def serialize_data(self): HasCharacterId = (self.charid is not None) and (not self.update) bits = BitStream() bits.write(False) # HasClipActions bits.write(False) # HasClipDepth bits.write(self.name is not None) # HasName bits.write(False) # HasRatio bits.write(self.colortransform is not None) bits.write(self.transform is not None) bits.write(HasCharacterId) # HasCharacterId bits.write(self.update) # FlagMove bits.write(self.depth, UI16) if HasCharacterId: bits.write(self.charid, UI16) if self.name is not None: bits.write(self.name, CString) if self.transform is not None: bits += self.transform if self.colortransform is not None: bits += self.colortransform return bits.serialize()
def get_data_stub(self): bits = BitStream() bits += Rect(XMax=self.width, YMax=self.height) bits.flush() bits.write(self.fps, FIXED8) bits.write(self.num_frames, UI16) return bits.serialize()
def serialize_data(self): HasCharacterId = (self.charid is not None) and (not self.update) bits = BitStream() bits.write(False) # HasClipActions bits.write(False) # HasClipDepth bits.write(self.name is not None) # HasName bits.write(False) # HasRatio bits.write(self.colortransform is not None) bits.write(self.transform is not None) bits.write(HasCharacterId) # HasCharacterId bits.write(self.update) # FlagMove bits.write(self.depth, UI16) if HasCharacterId: bits.write(self.charid, UI16) if self.name is not None: bits.write(self.name, CString) if self.transform is not None: bits += self.transform if self.colortransform is not None: bits += self.colortransform return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.shapeid, UI16) bits.write(self.depth, UI16) bits += self.transform bits += self.colortransform return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.shapeid, UI16) bits.write(self.depth, UI16) bits += self.transform bits += self.colortransform return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(Zero[3]) bits.write(self.hasMetadata) bits.write(self.useAS3) bits.write(Zero[2]) bits.write(self.useNetwork) bits.write(Zero[24]) return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(Zero[3]) bits.write(self.hasMetadata) bits.write(self.useAS3) bits.write(Zero[2]) bits.write(self.useNetwork) bits.write(Zero[24]) return bits.serialize()
def serialize_data(self): DefineShape._current_variant = self.variant self.shape.calculate_bounds() bits = BitStream() bits.write(self.characterid, UI16) bits += self.shape.shape_bounds bits += self.shape DefineShape._current_variant = None return bits.serialize()
def serialize_data(self): DefineShape._current_variant = self.variant self.shape.calculate_bounds() bits = BitStream() bits.write(self.characterid, UI16) bits += self.shape.shape_bounds bits += self.shape DefineShape._current_variant = None return bits.serialize()
def serialize_data(self): """ Serailizes this tag, according to the following format. ======== ========= Format Parameter ======== ========= Reserved UI16 - 0 Password MD5 ======== ========= """ bits = BitStream() bits.write(0, UI16) bits.write(self.password, CString) return bits.serialize()
def serialize_data(self): """ Serailizes this tag, according to the following format. ======== ========= Format Parameter ======== ========= Reserved UI16 - 0 Password MD5 ======== ========= """ bits = BitStream() bits.write(0, UI16) bits.write(self.password, CString) return bits.serialize()
def serialize_data(self): """ Serializes this tag, according to the following format. ======= ========= Format Parameter ======= ========= U[32] flags CSTRING name ABC abc file ======= ========= """ bits = BitStream() bits.write(self.flags, UI32) bits.write(self.name, CString) return bits.serialize() + self.abc.serialize()
def serialize_data(self): """ Serializes this tag, according to the following format. ======= ========= Format Parameter ======= ========= U[32] flags CSTRING name ABC abc file ======= ========= """ bits = BitStream() bits.write(self.flags, UI32) bits.write(self.name, CString) return bits.serialize() + self.abc.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.characterid, UI16) bits += self.rect bits.flush() flags = BitStream() flags.write(self.text != "") flags.write(self.wordwrap) flags.write(self.multiline) flags.write(self.password) flags.write(self.readonly) flags.write(self.color is not None) flags.write(self.maxlength is not None) flags.write(self.font is not None) flags.write(self.fontclass is not None) flags.write(self.autosize) flags.write(self.layout is not None) flags.write(not self.selectable) flags.write(self.border) flags.write(self.wasstatic) flags.write(self.isHTML) flags.write(self.outlines) bits += flags if self.font is not None: bits.write(self.font.id, UI16) # Doesn't exist yet. if self.fontclass is not None: bits.write(self.fontclass, CString) if self.font is not None: bits.write(self.size, UI16) if self.color is not None: bits += self.color if self.maxlength is not None: bits.write(self.maxlength, UI16) if self.layout is not None: bits += self.layout # Doesn't exist yet. bits.write(self.variable, CString) if self.text != "": bits.write(self.text, CString) return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.characterid, UI16) bits += self.rect bits.flush() flags = BitStream() flags.write(self.text != "") flags.write(self.wordwrap) flags.write(self.multiline) flags.write(self.password) flags.write(self.readonly) flags.write(self.color is not None) flags.write(self.maxlength is not None) flags.write(self.font is not None) flags.write(self.fontclass is not None) flags.write(self.autosize) flags.write(self.layout is not None) flags.write(not self.selectable) flags.write(self.border) flags.write(self.wasstatic) flags.write(self.isHTML) flags.write(self.outlines) bits += flags if self.font is not None: bits.write(self.font.id, UI16) # Doesn't exist yet. bits.write(self.size, UI16) if self.fontclass is not None: bits.write(self.fontclass, CString) if self.color is not None: bits += self.color if self.maxlength is not None: bits.write(self.maxlength, UI16) if self.layout is not None: bits += self.layout # Doesn't exist yet. bits.write(self.variable, CString) if self.text != "": bits.write(self.text, CString) return bits.serialize()
def serialize_data(self): """ Serializes this tag, according to the following format. ======= ============= Format Parameter ======= ============= U[16] character id CSTRING classsname ======= ============= """ bits = BitStream() bits.write(len(self.symbols), UI16) for char_id, classname in self.symbols.iteritems(): bits.write(char_id, UI16) bits.write(classname, CString) return bits.serialize()
def serialize_data(self): """ Serializes this tag, according to the following format. ======= ============= Format Parameter ======= ============= U[16] character id CSTRING classsname ======= ============= """ bits = BitStream() bits.write(len(self.symbols), UI16) for char_id, classname in self.symbols.iteritems(): bits.write(char_id, UI16) bits.write(classname, CString) return bits.serialize()
def serialize(self): code = "" code += s_u32(self._name_index) flags = BitStream() flags.write(False) flags.write(bool(self.metadata)) # Has Metadata flags.write(self.is_override) # Is Override flags.write(self.is_final) # Is Final flags.write(self.kind, UB[4]) # kind code += flags.serialize() code += self.serialize_inner() if self.metadata: code += s_u32(len(self.metadata)) for m in self._metadata_indices: code += s_u32(m) return code
def serialize(self): code = "" code += s_u32(self._name_index) flags = BitStream() flags.write(False) flags.write(bool(self.metadata)) # Has Metadata flags.write(self.is_override) # Is Override flags.write(self.is_final) # Is Final flags.write(self.kind, UB[4]) # kind code += flags.serialize() code += self.serialize_inner() if self.metadata: code += s_u32(len(self.metadata)) for m in self._metadata_indices: code += s_u32(m) return code
def serialize_data(self): DefineShape._current_variant = self.variant self.shape.calculate_bounds() bits = BitStream() bits.write(self.characterid, UI16) # Shape ID bits += self.shape.shape_bounds # ShapeBounds Rect bits += self.shape.edge_bounds # EdgeBounds Rect bits.write(Zero[6]) # Reserved bits.write(self.shape.has_scaling) # UsesNonScalingStrokes bits.write(self.shape.has_non_scaling) # UsesScalingStrokes bits += self.shape # ShapeWithStyle DefineShape._current_variant = None return bits.serialize()
def serialize_data(self): DefineShape._current_variant = self.variant self.shape.calculate_bounds() bits = BitStream() bits.write(self.characterid, UI16) # Shape ID bits += self.shape.shape_bounds # ShapeBounds Rect bits += self.shape.edge_bounds # EdgeBounds Rect bits.write(Zero[6]) # Reserved bits.write(self.shape.has_scaling) # UsesNonScalingStrokes bits.write(self.shape.has_non_scaling) # UsesScalingStrokes bits += self.shape # ShapeWithStyle DefineShape._current_variant = None return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.depth, UI16) return bits.serialize()
def serialize_data(self): bits = BitStream() bits.write(self.depth, UI16) return bits.serialize()