def loadForms(self, src): mi = loadImage(src) start_pos = [] start_c = [] forms = [] #start_c = color(0) #start_p = PVector(0,0) for x in range(mi.width): for y in range(mi.height): if not (mi.get(x, y) == color(0) or mi.get(x, y) == color(255)): start_pos.append(PVector(x, y)) start_c.append(mi.get(x, y)) for k in range(len(start_pos)): tiles = [] self.floodFill(mi, tiles, floor(start_pos[k].x), floor(start_pos[k].y), start_c[k]) form = Form( tiles, PVector( 575 + random(-50, 25), height / 2 + height / (len(start_pos) + 3) * (k - len(start_pos) / 2))) if start_c[k] == color(255, 0, 0): form.setStateAll(1) if start_c[k] == color(0, 255, 0): form.setStateAll(2) if start_c[k] == color(0, 0, 255): form.setStateAll(3) form.angle = floor(random(4) + 1) * HALF_PI forms.append(form) return forms