def populatefleet( self, fleetname: str) -> fleet.Fleet: # Output is a populated fleet """ :param fleetname: normally a string :return: fleet.Fleet object """ new_fleet = fleet.Fleet(str(self.name) + " " + str(fleetname)) fleetfile = open(str(fleetname), 'r') # Read fleet file lines = fleetfile.readlines() # 2nd line is number of fleets for i in range(0, int(lines[1])): parsed_fleet = lines[i + 2].split(" ") # Form is ["Muninn", "10"] for j in range(0, int(parsed_fleet[1])): """ This gets the amount of ships into fleet """ new_fleet.add_ship_to_fleet( self.parse_ship_and_into_fleet(parsed_fleet)) # should be put into its own fleet somewhere # 3rd+ are fleets # make a ship # generate ship return new_fleet
def __init__(self, starmap, empires): self.empires = empires self.starmap = starmap for name in empires: emp = empires[name] # Put out starting ships f = fleet.Fleet('Alpha', ship.defaultCarrier, emp) f.addShip(ship.defaultShip) f.moveTo(10, 100) f.setDest(emp.getStars()[0]) emp.addFleet(f) starmap.add(f)
def __init__(self, fleet_size, bounds, start_loc): self.bounds = bounds self.fleet = pev.Fleet(fleet_size, bounds, start_loc) ## TODO support time chunks? self.sim_end = 0 ## time series data bucketed by 10 minutes self.util = [] self.emissions = [] self.wait_times = [] self.trips = []
def spawn_fleets(self): for s in self.stars: if s.owner and s.name != "Sol": for b in s.bodies: if isinstance(b, Planet) or isinstance(b, Station): chance = random.randint(1, 100) if chance <= config.probability_fleet_spawn: f = fleet.Fleet(self, b, None) self.fleets.append(f) n = news.LocalNews_NewFleet(1, f) self.news[f.home.star.name].append(n) if f.orders == fleet.Orders.ATTACK: self.news[f.destination.name].append(n)
def spawn_investigator_fleet(self): n = 0 while self.stars[n].name == "Sol" \ or not self.stars[n].owner \ or len(self.stars[n].bodies) == 0 \ or ( \ not isinstance(self.stars[n].bodies[0], Planet) and \ not isinstance(self.stars[n].bodies[0], Station) \ ): n = random.randrange(len(self.stars)) f = fleet.Fleet(self, self.stars[n].bodies[0], fleet.Orders.INVESTIGATE) self.fleets.append(f) self.news["global"].append(news.LocalNews_NewFleet(0, f))
def __init__(self, fleet_size, bounds, starting_locs): self.bounds = bounds self.fleet_size = fleet_size self.starting_locs = starting_locs self.fleet = pev.Fleet(fleet_size, bounds, starting_locs) # starting locations of all vehicles in fleet self.sim_start = 0 self.sim_end = 0 ## time series data bucketed by 10 minutes self.util = [] self.emissions = [] self.wait_times = [] self.ongoing = True self.trips = [] self.sim_uid = str(hashlib.sha224(os.urandom(160)).hexdigest()) self.setFleetSize(fleet_size)
def setup_test_fleet_and_player(): tested_fleet = fleet.Fleet("TEST Fleet Please Ignore") tested_player = players.Players_c("Sajuuk", "127.0.0.1", "7398") return tested_fleet, tested_player
def setup_player_and_connected_fleet(): tested_fleet = fleet.Fleet("TEST Fleet Please Ignore") tested_player = players.Players_c("Sajuuk", "127.0.0.1\n", "7398") tested_player.add_fleet(tested_fleet) return tested_fleet, tested_player
def make_fleet(): return fleet.Fleet("Test")
def add_fleet(self, name): self.fleets.append(fleet.Fleet(self, name))
return all_attacks def get_hulls(self): #INCOMPLETE return def get_initiatives(self): #INCOMPLETE return def get_shields(self): #INCOMPLETE return def sort(self): self.Ofleet.sort() self.Dfleet.sort() self.Ofleet_backup.sort() self.Dfleet_backup.sort() if __name__ == '__main__': Ofleet = fleet_object.Fleet( "Player A", [ships.Interceptor(), ships.Interceptor()]) Dfleet = fleet_object.Fleet("Player A", [ships.Interceptor()]) print Ofleet battle = Battle("Test battle", Ofleet, Dfleet) print battle print battle.get_attacks()
# Author: Amanda Lewis # Program: run.py # Purpose: to test and simulate real vehicles traveling routes. # this program uses multithreading and the ThreadPoolExecutor to manage threads import vehicle from vehicle import Vehicle from vehicle import Status import json import fleet import threading # instantiate a fleet vehicleList = fleet.Fleet(1) def main(): try: answer = 0 print("Welcome to the terminal tester for the vehicle simulator") while answer != 2: validAnswer = False print("What would you like to do?\n1. Create a vehicle \n2. Exit ") try: answer = int(input()) if answer >= 1 and answer <= 2: validAnswer = True else: print("Please pick a number between 1 and 3")