Exemplo n.º 1
0
 def paintEvent(self, event):
     # noinspection PyNoneFunctionAssignment
     images = self.images()
     size = self.size()
     w = size.width()
     h = size.height()
     painter = QPainter(self)
     painter.drawImage(QPoint(-10, -10), images.nw.qimage)
     painter.drawImage(QRect(30, -10, w - 60, -10), images.n.qimage)
     painter.drawImage(QPoint(w - 30, -10), images.ne.qimage)
     painter.drawImage(QRect(w - 10, 30, -10, h - 60), images.e.qimage)
     painter.drawImage(QPoint(w - 30, h - 30), images.se.qimage)
     painter.drawImage(QRect(30, h - 10, w - 60, -10), images.s.qimage)
     painter.drawImage(QPoint(-10, h - 30), images.sw.qimage)
     painter.drawImage(QRect(-10, 30, -10, h - 60), images.w.qimage)
Exemplo n.º 2
0
 def paintEvent(self, event):
     # noinspection PyNoneFunctionAssignment
     images = self.images()
     size = self.size()
     w = size.width()
     h = size.height()
     painter = QPainter(self)
     painter.drawImage(QPoint(-10, -10), images.nw.qimage)
     painter.drawImage(QRect(30, -10, w - 60, -10), images.n.qimage)
     painter.drawImage(QPoint(w - 30, -10), images.ne.qimage)
     painter.drawImage(QRect(w - 10, 30, -10, h - 60), images.e.qimage)
     painter.drawImage(QPoint(w - 30, h - 30), images.se.qimage)
     painter.drawImage(QRect(30, h - 10, w - 60, -10), images.s.qimage)
     painter.drawImage(QPoint(-10, h - 30), images.sw.qimage)
     painter.drawImage(QRect(-10, 30, -10, h - 60), images.w.qimage)
Exemplo n.º 3
0
    def create_retroarch_layout(self):
        if self.stretching() == self.STRETCH_FILL_SCREEN or not self.bezel():
            return
        if not self.use_fullscreen():
            return

        # FIXME: file cmp?
        paths = self.prepare_emulator_skin()
        print(paths)

        # FIXME: SUPPORT frame = 0 ( bezel = 0) option

        # FIXME: With no bezel, we should still use a black bezel to
        # hide screen stretching

        screen_width, screen_height = self.screen_size()
        # dst_x = 0
        dst_y = 0
        # dst_w = 0
        # dst_w = 160
        dst_h = screen_height

        # Bezel size is normalized against 1080 (height)
        scale = screen_height / 1080
        # Bezel width: 160
        dst_w = round(160 * scale)

        game_x, game_y, game_w, game_h = self.display_rect_fullscreen()

        from fsui.qt import Qt, QImage, QPainter, QRect, QSize

        image = QImage(QSize(screen_width, screen_height),
                       QImage.Format_RGBA8888)
        image.fill(Qt.transparent)
        # painter = image.paintEngine()
        painter = QPainter(image)

        dst_x = game_x - dst_w
        left = QImage(paths["left"])
        painter.drawImage(QRect(dst_x, dst_y, dst_w, dst_h), left)

        dst_x = game_x + game_w
        right = QImage(paths["right"])
        painter.drawImage(QRect(dst_x, dst_y, dst_w, dst_h), right)
        painter.end()

        overlay_png_file = self.temp_file("overlay.png").path
        image.save(overlay_png_file)

        # noinspection SpellCheckingInspection
        overlay_config = """overlays = 1
overlay0_overlay = {overlay}
overlay0_full_screen = true
overlay0_rect = "0.0,0.0,1.0,1.0"
overlay0_descs = 0
""".format(overlay=overlay_png_file)
        #         overlay_config = (
        #             """overlays = 2
        # overlay0_overlay = {left}
        # overlay0_full_screen = true
        # overlay0_rect = "0.0,0.0,0.12,1.0"
        # overlay0_descs = 0
        # overlay1_overlay = {right}
        # overlay1_full_screen = true
        # overlay1_rect = "0.8,0.0,0.2,1.0"
        # overlay1_descs = 0
        #
        # """.format(left=paths["left"], right=paths["right"]))
        overlay_config_file = self.temp_file("overlay.cfg")
        with open(overlay_config_file.path, "w") as f:
            f.write(overlay_config)
        return overlay_config_file.path
Exemplo n.º 4
0
    def paintEvent(self, event):
        # noinspection PyNoneFunctionAssignment
        images = self.images()
        w = self.width()
        h = self.height()
        from fsui.qt import QPainter, QPoint, QRect

        painter = QPainter(self)
        painter.drawImage(QPoint(0, 0), images.nw.qimage)
        painter.drawImage(QRect(40, 0, w - 80, 20), images.n.qimage)
        painter.drawImage(QPoint(w - 40, 0), images.ne.qimage)
        painter.drawImage(QRect(w - 20, 40, 20, h - 80), images.e.qimage)
        painter.drawImage(QPoint(w - 40, h - 40), images.se.qimage)
        painter.drawImage(QRect(40, h - 20, w - 80, 20), images.s.qimage)
        painter.drawImage(QPoint(0, h - 40), images.sw.qimage)
        painter.drawImage(QRect(0, 40, 20, h - 80), images.w.qimage)
Exemplo n.º 5
0
    def create_retroarch_layout(self):
        if self.stretching() == self.STRETCH_FILL_SCREEN or not self.bezel():
            return
        if not self.use_fullscreen():
            return

        # FIXME: file cmp?
        paths = self.prepare_emulator_skin()
        print(paths)

        # FIXME: SUPPORT frame = 0 ( bezel = 0) option

        # FIXME: With no bezel, we should still use a black bezel to
        # hide screen stretching

        screen_width, screen_height = self.screen_size()
        # dst_x = 0
        dst_y = 0
        # dst_w = 0
        # dst_w = 160
        dst_h = screen_height

        # Bezel size is normalized against 1080 (height)
        scale = screen_height / 1080
        # Bezel width: 160
        dst_w = round(160 * scale)

        game_x, game_y, game_w, game_h = self.display_rect_fullscreen()

        from fsui.qt import Qt, QImage, QPainter, QRect, QSize

        image = QImage(
            QSize(screen_width, screen_height), QImage.Format_RGBA8888
        )
        image.fill(Qt.transparent)
        # painter = image.paintEngine()
        painter = QPainter(image)

        dst_x = game_x - dst_w
        left = QImage(paths["left"])
        painter.drawImage(QRect(dst_x, dst_y, dst_w, dst_h), left)

        dst_x = game_x + game_w
        right = QImage(paths["right"])
        painter.drawImage(QRect(dst_x, dst_y, dst_w, dst_h), right)
        painter.end()

        overlay_png_file = self.temp_file("overlay.png").path
        image.save(overlay_png_file)

        # noinspection SpellCheckingInspection
        overlay_config = """overlays = 1
overlay0_overlay = {overlay}
overlay0_full_screen = true
overlay0_rect = "0.0,0.0,1.0,1.0"
overlay0_descs = 0
""".format(
            overlay=overlay_png_file
        )
        #         overlay_config = (
        #             """overlays = 2
        # overlay0_overlay = {left}
        # overlay0_full_screen = true
        # overlay0_rect = "0.0,0.0,0.12,1.0"
        # overlay0_descs = 0
        # overlay1_overlay = {right}
        # overlay1_full_screen = true
        # overlay1_rect = "0.8,0.0,0.2,1.0"
        # overlay1_descs = 0
        #
        # """.format(left=paths["left"], right=paths["right"]))
        overlay_config_file = self.temp_file("overlay.cfg")
        with open(overlay_config_file.path, "w") as f:
            f.write(overlay_config)
        return overlay_config_file.path
Exemplo n.º 6
0
 def paintEvent(self, event):
     # noinspection PyNoneFunctionAssignment
     images = self.images()
     w = self.width()
     h = self.height()
     from fsui.qt import QPainter, QPoint, QRect
     painter = QPainter(self)
     painter.drawImage(QPoint(0, 0), images.nw.qimage)
     painter.drawImage(QRect(40, 0, w - 80, 20), images.n.qimage)
     painter.drawImage(QPoint(w - 40, 0), images.ne.qimage)
     painter.drawImage(QRect(w - 20, 40, 20, h - 80), images.e.qimage)
     painter.drawImage(QPoint(w - 40, h - 40), images.se.qimage)
     painter.drawImage(QRect(40, h - 20, w - 80, 20), images.s.qimage)
     painter.drawImage(QPoint(0, h - 40), images.sw.qimage)
     painter.drawImage(QRect(0, 40, 20, h - 80), images.w.qimage)