Exemplo n.º 1
0
    async def on_message(self, message):
        """
        Function called when someone sends a message the bot can see.
        :param message: the discord.Message instance of the message
        """
        # Check if the server is locked, if so only allow me (to unlock) & Didier (to send the message) to talk
        if self.client.locked \
                and message.guild is not None \
                and str(message.author.id) != constants.myId \
                and str(message.author.id) != constants.didierId:
            # Auto unlock when someone sends a message past the current time
            if time.time() > self.client.lockedUntil:
                return await self.unlock(message.channel)

            return await self.utilsCog.removeMessage(message)

        # If FreeGamesCheck failed, remove the message & send the user a DM
        if not checks.freeGamesCheck(message):
            await self.failedChecksCog.freeGames(message)

        # Boos React to people that call him Dider
        if "dider" in message.content.lower() and str(
                message.author.id) not in [
                    constants.myId, constants.didierId,
                    constants.coolerDidierId
                ]:
            await message.add_reaction("<:boos:629603785840263179>")

        # Check for other easter eggs
        eER = easterEggResponses.control(self.client, message)
        if eER:
            await message.channel.send(eER)

        # Earn XP & Message count
        stats.sentMessage(message)
Exemplo n.º 2
0
 async def on_message_edit(self, before, after):
     """
     Function called when a message is edited,
     so people can't edit messages in FreeGames to cheat the system.
     :param before: the message before it was edited
     :param after: the message after it was edited
     """
     # Run the message through the checks again
     if not checks.freeGamesCheck(after):
         await self.failedChecksCog.freeGames(after)