def blink(self, edge=0.5, reverse=False):
     if isinstance(edge, str):
         edge = {soft: 0.25, medium: 0.5, hard: 0.75, total: 1.0}[edge]
     v1 = 1.0 - edge if reverse else 1.0
     v2 = 1.0 if reverse else 1.0 - edge
     BrightnessAnimation(
         HalfFloatFunc(ConstFloatFunc(v1), ConstFloatFunc(v2))).apply()
 def fill_out(self, reverse=False):
     if reverse:
         FillAnimation(LinearFloatFunc(0.0, 1.0),
                       ConstFloatFunc(1.0)).apply()
     else:
         FillAnimation(ConstFloatFunc(0.0), LinearFloatFunc(1.0,
                                                            0.0)).apply()
 def blink_repeat(self, repeat, edge=0.5):
     if isinstance(edge, str):
         edge = {soft: 0.25, medium: 0.5, hard: 0.75, total: 1.0}[edge]
     BrightnessAnimation(
         RepeatFloatFunc(
             repeat,
             HalfFloatFunc(ConstFloatFunc(1.0),
                           ConstFloatFunc(1.0 - edge)))).apply()
 def hue_blink(self, edge=0.5, reverse=False):
     if isinstance(edge, str):
         edge = {soft: 0.05, medium: 0.12, hard: 0.25, total: 0.5}[edge]
     if reverse:
         edge = -edge
     HueShiftAnimation(
         HalfFloatFunc(ConstFloatFunc(1.0),
                       ConstFloatFunc(1.0 - edge))).apply()
 def snake(self, tail=1.0, switch_direction=False):
     if isinstance(tail, str):
         tail = {short: 0.25, medium: 1.0, long: 4.0}[tail]
     if switch_direction:
         SnakeAnimation(LinearFloatFunc(1.0, 0.0 - tail),
                        ConstFloatFunc(tail),
                        ConstBooleanFunc(not switch_direction)).apply()
     else:
         SnakeAnimation(LinearFloatFunc(0.0, 1.0 + tail),
                        ConstFloatFunc(tail),
                        ConstBooleanFunc(not switch_direction)).apply()
 def brightness(self, factor):
     BrightnessAnimation(ConstFloatFunc(factor)).apply()
 def gradient(self, hue_start, hue_end):
     Rainbow(ConstFloatFunc(hue_start), ConstFloatFunc(hue_end)).apply()
 def fill_out_in(self, edge=1.0):
     FillAnimation(
         ConstFloatFunc(0.0),
         HalfFloatFunc(LinearFloatFunc(1.0, 1 - edge),
                       LinearFloatFunc(1 - edge, 1.0))).apply()
 def fill_in_out(self, edge=1.0):
     FillAnimation(
         ConstFloatFunc(0.0),
         HalfFloatFunc(LinearFloatFunc(0.0, edge),
                       LinearFloatFunc(edge, 0.0))).apply()
Exemplo n.º 10
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 def gradient(self, hue_start, hue_end):
     self.led_object.add_animation(
         Rainbow(timing.get_timing(), ConstFloatFunc(hue_start),
                 ConstFloatFunc(hue_end)))
Exemplo n.º 11
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 def confetti(self):
     ConfettiAnimation(ConstFloatFunc(0.5)).apply()
Exemplo n.º 12
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 def brightness(self, val):
     BrightnessAnimation(ConstFloatFunc(val)).apply()
Exemplo n.º 13
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 def hue_shift(self, edge=0.5):
     if isinstance(edge, str):
         edge = {soft: 0.05, medium: 0.12, hard: 0.25, total: 0.5}[edge]
     HueShiftAnimation(ConstFloatFunc(edge)).apply()
Exemplo n.º 14
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def change_on_cycle_oppsite_hues(timing, number_of_pixels=3):
    return AlternateAnimation(timing, number_of_pixels,
                              equal_spreads.change_on_cycle(timing),
                              ConstFloatFunc(0.5))
Exemplo n.º 15
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from led_objects.objects_selector import elements

front_to_back = [
    group1, [group2, group8], [group3, group6], group4, group7, group5
]
back_to_front = list(reversed(front_to_back))
right_to_left = [[group3, group4], [group2, group7], [group8],
                 [group1, group5], group6]
left_to_right = list(reversed(right_to_left))

spcial_order = [front_to_back, back_to_front, right_to_left, left_to_right]

fade_out_options = [BrightnessAnimation(LinearFloatFunc(1.0, 0.0))]

fill_out_options = [
    FillAnimation(ConstFloatFunc(0.0), LinearFloatFunc(1.0, 0.0)),
    FillAnimation(LinearFloatFunc(0.0, 1.0), ConstFloatFunc(1.0)),
    FillAnimation(LinearFloatFunc(0.0, 0.5), LinearFloatFunc(1.0, 0.5))
]

out_options = [fade_out_options, fill_out_options]


def get_random_fade_func():
    func_class = random.choice(out_options)
    return random.choice(func_class)


def out_gradually(fade_order, func):
    """
    does a fade out effect that swipe the objects over time,
Exemplo n.º 16
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 def snake_down_up(self, tail=1.0):
     if isinstance(tail, str):
         tail = {short: 0.25, medium: 1.0, long: 4.0}[tail]
     SnakeAnimation(SinFloatFunc(0.0, 1.0, -0.25, 1), ConstFloatFunc(tail),
                    ConstBooleanFunc(False)).apply()
Exemplo n.º 17
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 def fill(self):
     FillAnimation(ConstFloatFunc(0.0), LinearFloatFunc(0.0, 1.0)).apply()
Exemplo n.º 18
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 def fill_in_steps(self, num_steps):
     FillAnimation(ConstFloatFunc(0.0),
                   StepsFloatFunc(num_steps, 1 / num_steps,
                                  1 / num_steps)).apply()
Exemplo n.º 19
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def static_full_rainbow(timing):
    return Rainbow(timing, ConstFloatFunc(0.0), ConstFloatFunc(1.0))