Exemplo n.º 1
0
food = Food()
scoreboard = Scoreboard()
screen.listen()

screen.onkey(key="Left", fun=snake.move_left)
screen.onkey(key="Right", fun=snake.move_right)
screen.onkey(key="Up", fun=snake.move_up)
screen.onkey(key="Down", fun=snake.move_down)

game_is_on = True
while game_is_on:
    screen.update()
    time.sleep(0.1)
    snake.move()
    # Detect collision with food
    if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor() < -287 or snake.head.ycor() > 287:
        scoreboard.game_over()
        game_is_on = False
    if food.distance(snake.head) < 15:
        food.refresh()
        snake.extend_segment()
        scoreboard.increase_score()
    # Detect collision with tail
    # for segments in snake.snake:
        # if snake.head != segments and snake.head.distance(segments) < 10:
    for segments in snake.snake[1:]:
        if snake.head.distance(segments) < 10:
            game_is_on = False
            scoreboard.game_over()
screen.exitonclick()
Exemplo n.º 2
0
snake = Snake()
food = Food()

screen.listen()
screen.onkey(snake.move_up, "Up")
screen.onkey(snake.move_down, "Down")
screen.onkey(snake.move_right, "Right")
screen.onkey(snake.move_left, "Left")

game_is_on = True
while game_is_on:
    screen.update()
    time.sleep(0.1)
    snake.move()

    if food.distance(snake.segments[0]) <= 15:
        food.refresh()
        snake.add_segment()
        scoreboard.increase_score()

    for segment in snake.segments[1:]:
        if snake.segments[0].distance(segment) <= 10:
            scoreboard.update_highest_score()
            snake.reset_snake()
            break

    if snake.segments[0].xcor() >= 300 or snake.segments[0].ycor() >= 300\
            or snake.segments[0].xcor() <= -300 or snake.segments[0].ycor() <= -300:
        scoreboard.update_highest_score()
        snake.reset_snake()
Exemplo n.º 3
0
screen.setup(600, 600)
screen.bgcolor("black")
screen.tracer(0)
screen.title("Snake Game")
snake = Snake(screen)
food = Food()
score = Score()

end_game = False
while not end_game:
    screen.update()
    time.sleep(0.1)
    snake.move_snake()

    # Detect Collision with Food
    if food.distance(snake.get_turtle()) < 15:
        print("Collision")
        food.refresh()
        score.score += 1
        snake.increase_size()
        score.score_refresh()

    # Detect Collision with wall
    if snake.segments[0].xcor() > 280 or snake.segments[0].xcor(
    ) < -280 or snake.segments[0].ycor() > 280 or snake.segments[0].ycor(
    ) < -280:
        print("End of game")
        score.end_game()
        end_game = True

    # Detect tail collisions:
Exemplo n.º 4
0
snake = Snake()
food = Food()
scoreboard = Scoreboard()

screen.listen()
screen.onkeypress(fun=snake.up, key="Up")
screen.onkeypress(fun=snake.down, key="Down")
screen.onkeypress(fun=snake.right, key="Right")
screen.onkeypress(fun=snake.left, key="Left")

race_on = True
while race_on:
    screen.update()
    time.sleep(0.1)
    snake.move()
    if food.distance(snake.head) < 15:  # detect collision
        food.refresh()
        scoreboard.increase_score()
        snake.extend_segment()

    if snake.head.xcor() < -295 or snake.head.xcor() > 295 or snake.head.ycor(
    ) < -295 or snake.head.ycor() > 295:
        race_on = False  # game stop (going out of loop)
        scoreboard.game_over()

    # detect collision with tail
    for segment in snake.segment[1:]:
        if snake.head.distance(segment) < 10:
            scoreboard.game_over()
            race_on = False  # game stop (going out of loop)