Exemplo n.º 1
0
def test_manifest_pbr(interactive=False):
    scene = window.Scene()  # Setup scene

    # Setup surface
    surface_actor = _generate_surface()
    material.manifest_pbr(surface_actor)
    scene.add(surface_actor)
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 1)

    scene.clear()  # Reset scene

    # Contour from roi setup
    data = np.zeros((50, 50, 50))
    data[20:30, 25, 25] = 1.
    data[25, 20:30, 25] = 1.
    affine = np.eye(4)
    surface = actor.contour_from_roi(data, affine, color=np.array([1, 0, 1]))
    material.manifest_pbr(surface)
    scene.add(surface)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 1)

    scene.clear()  # Reset scene

    # Streamtube setup
    data1 = np.array([[0, 0, 0], [1, 1, 1], [2, 2, 2.]])
    data2 = data1 + np.array([0.5, 0., 0.])
    data = [data1, data2]
    colors = np.array([[1, 0, 0], [0, 0, 1.]])
    tubes = actor.streamtube(data, colors, linewidth=.1)
    material.manifest_pbr(tubes)
    scene.add(tubes)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 2)

    scene.clear()  # Reset scene

    # Axes setup
    axes = actor.axes()
    material.manifest_pbr(axes)
    scene.add(axes)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 1)

    scene.clear()  # Reset scene

    # ODF slicer setup
    if have_dipy:
        from dipy.data import get_sphere
        from tempfile import mkstemp
        sphere = get_sphere('symmetric362')
        shape = (11, 11, 11, sphere.vertices.shape[0])
        fid, fname = mkstemp(suffix='_odf_slicer.mmap')
        odfs = np.memmap(fname, dtype=np.float64, mode='w+', shape=shape)
        odfs[:] = 1
        affine = np.eye(4)
        mask = np.ones(odfs.shape[:3])
        mask[:4, :4, :4] = 0
        odfs[..., 0] = 1
        odf_actor = actor.odf_slicer(odfs, affine, mask=mask, sphere=sphere,
                                     scale=.25, colormap='blues')
        material.manifest_pbr(odf_actor)
        k = 5
        I, J, _ = odfs.shape[:3]
        odf_actor.display_extent(0, I, 0, J, k, k)
        odf_actor.GetProperty().SetOpacity(1.0)
        scene.add(odf_actor)
        scene.reset_camera()
        scene.reset_clipping_range()
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 11 * 11)

    scene.clear()  # Reset scene

    # Tensor slicer setup
    if have_dipy:
        from dipy.data import get_sphere
        sphere = get_sphere('symmetric724')
        evals = np.array([1.4, .35, .35]) * 10 ** (-3)
        evecs = np.eye(3)
        mevals = np.zeros((3, 2, 4, 3))
        mevecs = np.zeros((3, 2, 4, 3, 3))
        mevals[..., :] = evals
        mevecs[..., :, :] = evecs
        affine = np.eye(4)
        scene = window.Scene()
        tensor_actor = actor.tensor_slicer(mevals, mevecs, affine=affine,
                                           sphere=sphere, scale=.3)
        material.manifest_pbr(tensor_actor)
        _, J, K = mevals.shape[:3]
        tensor_actor.display_extent(0, 1, 0, J, 0, K)
        scene.add(tensor_actor)
        scene.reset_camera()
        scene.reset_clipping_range()
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 4)
        # TODO: Rotate to test
        # npt.assert_equal(report.objects, 4 * 2 * 2)

    scene.clear()  # Reset scene

    # Point setup
    points = np.array([[0, 0, 0], [0, 1, 0], [1, 0, 0]])
    colors = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]])
    opacity = 0.5
    points_actor = actor.point(points, colors, opacity=opacity)
    material.manifest_pbr(points_actor)
    scene.add(points_actor)
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)

    scene.clear()  # Reset scene

    # Sphere setup
    xyzr = np.array([[0, 0, 0, 10], [100, 0, 0, 25], [200, 0, 0, 50]])
    colors = np.array([[1, 0, 0, 0.3], [0, 1, 0, 0.4], [0, 0, 1., 0.99]])
    opacity = 0.5
    sphere_actor = actor.sphere(centers=xyzr[:, :3], colors=colors[:],
                                radii=xyzr[:, 3], opacity=opacity)
    material.manifest_pbr(sphere_actor)
    scene.add(sphere_actor)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)

    scene.clear()  # Reset scene

    # Advanced geometry actors setup (Arrow, cone, cylinder)
    xyz = np.array([[0, 0, 0], [50, 0, 0], [100, 0, 0]])
    dirs = np.array([[0, 1, 0], [1, 0, 0], [0, 0.5, 0.5]])
    colors = np.array([[1, 0, 0, 0.3], [0, 1, 0, 0.4], [1, 1, 0, 1]])
    heights = np.array([5, 7, 10])
    actor_list = [[actor.cone, {'directions': dirs, 'resolution': 8}],
                  [actor.arrow, {'directions': dirs, 'resolution': 9}],
                  [actor.cylinder, {'directions': dirs}]]
    for act_func, extra_args in actor_list:
        aga_actor = act_func(centers=xyz, colors=colors[:], heights=heights,
                             **extra_args)
        material.manifest_pbr(aga_actor)
        scene.add(aga_actor)
        scene.reset_camera()
        scene.reset_clipping_range()
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 3)
        scene.clear()

    # Basic geometry actors (Box, cube, frustum, octagonalprism, rectangle,
    # square)
    centers = np.array([[4, 0, 0], [0, 4, 0], [0, 0, 0]])
    colors = np.array([[1, 0, 0, 0.4], [0, 1, 0, 0.8], [0, 0, 1, 0.5]])
    directions = np.array([[1, 1, 0]])
    scale_list = [1, 2, (1, 1, 1), [3, 2, 1], np.array([1, 2, 3]),
                  np.array([[1, 2, 3], [1, 3, 2], [3, 1, 2]])]
    actor_list = [[actor.box, {}], [actor.cube, {}], [actor.frustum, {}],
                  [actor.octagonalprism, {}], [actor.rectangle, {}],
                  [actor.square, {}]]
    for act_func, extra_args in actor_list:
        for scale in scale_list:
            scene = window.Scene()
            bga_actor = act_func(centers=centers, directions=directions,
                                 colors=colors, scales=scale, **extra_args)
            material.manifest_pbr(bga_actor)
            scene.add(bga_actor)
            arr = window.snapshot(scene)
            report = window.analyze_snapshot(arr)
            msg = 'Failed with {}, scale={}'.format(act_func.__name__, scale)
            npt.assert_equal(report.objects, 3, err_msg=msg)
            scene.clear()

    # Cone setup using vertices
    centers = np.array([[0, 0, 0], [20, 0, 0], [40, 0, 0]])
    directions = np.array([[0, 1, 0], [1, 0, 0], [0, 0, 1]])
    colors = np.array([[1, 0, 0, 0.3], [0, 1, 0, 0.4], [0, 0, 1., 0.99]])
    vertices = np.array([[0.0, 0.0, 0.0], [0.0, 10.0, 0.0],
                         [10.0, 0.0, 0.0], [0.0, 0.0, 10.0]])
    faces = np.array([[0, 1, 3], [0, 1, 2]])
    cone_actor = actor.cone(centers=centers, directions=directions,
                            colors=colors[:], vertices=vertices, faces=faces)
    material.manifest_pbr(cone_actor)
    scene.add(cone_actor)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)

    scene.clear()  # Reset scene

    # Superquadric setup
    centers = np.array([[8, 0, 0], [0, 8, 0], [0, 0, 0]])
    colors = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]])
    directions = np.random.rand(3, 3)
    scales = [1, 2, 3]
    roundness = np.array([[1, 1], [1, 2], [2, 1]])
    sq_actor = actor.superquadric(centers, roundness=roundness,
                                  directions=directions,
                                  colors=colors.astype(np.uint8),
                                  scales=scales)
    material.manifest_pbr(sq_actor)
    scene.add(sq_actor)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)

    scene.clear()  # Reset scene

    # Label setup
    text_actor = actor.label("Hello")
    material.manifest_pbr(text_actor)
    scene.add(text_actor)
    scene.reset_camera()
    scene.reset_clipping_range()
    arr = window.snapshot(scene)
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 5)

    # NOTE: From this point on, these actors don't have full support for PBR
    # interpolation. This is, the test passes but there is no evidence of the
    # desired effect.

    """
    # Line setup
    data1 = np.array([[0, 0, 0], [1, 1, 1], [2, 2, 2.]])
    data2 = data1 + np.array([0.5, 0., 0.])
    data = [data1, data2]
    colors = np.array([[1, 0, 0], [0, 0, 1.]])
    lines = actor.line(data, colors, linewidth=5)
    material.manifest_pbr(lines)
    scene.add(lines)
    """

    """
    # Peak slicer setup
    _peak_dirs = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]], dtype='f4')
    # peak_dirs.shape = (1, 1, 1) + peak_dirs.shape
    peak_dirs = np.zeros((11, 11, 11, 3, 3))
    peak_dirs[:, :, :] = _peak_dirs
    peak_actor = actor.peak_slicer(peak_dirs)
    material.manifest_pbr(peak_actor)
    scene.add(peak_actor)
    """

    """
    # Dots setup
    points = np.array([[0, 0, 0], [0, 1, 0], [1, 0, 0]])
    dots_actor = actor.dots(points, color=(0, 255, 0))
    material.manifest_pbr(dots_actor)
    scene.add(dots_actor)
    """

    """
    # Texture setup
    arr = (255 * np.ones((512, 212, 4))).astype('uint8')
    arr[20:40, 20:40, :] = np.array([255, 0, 0, 255], dtype='uint8')
    tp2 = actor.texture(arr)
    material.manifest_pbr(tp2)
    scene.add(tp2)
    """

    """
    # Texture on sphere setup
    arr = 255 * np.ones((810, 1620, 3), dtype='uint8')
    rows, cols, _ = arr.shape
    rs = rows // 2
    cs = cols // 2
    w = 150 // 2
    arr[rs - w: rs + w, cs - 10 * w: cs + 10 * w] = np.array([255, 127, 0])
    tsa = actor.texture_on_sphere(arr)
    material.manifest_pbr(tsa)
    scene.add(tsa)
    """

    """
    # SDF setup
    centers = np.array([[2, 0, 0], [0, 2, 0], [0, 0, 0]]) * 11
    colors = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]])
    directions = np.array([[0, 1, 0], [1, 0, 0], [0, 0, 1]])
    scales = [1, 2, 3]
    primitive = ['sphere', 'ellipsoid', 'torus']

    sdf_actor = actor.sdf(centers, directions=directions, colors=colors,
                          primitives=primitive, scales=scales)
    material.manifest_pbr(sdf_actor)
    scene.add(sdf_actor)
    """

    # NOTE: For these last set of actors, there is not support for PBR
    # interpolation at all.

    """
    # Setup slicer
    data = (255 * np.random.rand(50, 50, 50))
    affine = np.eye(4)
    slicer = actor.slicer(data, affine, value_range=[data.min(), data.max()])
    slicer.display(None, None, 25)
    material.manifest_pbr(slicer)
    scene.add(slicer)
    """

    """
    # Contour from label setup
    data = np.zeros((50, 50, 50))
    data[5:15, 1:10, 25] = 1.
    data[25:35, 1:10, 25] = 2.
    data[40:49, 1:10, 25] = 3.
    color = np.array([[255, 0, 0, 0.6],
                      [0, 255, 0, 0.5],
                      [0, 0, 255, 1.0]])
    surface = actor.contour_from_label(data, color=color)
    material.manifest_pbr(surface)
    scene.add(surface)
    """

    """
    # Scalar bar setup
    lut = actor.colormap_lookup_table(
        scale_range=(0., 100.), hue_range=(0., 0.1), saturation_range=(1, 1),
        value_range=(1., 1))
    sb_actor = actor.scalar_bar(lut, ' ')
    material.manifest_pbr(sb_actor)
    scene.add(sb_actor)
    """

    """
    # Billboard setup
    centers = np.array([[0, 0, 0], [5, -5, 5], [-7, 7, -7], [10, 10, 10],
                        [10.5, 11.5, 11.5], [12, -12, -12], [-17, 17, 17],
                        [-22, -22, 22]])
    colors = np.array([[1, 1, 0], [0, 0, 0], [1, 0, 1], [0, 0, 1], [1, 1, 1],
                       [1, 0, 0], [0, 1, 0], [0, 1, 1]])
    scales = [6, .4, 1.2, 1, .2, .7, 3, 2]
    """
    fake_sphere = \
        """
        float len = length(point);
        float radius = 1.;
        if(len > radius)
            discard;
        vec3 normalizedPoint = normalize(vec3(point.xy, sqrt(1. - len)));
        vec3 direction = normalize(vec3(1., 1., 1.));
        float df_1 = max(0, dot(direction, normalizedPoint));
        float sf_1 = pow(df_1, 24);
        fragOutput0 = vec4(max(df_1 * color, sf_1 * vec3(1)), 1);
        """
    """
    billboard_actor = actor.billboard(centers, colors=colors, scales=scales,
                                      fs_impl=fake_sphere)
    material.manifest_pbr(billboard_actor)
    scene.add(billboard_actor)
    """

    """
    # Text3D setup
    msg = 'I \nlove\n FURY'
    txt_actor = actor.text_3d(msg)
    material.manifest_pbr(txt_actor)
    scene.add(txt_actor)
    """

    """
    # Figure setup
    arr = (255 * np.ones((512, 212, 4))).astype('uint8')
    arr[20:40, 20:40, 3] = 0
    tp = actor.figure(arr)
    material.manifest_pbr(tp)
    scene.add(tp)
    """

    if interactive:
        window.show(scene)
Exemplo n.º 2
0
doa = [0, 1, .5]

###############################################################################
# The following process gets the normals of the actor and computes the tangents
# that are aligned to the provided DoA. Then it registers those tangents to the
# actor.

normals = normals_from_actor(sphere)
tangents = tangents_from_direction_of_anisotropy(normals, doa)
tangents_to_actor(sphere, tangents)

###############################################################################
# With the tangents computed and in place, we have all the elements needed to
# add some material properties to the actor.

pbr_params = material.manifest_pbr(sphere)

###############################################################################
# Our actor is now ready to be added to the scene.

scene.add(sphere)

###############################################################################
# Let's setup now the window and the UI.

show_m = window.ShowManager(scene=scene,
                            size=(1920, 1080),
                            reset_camera=False,
                            order_transparent=True)
show_m.initialize()
Exemplo n.º 3
0
num_values = 11

for i, mp in enumerate(material_params):
    color = mp[0]
    params = mp[1]
    center = [[0, -5 * i, 0]]
    for j in range(num_values):
        center[0][0] = -25 + 5 * j
        sphere = actor.sphere(center, color, radii=2, theta=32, phi=32)
        normals = normals_from_actor(sphere)
        tangents = tangents_from_direction_of_anisotropy(normals, (0, 1, .5))
        tangents_to_actor(sphere, tangents)
        keys = list(params)
        params[keys[0]] = np.round(0.1 * j, decimals=1)
        material.manifest_pbr(sphere, **params)
        scene.add(sphere)

###############################################################################
# For interpretability purposes we will add some labels to guide us through our
# visualization.

labels = [
    'Metallic', 'Roughness', 'Anisotropy', 'Anisotropy Rotation',
    'Coat Strength', 'Coat Roughness'
]

for i, l in enumerate(labels):
    pos = [-40, -5 * i, 0]
    label = actor.vector_text(l, pos=pos, scale=(.8, .8, .8), color=(0, 0, 0))
    scene.add(label)
Exemplo n.º 4
0
def test_manifest_pbr_vtk():
    # Test non-supported property
    test_actor = actor.text_3d('Test')
    npt.assert_warns(UserWarning, material.manifest_pbr, test_actor)

    # Test non-supported PBR interpolation
    test_actor = actor.scalar_bar()
    npt.assert_warns(UserWarning, material.manifest_pbr, test_actor)

    # Create tmp dir to save and query images
    # with TemporaryDirectory() as out_dir:
    # tmp_fname = os.path.join(out_dir, 'tmp_img.png')  # Tmp image to test

    scene = window.Scene()  # Setup scene

    test_actor = actor.square(np.array([[0, 0, 0]]), directions=(0, 0, 0),
                              colors=(0, 0, 1))

    scene.add(test_actor)

    # Test basic actor
    # window.record(scene, out_path=tmp_fname, size=(200, 200),
    #              reset_camera=True)
    ss = window.snapshot(scene, size=(200, 200))
    # npt.assert_equal(os.path.exists(tmp_fname), True)
    # ss = load_image(tmp_fname)
    actual = ss[100, 100, :] / 1000
    desired = np.array([0, 0, 255]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)
    actual = ss[40, 40, :] / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)

    # Test default parameters
    material.manifest_pbr(test_actor)

    ss = window.snapshot(scene, size=(200, 200))
    # window.record(scene, out_path=tmp_fname, size=(200, 200),
    #                 reset_camera=True)
    # npt.assert_equal(os.path.exists(tmp_fname), True)
    # ss = load_image(tmp_fname)
    actual = ss[100, 100, :] / 1000
    desired = np.array([66, 66, 165]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)
    actual = ss[40, 40, :] / 1000
    desired = np.array([40, 40, 157]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)

    # Test roughness
    material.manifest_pbr(test_actor, roughness=0)

    ss = window.snapshot(scene, size=(200, 200))
    # window.record(scene, out_path=tmp_fname, size=(200, 200),
    #                 reset_camera=True)
    # npt.assert_equal(os.path.exists(tmp_fname), True)
    # ss = load_image(tmp_fname)
    actual = ss[100, 100, :] / 1000
    desired = np.array([0, 0, 155]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)
    actual = ss[40, 40, :] / 1000
    desired = np.array([0, 0, 153]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)

    # Test metallicity
    material.manifest_pbr(test_actor, metallic=1)
    ss = window.snapshot(scene, size=(200, 200))
    # window.record(scene, out_path=tmp_fname, size=(200, 200),
    #                 reset_camera=True)
    # npt.assert_equal(os.path.exists(tmp_fname), True)
    # ss = load_image(tmp_fname)
    actual = ss[100, 100, :] / 1000
    desired = np.array([0, 0, 255]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)
    actual = ss[40, 40, :] / 1000
    desired = np.array([0, 0, 175]) / 1000
    npt.assert_array_almost_equal(actual, desired, decimal=2)