_id = self.producer._get_production(production_lines[0]).get_produced_units().keys()[0]
			name = self.instance.session.db.get_unit_type_name(produced_unit_id)
			container_active.findChild(name="headline_BB_builtship_label").text = _(name)
			container_active.findChild(name="BB_cur_ship_icon").helptext = "Storage: 4 slots, 120t \nHealth: 100"
			container_active.findChild(name="BB_cur_ship_icon").image = THUMB_PATH % produced_unit_id

			button_active = container_active.findChild(name="toggle_active_active")
			button_inactive = container_active.findChild(name="toggle_active_inactive")

			if not self.producer.is_active(): # if production is paused
				# remove active button, if it's there, and save a reference to it
				if button_active is not None:
					container_active.button_active = button_active
					container_active.removeChild( button_active )
				# restore inactive button, if it isn't in the gui
				if button_inactive is None:
					# insert at the end
					container_active.insertChild(container_active.button_inactive,
					                             len(container_active.children))
				container_active.mapEvents({
				  'toggle_active_inactive' : Callback(self.producer.set_active, active=True)
				})
				# TODO: make this button do sth
			else:
				# remove inactive button, if it's there, and save a reference to it
				if button_inactive is not None:
					container_active.button_inactive = button_inactive
					container_active.removeChild( button_inactive )
				# restore active button, if it isn't in the gui
				if button_active is None:
					# insert at the end
					container_active.insertChild(container_active.button_active,
					                             len(container_active.children))

				container_active.mapEvents({
				  'toggle_active_active' : Callback(self.producer.set_active, active=False)
				})
			upgrades_box = container_active.findChild(name="BB_upgrades_box")
			for child in upgrades_box.children[:]:
				upgrades_box.removeChild(child)
#			upgrades_box.addChild( pychan.widgets.Label(text=u"+ love") )
#			upgrades_box.addChild( pychan.widgets.Label(text=u"+ affection") )
# no upgrades in 2010.1 release ---^
			upgrades_box.stylize('menu_black')

			# Update needed resources
			production = self.producer.get_productions()[0]
			needed_res = production.get_consumed_resources()
			# Now sort! -amount is the positive value, drop unnecessary res (amount 0)
			needed_res = dict((res, -amount) for res, amount in needed_res.iteritems() if amount < 0)
			needed_res = sorted(needed_res.iteritems(), key=itemgetter(1), reverse=True)
			needed_res_container.removeAllChildren()
			for i, (res, amount) in enumerate(needed_res):
				icon = create_resource_icon(res, self.instance.session.db)
				icon.max_size = icon.min_size = icon.size = (16, 16)
				label = Label(name="needed_res_lbl_%s" % i)
				label.text = u'{amount}t'.format(amount=amount)
				new_hbox = HBox(name="needed_res_box_%s" % i)
				new_hbox.addChildren(icon, label)
				needed_res_container.addChild(new_hbox)

			cancel_button = self.widget.findChild(name="BB_cancel_button")
			cancel_cb = Callback(CancelCurrentProduction(self.producer).execute, self.instance.session)
			cancel_button.capture(cancel_cb, event_name="mouseClicked")

		else: # display sth when nothing is produced
			# remove other container, but save it
			if container_active is not None:
				main_container.container_active = container_active
				main_container.removeChild( container_active )
			if container_inactive is None:
				main_container.insertChildBefore( main_container.container_inactive, progress_container)
				container_inactive = main_container.container_inactive

			if progress_container is not None:
				main_container.progress_container = progress_container
				main_container.removeChild(progress_container)

			if needed_res_container is not None:
				main_container.needed_res_container = needed_res_container
				main_container.removeChild(needed_res_container)

			if cancel_container is not None:
				main_container.cancel_container = cancel_container
				main_container.removeChild(cancel_container)


		self.widget.adaptLayout()